Messiah 2 Posted May 25, 2014 Not the most exciting update compared to others but it's all part of the puzzle :DPatrol Cap for RHSUSF. https://dl.dropboxusercontent.com/u/56844908/RHSUSA/pcapwips.jpg Modeled by Gurdy and Coloured in by myself. Beautiful texture work as ever Sabre :) Share this post Link to post Share on other sites
soul_assassin 1750 Posted May 25, 2014 Hey guys we are currently looking for a technical documentation person. Someone with wikimedia experience is preferred :) The person would be fully responsible for making sure the documentation is up to professional standards. Share this post Link to post Share on other sites
theevancat 277 Posted May 25, 2014 We are working on recent/current US Army OCP gear in regards to Multicam. So it is accurate.When 'Scorpion' is actually fielded en masse we'll probably look at it but until then I personally don't think it's worth it. Isn't it FY2015 when it's going to be fielded? So that's October. But, of course, nobody knows what the hell Scorpion even looks like (currently: I think it was tweaked from the earlier stages.) We'll have to wait and see, I guess. Share this post Link to post Share on other sites
zio sam 77 Posted May 26, 2014 Question to the devs:do you plan to remove the magic radar from vehicles that have not it in real life? i found this issue critical when playing realistic TvT scenarios p.s:you are doing a top class work Share this post Link to post Share on other sites
sabre 244 Posted May 28, 2014 Another update, this time showing the work in progress M4 Carbine and M16A4 for the US Forces. M4 Carbine and M16A4 models by Steven 'Bobman' Casey, Textures by Sabre. M320 model by Gurdy, Textures by Sabre. Share this post Link to post Share on other sites
WinteR5 58 Posted May 28, 2014 Wow thats nice piece of art! :) Share this post Link to post Share on other sites
keeway 287 Posted May 28, 2014 Rhs going huuuge, great work guys. Share this post Link to post Share on other sites
Damian90 697 Posted May 28, 2014 One thing tough, US Army si currently upgrading it's M4's to M4A1 standard, which have new lower receiver that is ambidextreous (fire mode switch etc.) and also instead of 3 round burst, have full auto. So IMHO a standard weapon for US Army in mod, should be M4A1 not M4. Just my two cents and suggestion. ;) Share this post Link to post Share on other sites
13islucky 10 Posted May 28, 2014 One thing tough, US Army si currently upgrading it's M4's to M4A1 standard, which have new lower receiver that is ambidextreous (fire mode switch etc.) and also instead of 3 round burst, have full auto. So IMHO a standard weapon for US Army in mod, should be M4A1 not M4.Just my two cents and suggestion. ;) Ambidextrous lower? That's not M4A1-spec, is it? As far as I know the only real difference between M4 and M4A1 is the amount of pewpews on the third setting. Share this post Link to post Share on other sites
sabre 244 Posted May 28, 2014 There will be M4A1's, in accordance with the M4 PIP. Changes will be minimal to suite Phase I. These are the initial rifles we chose to get out of the way though. Share this post Link to post Share on other sites
Damian90 697 Posted May 28, 2014 Ambidextrous lower? That's not M4A1-spec, is it? As far as I know the only real difference between M4 and M4A1 is the amount of pewpews on the third setting. Nope, M4A1 currently have ambidextreus lower receiver with fire selector on both sides, dunno about magazine release and bolt release. There will be M4A1's, in accordance with the M4 PIP. Changes will be minimal to suite Phase I.These are the initial rifles we chose to get out of the way though. Ok. :) Share this post Link to post Share on other sites
HitmanTwoActual 188 Posted May 28, 2014 Sabre you god, how are you busting out all these textures?? You win the internet for the day. Share this post Link to post Share on other sites
Damian90 697 Posted May 28, 2014 BTW what pistols RHS AFRF and USF will have? I bet that USF will have M9/M9A1, M1911A1? Perhaps M45/M45A1 (modernized M1911A1)? AFRF will have PM/PMM? GSh-18? PYa? Share this post Link to post Share on other sites
nikiforos 450 Posted May 28, 2014 I will probably get a warning for this but I really like this mod so I have to ask :) Are we by any change going to get an alpha release during June ? I don't ask for a specific date just only for a month. Thank you and keep up the good work. Share this post Link to post Share on other sites
-ghost-tf 12 Posted May 28, 2014 I will probably get a warning for this but I really like this mod so I have to ask :)Are we by any change going to get an alpha release during June ? I don't ask for a specific date just only for a month. Thank you and keep up the good work. Incase you missed it, Soul_Assassin gave some info on release 2 pages back :) Share this post Link to post Share on other sites
gurdy 479 Posted May 28, 2014 Question to the devs:do you plan to remove the magic radar from vehicles that have not it in real life? i found this issue critical when playing realistic TvT scenarios We haven't really looked into it, so I can't comment for sure--someone will get back to you on that. BTW what pistols RHS AFRF and USF will have?I bet that USF will have M9/M9A1, M1911A1? Perhaps M45/M45A1 (modernized M1911A1)? AFRF will have PM/PMM? GSh-18? PYa? M9 and PYa will be present, but I can't rule the others out. :p Share this post Link to post Share on other sites
Damian90 697 Posted May 28, 2014 As for radars, I believe there is just single config entry responsible for this. Thanks for heads up Gurdy! Share this post Link to post Share on other sites
mistyronin 1181 Posted May 29, 2014 Knowing that Reyhard is working hard in the team, are you thinking to add some static weapons too? They would be a nice addition In fact Reyhard's pack is already outstanding, just man them with your Russian soldiers and voilà ! Share this post Link to post Share on other sites
vasmkd 12 Posted May 29, 2014 Id'e say we definetly want to add some statics later at some point Share this post Link to post Share on other sites
Damian90 697 Posted May 29, 2014 http://andrei-bt.livejournal.com/274891.html Russians just presented modified T-72B3. This could be T-72B3M mentioned some time ago in runet. Share this post Link to post Share on other sites
MarcusCunningham 11 Posted May 29, 2014 Just curious, what sounds where you guys thinking of using, or do you have custom sounds you have? Share this post Link to post Share on other sites
gurdy 479 Posted May 29, 2014 http://andrei-bt.livejournal.com/274891.htmlRussians just presented modified T-72B3. This could be T-72B3M mentioned some time ago in runet. Already? :( We can't keep up with this stuff! Just curious, what sounds where you guys thinking of using, or do you have custom sounds you have? Atm we are using a mix of custom sounds and some BIS sounds--ideally, we would only have custom sounds, but we lack a dedicated sound engineer. :P Share this post Link to post Share on other sites
mistyronin 1181 Posted May 31, 2014 If I may suggest another thing for the future plans: what about an ambulance like this: Uaz 3962 Russian Army Military Green Ambulance 4x4 Could be made by a port and retexture of this one from A2: Share this post Link to post Share on other sites
major_shepard 82 Posted May 31, 2014 Hey guys do you intend to add also a third side like para military units we used to have in ArmA 2? Thanks for this awesome stuff so far :) Share this post Link to post Share on other sites
Kaxii 11 Posted May 31, 2014 Hey guys do you intend to add also a third side like para military units we used to have in ArmA 2?Thanks for this awesome stuff so far :) I think there are plenty of paramilitary units atm in other mods Share this post Link to post Share on other sites