Gunter Severloh 4054 Posted February 3, 2015 I think hes trying to play the IFA2 version in IFA3 for that DOM mission. Share this post Link to post Share on other sites
laloelfather 10 Posted February 3, 2015 Yes sir im trying to play domi in IFA3; and this domination cant be played in arma 3? Someone have another domi that works with iron front and arma 3? Share this post Link to post Share on other sites
panimala 25 Posted February 4, 2015 This 'mod' is absolutely great. Great job with the icons for the gear, the reasonable inventory space and all the other Arma 3 features well incorporated. I'm looking at changing some of the sounds though, namely weapon sounds. When I replace the .wss files that I want and launch the game, it renders the entire pbo missing, including the textures and other files within it. I've currently tried this with the LIB_US_Weapons.pbo. Any input would be appreciated. Share this post Link to post Share on other sites
thatguyhats 2 Posted February 4, 2015 Just to add on to what Panimala posted, I have been trying to create a cfgWeapons patch for the Garand, now I have done patches before but I may have got something wrong / have useless code in it: class CfgPatches { class pani_sound { units[]= { }; weapons[]= { "LIB_M1_Garand" }; requiredVersion=0.1; requiredAddons[]= { "LIB_Weapons_A3", "LIB_US_Weapons", "LIB_core", "LIB_UI", "LIB_weapons", "lib_mines" }; magazines[]= { }; ammo[]= { }; }; }; class Mode_SemiAuto; class Mode_Burst: Mode_SemiAuto { }; class Mode_FullAuto: Mode_SemiAuto { }; class cfgWeapons { class RifleCore; class Rifle: RifleCore { }; class LIB_RIFLE: Rifle { }; class LIB_M1_Garand: LIB_RIFLE { access=0; class Single: Mode_SemiAuto { begin1[]= { "sound_patch\sounds\M1Garand_shoot_1.wss", 1, 1, 1000 }; soundBegin[]= { "begin1", 1 }; }; class Far: Single { }; class Medium: Single { }; class Short: Single { }; }; }; Thanks for any advice! Share this post Link to post Share on other sites
.kju 3244 Posted February 4, 2015 @ Panimala 1) You need to make a replacement mod - not change IF pbos. 2) Search for @San6A3 - both for a sound mod for IFA3 and to learn how its done. @ ThatGuyHats Check @IFA3\addons\AiA_Sounds_IF.pbo You need to add this as dependency. Share this post Link to post Share on other sites
Jastreb 69 Posted February 4, 2015 (edited) One short and simple question and forgive if its already asked but this topic is huge and I cant go trough it all.Do I need to keep IF installed after I complete the conversion to mod or not? Reason for what I ask this is disk space. I need an upgrade I know but I'm currently short for it. I have both A2CO + all the DLC + tons of mods ACe and noACE, plus A3 and another ton of mods, and have converted IF in mod for A2 and A3 which requires additional bunch of mods to be used, so you got the point I guess. Thanks in advance. ;2872745']You can remove it. Only if you break the conversion (ie wrong patches applied)' date=' you need it again.[/quote']Thanks kju for the quick response. Its not a problem although conversion to mod is a process that needs a lot of time and patience.What happens if a new community patch arises? Will @IF be updated itself or it needs the core game? ;2873040']@ _MaSSive Updates are applied only on the existing modfolders. Problem. After I removed Iront Front ( the game ) I played once' date=' and today after I tried, it wont start, stating [b']OA/Ironf Front not found?[/b] Haven't tried with other launchers, but PWS wont run it. Advise please. Edit: Runs with BATCH script, possibly other launchers, not with PWS. Still the same issue. I guess this is PWS issue and not IF related. Edited February 4, 2015 by _MaSSive Share this post Link to post Share on other sites
thatguyhats 2 Posted February 4, 2015 Great thanks, kju, it is now working perfectly. could anyone assist in figuring out why a Red Army mortar will not fire on command? Artillery1 doArtilleryFire [(getMarkerPos "Camp"), getArtilleryAmmo [Artillery1] select 0, 10]; _isInRange = getMarkerPos "Camp" inRangeOfArtillery [[Artillery1], getArtilleryAmmo [Artillery1] select 0]; hint str _isInRange; It is returning true and he turned to aim but never fires, any ideas? It works for various mod artillery and vanilla, enableEngineArtillery is true. Share this post Link to post Share on other sites
laloelfather 10 Posted February 8, 2015 No entry C:/Users/Ortiz/Documents/Arma3/mpmissions/Domi271WEHR.Chernarus/description.ext/RscTitles/d_FramehandlerRsc/controlsBackground/dummy_map.colorTracks. Well im searched users with this error and cant find a answer, any help or something? Cheers Share this post Link to post Share on other sites
drakedaeron 13 Posted February 17, 2015 Hello, great mod, but, i have some bugs : An error message when I launch the game in editor : http://image.noelshack.com/fichiers/2015/08/1424184521-2015-02-17-00001.jpg And my editor map which change of color : http://image.noelshack.com/fichiers/2015/08/1424184527-2015-02-17-00003.jpg I don't know if that come from me, but I report to help you. Share this post Link to post Share on other sites
ninjor 10 Posted February 18, 2015 Hello, I am trying to create a A3IF server from gameservers.com and I have all the files uploaded to the ftp but im not quite sure how to get the server to launch the mod. I know I need to get it to launch with the -mod=@CBA_A3;@LIB_DLC_1;@IF_Other_Addons;@IF;@IFA3SA;@IFA3M;@IFA3 but am not sure exactly where to put it. Could someone point me in the right direction. Thanks. Share this post Link to post Share on other sites
.kju 3244 Posted February 18, 2015 @ laloelfather You need to use the A3 version of domination, or fix the error in the mission or ignore it. @ Drakedaeron 1) Its just a warning - ignore it. 2) IF is changing the look of the map view to make it more paper/WW2 like. Thats all. @ Ninjor You need to contact your server provide how you can adjust the startup script. Share this post Link to post Share on other sites
ninjor 10 Posted February 18, 2015 (edited) Thank You. I have done this and I can edit my server command line in my member area config which reads -profiles=C:\games\##_###_###_###_2302\#######\arma3\config -config=server.cfg -port=2302 -IP=##.###.###.### -world=empty -gtqueryport=2304 -mod=@CBA_A3;@LIB_DLC_1;@IF_Other_Addons;@IF;@IFA3SA;@IFA3M;@IFA3 but when I update it and restart server I can no longer find the server so something is wrong. Im assuming i need to do some server.cfg editing? What can I use for a default mission to start? I tried MP_COOP_m05.Omaha_Beach_1944 but that had no effect. Edit: Gameservers.com just told me this. Unfortunately all attempts at installing this mod have failed. There are a few issues here: - We cannot patch the game. This requires executable to be ran on your server and this is something we cannot do. - We cannot run the conversion process. This also has to do with executable being ran on our servers. We also do not have a copy of the original game. I have attempted to run the lite version on our test servers but had similar problems. I recommend checking out http://www.armaholic.com/ as most of those addons will run without issue. Please note that we cannot run Epoch mod as this requires an executable to be ran server side. We also do not fully support altis life (we cannot offer SQL support) Edited February 19, 2015 by Ninjor Share this post Link to post Share on other sites
.kju 3244 Posted February 19, 2015 @ Ninjor You need to use quotes to enclose the parameter when the path has spaces. Lets read the docu in the wiki carefully: https://dev.withsix.com/projects/lib-issue-tracker/wiki Finally servers should use the LITE version. There is no reason to install or patch the game on the server. Share this post Link to post Share on other sites
SturerEmil84 1 Posted February 20, 2015 Hey guys... first off a small question: I realized that with the IF mod for Arma 3, there comes the "old style" surrendering- module from Arma 2 CO. Now I simply wanted to ask (cause testing this module is a pain in the a**), will this module also do it's job under arma 3 or is it actually useless? Placing it in my mission worked out flawlessly, but as I said, I wasn't able to observe any unit actually surrendering... (but hey, even with the A2 module you had units surrendering in 1 out of 10 cases... :p) And second... @ThatGuyHats: It's really just a shot into darkness, but I guess your problem has to do something with the "Arma- artillery computer". Of course, all of the base game units and some of the "modded- units do use it, but unfortunately the IF units do not... So "doArtilleryFire" is not working for them... I might be all wrong here as well :confused:. But if I should be right, you either have the possibility to have ary shooting by much more scripting, or you could magically spawn ary- bombardement where and when you want it... Let me know what you prefer... (and anybody who knows more, don't hesitate to correct me please) Greetz. Share this post Link to post Share on other sites
thatguyhats 2 Posted February 20, 2015 If the IF AI cannot use the arty computer then making them fire via script commands probably will never work then, what a shame. I have my own scripts that spawn mortar rounds above an area but watching the BM13 fire is always good to hear and see. Share this post Link to post Share on other sites
SturerEmil84 1 Posted February 21, 2015 There is a way. I'm not at my gaming- rig at the moment, but I'll send you the script over a bit later... Greetz. Share this post Link to post Share on other sites
Santa Six 10 Posted February 23, 2015 (edited) @ThatGuyHats Have you tried this? http://ironfront.forumchitchat.com/post/katyusha-rockets-barrage-script-6259185?pid=1279358493#post1279358493 @kju Will we still get the fixes in the issue tracker labeled next patch? I don't expect an answer. Thank you for all the hard work on IFA3 as well. I just read the retirement post. Edited February 23, 2015 by Santa Six Share this post Link to post Share on other sites
.kju 3244 Posted February 23, 2015 @ Santa Six The dev team is currently very busy with other obligations; yet IFA3 is still being developed by them. Share this post Link to post Share on other sites
antekh 2 Posted February 23, 2015 I ran the process again after new HDD, but I keep getting the conversion option again, whenever I launch it starts the conversion again and again. Share this post Link to post Share on other sites
scottdog 10 Posted February 24, 2015 Any chance we'll see a standalone installation? I'v tried heeps to get it to work but cant Share this post Link to post Share on other sites
Gunter Severloh 4054 Posted February 24, 2015 A standalone I believe would be something BIS, X1, and Deepsilver would have to work out for Arma3, nothing the IFA3 team can do, all they can do is patch and basically add anything new. I have a tutorial if your having problems trying to get it to work: http://forums.bistudio.com/showthread.php?170687-Iron-Front-as-mod-in-Arma-3&p=2835565&viewfull=1#post2835565 or follow the wiki: https://dev.withsix.com/projects/lib-issue-tracker/wiki/IFA3_manual_install What are you having trouble with? The conversion or issues with patching? Share this post Link to post Share on other sites
toffelskater 10 Posted February 24, 2015 I have a problem. everytime i press Launch play with six want to convert iron front. when it is complete play with six ask again to convert! what can i do?? http://img4.fotos-hochladen.net/uploads/conv23inahqtl9.jpg Arma 3 have the correct installation part and i own iron front in Steam Share this post Link to post Share on other sites
x al 1 Posted February 24, 2015 I own Arma 1 / 2 / 3 ...plus all add-ons, plus Iron Front...the whole shebang. All of them are installed via steam now. Tried the PWS installation (@mods in the documents Arma 3 main Folder, converting automatically) or manual installation (@mods in the steam Arma 3 Folder, converting via IFArma converter). I cannot apply any ARMA 3 community patches, neither automatically nor manually as described in the workaround. Of course all games are updated, but a message pops up, that the patch is not installed ... clicking "ok" ends the update before it started...wonkie. No idea anymore what to do...and I tried probably every solution mentioned here...step-by-step...but without the patches I guess, I am SOL @ToffelsKater: I have the same problem with @IFA3, @IFA3SA is installing, but that is basically it... Share this post Link to post Share on other sites
Gunter Severloh 4054 Posted February 25, 2015 Review my previous post for my tutorial, or follow the manual wiki, Dont know whats going on with PWS but I did it manually and had no issues. IFA3 and IFA3SA you dont need pw6 for, jsut download from the links and put the files in the folder yourself. Share this post Link to post Share on other sites