igelqott 10 Posted April 27, 2014 Well give that one a try and see if it helps. Share this post Link to post Share on other sites
spanishsurfer 58 Posted April 28, 2014 What's PERF5 do different from 4? Share this post Link to post Share on other sites
Hud Dorph 22 Posted April 28, 2014 (edited) Perf5 can use up to 3gb ram instead of only 2gb as i undersrand it. Very promising untill now much better than perf4. I also seem to have better spread between cores on my cpu. Next ill test with HT on. Changes stated by Dwarden a page back. Edited April 28, 2014 by [HUD]Dorph Share this post Link to post Share on other sites
Tankbuster 1746 Posted April 28, 2014 Perf5 is Arma3's Ferrari where Perf4 is it's Trabant. Share this post Link to post Share on other sites
Kemeros 1 Posted April 28, 2014 (edited) Dang, didn't get an email until today about these new posts. Damn you forum subscription. Oh well. Will try CZ04 tonight. :D Edited April 28, 2014 by Kemeros Typo Share this post Link to post Share on other sites
spanishsurfer 58 Posted April 28, 2014 Just placed PERF5 into the server, I'll report back when I see how it performs with 40+ people. Share this post Link to post Share on other sites
Dwarden 1125 Posted April 28, 2014 Just placed PERF5 into the server, I'll report back when I see how it performs with 40+ people. remember for PERF5 you shall try use -cpuCount= with value equal to all logical cores including HT Share this post Link to post Share on other sites
spanishsurfer 58 Posted April 28, 2014 remember for PERF5 you shall try use -cpuCount= with value equal to all logical cores including HT Will do, thanks. Share this post Link to post Share on other sites
spanishsurfer 58 Posted April 29, 2014 I had 25 people on the server, the round only 2-3 hours into the game (these rounds go for 8 hours). Server FPS were oddly low, 10-15 fps on average. Nothing new going on versus the PERF4 update. With 25 people I typically see server FPS in the 30-35 fps in the past server.exe files I've used. Something in PERF5 is dropping server FPS. Oddly, most players reported smooth frames and I noticed my frames where a little better. One step forward with one foot and a step back with the other. Share this post Link to post Share on other sites
Kemeros 1 Posted April 29, 2014 Played a bit on 37.187.132.224:2302 Only 4 people so not much of a test. Still got to see my FPS at 70-85 FPS in MP. Never saw that before. Only ever got to 40-60 FPS. Can't wait to test more. :) Share this post Link to post Share on other sites
DaViSFiT 21 Posted April 30, 2014 I dont know what causes the most client fps drop. we have often missions where serverFPS is 48-50 but client framerate is so low. Objects? AI count (with HC you can spawn 300, 400) does have an impact even the player dont see them. Is it the internet connection so i cant sync fast enough? What can have such an impact on the client while the server is top? I still dont have a clue. I have also seen a bug in 2 missions now that while standing i have e.g. 48fps, while running 32fps. One of these mission is the new patrol ops 3.1 while 3.0 didnt have this. this is reported by all players. Ah and now ontopic: The new perf5 is obsolet with the new patch? ;) Share this post Link to post Share on other sites
Furret 0 Posted April 30, 2014 What version of the mp server is used in todays 1.18 stable-branch patch, perf5? Share this post Link to post Share on other sites
Hud Dorph 22 Posted May 1, 2014 Im pretty sure that perf5 6 7 didnt make it into 1.18stable. I have got lower performance and crash issue on mapchange on a stressed server is back with 1.18. So looking very much forward to 1.18perf1 :) Share this post Link to post Share on other sites
spanishsurfer 58 Posted May 1, 2014 Dorph;2679464']Im pretty sure that perf5 6 7 didnt make it into 1.18stable. I have got lower performance and crash issue on mapchangeon a stressed server is back with 1.18. So looking very much forward to 1.18perf1 :) Same here, come on Dwarden...Give us PERF1! :) Share this post Link to post Share on other sites
spanishsurfer 58 Posted May 2, 2014 Dwarden, the latest stable patch (1.18) is causing a weird situation on our server. Sometimes, when players exit vehicles, the vehicles are suspended in the air about 10meters and never come down. This has happened several times now since the new patch. Share this post Link to post Share on other sites
Dwarden 1125 Posted May 2, 2014 Dwarden, the latest stable patch (1.18) is causing a weird situation on our server. Sometimes, when players exit vehicles, the vehicles are suspended in the air about 10meters and never come down. This has happened several times now since the new patch. that's weird but I guess would be to try create repro, I have no such report from anyone else, also PERF/PROF 1.18 hopefully soon today Share this post Link to post Share on other sites
da-ben 10 Posted May 2, 2014 Yeah i can confirm that! On our Server 1 from 10 Vehicles are elevated 10-20m above groundlevel for other players exepct the driver after dismount. Even more worse is the fact that vehicle AND player positions are not correctly synced between clients, that means for one player the car is standing 5meter far off than for an other, same problem with players. We got some serious issues that a player was killed in a position hiding but for the killer he stand right outside the building! All that since 1.18. Share this post Link to post Share on other sites
Cargh 11 Posted May 2, 2014 We just had a deployment a few hours ago, and we had similar situations. I witnessed a player land inside one of our trucks. Then asked the player where the truck was for him and it was some distance away. There seems to be significant desync between player positions and objects. Performance wise, 1.18 is seemingly worse for us generally speaking client and server FPS wise. Will run some tests with ASM tomorrow. Hopefully Perf1 for 1.18 will help in someway. Share this post Link to post Share on other sites
Dwarden 1125 Posted May 2, 2014 testing 1.18 PERF1 now CZ00a and CZ00b Share this post Link to post Share on other sites
da-ben 10 Posted May 2, 2014 (edited) Is it possible to patch the latest perf for 1.16 up to 1.18 and publish it here, because desyncs become an major problem today on our server. Vehicles appear and disappear out of nothing, explosions every 5minuten because an car run into an desynct one. Another thing i noticed, on both days now since the patch the two of our servers crashed after 4 hours runtime. Never crashed the last 3 weeks before. Edited May 2, 2014 by da-ben Share this post Link to post Share on other sites
Hud Dorph 22 Posted May 2, 2014 So where is it ? Any got it, i cant find it. Share this post Link to post Share on other sites
k0rd 3 Posted May 2, 2014 (edited) that's weird but I guess would be to try create repro, I have no such report from anyone else, also PERF/PROF 1.18 hopefully soon today here is my first mention of it on april 18th when it was still in dev :) http://forums.bistudio.com/showthread.php?152866-General-Discussion-%28dev-branch%29&p=2669439&viewfull=1#post2669439 (and another conversation I joined today, here) http://forums.bistudio.com/showthread.php?177128-Latest-Stable-Patch-Has-Desimated-Game&p=2681196&viewfull=1#post2681196 [edit] and iceman did follow up with me and ask for a repro - but I really have no way to force it to happen reliably - it's something that just happens during multiplayer with vehicles Edited May 2, 2014 by k0rd Share this post Link to post Share on other sites
kremator 1065 Posted May 2, 2014 (edited) Dorph;2681259']So where is it ? Any got it' date=' i cant find it.[/quote']Look on the first post. Go to the spoiler and download it (even though it says 1.14) PS MY problem is that I cannot see my server running the PERF1 binary :( SOLVED had to change Steam to Gamespy at the top right Edited May 2, 2014 by Kremator Share this post Link to post Share on other sites
djules 10 Posted May 3, 2014 (edited) any infos on perf1 stability? random crashes on full server is kinda annoing! /EDIT1: testing right now on 90/90 - going to report later /EDIT2: still huge performance issues, server crashing from time to time, player positioning is heavily desynchronized and players losing connection every now and then. Edited May 3, 2014 by djules Share this post Link to post Share on other sites
Dwarden 1125 Posted May 3, 2014 no crashes on any of my experimental server, no reports about position issues ... could you post your server startup commandline here? + some hardware info like memory size, CPU type (core count etc) Share this post Link to post Share on other sites