djules
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Arma 3 STABLE Server 2.16 "profiling / performance binary" feedback
djules replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
any changes to floating vehicles issue? -
Arma 3 STABLE Server 2.16 "profiling / performance binary" feedback
djules replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
Will this be fixed in an upcoming performance binary or do we have to wait until the next official update? I'm waiting for Dwardens magic ;) -
Arma 3 STABLE Server 2.16 "profiling / performance binary" feedback
djules replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
no difference in case of the positioning issue -
delete dead bodies on disconnected players
djules replied to djules's topic in ARMA 3 - MISSION EDITING & SCRIPTING
hey luki, thanks for your help but thats not what i am looking for. i want them to get deleted when the player disconnects, not when he dies. as i said i also dont want a routine, that runs in a 5min cycle or something. i was trying around with "onPlayerDisconnected" but i dont even know where to start.. :/ thanks a lot anyways i was also trying to get this to work only if a player disconnects.. its a serverside FSM class Delete_dead_bodi { name = "Delete_dead_bodi"; init = /*%FSM<STATEINIT""">*/"{" \n " deleteVehicle _x;" \n "} foreach allDeadMen;"/*%FSM</STATEINIT""">*/; precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/; class Links { /*%FSM<LINK "true">*/ class true { priority = 0.000000; to="Share__Work_load"; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/; action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/; }; /*%FSM</LINK>*/ }; }; this way, the corpse are getting deleted instantly, but theyre also getting deleted if a player got killed, i dont want this because i want them to keep in a revivable state -
delete dead bodies on disconnected players
djules posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
hello everyone, i hope you can help me, i searched already but i didnt found a solution yet. im pretty new to scripting and i'm looking for a simple script that deletes a body and his weapon as soon as he disconnects. i found a way to have a routine that deletes, lets say every 5minutes all weapons and bodies on the ground, but i want it to delete them as soon as the player disconnects. would someone kindly provide some help? thanks a lot guys -
Arma 3 STABLE Server 2.16 "profiling / performance binary" feedback
djules replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
i can confirm this -
Arma 3 STABLE Server 2.16 "profiling / performance binary" feedback
djules replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
same problem here -
Arma 3 STABLE Server 2.16 "profiling / performance binary" feedback
djules replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
any infos on perf1 stability? random crashes on full server is kinda annoing! /EDIT1: testing right now on 90/90 - going to report later /EDIT2: still huge performance issues, server crashing from time to time, player positioning is heavily desynchronized and players losing connection every now and then. -
Server not showing when switching fron Gamespy to Steam
djules replied to Hud Dorph's topic in ARMA 3 - SERVERS & ADMINISTRATION
with newest 1.18, our server is not showing up at all, they need to connect via IP -
Arma 3 STABLE Server 2.16 "profiling / performance binary" feedback
djules replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
i'm running perf4 in 6hours periods with 90 people right now vor over 12 hours. it's working fine and most users experience a slight fps increase of about 5% server performance seems ok, no big changes but its absolutely stable -
Arma 3 STABLE Server 2.16 "profiling / performance binary" feedback
djules replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
going to test it with 90/90 players for 6 hours now, gonna report if there are issues -
No CD key Server not supported kick after serverrestart???
djules replied to viperx's topic in ARMA 2 & OA - TROUBLESHOOTING
Got the same error now -
our service truck is not working anymore.. seems like any custom addActions not working properly anymore with 3.1.2. do i miss sonething? greetings
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we have only the issue that unrestrained players can't logout