HeroesandvillainsOS 1504 Posted February 17, 2016 note, v22 will be ready tomorrow Will that be rolled into the update or will I still need to download the binaries here? If not, which version number will the Eden update include? Share this post Link to post Share on other sites
Dwarden 1125 Posted February 17, 2016 it will revert (remove) the BE related logging (issue needed for was fixed earlier) as there were some issues with it especially when combined with the anti-spam (caused new stalls/crashes) Share this post Link to post Share on other sites
Dwarden 1125 Posted February 17, 2016 Will that be rolled into the update or will I still need to download the binaries here? If not, which version number will the Eden update include? if you mean 1.56 then most of it is in it already, v22 too afaik, anyway there will be PERF/PROF soon for 1.56 too cause the ongoing battle for stability and better MP performance continues plus I said several times that some things don't make it into 1.56 and thus PERF/PROF will bridge the gap before 1.58 hits 1 Share this post Link to post Share on other sites
avka 10 Posted February 17, 2016 Crash with V20 https://www.dropbox.com/s/flnh8xq5mwc5z3n/Crash_v20.rar?dl=0 Share this post Link to post Share on other sites
Dwarden 1125 Posted February 17, 2016 @avka if possible please update to v21 Share this post Link to post Share on other sites
DEADPOOL_ZA 0 Posted February 18, 2016 Hi guys ok i get memory leak crash with v21 and raynzombies with exilez2 ------its my headless client that crash that also have fums missions My server is: aia terrain pack ----chernarus cup weapons cup units nato_rus_weapons nato_rus_vehicles asdg joint rails rayn zombies then i have FUMS on headless client with couple of missions here are the error log: Mods: @Ryanzombies Extensions: Distribution: 0 Version 1.54.134596 Fault time: 2016/02/18 08:49:38 Fault address: 00DF0644 01:00C6F644 C:\G3N Servers\Arma\root\arma_3_ds_r2_hcmod\arma3serverMODHC.exe file: G3NApocalypseExile (__CUR_MP) world: chernarus Prev. code bytes: 8D 04 88 85 DB 7E 15 EB 03 8D 49 00 85 C0 74 06 Fault code bytes: C7 00 00 00 00 00 83 C0 0C 4B 75 F0 5B 89 77 04 Registers: EAX:61F60008 EBX:6AAA8DCC ECX:00000000 EDX:00000000 ESI:6C005C32 EDI:464E3AA8 CS:EIP:0023:00DF0644 SS:ESP:002B:01CFD5A4 EBP:01CFE0EC DS:002B ES:002B FS:0053 GS:002B Flags:00010202 ======================================================= note: Minidump has been generated into the file C:\Users\Administrator\AppData\Local\Arma 3\arma3serverMODHC_2016-02-18_08-35-24.mdmp links: https://www.dropbox.com/s/5f9nxz2il5zslds/arma3serverMODHC_2016-02-18_08-35-24.rpt?dl=0 https://www.dropbox.com/s/3roj019xed8jvtd/arma3serverMODHC_2016-02-18_08-35-24.mdmp?dl=0 Share this post Link to post Share on other sites
dopefish 0 Posted February 18, 2016 Crash on v20 http://www.filedropper.com/profiles_20 Updated to v21 now.. Share this post Link to post Share on other sites
ramius86 13 Posted February 18, 2016 Hey, I'm using performance branch on Steam and I noticed 1.56 download didn't start, there's a way to "reset" status with regular one even without performance branch? So I've not to tell to everyone to keep switch between branches? Got some people that are not so "skilled" with PC and this is an issue :P Share this post Link to post Share on other sites
Dwarden 1125 Posted February 18, 2016 1.56.perf is wip for now Share this post Link to post Share on other sites
ramius86 13 Posted February 18, 2016 Yes I know, I mean reset to vanilla one so people that got this branch enable will start download 1.8 gb, I had lot of people that didn't even remember that they changed branch and I had to told everyone to switch back ( for the moment ) Share this post Link to post Share on other sites
DaViSFiT 21 Posted February 18, 2016 v21 if this help, out of memory: https://mega.nz/#!ABEDXCLa!tAH0xH_SfKvU4CYLsWU1caXMjDla8dRqA5MUl8YWVrs This was with low player number (9ppl only) + HC. Server on 48fps rock stable. Share this post Link to post Share on other sites
Dwarden 1125 Posted February 18, 2016 1.56.134636 profiling & performance v0 server and client, windows/linux + the usual sync with stable + additional crash fixes , yet the hunt continue (-crashDiag still has use) +Fixed: Possible crash in Voice-Over-Net technology (http://feedback.arma...ew.php?id=27974) https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm 1 Share this post Link to post Share on other sites
killstream490 0 Posted February 18, 2016 Error solved. Needed to update linux server via steam Share this post Link to post Share on other sites
dvdbrewster 12 Posted February 19, 2016 Nice update 1.56. Which of the Perfs will I need if I have not been having Big Problems, I have been running v16, And Really think v8 was ok. :blink: Share this post Link to post Share on other sites
breech99 47 Posted February 19, 2016 Nice update. Have noticed improved client side performance increase, slightly on the server side. (Finally 3D editing, only 12 years behind but nice). Share this post Link to post Share on other sites
mike187 13 Posted February 19, 2016 v.1.56 linux server now says: can't open display right after host created.... anything we need to add or remove from the cfg files? or does it matter at all? 10:02:40 Dedicated host created. Can't open display 10:02:40 PhysX3 SDK Init started ... 10:02:40 PhysX3 SDK Init ended. happens with default 1.56 and also performance v0 thx. Share this post Link to post Share on other sites
TheMasterofBlubb 10 Posted February 19, 2016 Nice update 1.56. Which of the Perfs will I need if I have not been having Big Problems, I have been running v16, And Really think v8 was ok. :blink: When a major Update comes out the last perf build is mostly included and it is recommended to use one of the builds that are signed with the right version number. Means for now 1.56 (at least on Windows... I feel with you Linux-guys) Share this post Link to post Share on other sites
spanishsurfer 58 Posted February 20, 2016 Dwarden, the memory leak is terrible. Arma goes from using 1.5GB at game start to 2.8 after 1 hour. FPS are suffering because of it, can you ask your team to make this a priority? 2 Share this post Link to post Share on other sites
markussr1984 10 Posted February 20, 2016 Hi Dwarden, is known any time when the callExtension Bug gets fixed ? since 1.56 it feels that this happens a lot more than with 1.54. Our players are crying because the get killed when they are in Helicopters when the Simulation Thread freezes. (Helicopters drops down like a stone) Share this post Link to post Share on other sites
ramius86 13 Posted February 21, 2016 Got a strange "bug" with last perf and 1.56 If I got -nologs option enabled all works fine, if I don't enable it I got this message when I try login into the server ( not even launch mission, I can't login, black screen ) https://gyazo.com/5718059c527c6c21684811da7e9b7e70and server crash once click ok ( http://we.tl/fF4LTDigPB rpt and BIDMP here ). I tried check integrity cache and all is fine. Why this difference with only a log option? Share this post Link to post Share on other sites
Renan Farias 0 Posted February 22, 2016 Hello dwarden , is that you can make the physx turn on GPU(nvidia) instead CPU ? Share this post Link to post Share on other sites
TheMasterofBlubb 10 Posted February 22, 2016 Hello dwarden , [/size] is that you can make the physx turn on GPU(nvidia) instead CPU ?[/size] Actually PhysX does it itself. But you need a Graphics card that has a PhysX chip buit in. Share this post Link to post Share on other sites
Dwarden 1125 Posted February 22, 2016 as far I'm aware we use CPU physics only (because it must work for everyone (including those who have AMD and INTEL GPUs) so I highly doubt that anything is offloaded to GPU Share this post Link to post Share on other sites
TheMasterofBlubb 10 Posted February 24, 2016 PhysX is a technology owned by Nvidia that can utilize physics on a seperate chip(not GPU) to decrease workload on the CPU. To run PhysX on this seperate chip you need a Graphics card witha build in PhysX chip (see specification of the card) or a PhysX expansion card (really rare). The Nvidia PhysX driver automatically switch from CPU to PhysX chip(if not overwritten). To long to read? If you dont have a seperate PhysX chip then everything is on the CPU. Share this post Link to post Share on other sites
Dwarden 1125 Posted February 24, 2016 again, failed to read, that's about effects which utilize GPU ... period Share this post Link to post Share on other sites