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About mike187

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  1. mike187

    [ALiVE, SP/COOP 1-12] October Skies

    Yes the backpacks work just fine in the vanilla game for mobile respawn tents. There are few backpacks from Zeus update and another since Malden update in the Arsenal. Just play any Combat Patrol MP mission ie. the teamleader has the backpack equiped by default.
  2. mike187

    [SP/CO8] A 3 - Antistasi Altis.

    Is it possible to check what the AAF AI level status is at the moment? maybe some command? thanks.
  3. no idea what your bottleneck is... I get steady 49 fps on the server without HC.
  4. yes that works.. I was doing that before since arma 1. At least with linux it worked just fine. But I guess it should work with windows dedicated too.
  5. One question, Before the 1.56 update if you had disabled the option in difficulty settings 'HUD show group' you would still see the group members when you select them, on the HUD. Now, with 1.56 you don't see them at all on the HUD even when you select your group members. Is that a bug now or was that changed intentionally with the 1.56? thanks in advance.
  6. v.1.56 linux server now says: can't open display right after host created.... anything we need to add or remove from the cfg files? or does it matter at all? 10:02:40 Dedicated host created. Can't open display 10:02:40 PhysX3 SDK Init started ... 10:02:40 PhysX3 SDK Init ended. happens with default 1.56 and also performance v0 thx.
  7. mike187

    [SP/CO8] A 3 - Antistasi Altis.

    One question guys... How do we get down the numbers for Unlock asset count requirements in the arsenal? We did have 2 factories but no power... the numbers for the Arsenal kept going high.. its now at 29 weapons i.e.... now we have powerplants two factories (powered) one seaport... but the numbers won't get down at all? Do we miss anything? or is it setup that ... the more you unlock the higher the numbers go? thx
  8. mike187

    [SP/CO8] A 3 - Antistasi Altis.

    you can do that only if you host localy or in SP. On a server the terrain settings cannot be changed... thats why a lot of mission makers of other CTI missions always included visibility and terrain details in the mission via script... or parameters at the beginning of the mission. :)
  9. mike187

    [SP/CO8] A 3 - Antistasi Altis.

    hmm we can test that :) makes sense for infantry i guess... not sure for pilots? would it also be possible to have an option to disable grass? with the view distance option?
  10. mike187

    [SP/CO8] A 3 - Antistasi Altis.

    thanks a lot guys... I use default Player name... found it. never new what the 'vars' file was for. :P
  11. mike187

    [SP/CO8] A 3 - Antistasi Altis.

    awesome mission.. thank you for that! I have a question.. where can I find the persistent save files on the server? we run a linux server and I only found something in the server player folder. this file: .local/share/Arma 3 - Other Profiles/Player/Saved/steam/meta/cacheItems.map is that it? or is it saved on the cmdr. client side? I just wanna now in case of upgrading/moving to another server. thx.
  12. A lot of Linux boxes run with this script... or a modified version of this. Its modified arma2 for arma3... works just fine. I'm sure you can modify that for Headless client too... by the way... you don't have to care about that mod folder name issue... just use "-mod=@mod1;@mod2" or '-mod=@mod1;@mod2' with linux. hope that helps. #!/bin/bash # # armaserver: ArmA 2 Linux Dedicated Server Control Script # (c) 2010 BIStudio # ArmA 2 binary version must be 1.04 or later # ## ## slightly addapted by DaOarge for Arma3 ## #======================================================================= #======== CONFIGURATION PARAMETERS ======== #======== MUST BE EDITED MANUALLY TO FIT YOUR SYSTEM PARAMETERS ======== #======================================================================= ARMA_DIR=/home/arma3 CONFIG=server.cfg PORT=2302 PIDFILE=${ARMA_DIR}/${PORT}.pid RUNFILE=${ARMA_DIR}/${PORT}.run LOGFILE=${ARMA_DIR}/log.a3.${PORT}.txt SERVER=${ARMA_DIR}/arma3server OTHERPARAMS="-cpucount=2 -maxMem=2047" #OTHERPARAMS="-cpucount=2 -mod=@mod1;@mod2;@mod3 -nosound -nologs" #======================================================================= ulimit -c 1000000 case "$1" in start) if [ -f ${RUNFILE} ]; then $0 stop fi echo "Starting A3 PUBLIC server..." # file to mark we want server running... echo "go" >${RUNFILE} # launch the background watchdog process to run the server nohup </dev/null >/dev/null $0 watchdog & ;; stop) echo "Stopping A3 PUBLIC server..." if [ -f ${RUNFILE} ]; then # ask watcher process to exit by deleting its runfile... rm -f ${RUNFILE} fi # and terminate ArmA 2 server process if [ -f ${PIDFILE} ]; then kill -TERM $(< ${PIDFILE}) if [ -f ${PIDFILE} ]; then rm -f ${PIDFILE} fi fi ;; status) if [ -f ${RUNFILE} ]; then echo "A3 PUBLIC server should be running..." else echo "A3 PUBLIC server should not be running..." fi if [ -f ${PIDFILE} ]; then PID=$(< ${PIDFILE}) echo "PID file exists (PID=${PID})..." if [ -f /proc/${PID}/cmdline ]; then echo "Server process seems to be running..." fi fi ;; check) echo -n "ArmA 2 directory: ${ARMA_DIR} " if [ -d ${ARMA_DIR} ]; then echo "OK" else echo "MISSING!" fi echo -n "Server executable: ${SERVER} " if [ -x ${SERVER} ]; then echo "OK" else echo "ERROR!" fi echo "Port number: ${PORT}" echo -n "Config file: ${CONFIG} " if [ -f ${CONFIG} ]; then echo "OK" else echo "MISSING!" fi echo "PID file: ${PIDFILE}" echo "RUN file: ${RUNFILE}" ;; restart) $0 stop $0 start ;; watchdog) # this is a background watchdog process. Do not start directly while [ -f ${RUNFILE} ]; do # launch the server... cd ${ARMA_DIR} echo >>${LOGFILE} "WATCHDOG ($$): [$(date)] Starting server (port ${PORT})..." ${SERVER} >>${LOGFILE} 2>&1 -config=${CONFIG} -port=${PORT} -pid=${PIDFILE} ${OTHERPARAMS} if [ -f ${RUNFILE} ]; then echo >>${LOGFILE} "WATCHDOG ($$): [$(date)] Server died, waiting to restart..." sleep 5s else echo >>${LOGFILE} "WATCHDOG ($$): [$(date)] Server shutdown intentional, watchdog terminating" fi done ;; *) echo "$0 (start|stop|restart|status|check)" ;; esac
  13. mike187

    co10 Escape

    Yes it is.
  14. If I host on a linux server... same files on linux box and client. Still I can only connect when I set in the cfg file verifysignatures=0. When I have it set to 2... as it should be I get kicked everytime for not having the mods... anyone else exp this? (had the same issue on AIATP tho already ... so its not this release only)
  15. Was this answered anywhere? The description does not tell so... it only seems to be needed for other map creators if they need core stuff... So I assume this is not enough to put on a dedicated server? thanks for the hard work guys!