mike187
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Everything posted by mike187
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[ALiVE, SP/COOP 1-12] October Skies
mike187 replied to HeroesandvillainsOS's topic in ARMA 3 - USER MISSIONS
Yes the backpacks work just fine in the vanilla game for mobile respawn tents. There are few backpacks from Zeus update and another since Malden update in the Arsenal. Just play any Combat Patrol MP mission ie. the teamleader has the backpack equiped by default. -
Is it possible to check what the AAF AI level status is at the moment? maybe some command? thanks.
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Arma 3 Domination??? Xeno working on one? Or anyone?
mike187 replied to nukerat's topic in ARMA 3 - USER MISSIONS
no idea what your bottleneck is... I get steady 49 fps on the server without HC. -
Arma 3 Domination??? Xeno working on one? Or anyone?
mike187 replied to nukerat's topic in ARMA 3 - USER MISSIONS
yes that works.. I was doing that before since arma 1. At least with linux it worked just fine. But I guess it should work with windows dedicated too. -
One question, Before the 1.56 update if you had disabled the option in difficulty settings 'HUD show group' you would still see the group members when you select them, on the HUD. Now, with 1.56 you don't see them at all on the HUD even when you select your group members. Is that a bug now or was that changed intentionally with the 1.56? thanks in advance.
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Arma 3 STABLE Server 2.16 "profiling / performance binary" feedback
mike187 replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
v.1.56 linux server now says: can't open display right after host created.... anything we need to add or remove from the cfg files? or does it matter at all? 10:02:40 Dedicated host created. Can't open display 10:02:40 PhysX3 SDK Init started ... 10:02:40 PhysX3 SDK Init ended. happens with default 1.56 and also performance v0 thx. -
One question guys... How do we get down the numbers for Unlock asset count requirements in the arsenal? We did have 2 factories but no power... the numbers for the Arsenal kept going high.. its now at 29 weapons i.e.... now we have powerplants two factories (powered) one seaport... but the numbers won't get down at all? Do we miss anything? or is it setup that ... the more you unlock the higher the numbers go? thx
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you can do that only if you host localy or in SP. On a server the terrain settings cannot be changed... thats why a lot of mission makers of other CTI missions always included visibility and terrain details in the mission via script... or parameters at the beginning of the mission. :)
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hmm we can test that :) makes sense for infantry i guess... not sure for pilots? would it also be possible to have an option to disable grass? with the view distance option?
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thanks a lot guys... I use default Player name... found it. never new what the 'vars' file was for. :P
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awesome mission.. thank you for that! I have a question.. where can I find the persistent save files on the server? we run a linux server and I only found something in the server player folder. this file: .local/share/Arma 3 - Other Profiles/Player/Saved/steam/meta/cacheItems.map is that it? or is it saved on the cmdr. client side? I just wanna now in case of upgrading/moving to another server. thx.
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Having a hard time getting the Linux server to run right
mike187 replied to linuxmaster9's topic in ARMA 3 - SERVERS & ADMINISTRATION
A lot of Linux boxes run with this script... or a modified version of this. Its modified arma2 for arma3... works just fine. I'm sure you can modify that for Headless client too... by the way... you don't have to care about that mod folder name issue... just use "-mod=@mod1;@mod2" or '-mod=@mod1;@mod2' with linux. hope that helps. #!/bin/bash # # armaserver: ArmA 2 Linux Dedicated Server Control Script # (c) 2010 BIStudio # ArmA 2 binary version must be 1.04 or later # ## ## slightly addapted by DaOarge for Arma3 ## #======================================================================= #======== CONFIGURATION PARAMETERS ======== #======== MUST BE EDITED MANUALLY TO FIT YOUR SYSTEM PARAMETERS ======== #======================================================================= ARMA_DIR=/home/arma3 CONFIG=server.cfg PORT=2302 PIDFILE=${ARMA_DIR}/${PORT}.pid RUNFILE=${ARMA_DIR}/${PORT}.run LOGFILE=${ARMA_DIR}/log.a3.${PORT}.txt SERVER=${ARMA_DIR}/arma3server OTHERPARAMS="-cpucount=2 -maxMem=2047" #OTHERPARAMS="-cpucount=2 -mod=@mod1;@mod2;@mod3 -nosound -nologs" #======================================================================= ulimit -c 1000000 case "$1" in start) if [ -f ${RUNFILE} ]; then $0 stop fi echo "Starting A3 PUBLIC server..." # file to mark we want server running... echo "go" >${RUNFILE} # launch the background watchdog process to run the server nohup </dev/null >/dev/null $0 watchdog & ;; stop) echo "Stopping A3 PUBLIC server..." if [ -f ${RUNFILE} ]; then # ask watcher process to exit by deleting its runfile... rm -f ${RUNFILE} fi # and terminate ArmA 2 server process if [ -f ${PIDFILE} ]; then kill -TERM $(< ${PIDFILE}) if [ -f ${PIDFILE} ]; then rm -f ${PIDFILE} fi fi ;; status) if [ -f ${RUNFILE} ]; then echo "A3 PUBLIC server should be running..." else echo "A3 PUBLIC server should not be running..." fi if [ -f ${PIDFILE} ]; then PID=$(< ${PIDFILE}) echo "PID file exists (PID=${PID})..." if [ -f /proc/${PID}/cmdline ]; then echo "Server process seems to be running..." fi fi ;; check) echo -n "ArmA 2 directory: ${ARMA_DIR} " if [ -d ${ARMA_DIR} ]; then echo "OK" else echo "MISSING!" fi echo -n "Server executable: ${SERVER} " if [ -x ${SERVER} ]; then echo "OK" else echo "ERROR!" fi echo "Port number: ${PORT}" echo -n "Config file: ${CONFIG} " if [ -f ${CONFIG} ]; then echo "OK" else echo "MISSING!" fi echo "PID file: ${PIDFILE}" echo "RUN file: ${RUNFILE}" ;; restart) $0 stop $0 start ;; watchdog) # this is a background watchdog process. Do not start directly while [ -f ${RUNFILE} ]; do # launch the server... cd ${ARMA_DIR} echo >>${LOGFILE} "WATCHDOG ($$): [$(date)] Starting server (port ${PORT})..." ${SERVER} >>${LOGFILE} 2>&1 -config=${CONFIG} -port=${PORT} -pid=${PIDFILE} ${OTHERPARAMS} if [ -f ${RUNFILE} ]; then echo >>${LOGFILE} "WATCHDOG ($$): [$(date)] Server died, waiting to restart..." sleep 5s else echo >>${LOGFILE} "WATCHDOG ($$): [$(date)] Server shutdown intentional, watchdog terminating" fi done ;; *) echo "$0 (start|stop|restart|status|check)" ;; esac -
Yes it is.
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Community Upgrade Project - CUP Terrains
mike187 replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If I host on a linux server... same files on linux box and client. Still I can only connect when I set in the cfg file verifysignatures=0. When I have it set to 2... as it should be I get kicked everytime for not having the mods... anyone else exp this? (had the same issue on AIATP tho already ... so its not this release only) -
Community Upgrade Project - CUP Terrains
mike187 replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Was this answered anywhere? The description does not tell so... it only seems to be needed for other map creators if they need core stuff... So I assume this is not enough to put on a dedicated server? thanks for the hard work guys! -
Community Upgrade Project - CUP_Terrains
mike187 replied to cifordayzserver's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
google found the RC 0.1 link on the page 19... please guys would you edit the 1st post so we can find the DL link easier? thanks so much for your work!! -
oh didnt know there was a RC ... thx.
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Hi Neo, for your info... two of your missions keep crashing the server... sometimes it dies sooner sometimes later... but always at the start of the mission after few minutes. I only have smd sahrani and aia tp mod installed... tried all your available vanilla missions for those maps. bugged missions: United Sahrani Porto mission that I tried so far and did not crash: chernarus chernarus summer takistan smd_sahrani stratis altis not sure whats wrong...
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Headless Client keeps getting kicked from dedicated server ?BattleEye issue
mike187 replied to atmo's topic in ARMA 3 - SERVERS & ADMINISTRATION
is that issue only with one mission or any HC mission? are you sure u added this to your server.cfg? //Add headless client headlessClients[]={"127.0.0.1"}; localClient[]={"127.0.0.1"}; -
Linux trouble with HC on dedicated server
mike187 replied to SaltyMedic's topic in ARMA 3 - SERVERS & ADMINISTRATION
that script did not work for me either... had the same error as you did. what does work tho is this: ./arma3server -client -connect=127.0.0.1 -password=xxxx -port=2312 my 2nd server instance is running on port 2312 so if your server is running on port 2302 you have to give HC also the same port... so the HC knows what server on what port to connect to. HC output: Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script 13:54:39 Client connected: 127.0.0.1:2312 13:54:40 > Player headlessclient connecting 13:54:40 > Player headlessclient connected 13:54:41 Loading profile "HC" I also only added like you ... this to server.cfg //Add headless client headlessClients[]={"127.0.0.1"}; localClient[]={"127.0.0.1"}; If I did not have that entry the server would kick the HC off the server again. Oh and the -pass=xxxx does not work you have to use -password=xxxx EDIT: no idea why but the line does not work at all in a bash script... For now I would recommend to run it in a screen. i'm sure you can use this with mods like this: ./arma3server '-client -connect=127.0.0.1 -password=xxxx -port=2302 -mod=@mod1;@mod2;@mod3 -nologs'- 12 replies
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Linux trouble with HC on dedicated server
mike187 replied to SaltyMedic's topic in ARMA 3 - SERVERS & ADMINISTRATION
I did not know you can use linux server installation for HC? I always assumed you have to use windows client with a own second serial number of the game? can you point out to the linux HC tutorial you mentioned? I will try to reconstruct... thx.- 12 replies
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I use older A2 script which was modified for A3 ....it worked fine few months ago... I updated my installation and booted up the linux server. It could not load any missions at all... I removed -cpucount=4 -maxMem=3071 from parameters.... and it works just fine again.. BI broke something is my guess... on the linux server side. Try to use no parameters or only -nologs. For a starter test. If that works try adding more parameters and see what breaks it. I didn't have more time yet to test. edit: i removed -maxMem=3071 and it works fine... not sure why that worked before and now not.
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Hi Kolmain, thanks for making good old Evo mission... do you still plan to release the Sahrani version too? Or convert it later on? would love to see this one on Sahrani. Thanks a bunch!
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[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
mike187 replied to SaOk's topic in ARMA 3 - USER MISSIONS
A warning :P if you do start to play this... you won't stop so easy :) I stopped the arma3 official campaign because of this! (or at least put it on the side for now lol) Btw, what other mission/campaign can you continue after BI patched your arma3. ;) SaOk is the scripting master! :P -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
mike187 replied to SaOk's topic in ARMA 3 - USER MISSIONS
What? You did not win? You gotta be kiddin' me. I could understand that 1st place went that way because of that Hollywood like campaign I guess... but at least 2nd place! c'mon! Your mission is the best SP I ever played since OFP. WLA has more features and freedom for SP players than the top 3 combined... Why did we vote then in the first place anyway? You had the most votes by far! Anyway.. Keep up your hard work... its really appreciated by the community. (again your votes!) :mad: