spyderblack723 407 Posted December 21, 2015 Spyder sent me a something that I have copied in the debug console for exactly this purpose. I can get it to you later when I get home if you want. player allowDamage false;player setCaptive true; 2 Share this post Link to post Share on other sites
jcae2798 132 Posted December 22, 2015 Haha. Sorry guys i know its a question devs hate to hear. I was asking not so that i would hound the group after that timeframe, just more of an idea when something may come out. If someone tells me 3 months, at least i'm not here every other day looking for nothing ;) Anyways you all enjoy the holidays! Your efforts and contributions are all very well appreciated! 1 Share this post Link to post Share on other sites
dixon13 15 Posted December 22, 2015 It should work while on a server (or it did the last time I checked. Not sure if I've tested this since 1.54). But you are correct, in the Editor (SP) for whatever reason ghosting is not allowed for me either. Spyder sent me a something that I have copied in the debug console for exactly this purpose. I can get it to you later when I get home if you want. I have no idea what exactly causes the problem, I just know ghosting doesn't work for me either in the Editor (SP). I have noticed this also, I think it has to do with hideObject and hideObjectGlobal I have noticed that hideObject works fine in SP/Editor but hideObjectGlobal does not work for me in SP/Editor. 2 Share this post Link to post Share on other sites
spyderblack723 407 Posted December 22, 2015 I have noticed this also, I think it has to do with hideObject and hideObjectGlobal I have noticed that hideObject works fine in SP/Editor but hideObjectGlobal does not work for me in SP/Editor. Sounds like it's time for the BI feedback tracker! Share this post Link to post Share on other sites
mobile_medic 43 Posted December 22, 2015 Curious if anyone else has this problem... In the editor preview... If I have "installations" in an asymmetric style Military AI Commander, on the map (with debug) you can see "ALIVE_fnc_cc_getWeapons". If I am in the spawn vicinity of that area, I get an error saying "bis_fnc_SelectRandom", and if I hang around in that area, it will often lead to a game crash. Is this already a known issue? Am also running, ACE, CBA, Task Force Radio, Massi's nato/rus weapons/vehicles, and massi's mid east warfare pack. Thanks. Share this post Link to post Share on other sites
theopolus 69 Posted December 23, 2015 ALiVE Combat Support / Combat Support Artillery: Have Mortar Teams Use Vehicles Is there a way to have Mortar Teams mount up and use vehicles to redeploy when they are required to move? I've been using both single units "B_Mortar_01_F" and the mortar team group classname "BUS_MotInf_MortTeam" to no avail. in the Case of the single units, they simply grab their gear and run their merry way towards the target, ignoring the empty and crewed vehicles i put near them or sync to them or group to them, etc. when i use the mobile mortar group, ie. "BUS_MotInf_MortTeam" they don't work - no options to target or interact with when i select them. Thoughts, suggestions ... Theopolus AKA JESTER at Battleboys ArmA Share this post Link to post Share on other sites
d3rt13n 5 Posted December 23, 2015 Hi Theopolus You can use the Transport Logistic Module and use a ground vehicle (instead of a chopper) and command that vehicle around via the 'talk to pilot' menu or the ALiVE tablet. Since I was looking for a way to get a vehicle to maintain a certain speed while doing patrols I experimented with trucks, apc's and cars. They work just as well as choppers and will also automatically engage enemies depending on the ROE you set on the tablet display. So if you would like to move your mortar squad around using vehicles and the ALiVE mechanics that is the way to go. It's kinda quirky when you're inside the vehicle since it sais 'talk to pilot' even if you're in an APC but it works. This is a way to have a mobile mortar team that reacts to point and click when using a GMG vehicle. Haven't found any other way to use mortar teams as arty yet. I don't know what happens when you click the set altitude mode. Let me know when you find out. Here is a setup on Stratis, it's on the OPFOR side. Open it up and drag select all the units on the airfield and copy them into your mission and set the commander to player. Change the vehicles accordingly to the blue side if your mission features this. The mission is not complete, since all ALiVE modules are not in there, I assume you want to have a look at how it is set up in the editor, hence the file... In the mission there is a GMG mounted on the Punisher, I have found you can assign it the task of circling a certain objective as well, just like a chopper. Good luck. https://app.box.com/s/zl9148ks6xkrxyn3fmyqv94pxvdvzxe3 EDIT, Since this mod is the next best thing to hot cup cakes, I am kinda hoping that in an upcoming iteration of ALiVE the text would reflect 'talk to vehicle operator' or 'talk to driver' and that "flight height" options would not be visible when commanding a ground vehicle this way. 2 Share this post Link to post Share on other sites
friznit2 350 Posted December 23, 2015 BUS_MotInf_MortTeam should work fine. It's programmed to mount up and move. If it's not working then BIS has broken something yet again and we'll need to figure out how to work around it, yet again! 2 Share this post Link to post Share on other sites
froggyluv 2136 Posted December 23, 2015 Does the AI Military Skill work consistently? Been trying to set the RHS custom OpFor faction 'rhs_faction_vdv' aimingAccuracy to extremely low and sometimes it takes, sometimes it don't and its driving me crazy :p I have debug enabled and can tell right away if it takes as it lists all of the subSkills of the newly spawned groups while its happening but generally it is not taking at all anymore. Does the module need to be linked to something else? Share this post Link to post Share on other sites
SavageCDN 231 Posted December 23, 2015 Curious if anyone else has this problem... In the editor preview... If I have "installations" in an asymmetric style Military AI Commander, on the map (with debug) you can see "ALIVE_fnc_cc_getWeapons". If I am in the spawn vicinity of that area, I get an error saying "bis_fnc_SelectRandom", and if I hang around in that area, it will often lead to a game crash. Is this already a known issue? Am also running, ACE, CBA, Task Force Radio, Massi's nato/rus weapons/vehicles, and massi's mid east warfare pack. Thanks. No reports of this problem AFAIK. Can you provide your RPT file? Do you get the same errors with vanilla units? Share this post Link to post Share on other sites
mobile_medic 43 Posted December 23, 2015 Thanks for the reply. I did swap out my units for vanilla units, but it is possible I missed something somewhere. I will try with just vanilla on a fresh map and try to give a more thorough reporting / narrow the cause down. Thanks. No reports of this problem AFAIK. Can you provide your RPT file? Do you get the same errors with vanilla units? 1 Share this post Link to post Share on other sites
froggyluv 2136 Posted December 23, 2015 Here you can see what I mean -sorry for small pic size -you'll need to hit the Magnifier button top right : http://i1133.photobucket.com/albums/m594/froggyluv/arma3%202015-12-23%2010-53-02-941_zpseiwentcn.png http://i1133.photobucket.com/albums/m594/froggyluv/arma3%202015-12-23%2010-52-39-253_zpsrlv3puld.png Share this post Link to post Share on other sites
SavageCDN 231 Posted December 23, 2015 Here you can see what I mean -sorry for small pic size -you'll need to hit the Magnifier button top right : http://i1133.photobucket.com/albums/m594/froggyluv/arma3%202015-12-23%2010-53-02-941_zpseiwentcn.png http://i1133.photobucket.com/albums/m594/froggyluv/arma3%202015-12-23%2010-52-39-253_zpsrlv3puld.png hmm... can you do me a favor and try the same with vanilla units (BLU_F, OPF_F, IND_F)? Are you testing in SP/editor or on dedicated server? Share this post Link to post Share on other sites
froggyluv 2136 Posted December 23, 2015 Editor Sp. Ok, cant do right now cause it takes my pc like 8-10 minutes to load an Alive mission. You guys must have fun with that :p Share this post Link to post Share on other sites
SavageCDN 231 Posted December 23, 2015 Editor Sp. Ok, cant do right now cause it takes my pc like 8-10 minutes to load an Alive mission. You guys must have fun with that :P yeah testing can be cumbersome at times (just got a new PC though so things are much quicker) TBH I don't usually use the AI Skill module as I prefer using @ASR_AI3 Share this post Link to post Share on other sites
theopolus 69 Posted December 23, 2015 BUS_MotInf_MortTeam should work fine. It's programmed to mount up and move. If it's not working then BIS has broken something yet again and we'll need to figure out how to work around it, yet again! Had a chance to test sans addons (my fault for not doing that first). "BUS_MotInf_MortTeam" works fine with vanilla ArmA 3 and ALiVE - they happily mount up and move out. Obviously, it's some contradiction with one of the too many mods our group is running. My apologies and thanks for the help. Theopolus AKA JESTER at Battleboys ArmA Share this post Link to post Share on other sites
froggyluv 2136 Posted December 24, 2015 yeah testing can be cumbersome at times (just got a new PC though so things are much quicker) TBH I don't usually use the AI Skill module as I prefer using @ASR_AI3 Does that mod cover units being spawned and is it easily configurable? Share this post Link to post Share on other sites
dixon13 15 Posted December 24, 2015 Does that mod cover units being spawned and is it easily configurable? The mod is easily configurable and has default settings set for mods that are not covered. You can add your own settings for a faction in the userconfig folder. Look for "GAMEROOT/userconfig/asr_ai3". In that directory, you should fine the files you can configure to your liking. If you are setting up a dedicated environment, change the settings on the server. 1 Share this post Link to post Share on other sites
mobile_medic 43 Posted December 24, 2015 Ok. So, to follow up on this... I launched arma with just CBA and ALiVE. I started a new mission in the SP editor on Stratis. I placed a Military AI commander for each side, as well as a mil placement (civ obj.) for each side. I set each to asymmetric style with the max amount of "installations" set for each in the AI commander module. I placed the two civilian modules as well. I did see the "array has no elements" error come up at the bottom of the screen one time. Shortly after that, I was running around and the game froze and crashed. Pretty much the same behavior I had on my other mission when using "installations" within the asymmetric style military ai commander module(s). I am including my RPT from the most recent session (described above) inside the spoiler tags: ======================================================================= C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3.exe== "C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3.exe" -name=Ram -nosplash -enableHT "-mod=C:\Users\Ramjet\Documents\Arma 3\@cba_a3;C:\Users\Ramjet\Documents\Arma 3\@alive"Original output filename: Arma3Retail_DX11Exe timestamp: 2015/12/15 16:30:43Current time: 2015/12/24 12:50:18Type: PublicBuild: StableVersion: 1.54.133741Allocator: C:\Program Files (x86)\Steam\steamapps\common\Arma 3\dll\tbb4malloc_bi.dll=====================================================================12:50:18 String STR_MOD_LAUNCHER_ACTION not found12:50:25 Unsupported language English in stringtable12:50:25 Unsupported language English in stringtable12:50:32 Updating base class ->Base, by a3\dubbing_radio_f\config.bin/CfgHQIdentities/PAPA_BEAR/12:50:32 Updating base class ->Base, by a3\dubbing_radio_f\config.bin/CfgHQIdentities/AirBase/12:50:32 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayEditObject/Controls/B_OK/12:50:32 Updating base class RscSliderH->RscXSliderH, by a3\editor_f\config.bin/RscDisplayEditObject/Slider/12:50:32 Updating base class RscText->RscPicture, by a3\editor_f\config.bin/RscDisplayEditObject/Preview/12:50:32 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionLoad/Controls/B_OK/12:50:32 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionSave/Controls/B_OK/12:50:32 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoScrollbars/12:50:32 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoHScrollbars/12:50:32 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoVScrollbars/12:50:32 Updating base class ->RscText, by a3\ui_f\config.bin/RscLine/12:50:32 Updating base class ->RscActiveText, by a3\ui_f\config.bin/RscActivePicture/12:50:32 Updating base class ->RscButton, by a3\ui_f\config.bin/RscButtonTextOnly/12:50:32 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscShortcutButtonMain/12:50:32 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonEditor/12:50:32 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscIGUIShortcutButton/12:50:32 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscGearShortcutButton/12:50:32 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonMenu/12:50:32 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuOK/12:50:32 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuCancel/12:50:32 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuSteam/12:50:32 Updating base class ->RscText, by a3\ui_f\config.bin/RscLoadingText/12:50:32 Updating base class ->RscListBox, by a3\ui_f\config.bin/RscIGUIListBox/12:50:32 Updating base class ->RscListNBox, by a3\ui_f\config.bin/RscIGUIListNBox/12:50:32 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackground/12:50:32 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUI/12:50:32 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUILeft/12:50:32 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIRight/12:50:32 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIBottom/12:50:32 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUITop/12:50:32 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUIDark/12:50:32 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/RscBackgroundLogo/12:50:32 Updating base class ->RscMapControl, by a3\ui_f\config.bin/RscMapControlEmpty/12:50:32 Updating base class ->RscPicture, by a3\ui_f\config.bin/CA_Mainback/12:50:32 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Back/12:50:32 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Title_Back/12:50:32 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Black_Back/12:50:32 Updating base class ->RscTitle, by a3\ui_f\config.bin/CA_Title/12:50:32 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/CA_Logo/12:50:32 Updating base class ->CA_Logo, by a3\ui_f\config.bin/CA_Logo_Small/12:50:32 Updating base class ->RscButton, by a3\ui_f\config.bin/CA_RscButton/12:50:32 Updating base class ->CA_RscButton, by a3\ui_f\config.bin/CA_RscButton_dialog/12:50:32 Updating base class ->RscActiveText, by a3\ui_f\config.bin/CA_Ok/12:50:32 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image/12:50:32 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image2/12:50:32 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_text/12:50:32 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscVignette/12:50:32 Updating base class ->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscMapControlTooltip/12:50:32 Updating base class RscUnitInfo->RscUnitInfoAirNoWeapon, by a3\ui_f\config.bin/RscInGameUI/RscUnitInfoAir/12:50:32 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_OK/12:50:32 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Cancel/12:50:32 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Clear/12:50:32 Updating base class ->RscText, by a3\ui_f\config.bin/RscDisplayCapture/controls/TimeLines/12:50:32 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonAverages/12:50:32 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonSavePreviousData/12:50:32 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonPreviousData/12:50:32 Updating base class RscControlsGroup->RscControlsGroupNoHScrollbars, by a3\ui_f\config.bin/RscDisplayMain/controls/ModIcons/12:50:32 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/IconPicture/12:50:32 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcOwnedIconPicture/12:50:32 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcIconPicture/12:50:32 Updating base class RscListBox->RscCombo, by a3\ui_f\config.bin/RscDisplayCustomizeController/Steepness/12:50:32 Updating base class ->RscStandardDisplay, by a3\ui_f\config.bin/RscDisplayControlSchemes/12:50:32 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonCancel/12:50:32 Updating base class RscButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonOK/12:50:32 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayFileSelectImage/controls/OverviewPicture/12:50:32 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayFieldManual/controls/ButtonCancel/12:50:32 Cannot delete class B_KickOff, it is referenced somewhere (used as a base class probably).12:50:32 Updating base class RscButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMission/controls/ButtonCancel/12:50:32 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonOK/12:50:32 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonCancel/12:50:32 Updating base class ->RscSubmenu, by a3\ui_f\config.bin/RscMainMenu/12:50:32 Cannot update non class from class a3\ui_f\config.bin/RscCallSupport/Items/12:50:32 Cannot update non class from class a3\ui_f\config.bin/RscRadio/Items/12:50:32 Updating base class RscStandardDisplay->, by a3\ui_f_mp_mark\config.bin/RscDisplayRespawn/12:50:32 Updating base class ->GrenadeLauncher, by a3\weapons_f\config.bin/cfgWeapons/UGL_F/12:50:32 Updating base class ->Rifle, by a3\weapons_f\config.bin/cfgWeapons/Rifle_Base_F/12:50:32 Updating base class ->Quadbike_01_base_F, by a3\soft_f\quadbike_01\config.bin/CfgVehicles/O_Quadbike_01_F/12:50:32 Updating base class ->SlotInfo, by a3\weapons_f_mark\config.bin/UnderBarrelSlot/12:50:32 Updating base class ->Module_F, by x\alive\addons\main\config.cpp/CfgVehicles/ModuleAliveBase/12:50:33 Texture header "a3\missions_f_exp_a\data\img\marksmen_scenario02_overview_ca.paa" already in the manager and new header is different! Removing header from the manager.12:50:33 Texture header "a3\missions_f_exp_a\data\img\marksmen_scenario03_overview_ca.paa" already in the manager and new header is different! Removing header from the manager.12:50:34 ragdollHitDmgLimit (0.000000) is lower than minimum (0.010000) and it was set to min.12:50:34 Initializing Steam Manager12:50:34 Starting initial content check.12:50:34 Steam Manager initialized.12:50:3412:50:34 ==== Loaded addons ====12:50:3412:50:34 dta\bin.pbo - unknown12:50:34 dta\core.pbo - 8418612:50:34 dta\languagecore_f.pbo - 9078812:50:34 C:\Users\Ramjet\Documents\Arma 3\@alive\addons\amb_civ_command.pbo - 112:50:34 C:\Users\Ramjet\Documents\Arma 3\@alive\addons\amb_civ_placement.pbo - 112:50:34 C:\Users\Ramjet\Documents\Arma 3\@alive\addons\amb_civ_population.pbo - 112:50:34 C:\Users\Ramjet\Documents\Arma 3\@alive\addons\civ_placement.pbo - 112:50:34 C:\Users\Ramjet\Documents\Arma 3\@alive\addons\composition_a3.pbo - 112:50:34 C:\Users\Ramjet\Documents\Arma 3\@alive\addons\c_tablet.pbo - 112:50:34 C:\Users\Ramjet\Documents\Arma 3\@alive\addons\fnc_analysis.pbo - 112:50:34 C:\Users\Ramjet\Documents\Arma 3\@alive\addons\fnc_strategic.pbo - 112:50:34 C:\Users\Ramjet\Documents\Arma 3\@alive\addons\grp_a3.pbo - 112:50:34 C:\Users\Ramjet\Documents\Arma 3\@alive\addons\intro.pbo - 112:50:34 C:\Users\Ramjet\Documents\Arma 3\@alive\addons\main.pbo - 112:50:34 C:\Users\Ramjet\Documents\Arma 3\@alive\addons\mil_c2istar.pbo - 112:50:34 C:\Users\Ramjet\Documents\Arma 3\@alive\addons\mil_command.pbo - 112:50:34 C:\Users\Ramjet\Documents\Arma 3\@alive\addons\mil_convoy.pbo - 112:50:34 C:\Users\Ramjet\Documents\Arma 3\@alive\addons\mil_cqb.pbo - 112:50:34 C:\Users\Ramjet\Documents\Arma 3\@alive\addons\mil_ied.pbo - 112:50:34 C:\Users\Ramjet\Documents\Arma 3\@alive\addons\mil_intelligence.pbo - 112:50:34 C:\Users\Ramjet\Documents\Arma 3\@alive\addons\mil_logistics.pbo - 112:50:34 C:\Users\Ramjet\Documents\Arma 3\@alive\addons\mil_opcom.pbo - 112:50:34 C:\Users\Ramjet\Documents\Arma 3\@alive\addons\mil_placement.pbo - 112:50:34 C:\Users\Ramjet\Documents\Arma 3\@alive\addons\mil_placement_custom.pbo - 112:50:34 C:\Users\Ramjet\Documents\Arma 3\@alive\addons\missions.pbo - 112:50:34 C:\Users\Ramjet\Documents\Arma 3\@alive\addons\m_tablet.pbo - unknown12:50:34 C:\Users\Ramjet\Documents\Arma 3\@alive\addons\splashscreen.pbo - unknown12:50:34 C:\Users\Ramjet\Documents\Arma 3\@alive\addons\sup_artillery.pbo - 112:50:34 C:\Users\Ramjet\Documents\Arma 3\@alive\addons\sup_cas.pbo - 112:50:34 C:\Users\Ramjet\Documents\Arma 3\@alive\addons\sup_combatsupport.pbo - 112:50:34 C:\Users\Ramjet\Documents\Arma 3\@alive\addons\sup_command.pbo - 112:50:34 C:\Users\Ramjet\Documents\Arma 3\@alive\addons\sup_group_manager.pbo - 112:50:34 C:\Users\Ramjet\Documents\Arma 3\@alive\addons\sup_multispawn.pbo - unknown12:50:34 C:\Users\Ramjet\Documents\Arma 3\@alive\addons\sup_player_resupply.pbo - 112:50:34 C:\Users\Ramjet\Documents\Arma 3\@alive\addons\sup_transport.pbo - 112:50:34 C:\Users\Ramjet\Documents\Arma 3\@alive\addons\sys_adminactions.pbo - 112:50:34 C:\Users\Ramjet\Documents\Arma 3\@alive\addons\sys_aiskill.pbo - 112:50:34 C:\Users\Ramjet\Documents\Arma 3\@alive\addons\sys_crewinfo.pbo - unknown12:50:34 C:\Users\Ramjet\Documents\Arma 3\@alive\addons\sys_data.pbo - 112:50:34 C:\Users\Ramjet\Documents\Arma 3\@alive\addons\sys_data_couchdb.pbo - unknown12:50:34 C:\Users\Ramjet\Documents\Arma 3\@alive\addons\sys_gc.pbo - 112:50:34 C:\Users\Ramjet\Documents\Arma 3\@alive\addons\sys_logistics.pbo - 112:50:34 C:\Users\Ramjet\Documents\Arma 3\@alive\addons\sys_marker.pbo - 112:50:34 C:\Users\Ramjet\Documents\Arma 3\@alive\addons\sys_newsfeed.pbo - 112:50:34 C:\Users\Ramjet\Documents\Arma 3\@alive\addons\sys_patrolrep.pbo - 112:50:34 C:\Users\Ramjet\Documents\Arma 3\@alive\addons\sys_perf.pbo - unknown12:50:34 C:\Users\Ramjet\Documents\Arma 3\@alive\addons\sys_player.pbo - 112:50:34 C:\Users\Ramjet\Documents\Arma 3\@alive\addons\sys_playeroptions.pbo - 112:50:34 C:\Users\Ramjet\Documents\Arma 3\@alive\addons\sys_playertags.pbo - 112:50:34 C:\Users\Ramjet\Documents\Arma 3\@alive\addons\sys_profile.pbo - 112:50:34 C:\Users\Ramjet\Documents\Arma 3\@alive\addons\sys_quickstart.pbo - 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8500512:50:34 addons\missions_f_beta_video.pbo - 7310612:50:34 addons\missions_f_bootcamp.pbo - 8983612:50:34 addons\missions_f_bootcamp_data.pbo - 7236212:50:34 addons\missions_f_bootcamp_video.pbo - 7506512:50:34 addons\missions_f_data.pbo - 7310612:50:34 addons\missions_f_epa.pbo - 9031712:50:34 addons\missions_f_epa_data.pbo - 7310612:50:34 addons\missions_f_epa_video.pbo - 7310612:50:34 addons\missions_f_epb.pbo - 8971312:50:34 addons\missions_f_epb_data.pbo - 7310612:50:34 addons\missions_f_epb_video.pbo - 7310612:50:34 addons\missions_f_epc.pbo - 8964412:50:34 addons\missions_f_epc_data.pbo - 8472412:50:34 addons\missions_f_epc_video.pbo - 8472512:50:34 addons\missions_f_exp_a.pbo - 8997512:50:34 addons\missions_f_exp_a_data.pbo - 9013112:50:34 addons\missions_f_gamma.pbo - 8768312:50:34 addons\missions_f_gamma_data.pbo - 8624312:50:34 addons\missions_f_gamma_video.pbo - 7310612:50:34 addons\missions_f_video.pbo - 7310612:50:34 addons\modules_f.pbo - 8889912:50:34 addons\modules_f_beta.pbo - 8693312:50:34 addons\modules_f_beta_data.pbo - 8097612:50:34 addons\modules_f_bootcamp.pbo - 8914712:50:34 addons\modules_f_data.pbo - 8516712:50:34 addons\modules_f_epb.pbo - 8764312:50:34 addons\modules_f_exp_a.pbo - 8882912:50:34 addons\music_f.pbo - 7310612:50:34 addons\music_f_bootcamp.pbo - 7310612:50:34 addons\music_f_bootcamp_music.pbo - 7310612:50:34 addons\music_f_epa.pbo - 7310612:50:34 addons\music_f_epa_music.pbo - 7310612:50:34 addons\music_f_epb.pbo - 7310612:50:34 addons\music_f_epb_music.pbo - 7310612:50:34 addons\music_f_epc.pbo - 8764312:50:34 addons\music_f_epc_music.pbo - 7310612:50:34 addons\music_f_music.pbo - 7310612:50:34 addons\plants_f.pbo - 8890712:50:34 addons\props_f_exp_a.pbo - 8881612:50:34 addons\roads_f.pbo - 8838912:50:34 addons\rocks_f.pbo - 8839112:50:34 addons\signs_f.pbo - 8824012:50:34 addons\soft_f.pbo - 8873512:50:34 addons\soft_f_beta.pbo - 8997612:50:34 addons\soft_f_bootcamp.pbo - 8575212:50:34 addons\soft_f_epc.pbo - 8881212:50:34 addons\soft_f_gamma.pbo - 8983612:50:34 addons\sounds_f.pbo - 8983612:50:34 addons\sounds_f_arsenal.pbo - 9018012:50:34 addons\sounds_f_bootcamp.pbo - 8257612:50:34 addons\sounds_f_characters.pbo - 9010612:50:34 addons\sounds_f_environment.pbo - 8885112:50:34 addons\sounds_f_epb.pbo - 8876112:50:34 addons\sounds_f_epc.pbo - 8693312:50:34 addons\sounds_f_exp_a.pbo - 8882912:50:34 addons\sounds_f_sfx.pbo - 8888112:50:34 addons\sounds_f_vehicles.pbo - 8929412:50:34 addons\sounds_f_weapons.pbo - 8486512:50:34 addons\static_f.pbo - 8512512:50:34 addons\static_f_beta.pbo - 7939812:50:34 addons\static_f_gamma.pbo - 8209012:50:34 addons\structures_f.pbo - 8951612:50:34 addons\structures_f_bootcamp.pbo - 8839312:50:34 addons\structures_f_data.pbo - 8839312:50:34 addons\structures_f_epa.pbo - 8839312:50:34 addons\structures_f_epb.pbo - 8876112:50:34 addons\structures_f_epc.pbo - 8839312:50:34 addons\structures_f_exp_a.pbo - 8881612:50:34 addons\structures_f_households.pbo - 8839312:50:34 addons\structures_f_ind.pbo - 8839312:50:34 addons\structures_f_mil.pbo - 8983612:50:34 addons\structures_f_wrecks.pbo - 8839312:50:34 addons\uifonts_f.pbo - 8764312:50:34 addons\uifonts_f_data.pbo - 7310612:50:34 addons\ui_f.pbo - 9020012:50:34 addons\ui_f_bootcamp.pbo - 7632512:50:34 addons\ui_f_data.pbo - 9019812:50:34 addons\ui_f_exp_a.pbo - 8989112:50:34 addons\weapons_f.pbo - 9018012:50:34 addons\weapons_f_beta.pbo - 8879712:50:34 addons\weapons_f_bootcamp.pbo - 8684112:50:34 addons\weapons_f_epa.pbo - 8366712:50:34 addons\weapons_f_epb.pbo - 8095812:50:34 addons\weapons_f_epc.pbo - 8037412:50:34 addons\weapons_f_gamma.pbo - 8942412:50:3412:50:34 =======================12:50:3412:50:34 ============================================================================================= List of mods ===============================================================================================12:50:34 modsReadOnly = true12:50:34 safeModsActivated = false12:50:34 customMods = true12:50:34 hash = '827DABC3C89A5BE857B044017EEF258DF86FA87D'12:50:34 hashShort = '2152377a'12:50:34 name | modDir | default | origin | hash | hashShort | fullPath12:50:34 ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------12:50:34 Arma 3: ALiVE | @alive | false | GAME DIR | ab4bfa95f425efe618aed65decb13385b6aa1d7a | 7910f6b0 | C:\Users\Ramjet\Documents\Arma 3\@alive12:50:34 Community Base Addons v2.2.0 | @cba_a3 | false | GAME DIR | 52216decd7d0de99adcf40916cdc4c0593ea47c9 | 82c94ed9 | C:\Users\Ramjet\Documents\Arma 3\@cba_a312:50:34 Arma 3 DLC Bundle | dlcbundle | true | NOT FOUND | | |12:50:34 Arma 3 Marksmen | mark | true | GAME DIR | bca3f585133621c38245a861ea0e695aa5f1d151 | 98bd0c48 | C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark12:50:34 Arma 3 Helicopters | heli | true | GAME DIR | 41e93958bcee08e6e6275a458a506af9d0d25ab6 | 6558b1b | C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli12:50:34 Arma 3 Karts | kart | true | GAME DIR | 4ec5b8ee3e065dc60dc98d30e948796fc01e89df | 120b6924 | C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart12:50:34 Arma 3 Zeus | curator | true | GAME DIR | 8f6f1df09c4707fa080e397861ca67fb1a7d1f09 | fef5ffff | C:\Program Files (x86)\Steam\steamapps\common\Arma 3\curator12:50:34 Arma 3 | A3 | true | NOT FOUND | | |12:50:34 ==========================================================================================================================================================================================================12:50:34 DX11 - Initializing DX11 engine.12:50:34 DX11 - Using DXGI adapter 0 (detected in config).12:50:34 DX11 - Using DXGI adapter 0.12:50:34 - adapter description : NVIDIA GeForce GTX 78012:50:34 - adapter vendor ID : 431812:50:34 - adapter device ID : 410012:50:34 - adapter subsys ID : 66297657812:50:34 - adapter revision : 16112:50:34 - dedicated video memory : 316008038412:50:34 - dedicated system memory : 012:50:34 - shared system memory : 113482137612:50:35 Detected Joystick: CH PRO PEDALS USB12:50:35 0 ... STR_INPUT_DEVICE_STICK_AXIS_X [1,30]12:50:35 1 ... STR_INPUT_DEVICE_STICK_AXIS_Y [1,31]12:50:35 2 ... STR_INPUT_DEVICE_STICK_AXIS_Z [1,32]12:50:35 InitSound ...12:50:35 InitSound - complete12:50:38 PhysX3 SDK Init started ...12:50:38 PhysX3 SDK Init ended.12:50:41 Attempt to override final function - rscminimap_script12:50:41 Attempt to override final function - rscdisplayloading_script12:50:41 Attempt to override final function - rscdisplayloading_script12:50:41 Attempt to override final function - rscdisplayloading_script12:50:41 Attempt to override final function - rscdiary_script12:50:41 Attempt to override final function - rscdisplaysinglemission_script12:50:41 Attempt to override final function - rscdiary_script12:50:41 Attempt to override final function - rscdisplayremotemissions_script12:50:41 Attempt to override final function - rscdisplayloading_script12:50:41 Attempt to override final function - rscdiary_script12:50:41 Attempt to override final function - rscdiary_script12:50:41 Attempt to override final function - rscdisplaystrategicmap_script12:50:41 Attempt to override final function - rscdisplaycommon_script12:50:41 Attempt to override final function - rscdisplaygarage_script12:50:42 Attempt to override final function - rscdisplayloading_script12:50:42 Attempt to override final function - rscdisplaycurator_script12:50:42 Attempt to override final function - rscdisplayattributes_script12:50:42 Attempt to override final function - rscdisplayattributes_script12:50:42 Attempt to override final function - rscdisplayattributes_script12:50:42 Attempt to override final function - rscdisplaycommon_script12:50:42 Attempt to override final function - rscdisplaydebriefing_script12:50:42 Attempt to override final function - rscunitinfo_script12:50:42 Attempt to override final function - rscunitinfo_script12:50:42 Attempt to override final function - rscunitinfo_script12:50:42 Attempt to override final function - rscunitinfo_script12:50:42 Attempt to override final function - rscunitinfo_script12:50:42 Attempt to override final function - rscunitinfo_script12:50:42 Attempt to override final function - rscunitinfo_script12:50:42 Attempt to override final function - rscunitinfo_script12:50:42 Attempt to override final function - rscunitinfo_script12:50:42 Attempt to override final function - rscunitinfo_script12:50:42 Attempt to override final function - rscunitinfo_script12:50:42 Attempt to override final function - rscunitinfo_script12:50:42 Attempt to override final function - rscunitinfo_script12:50:42 Attempt to override final function - rscunitinfo_script12:50:42 Attempt to override final function - rscunitinfo_script12:50:42 Attempt to override final function - rscunitinfo_script12:50:42 Attempt to override final function - rscunitinfo_script12:50:42 Attempt to override final function - rscunitinfo_script12:50:42 Attempt to override final function - rscunitinfo_script12:50:42 Attempt to override final function - rscunitinfo_script12:50:42 Attempt to override final function - rscunitinfo_script12:50:42 Attempt to override final function - rscunitinfo_script12:50:42 Attempt to override final function - rscunitinfo_script12:50:42 Attempt to override final function - rscunitinfo_script12:50:42 Attempt to override final function - rscunitinfo_script12:50:42 Attempt to override final function - rscunitinfo_script12:50:42 Attempt to override final function - rscunitinfo_script12:50:42 Attempt to override final function - rscunitinfo_script12:50:42 Attempt to override final function - rscunitinfo_script12:50:42 Attempt to override final function - rscunitinfo_script12:50:42 Attempt to override final function - rscunitinfo_script12:50:42 Attempt to override final function - rscunitinfo_script12:50:42 Attempt to override final function - rscunitinfo_script12:50:42 Attempt to override final function - rscunitinfo_script12:50:42 Attempt to override final function - rscunitinfo_script12:50:42 Attempt to override final function - rscunitinfo_script12:50:42 Attempt to override final function - rscunitinfo_script12:50:42 Attempt to override final function - rscunitinfo_script12:50:42 Attempt to override final function - rscunitinfo_script12:50:42 Attempt to override final function - rscunitinfo_script12:50:42 Attempt to override final function - rscunitinfo_script12:50:42 Attempt to override final function - rscunitinfo_script12:50:42 Attempt to override final function - rscunitinfo_script12:50:42 Attempt to override final function - rscunitinfo_script12:50:42 Attempt to override final function - rscunitinfo_script12:50:42 Attempt to override final function - rscunitinfo_script12:50:42 Attempt to override final function - rscunitinfo_script12:50:42 Attempt to override final function - rscunitinfo_script12:50:42 Attempt to override final function - rscunitinfo_script12:50:42 Attempt to override final function - rscunitinfo_script12:50:42 Attempt to override final function - rscunitinfo_script12:50:42 Attempt to override final function - rscunitinfo_script12:50:42 Attempt to override final function - rscunitinfo_script12:50:42 Attempt to override final function - rscunitinfo_script12:50:42 Attempt to override final function - rscunitinfo_script12:50:42 Attempt to override final function - rscunitinfo_script12:50:42 Attempt to override final function - rscunitinfo_script12:50:42 Attempt to override final function - rscunitinfo_script12:50:44 SimulWeather - Cloud Renderer - noise texture file is not specified!12:50:49 Starting mission:12:50:49 Mission file: Intro_112:50:49 Mission world: Stratis12:50:49 Mission directory: x\alive\addons\intro\scenes\Intro_1.Stratis\12:50:50 No more slot to add connection at 033057 (3386.8,5735.4)12:50:55 Attempt to override final function - bis_functions_list12:50:55 Attempt to override final function - bis_functions_listpreinit12:50:55 Attempt to override final function - bis_functions_listpostinit12:50:55 Attempt to override final function - bis_functions_listrecompile12:50:55 Attempt to override final function - bis_fnc_missiontaskslocal12:50:55 Attempt to override final function - bis_fnc_missionconversationslocal12:50:55 Attempt to override final function - bis_fnc_missionflow12:50:55 Attempt to override final function - alive_fnc_createroadblock12:50:55 "No params given for ALIVE_fnc_BUS - exiting..."12:50:55 [852,37.511,0,"XEH: PreInit Started. v2.2.0.151130. MISSINIT: missionName=Intro_1, worldName=Stratis, isMultiplayer=false, isServer=true, isDedicated=false"]12:50:56 [852,37.91,0,"XEH: PreInit Finished."]12:51:01 soldier[O_Soldier_SL_F]:Some of magazines weren't stored in soldier Vest or Uniform?12:51:01 soldier[O_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform?12:51:02 soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?12:51:02 soldier[O_Soldier_GL_F]:Some of magazines weren't stored in soldier Vest or Uniform?12:51:02 soldier[O_Soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform?12:51:02 soldier[O_Soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform?12:51:02 soldier[O_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform?12:51:02 soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?12:51:02 soldier[O_Soldier_GL_F]:Some of magazines weren't stored in soldier Vest or Uniform?12:51:02 soldier[O_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform?12:51:02 soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?12:51:02 soldier[O_Soldier_GL_F]:Some of magazines weren't stored in soldier Vest or Uniform?12:51:03 soldier[b_soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?12:51:03 soldier[b_soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?12:51:03 soldier[b_soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?12:51:06 [914,48.326,0,"XEH: PostInit Started"]12:51:06 [914,48.363,0,"CBA_VERSIONING: cba=2.2.0.151130, alive_main=0.9.10.1.51013e+006, "]12:51:06 Attempt to override final function - alive_fnc_zeusinit12:51:06 [914,48.401,0,"XEH: PostInit Finished. State: _isClient=true, _isJip=false, _isDedClient=false, _isServer=true, _isDedServer=false, _playerCheckDone=true, _sp=true, _startInitDone=true, _postInitDone=true, _mpRespawn=false, _machineType=1, _sessionId=1, _level=0, _timeOut=false, _game=3, BIS_functions=, group=, player=, _playerType=", _playerGroup=]12:51:26 Protocol bin\config.bin/RadioProtocolPER/: Missing word veh_helicopter12:52:03 Protocol bin\config.bin/RadioProtocolPER/: Missing word veh_helicopter12:52:07 Protocol bin\config.bin/RadioProtocolPER/: Missing word veh_helicopter12:53:58 EPE manager release (13|84|0)12:53:58 Number of actors in scene after release: 1312:53:58 EPE manager release (0|13|0)12:54:01 control[CA_ValueIsland]: Unexpected control type [4]12:54:01 control[CA_ValueIsland]: Unexpected control type [4]12:54:01 control[CA_ValueName]: Unexpected control type [4]12:54:01 control[CA_ValueName]: Unexpected control type [4]12:54:01 control[CA_ValueNameScripted]: Unexpected control type [5]12:54:01 control[CA_ValueNameScripted]: Unexpected control type [5]12:54:12 Starting mission:12:54:12 Mission file: testBug12:54:12 Mission world: Stratis12:54:12 Mission directory: C:\Users\Ramjet\Documents\Arma 3 - Other Profiles\Ram\missions\testBug.Stratis\12:54:13 Attempt to override final function - bis_functions_list12:54:13 Attempt to override final function - bis_functions_listpreinit12:54:13 Attempt to override final function - bis_functions_listpostinit12:54:13 Attempt to override final function - bis_functions_listrecompile12:54:14 Attempt to override final function - bis_fnc_missiontaskslocal12:54:14 Attempt to override final function - bis_fnc_missionconversationslocal12:54:14 Attempt to override final function - bis_fnc_missionflow12:54:14 Attempt to override final function - alive_fnc_createroadblock12:54:14 "No params given for ALIVE_fnc_BUS - exiting..."12:54:14 [6726,235.787,0,"XEH: PreInit Started. v2.2.0.151130. MISSINIT: missionName=testBug, worldName=Stratis, isMultiplayer=false, isServer=true, isDedicated=false"]12:54:14 [6726,236.084,0,"XEH: PreInit Finished."]12:54:15 __________________________________________12:54:15 __________________________________________12:54:15 _______ _____ __ ___ ___ _______12:54:15 __ | _ | |_|__| | | ___| __12:54:15 __ | | | | | | ___| __12:54:15 __ |___|___|_______|__|\_____/|_______| __12:54:15 __________________________________________12:54:15 __________________________________________12:54:15 ALiVE Global INIT12:54:15 ALiVE Global Init Timer Started12:54:15 ALiVE [m_0|40] Module ALiVE_require INIT12:54:15 ALiVE [m_1|41] Module ALiVE_sys_newsfeed INIT12:54:15 "FlexiMenu ADD: ALiVE_ui_display"12:54:15 ALiVE [m_1|41] Module ALiVE_sys_newsfeed INIT COMPLETE TIME: 0.001998912:54:15 ALiVE [m_2|42] Module ALiVE_sys_adminactions INIT12:54:15 "FlexiMenu ADD: ALiVE_ui_display"12:54:15 ALiVE [m_2|42] Module ALiVE_sys_adminactions INIT COMPLETE TIME: 0.00099182112:54:15 ALiVE [m_3|43] Module ALiVE_SYS_spotrep INIT12:54:15 ------------------ Inspecting Hash --------------------12:54:15 ------------------ Inspection Complete --------------------12:54:15 ALiVE [m_4|44] Module ALiVE_SYS_marker INIT12:54:15 ------------------ Inspecting Hash --------------------12:54:15 ------------------ Inspection Complete --------------------12:54:15 ALiVE [m_5|45] Module ALiVE_SYS_LOGISTICS INIT12:54:15 ------------------ Inspecting Hash --------------------12:54:15 ------------------ Inspection Complete --------------------12:54:15 "FlexiMenu ADD: ALiVE_ui_display"12:54:15 ALiVE [m_5|45] Module ALiVE_SYS_LOGISTICS INIT COMPLETE TIME: 0.003997812:54:16 ALiVE [m_6|60] Module ALiVE_sys_profile INIT12:54:16 ----------------------------------------------------------------------------------------12:54:16 ALIVE ProfileSystem - Startup12:54:16 ALiVE SETTING UP MAP: Stratis12:54:16 ALiVE MAP BOUNDS: 819212:54:17 ALIVE ProfileSystem - Startup completed12:54:17 ALIVE Sector grid created12:54:17 ALIVE Profile handler created12:54:17 ALIVE Map units converted to profiles12:54:17 ALIVE Simulation controller created12:54:17 ALIVE Spawn controller created12:54:17 ALIVE Active Limit: 14412:54:17 ALIVE Spawn Radius: 150012:54:17 ALIVE Spawn in Jet Radius: 012:54:17 ALIVE Spawn in Heli Radius: 150012:54:17 ALIVE Spawn Cycle Time: 112:54:17 ALIVE Persistent: false12:54:17 ----------------------------------------------------------------------------------------12:54:17 ALiVE [m_7|70] Module ALiVE_amb_civ_population INIT12:54:17 ALiVE [m_7|70] Module ALiVE_amb_civ_population INIT COMPLETE TIME: 0.011001612:54:17 ALiVE [m_8|80] Module ALiVE_amb_civ_placement INIT12:54:18 Warning: This version of ALiVE is build for A3 version: 152.132676. The server is running version: 154.133741. Please contact your server administrator and update to the latest ALiVE release version.12:54:19 ALiVE [m_8|80] Module ALiVE_amb_civ_placement INIT COMPLETE TIME: 1.94812:54:19 ALiVE [m_9|100] Module ALiVE_civ_placement INIT12:54:19 Warning: This version of ALiVE is build for A3 version: 152.132676. The server is running version: 154.133741. Please contact your server administrator and update to the latest ALiVE release version.12:54:19 ALIVE Profile Handler - Register Profile [bLU_F-entity_0]12:54:19 ALIVE Profile Handler - Register Profile [bLU_F-entity_1]12:54:19 ALIVE Profile Handler - Register Profile [bLU_F-entity_2]12:54:19 ALIVE Profile Handler - Register Profile [bLU_F-vehicle_0]12:54:19 ALIVE Profile Handler - Register Profile [bLU_F-entity_3]12:54:19 ALIVE Profile Handler - Register Profile [bLU_F-entity_4]12:54:19 ALIVE Profile Handler - Register Profile [bLU_F-entity_5]12:54:19 ALIVE Profile Handler - Register Profile [bLU_F-entity_6]12:54:19 ALIVE Profile Handler - Register Profile [bLU_F-entity_7]12:54:19 ALIVE Profile Handler - Register Profile [bLU_F-entity_8]12:54:19 ALiVE [m_9|100] Module ALiVE_civ_placement INIT COMPLETE TIME: 0.29400612:54:19 ALiVE [m_10|100] Module ALiVE_civ_placement INIT12:54:19 Warning: This version of ALiVE is build for A3 version: 152.132676. The server is running version: 154.133741. Please contact your server administrator and update to the latest ALiVE release version.12:54:20 ALIVE Profile Handler - Register Profile [OPF_F-entity_9]12:54:20 ALIVE Profile Handler - Register Profile [OPF_F-entity_10]12:54:20 ALIVE Profile Handler - Register Profile [OPF_F-vehicle_1]12:54:20 ALIVE Profile Handler - Register Profile [OPF_F-vehicle_2]12:54:20 ALIVE Profile Handler - Register Profile [OPF_F-vehicle_3]12:54:20 ALIVE Profile Handler - Register Profile [OPF_F-vehicle_4]12:54:20 ALIVE Profile Handler - Register Profile [OPF_F-entity_11]12:54:20 ALIVE Profile Handler - Register Profile [OPF_F-entity_12]12:54:20 ALIVE Profile Handler - Register Profile [OPF_F-entity_13]12:54:20 ALIVE Profile Handler - Register Profile [OPF_F-vehicle_5]12:54:20 ALIVE Profile Handler - Register Profile [OPF_F-vehicle_6]12:54:20 ALIVE Profile Handler - Register Profile [OPF_F-entity_14]12:54:20 ALIVE Profile Handler - Register Profile [OPF_F-entity_15]12:54:20 ALIVE Profile Handler - Register Profile [OPF_F-entity_16]12:54:20 ALIVE Profile Handler - Register Profile [OPF_F-entity_17]12:54:20 ALiVE [m_10|100] Module ALiVE_civ_placement INIT COMPLETE TIME: 0.24398812:54:20 ALiVE [m_11|180] Module ALiVE_mil_OPCOM INIT12:54:20 ALiVE OPCOM Waiting for Virtual AI System...12:54:20 ALiVE OPCOM created 6 new objectives!12:54:20 ALiVE OPCOM WEST Initial analysis done...12:54:20 OPCOM and TACOM WEST starting...12:54:20 ALiVE [m_11|180] Module ALiVE_mil_OPCOM INIT COMPLETE TIME: 0.17300412:54:20 ALiVE [m_12|180] Module ALiVE_mil_OPCOM INIT12:54:20 ALiVE OPCOM Waiting for Virtual AI System...12:54:20 ALiVE OPCOM created 6 new objectives!12:54:20 ALiVE OPCOM EAST Initial analysis done...12:54:20 OPCOM and TACOM EAST starting...12:54:20 ALiVE [m_12|180] Module ALiVE_mil_OPCOM INIT COMPLETE TIME: 0.091003412:54:20 ALiVE [m_0|40] Module ALiVE_require INIT COMPLETE TIME: 5.15512:54:20 ALiVE Global INIT COMPLETE12:54:20 ALiVE Global Init Timer Complete 5.1559912:54:2012:54:21 [7501,243.597,0,"XEH: PostInit Started"]12:54:21 [7501,243.611,0,"CBA_VERSIONING: cba=2.2.0.151130, alive_main=0.9.10.1.51013e+006, "]12:54:21 [7501,243.638,0,"XEH: PostInit Finished. State: _isClient=true, _isJip=false, _isDedClient=false, _isServer=true, _isDedServer=false, _playerCheckDone=true, _sp=true, _startInitDone=true, _postInitDone=true, _mpRespawn=false, _machineType=1, _sessionId=2, _level=0, _timeOut=false, _game=3, BIS_functions=, group=, player=B Alpha 1-1:1 (Ram), _playerType=B_Soldier_F", _playerGroup=B Alpha 1-1]12:54:22 ALIVE AI Distributor exiting, no headless clients [] or not server false12:54:22 Fresnel k must be >0, given n=2.51,k=012:54:22 soldier[O_Soldier_GL_F]:Some of magazines weren't stored in soldier Vest or Uniform?12:54:22 No speaker given for Batou Sesse-Seko12:54:23 No speaker given for Omari Gowon12:54:23 ALiVE [m_3|43] Module ALiVE_SYS_spotrep INIT COMPLETE TIME: 7.90712:54:23 ALiVE [m_4|44] Module ALiVE_SYS_marker INIT COMPLETE TIME: 7.90512:54:24 soldier[b_soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?12:54:24 "ALiVE - Starting Garbage Collector..."12:54:24 Ragdoll - loading of ragdoll source "Soldier" started.12:54:24 Ragdoll - loading of ragdoll source "Soldier" finished successfully.12:54:25 soldier[b_soldier_AT_F]:Some of magazines weren't stored in soldier Vest or Uniform?12:54:25 soldier[b_soldier_AT_F]:Some of magazines weren't stored in soldier Vest or Uniform?12:54:29 soldier[b_soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform?12:54:29 soldier[b_soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform?12:54:30 ALIVE Profile Handler - Un-Register Profile [OPF_F-entity_9]12:54:30 soldier[b_soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?12:54:30 class HitPoints::HitFuel not found in O_MBT_02_arty_F12:54:31 soldier[O_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform?12:54:31 soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?12:54:32 soldier[O_Soldier_GL_F]:Some of magazines weren't stored in soldier Vest or Uniform?12:54:32 soldier[O_Soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform?12:54:32 soldier[O_Soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform?12:54:34 soldier[O_Soldier_GL_F]:Some of magazines weren't stored in soldier Vest or Uniform?12:54:34 soldier[b_soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?12:54:35 soldier[b_soldier_AT_F]:Some of magazines weren't stored in soldier Vest or Uniform?12:54:35 soldier[b_soldier_AT_F]:Some of magazines weren't stored in soldier Vest or Uniform?12:54:35 soldier[b_soldier_AT_F]:Some of magazines weren't stored in soldier Vest or Uniform?12:54:35 soldier[b_soldier_AT_F]:Some of magazines weren't stored in soldier Vest or Uniform?12:54:36 soldier[b_soldier_AT_F]:Some of magazines weren't stored in soldier Vest or Uniform?12:54:36 soldier[b_soldier_AT_F]:Some of magazines weren't stored in soldier Vest or Uniform?12:54:38 class HitPoints::HitFuel not found in B_APC_Tracked_01_rcws_F12:54:39 soldier[b_soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?12:54:39 soldier[b_soldier_AT_F]:Some of magazines weren't stored in soldier Vest or Uniform?12:54:39 soldier[b_soldier_AT_F]:Some of magazines weren't stored in soldier Vest or Uniform?12:54:40 soldier[b_soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?12:54:41 soldier[b_soldier_AT_F]:Some of magazines weren't stored in soldier Vest or Uniform?12:54:41 soldier[b_soldier_AT_F]:Some of magazines weren't stored in soldier Vest or Uniform?12:54:50 No speaker given for Pan Wong12:54:50 No speaker given for Idi Okonjo12:54:50 No speaker given for Bao Hwang12:54:50 No speaker given for Cheng Kung12:54:51 No speaker given for Ali Sesse-Seko12:54:51 No speaker given for Oscar Moore12:54:51 No speaker given for Thomas Leahy12:54:51 No speaker given for Bao Ryu12:55:08 ALIVE Agent [agent_45] Add Active Command - ALIVE_fnc_cc_idle12:55:34 No speaker given for Kuang Ryu12:55:34 No speaker given for Gula Iwu12:55:34 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 1c not found12:55:34 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 2c not found12:55:34 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 3c not found12:55:34 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 4c not found12:55:34 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 5c not found12:55:34 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 6c not found12:55:34 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 7c not found12:55:34 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 8c not found12:55:34 Wrong geometry convex component mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Convex component number 3. not found12:55:35 No speaker given for Michalis Ioannou12:55:35 soldier[O_Soldier_GL_F]:Some of magazines weren't stored in soldier Vest or Uniform?12:56:07 ALIVE Agent [agent_21] Add Active Command - ALIVE_fnc_cc_getWeapons12:56:07 ALIVE Agent [agent_34] Add Active Command - ALIVE_fnc_cc_getWeapons12:56:08 ALIVE Agent [agent_35] Add Active Command - ALIVE_fnc_cc_getWeapons12:56:08 ALIVE Agent [agent_36] Add Active Command - ALIVE_fnc_cc_getWeapons12:56:08 ALIVE Agent [agent_12] Add Active Command - ALIVE_fnc_cc_getWeapons12:56:08 ALIVE Agent [agent_13] Add Active Command - ALIVE_fnc_cc_getWeapons12:56:08 ALIVE Agent [agent_5] Add Active Command - ALIVE_fnc_cc_getWeapons12:56:08 ALIVE Agent [agent_6] Add Active Command - ALIVE_fnc_cc_getWeapons12:56:08 ALIVE Agent [agent_7] Add Active Command - ALIVE_fnc_cc_getWeapons12:56:10 ALIVE Profile Handler - Un-Register Profile [bLU_F-entity_5]12:56:10 ALIVE Profile Handler - Un-Register Profile [OPF_F-entity_17]12:56:10 ALIVE Profile Handler - Un-Register Profile [OPF_F-entity_11]12:56:10 ALIVE Profile Handler - Un-Register Profile [OPF_F-entity_14]12:56:39 O Alpha 2-1: Cycle as first waypoint has no sense12:56:41 soldier[O_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform?12:56:42 soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?12:56:42 No speaker given for Kirabo Zambo12:56:42 Wrong vertex mapping for person collision geometry found in a3\characters_f\civil\c_nikos.p3d. Selection 1c not found12:56:42 Wrong vertex mapping for person collision geometry found in a3\characters_f\civil\c_nikos.p3d. Selection 2c not found12:56:42 Wrong vertex mapping for person collision geometry found in a3\characters_f\civil\c_nikos.p3d. Selection 3c not found12:56:42 Wrong vertex mapping for person collision geometry found in a3\characters_f\civil\c_nikos.p3d. Selection 4c not found12:56:42 Wrong vertex mapping for person collision geometry found in a3\characters_f\civil\c_nikos.p3d. Selection 5c not found12:56:42 Wrong vertex mapping for person collision geometry found in a3\characters_f\civil\c_nikos.p3d. Selection 6c not found12:56:42 Wrong vertex mapping for person collision geometry found in a3\characters_f\civil\c_nikos.p3d. Selection 7c not found12:56:42 Wrong vertex mapping for person collision geometry found in a3\characters_f\civil\c_nikos.p3d. Selection 8c not found12:56:42 Wrong geometry convex component mapping for person collision geometry found in a3\characters_f\civil\c_nikos.p3d. Convex component number 3. not found12:56:42 No speaker given for Biton Nicolau12:56:42 soldier[b_soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform?12:56:42 soldier[b_soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform?12:56:42 soldier[O_Soldier_GL_F]:Some of magazines weren't stored in soldier Vest or Uniform?12:56:43 soldier[O_Soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform?12:56:43 soldier[O_Soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform?12:56:44 soldier[b_soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?12:56:46 ALIVE Profile Handler - Un-Register Profile [bLU_F-entity_3]12:56:47 soldier[b_soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform?12:56:47 soldier[b_soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform?12:56:48 soldier[b_soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?12:56:50 soldier[b_soldier_AA_F]:Some of magazines weren't stored in soldier Vest or Uniform?12:56:50 soldier[b_soldier_AA_F]:Some of magazines weren't stored in soldier Vest or Uniform?12:56:51 soldier[b_soldier_AA_F]:Some of magazines weren't stored in soldier Vest or Uniform?12:56:51 soldier[b_soldier_AA_F]:Some of magazines weren't stored in soldier Vest or Uniform?12:56:55 ALIVE Profile Handler - Un-Register Profile [OPF_F-entity_15] Curious if anyone else has this problem... In the editor preview... If I have "installations" in an asymmetric style Military AI Commander, on the map (with debug) you can see "ALIVE_fnc_cc_getWeapons". If I am in the spawn vicinity of that area, I get an error saying "bis_fnc_SelectRandom", and if I hang around in that area, it will often lead to a game crash. Is this already a known issue? Am also running, ACE, CBA, Task Force Radio, Massi's nato/rus weapons/vehicles, and massi's mid east warfare pack. Thanks. No reports of this problem AFAIK. Can you provide your RPT file? Do you get the same errors with vanilla units? Thanks for the reply. I did swap out my units for vanilla units, but it is possible I missed something somewhere. I will try with just vanilla on a fresh map and try to give a more thorough reporting / narrow the cause down. Thanks. Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted December 24, 2015 I know it's totally off-topic regarding the post above, but what would be the benefit or result of placing the same civilian module down more than once? Share this post Link to post Share on other sites
mobile_medic 43 Posted December 24, 2015 I know it's totally off-topic regarding the post above, but what would be the benefit or result of placing the same civilian module down more than once? For example, if you wanted non-hostile civilians in a particular area, but extreme hostility civilians on the rest of the map. You could put one civilian placement with low hostility and restrict it to a TAOR named (for example) "bluForTaor". And, an additional civilian placement to go everywhere else on the map (with the bluForTaor being blacklisted if you didn't want the hostile civies to spawn in that particular area) and extreme hostility... So, basically if you wanted civilians of different types, and/or with different settings, that would be the benefit of having more than one civilian placement on your mission. 1 Share this post Link to post Share on other sites
spyderblack723 407 Posted December 24, 2015 You can also use it to have a very large amount of civilians on the map. 3 civ placement modules at Extreme density leads to a lot of civies 1 Share this post Link to post Share on other sites
jcae2798 132 Posted December 27, 2015 Maybe i can place the unit down and use the following INIT which will then work with Werthles?: this setvariable ["cas_type","B_Heli_Attack_01_F"]; this setvariable ["cas_callsign","EAGLE ONE"]; Will give it a shot and report back! So yea....finally tested this, and no luck :( Looking forward to the update. Happy Holidays all Share this post Link to post Share on other sites
opendome 91 Posted December 27, 2015 I'm back :D It's been awhile since I got frustrated with poor performance with my AMD rig but now I have an i5-6600K so I want to see how Arma runs now. How is Arma performance for everyone over the last 6 months? Any increases from development? My main question is, since I've been out of the loop for awhile now, what ALIVE indexed maps have people had the best performance on? Thanks! Share this post Link to post Share on other sites
neodyn 14 Posted December 28, 2015 All my ALIVE COOP spam the rpt with the following messages: 15:36:10 Client: Object 2:1444 (type Type_129) not found. 15:36:10 Client: Object 2:1508 (type Type_129) not found. 15:36:10 Client: Object 2:1524 (type Type_154) not found. 15:36:10 Client: Object 2:1420 (type Type_129) not found. 15:36:10 Client: Object 2:1532 (type Type_129) not found. 15:36:10 Client: Object 2:1572 (type Type_129) not found. 15:36:10 Client: Object 2:1564 (type Type_129) not found. 15:36:10 Client: Object 2:1404 (type Type_129) not found. 15:36:10 Client: Object 2:1516 (type Type_129) not found. 15:36:10 Client: Object 2:1548 (type Type_129) not found. 15:36:10 Client: Object 2:1540 (type Type_129) not found. 15:36:10 Client: Object 2:1412 (type Type_129) not found. 15:36:10 Client: Object 2:1452 (type Type_129) not found. 15:36:10 Client: Object 2:1484 (type Type_129) not found. 15:36:20 Client: Object 2:2753 (type Type_91) not found. 15:36:22 Client: Object 2:1476 (type Type_129) not found. 15:36:22 Client: Object 2:1388 (type Type_129) not found. 15:36:22 Client: Object 2:2739 (type Type_91) not found. 15:36:22 Client: Object 2:2751 (type Type_91) not found. 15:36:22 Client: Object 2:2753 (type Type_91) not found. 15:36:22 Client: Object 2:2756 (type Type_91) not found. 15:36:22 Client: Object 2:2754 (type Type_91) not found. 15:36:22 Client: Object 2:2763 (type Type_91) not found. 15:36:22 Client: Object 2:1420 (type Type_418) not found. 15:36:22 Client: Object 2:2266 (type Type_421) not found. 15:36:22 Client: Object 2:2265 (type Type_418) not found. 15:36:22 Client: Object 2:1564 (type Type_418) not found. 15:36:22 Client: Object 2:2267 (type Type_421) not found. 15:36:22 Client: Object 2:1468 (type Type_129) not found. 15:36:23 Client: Object 2:1420 (type Type_128) not found. 15:36:23 Client: Object 2:1500 (type Type_129) not found. 15:36:23 Client: Object 2:2298 (type Type_132) not found. 15:36:23 Client: Object 2:1524 (type Type_129) not found. 15:36:23 Client: Object 2:1460 (type Type_129) not found. 15:36:23 Client: Object 2:2265 (type Type_132) not found. 15:36:23 Client: Object 2:1396 (type Type_129) not found. 15:36:23 Client: Object 2:1428 (type Type_129) not found. 15:36:23 Client: Object 2:2267 (type Type_247) not found. 15:36:23 Client: Object 2:2266 (type Type_247) not found. 15:36:24 Client: Object 2:2751 (type Type_91) not found. Anyone with the same issue ? Share this post Link to post Share on other sites