O.Languedoc 67 Posted January 30, 2017 From the post on Github, all will be fixed in version 1.0 Share this post Link to post Share on other sites
Yoyodef 12 Posted January 30, 2017 23 hours ago, Royal Eagles said: How to slove this problem ? please? On 25/01/2017 at 10:02 PM, dedmen said: The Bug with Zeus remote Control only happens if you have the Game Master Module attached to a Unit. If you use a Zeus Logic it works fine. Share this post Link to post Share on other sites
Royal Eagles 1 Posted January 30, 2017 That is to say ? I have a zeus module with a UID, how to do with a game logic? Share this post Link to post Share on other sites
DieselJC 196 Posted February 2, 2017 I had to re-install my A3 due to a hardware upgarde after I re-installed Win7..my question is where do I put the "radio-sounds" folder? I got TFR installed shows up and seems to be transmitting fine but I have no radio sounds at all..plugin is working with no errors..just cant figure out why I dont have radio sounds. Any help would be appreciated. Diesel Share this post Link to post Share on other sites
Royal Eagles 1 Posted February 3, 2017 On 30/01/2017 at 5:50 PM, Yoyodef said: I have 3 Game Master module activated by UID and no work for me... Share this post Link to post Share on other sites
Crielaard 435 Posted February 3, 2017 I could not find it with the search option. Is there a way to manipulate the transmission range of radio's through a script? I want players to have increased range when they are near certain objects. And maybe decrease the range with others. Share this post Link to post Share on other sites
lawndartleo 109 Posted February 4, 2017 Searched on JIP issues. No hits. As long as we all are starting at the same time, we all have TFR working. Those who are late to the game can only talk to others who are late to the game as well. Close proximity communication works for all but not the radios. Is there a solution or is this an unfortunate shortcoming? Share this post Link to post Share on other sites
Belbo 462 Posted February 4, 2017 13 hours ago, Crielaard said: Is there a way to manipulate the transmission range of radio's through a script? player setVariable ["tf_sendingDistanceMultiplicator", 1, true]; With values higher than 1 you can increase the sending distance of players. 1 Share this post Link to post Share on other sites
bolo861 166 Posted February 5, 2017 Set additional channel doesn t work. I can only transmit on primary. To be precise Additional channel A1 is recognised as another primary channel and radio transmits on two channels at once. I am using newest plugin and ts 64bit 3.1.1. Ok Please disregard that statement. I ve already fixed that problem, it was on my end. Regards. Share this post Link to post Share on other sites
Royal Eagles 1 Posted February 5, 2017 Hello everyone, I have a question how to prevent players from connecting to the channel if the "TFAR" is disabled, sorry for my bad English and thx for answer ! Other question how to create zeus game logic with multiple UID for not having the bug with remote controle of IA ? I try with game master module activated by UID not synced with units, and this no work... Share this post Link to post Share on other sites
Ireson 10 Posted February 9, 2017 FEATURE REQUEST Don't know if anyone has already suggested this but I think it would be great to have voices inside certain vehicles transmitted to the crew as internal comunications without the need to push buttons or set up channels. It is hard to hear the rest of the crew in armored vehicles and helos and, as far as I know, irl in all of those vehicles you put on the headset and that's it. Share this post Link to post Share on other sites
Dedmen 2711 Posted February 9, 2017 Anyone here who is running x64 Dev branch and can test the 0.9.12 x64 pipe.dll for me? I added it to the Release on Github (https://github.com/michail-nikolaev/task-force-arma-3-radio/releases/tag/0.9.12) This is a build from the 1.0 pipe.dll but it should work for 0.9.12. Share this post Link to post Share on other sites
Devastator_cm 434 Posted February 9, 2017 Is there a way to assign transmission shortcuts to joysticks? It is really hard to use long range while flying and trying to communicate with ground forces... I don't want to get distract to transmit something, would be better if I could use a button but I could not map joystick buttons somehow.. Share this post Link to post Share on other sites
afevis 26 Posted February 9, 2017 57 minutes ago, Devastator_cm said: Is there a way to assign transmission shortcuts to joysticks? It is really hard to use long range while flying and trying to communicate with ground forces... I don't want to get distract to transmit something, would be better if I could use a button but I could not map joystick buttons somehow.. The way I did it before was having the joystick software (saitek control panel, joy2key, ect) emulate the button press that was my alt key. ie pressing button 9 will press capslock down Share this post Link to post Share on other sites
Devastator_cm 434 Posted February 9, 2017 I don't have saitek :( Share this post Link to post Share on other sites
lawndartleo 109 Posted February 9, 2017 JIP issues... anyone? A and B join together C and D join later A can radio communicate with B C can radio communicate with D Neither A or B can radio communicate with C or D A, B C and D can communicate when in close proximity (voice range) This seems to be a hit or miss kind of thing Restart the mission so that everyone is joining at once, then there are no problems Help (or confirmation that it is a known issue) appreciated. All on latest TFR from Steam Workshop, all on latest TS3, all show .0.9.12 active (I can see it so I can confirm it). Share this post Link to post Share on other sites
Percipio 3 Posted February 10, 2017 Hi All, I am using latest TFR @task_force_radio-0.9.12 and latest TeamSpeak 3 client 3.1.0.1 [Stable] on Windows (downloaded 64-bit client). However, when I double click on Task Force Radio (TeamSpeak Add-On) it seems to install. But when I check TeamSpeak Plugins, the Task Force Arrowhead Radio plugin by [TF]NKey, Plugin failed to load: Api version is not compatible: 20 (current:21) message is displayed. Can anyone provide detailed installation instructions. The instructions on http://radio.task-force.ru/en/ no longer seem to be current. For instance, there is no ARMA 3 folder in @task_force_radio-0.9.12. Can anyone also shed any light on installing @task_force_radio-0.9.12 onto a dedicated server? I have tried downloading from Armaholic, http://radio.task-force.ru/en/ and from Playwithsix. Is a new version of TFR in the works? Thanks! Share this post Link to post Share on other sites
Devastator_cm 434 Posted February 10, 2017 7 hours ago, lawndartleo said: JIP issues... anyone? A and B join together C and D join later A can radio communicate with B C can radio communicate with D Neither A or B can radio communicate with C or D A, B C and D can communicate when in close proximity (voice range) This seems to be a hit or miss kind of thing Restart the mission so that everyone is joining at once, then there are no problems Help (or confirmation that it is a known issue) appreciated. All on latest TFR from Steam Workshop, all on latest TS3, all show .0.9.12 active (I can see it so I can confirm it). Are you sure you are on same frequency? :) We also played with JIP 2 days ago and people who joined later on got a new initial frequency so they need to set the correct one first Share this post Link to post Share on other sites
Devastator_cm 434 Posted February 10, 2017 6 hours ago, Percipio said: Hi All, I am using latest TFR @task_force_radio-0.9.12 and latest TeamSpeak 3 client 3.1.0.1 [Stable] on Windows (downloaded 64-bit client). However, when I double click on Task Force Radio (TeamSpeak Add-On) it seems to install. But when I check TeamSpeak Plugins, the Task Force Arrowhead Radio plugin by [TF]NKey, Plugin failed to load: Api version is not compatible: 20 (current:21) message is displayed. Can anyone provide detailed installation instructions. The instructions on http://radio.task-force.ru/en/ no longer seem to be current. For instance, there is no ARMA 3 folder in @task_force_radio-0.9.12. Can anyone also shed any light on installing @task_force_radio-0.9.12 onto a dedicated server? I have tried downloading from Armaholic, http://radio.task-force.ru/en/ and from Playwithsix. Is a new version of TFR in the works? Thanks! Download the new plugin for TS 3.1.0.1https://github.com/michail-nikolaev/task-force-arma-3-radio/releases/tag/0.9.12 Share this post Link to post Share on other sites
Royal Eagles 1 Posted February 10, 2017 Someone to explain how to create zeus via game logic please ? Me I have create GAme MAster Module activated by UID but i can't hear other players ia remote controle AI. Please for answer !! Share this post Link to post Share on other sites
Dedmen 2711 Posted February 10, 2017 18 hours ago, Devastator_cm said: Is there a way to assign transmission shortcuts to joysticks? It is really hard to use long range while flying and trying to communicate with ground forces... I don't want to get distract to transmit something, would be better if I could use a button but I could not map joystick buttons somehow.. Ask the CBA guys. They are doing all the Hotkey work. I think Arma doesn't really support this currently. AFAIK only way you can bind joystick keys is via user Actions but they are crap to use for Addon Makers. There is a finite amount of them and handling that is not as easy as just using the CBA key system. Maybe BI will someday add a Eventhandler for keypresses that also works for joystick keys. 15 minutes ago, Royal Eagles said: Someone to explain how to create zeus via game logic please ? Me I have create GAme MAster Module activated by UID but i can't hear other players ia remote controle AI. Please for answer !! Game Master Module with UID doesn't work. You have to bind it to the Logic. In Editor under Systems -> Logic Entities -> Virtual Entities place a Zeus logic. Then you can slot in that logic slot and use Zeus from there with working 3D sound. 1 Share this post Link to post Share on other sites
Royal Eagles 1 Posted February 10, 2017 More thank's dedmen !! And how to protect the slot with uid please ? Share this post Link to post Share on other sites
Crielaard 435 Posted February 10, 2017 I think that goes outside the scope of this thread. use the search function of the forum. did that for you Share this post Link to post Share on other sites
lawndartleo 109 Posted February 10, 2017 11 hours ago, Devastator_cm said: Are you sure you are on same frequency? :) We also played with JIP 2 days ago and people who joined later on got a new initial frequency so they need to set the correct one first Without a doubt, yes... we all stand there confirming. What about modules use? Are there any issues with them that using other means of setup are preferred? Share this post Link to post Share on other sites
lawndartleo 109 Posted February 11, 2017 Following up... So, we had the issue going tonight. A, B and C. A and B could talk over radio, C was unable. A dropped as a test, then all of the sudden B and C could talk. A came back in... SAME FREQUENCY AS EVERYONE ELSE.... could not talk to B or C. Latest TFR, latest TS3 (is this a TS3 version issue?). Restart mission, A, B and C can talk. Something is desynching and I cant figure out how to force. Did notice a message about trying to retrieve a unique radio from the server or something like that popping up periodically. Share this post Link to post Share on other sites