icomrade 1 Posted December 9, 2013 Hello,I patched my A2 OA til 1.63, but now there is no servers (wasteland, dayz) where I can play. Is it possible to downgrade until 1.62? (I don't have a Beta folder in my Expension folder) You must reinstall your game, or read through the thread (yeah, i know... it's tough) to see if someone answered this already with another way. Share this post Link to post Share on other sites
neodammerung 8 Posted December 9, 2013 Hello,I patched my A2 OA til 1.63, but now there is no servers (wasteland, dayz) where I can play. Is it possible to downgrade until 1.62? (I don't have a Beta folder in my Expension folder) My guess : it might not be because you have 1.63 (which you believed) but because you don't have the beta most dayz servers use : (1.62) ARMA2_OA_Build_103718 if I remember well (at least that's the beta withsix force me to use everytime I try to join a dayz server). Share this post Link to post Share on other sites
seba1976 98 Posted December 9, 2013 Hello,I patched my A2 OA til 1.63, but now there is no servers (wasteland, dayz) where I can play. Is it possible to downgrade until 1.62? (I don't have a Beta folder in my Expension folder) There is no way to patch the game up to 1.63 because there is no patch version 1.63, aside from the beta program, which will install a beta folder, which you can delete anytime you want and reinstall whatever beta you want. And if you want to play 1.62 without any betas, all you have to do is to launch the game using your original shourcuts. That being said, your problem must be what Neodammerung described, because the last beta is not backward compatible and no server is using it yet. Share this post Link to post Share on other sites
algrab 1 Posted December 9, 2013 (edited) In other words there is no need to reinstall the whole game if you want to revert to 1.62 (beta or stable) from 1.63 beta. What's more, if you like you can even use both versions of the betas in turns, by simply moving the "beta" folder around your harddrive. Edited December 9, 2013 by Algrab Share this post Link to post Share on other sites
algrab 1 Posted December 10, 2013 (edited) oh, and don't try to add -nolog param to your server start line if you already use -bandwidthAlg=2 param it will cause "loosing connection" msgs on clients so question here: is -bandwidthAlg=2 param becoming obsolete with this 163 beta ? is -nologs param only for clients and not to be used on server? Edited December 10, 2013 by Algrab Share this post Link to post Share on other sites
Dwarden 1125 Posted December 10, 2013 oh, and don't try to add -nolog param to your server start lineit will cause "loosing connection" msgs on clients -nologs ? how it can do that, it's only removing logging to log file ... loosing connection is related to netcode (e.g. packetloss or connection loss for w/e reason or overloaded server) Share this post Link to post Share on other sites
Chedo 10 Posted December 11, 2013 Last time I checked A2 units could not take backpacks at all. There was a mod for that (GLT OPA Backpacks). Are you 100% sure that functionality is now a "build in" feature? I find no mention of that in any changelog from stable 1.62 to the latest beta... Yep, it's a build in feature. But without the backpacks actually being worn on the models. Speaking of which, Dwarden could we get an official line about that? Will the models be adjusted to carry them, or will we have to make due with the way it is now? Share this post Link to post Share on other sites
Beagle 684 Posted December 12, 2013 Yep, it's a build in feature. But without the backpacks actually being worn on the models.Speaking of which, Dwarden could we get an official line about that? Will the models be adjusted to carry them, or will we have to make due with the way it is now? I doubt it since a lot of the original A2 models already have a backpack modeled so thats would make more trouble than solving anything. Share this post Link to post Share on other sites
algrab 1 Posted December 12, 2013 (edited) -nologs ?how it can do that, it's only removing logging to log file ... loosing connection is related to netcode (e.g. packetloss or connection loss for w/e reason or overloaded server) -nologs. well, that's what happened to me when dedi was run with 112555 (163) and both params in line previously server was beta 103718 (162) with -bandwidthAlg=2 will see after more testing on weekend maybe. EDIT: after weekend testing - all fine, false alarm. Cheers. Edited December 16, 2013 by Algrab tests conducted Share this post Link to post Share on other sites
callihn 10 Posted December 12, 2013 (edited) Has anyone else noticed that the servers running 112555 do not show which mission is running in the server browser? Also, has the method for setting difficulty changed or is it broken? I can't seem to change it on my server. EDIT: Disregard this, I never noticed before that in both case the server has to be in the playing state to get the expected behavior, when in the waiting state the mission doesn't show and the difficulty setting shows recruit. I want all that life back I spent trying to figure out why the difficulty setting wasn't changing, I'm not going to tell you how much time that wasted. Feel free to delete this. :o Edited December 12, 2013 by callihn Opps! Share this post Link to post Share on other sites
seba1976 98 Posted December 13, 2013 Yep, it's a build in feature. But without the backpacks actually being worn on the models. Indeed it is. Cool. It should've been in the changelogs though. But great anyway. Thanks for letting me know! Share this post Link to post Share on other sites
OMAC 254 Posted December 14, 2013 (edited) Indeed it is. Cool. It should've been in the changelogs though. The myriad CCP-related changes are not in the official changelogs, but are buried somewhere in the CCP area of dev-heaven. kju would know.... I don't know which beta introduced the CCP update which enabled A2 units to carry added (yet invisible) packs, but the more intractable problem that some modders are wrestling with is that the A2 units still cannot access packs carried by others... Edited December 14, 2013 by OMAC Share this post Link to post Share on other sites
panther42 52 Posted December 14, 2013 It was a part of CCP: Infantry units from Arma 2 cannot carry backpacks or assemble static weapons. Share this post Link to post Share on other sites
seba1976 98 Posted December 14, 2013 It was a part of CCP:Infantry units from Arma 2 cannot carry backpacks or assemble static weapons. Very good. Time to remove GLT OPA Backpacks. But thanks GLT for filling the gap in between. Share this post Link to post Share on other sites
Beagle 684 Posted December 16, 2013 (edited) I must report that I have not yet been able to use this beta a single time time in MP due to no servers...Makes public beta versions quite nonsense. It's definately time to release it as official patch after one and a half year of waiting before nobody needs it anymore. Last Patch came out 24.7.2012. Thats a pretty good way to choke a game to death since we have broken main features for more then 2 years now. Edited December 17, 2013 by Beagle Share this post Link to post Share on other sites
seba1976 98 Posted December 17, 2013 I must report that I have not yet been able to use this beta a single time time in MP due to no servers...Makes public beta versions quite nonsense.It's definately to release it as official patch after one and a half year of waiting before nobody needs it anymore. Last Patch came out 24.7.2012. Thats a pretty good way to choke a game to death since we have broken main features for more then 2 years now. Sadly true. Share this post Link to post Share on other sites
Dwarden 1125 Posted December 17, 2013 I must report that I have not yet been able to use this beta a single time time in MP due to no servers...Makes public beta versions quite nonsense.It's definately time to release it as official patch after one and a half year of waiting before nobody needs it anymore. Last Patch came out 24.7.2012. Thats a pretty good way to choke a game to death since we have broken main features for more then 2 years now. bold claims are bold what broken main features you talk about? Share this post Link to post Share on other sites
Beagle 684 Posted December 17, 2013 (edited) bold claims are bold what broken main features you talk about?Come on you know it, the CIT was full of it and im not going to dig all the dirt up again after so long. But 1.62 dated July 2012 is still the official version. It does not helpmuch if most issues are fixed in betas only. All I need to do to have my broken features back is start the old 1.62 .exe I just remind you of the broken missile warning and hence no AI countermeasures for most nonBAF BLUFOR Aircraft in OA after 1.57 or METIS and TOW lauching into orbit after 1500m flight in manual mode. All fixed in beta but still unofficial. Edited December 17, 2013 by Beagle Share this post Link to post Share on other sites
Xalteva 10 Posted December 17, 2013 (edited) https://dev-heaven.net/issues/71795 Edited December 26, 2013 by Xalteva currentZeroing Share this post Link to post Share on other sites
sami 0 Posted January 13, 2014 Xmas should be over by now, how about next beta update before end of this week? Share this post Link to post Share on other sites
Beagle 684 Posted January 15, 2014 (edited) Xmas should be over by now, how about next beta update before end of this week?Rather have a final or we wil be stuck with eternal beta and the changes we waitd for for years wil never make it into an official patch. This is already the longes beta Phase fpor a patch candidate we have ever seen. Wait a few months more and there is nothing left to patch. Server count is now dropping significantly since December and 1.62 OA is now on par with A2 1.11 server count. Had to revert to older beta anyway since you can not play on a single public server with 1.63 builds Edited January 15, 2014 by Beagle Share this post Link to post Share on other sites
eegore 11 Posted January 15, 2014 (edited) So I guess Steam auto updates the latest version and my game is now 1.63 and I can not play on any servers. However if I want to play DayZ I need to have beta activated. How can I get rid of 1.63 but still play DayZ with a beta patch? I tried deleting the expansion folder but that put me back to ARMA 2 without OA. So I deleted the beta only folder within and re-installed an older beta patch but now I have to restart the game twice every time I change mod versions. Edited January 15, 2014 by eegore Share this post Link to post Share on other sites
seba1976 98 Posted January 15, 2014 I think the question at this point is what do you want first, they working to make Arma 3 interesting, or a new patch for OA. Apparently, they can't do both, which is sad. Share this post Link to post Share on other sites
Beagle 684 Posted January 15, 2014 I think the question at this point is what do you want first, they working to make Arma 3 interesting, or a new patch for OA. Apparently, they can't do both, which is sad.A3 is another contruction site and BIS is not a small underfunded Developer anymore and to top it simpyl compiling this beta into a final patch .exe would do it. There will be bugs anyhow. Share this post Link to post Share on other sites
krycek 349 Posted January 15, 2014 Hope A3 doesn't get this route and I agree with Beagle,beta patches good,endless beta patches and nothing else bad.How many years you need to make it official? Share this post Link to post Share on other sites