doblejota 10 Posted January 22, 2014 Hello, you raised to modify some of its models and use the 6.5 caliber? God JOb! Share this post Link to post Share on other sites
LykosMactire 298 Posted January 22, 2014 RH do you have any plans to add more versions with MAGPUL accessories and such? and also i wanted to update you that the N-B USMC mod is going along great thanks to your M4s and M16s, PS. if you do make some that are upgraded to 6.5 i may ask to use those for a future project with the marines in 2035 (currently doing present day) Share this post Link to post Share on other sites
roberthammer 582 Posted January 22, 2014 RH do you have any plans to add more versions with MAGPUL accessories and such? and also i wanted to update you that the N-B USMC mod is going along great thanks to your M4s and M16s,PS. if you do make some that are upgraded to 6.5 i may ask to use those for a future project with the marines in 2035 (currently doing present day) Yes there will be min 1 variant with magpul parts in next version - also i might add some special 6.5 variant Share this post Link to post Share on other sites
SrA Bolano 0 Posted January 22, 2014 RH, Out of curiosity, Is is possible to zero in your weapons back with BIS Scopes. For instance I noticed with your Mk12 Mod 1 with the TS-30A2 zero'd at 500 meters is pretty much spot on, but with the LPRS being zero'd at the same target, same distance the rounds impact low on the target. Is it possible to fix that or someway to go about it? Share this post Link to post Share on other sites
coffeeshock 20 Posted January 22, 2014 Since the other MK18/BlockII mod seems to be dead... is there any chance for RH Block II M4A1's in the future? :) Share this post Link to post Share on other sites
p_siddy 58 Posted January 22, 2014 (edited) http://world.guns.ru/sniper/sniper-rifles/brit/l129a1-sharpshooter-e.html You could make one of these.... :) L129A1... after all it was based off the AR-10 PLEASEEEEEEEE. Can't wait for you to release some more weapon types, 417 will be ideal marksman rifle and Im sure it has been said before, but if you were to make a M27 (built off the M416) and release that as a pack then your'll have the full package right there! if I can get a full squad worth of weapon variants in your packs they will certainly be used during my clans missions. The m4's are so well made, sometimes I just load up the editor and fire them randomly into the air in happiness! Edited January 22, 2014 by P_Siddy Share this post Link to post Share on other sites
roberthammer 582 Posted January 22, 2014 RH, Out of curiosity, Is is possible to zero in your weapons back with BIS Scopes. For instance I noticed with your Mk12 Mod 1 with the TS-30A2 zero'd at 500 meters is pretty much spot on, but with the LPRS being zero'd at the same target, same distance the rounds impact low on the target. Is it possible to fix that or someway to go about it? I believe the LPRS scope isnt made for 5.56 ranges tho Share this post Link to post Share on other sites
SrA Bolano 0 Posted January 22, 2014 I believe the LPRS scope isnt made for 5.56 ranges tho You are correct, Although someone reminded me that this isn't real life and it's just a game lol,but you would be able to zero in scopes accordingly to which weapons platform you decide to use it on, but it is up to you its your mod. Share this post Link to post Share on other sites
DuoBlackrose 10 Posted January 22, 2014 RH, any plans on a SMG pack? Share this post Link to post Share on other sites
Kerc Kasha 102 Posted January 22, 2014 You are correct, Although someone reminded me that this isn't real life and it's just a game lol,but you would be able to zero in scopes accordingly to which weapons platform you decide to use it on, but it is up to you its your mod. It isn't though as the ranges are based on the scope rather than the weapon so there would need to be a '556' variant of the scope for it to be adjusted. Share this post Link to post Share on other sites
Harzach 2517 Posted January 23, 2014 ...you would be able to zero in scopes accordingly to which weapons platform you decide to use it on... Mil-dot scopes, yes. For scopes with drop compensation marks like the ACOG, HAMR, etc, you must use the correct caliber (not to mention load and barrel length) or the ranging marks lose their relevance. Share this post Link to post Share on other sites
jinougaf 11 Posted January 24, 2014 One of my mates in my squard really love you KAC PDW……but he can speak English,so he wanna me to ask you is there also a update for the KAC PDW?I remember the KAC PDW cant use the attachments in the M4/M16 pack,is there any chance to make a version of the KAC PDW that can use those great attachments? Ps.really nice weapons in the pack,all the member in my squard love them,cheersï¼ Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted January 24, 2014 A simple ASDG plugin for the KAC PDW would do the job, if someone could be kind enough to config it and post it in the PDW and ASDG rail system threads, we´ll appreciate it a lot ;) Share this post Link to post Share on other sites
doblejota 10 Posted January 25, 2014 Yes there will be min 1 variant with magpul parts in next version - also i might add some special 6.5 variant The 6.5 would be wonderful with m203 Share this post Link to post Share on other sites
2LT. Tom vd H. 16 Posted January 26, 2014 I know this is just a minor thing, but it would be really really awesome if an unloaded rifle wouldn't display a magazine. Rifles look great otherwise though! Share this post Link to post Share on other sites
BadHabitz 235 Posted January 26, 2014 I know this is just a minor thing, but it would be really really awesome if an unloaded rifle wouldn't display a magazine. Rifles look great otherwise though!It's already been addressed as a change in an upcoming version. Share this post Link to post Share on other sites
sarmatkozak 10 Posted January 27, 2014 Dear Robert! You could transfer yours RH_Aks in ArmA 3! Many admirers look forward it! Thanks! Forgive for bad English. Share this post Link to post Share on other sites
Towe1ey 1 Posted January 29, 2014 Absolutely love this mod and can't wait to see what you bring to the table next! Share this post Link to post Share on other sites
jinougaf 11 Posted January 29, 2014 well,how's the next update now?Any date of it? Share this post Link to post Share on other sites
evromalarkey 150 Posted January 29, 2014 Hi RH, is it possible to make RH weapons compatible with JSRS2.0 (I mean echo effect for using RH weapons in building)? As LJ said: For that, the configs by those mods would need an update which only their author can do so, and if those authors have questions how to do so, they can PM me :)LJ Share this post Link to post Share on other sites
The Hebrew Hammer 10 Posted January 29, 2014 Any intentions of a replacement pack for BLUFOR units to replace the MX series rifles with M4's/M16's? Share this post Link to post Share on other sites
PenguinInATuxedo 18 Posted February 2, 2014 Is it allowed\possible for a mod like this to be incorporated into ACE when it comes out? I'm not certain but didn't ACE in A2\OA port some weapons, I would love to see this as a permanent part of ACE going into the future. Share this post Link to post Share on other sites
roberthammer 582 Posted February 2, 2014 Is it allowed\possible for a mod like this to be incorporated into ACE when it comes out? I'm not certain but didn't ACE in A2\OA port some weapons, I would love to see this as a permanent part of ACE going into the future. Well ACE guys have own models which they had in A2 CO , so i'm guessing they will use them in A3 too Share this post Link to post Share on other sites
PuFu 4600 Posted February 2, 2014 Is it allowed\possible for a mod like this to be incorporated into ACE when it comes out? I'm not certain but didn't ACE in A2\OA port some weapons, I would love to see this as a permanent part of ACE going into the future. As with all individual addons that have been incorporated into ace before, it is a matter of permissions between developers (in this case rh towards ace). Ace, or any other full conversion mod fir that matter, cannot include 3rd party addons without permission, of course. Share this post Link to post Share on other sites