Minoza 11 Posted October 5, 2013 (edited) Nvidia recently added HBAO+ support through their drivers. They claim it provides better performance and more accurate ambient occlusion compared to the other popular algorithms. Currently you can see it in action in Splinter Cell Blacklist where it's natively supported and few other games where you need to force it through NVInspector (like DCS). Any chance we might be able to use it in Arma 3 in near future? Current ambient occlusion technique in Arma 3 seems to be very taxing yet subtle, maybe this would help? Edited October 5, 2013 by Minoza Share this post Link to post Share on other sites
iceman77 18 Posted October 5, 2013 Yeah SSAO is very subtle but it hits the fps pretty good. Atleast for me it's not worth having this feature enabled atm. Share this post Link to post Share on other sites
Sniperwolf572 758 Posted October 5, 2013 Yeah SSAO is very subtle but it hits the fps pretty good. Atleast for me it's not worth having this feature enabled atm. Same here, it also often produces shading anomalies on the edges of the screen. Share this post Link to post Share on other sites
NeuroFunker 11 Posted October 6, 2013 well, i did request HBAO and other AO modes, back in alpha. I do really dislike curernt SSAO, on one hand it's not overused like in most games, on other it's barely noticeable. Share this post Link to post Share on other sites
metalcraze 290 Posted October 6, 2013 Current AO technique in ArmA is not subtle. It's just broken and doesn't work as it should. It just makes darker stuff darker and there are some visual artifacts when you are close to something. And it never produces any shadows which is what AO should do. It's as if the engine was updated but the code for AO never was. Share this post Link to post Share on other sites
Dwarden 1125 Posted October 6, 2013 Minoza we will look into it, but no promises ... Share this post Link to post Share on other sites
Fushko 59 Posted October 6, 2013 Minoza we will look into it, but no promises ... Good news. SSAO eats 20-30 FPS when I enable it. The fact is that it's barely noticeable, I struggle to see any effect. So I'd say it's problem to deal with. Share this post Link to post Share on other sites
iceman77 18 Posted October 6, 2013 Minoza we will look into it, but no promises ... Also please check into the 'standard' shadow map filters. Take a look here at what standard shadows do to textures. Unsuspecting individuals will not know that it's their 'standard' shadow setting (filters) that is ruining their 'ultra' textures. Best to just get rid of the 'standard' shadows option if this can't be fixed! As it took me ages to realize what my problem was. Never suspected shadow setting... Share this post Link to post Share on other sites
mr_centipede 31 Posted October 6, 2013 @Iceman Care to explain what am I suppose to be seeing? Share this post Link to post Share on other sites
Alabatross 1 Posted October 7, 2013 I hope so, but what good is nice AO when the game runs terribly? The SSAO ingame does nothing when its enabled, yet it still eats frames. Lol. Share this post Link to post Share on other sites
NeuroFunker 11 Posted October 7, 2013 Good news. SSAO eats 20-30 FPS when I enable it. The fact is that it's barely noticeable, I struggle to see any effect. So I'd say it's problem to deal with. not with my 670gtx, about 5-10, depends on the scene. Share this post Link to post Share on other sites
maddogx 13 Posted October 7, 2013 not with my 670gtx, about 5-10, depends on the scene. Yup, the more powerful GPUs seem to handle it just fine. On my old 560Ti, my experience was the same as FrankHH's with SSAO eating around half my framerate. On the new GTX 770, I don't see SSAO cause any framerate drop at all. Not even a single frame, on ultra. :confused: Share this post Link to post Share on other sites
calin_banc 19 Posted October 7, 2013 Probably because you are in CPU limited scenario? The drop in performance from standard to ultra is quite big, but the quality increase is none or almost none. Anyway, that was in 3x1050p, on a single display I can max out all the details without much trouble on a single clocked 7950. Share this post Link to post Share on other sites
Minoza 11 Posted October 7, 2013 Minoza we will look into it, but no promises ... Thank you for taking your time to look into this! not with my 670gtx, about 5-10, depends on the scene. GTX670 here as well and yeah getting about the same hit. I didn't want to jump to conclusions hence why I used word subtle, but indeed, as metalcraze pointed out, it doesn't look right and that's what troubles me most. Share this post Link to post Share on other sites
fareast 20 Posted August 19, 2014 arma 3 hbao+ official flag not working for me..it works in dayz but not arma 3..anyone got it working on their system? Share this post Link to post Share on other sites
kklownboy 43 Posted August 20, 2014 AMD card, and HBAO is working. Share this post Link to post Share on other sites
miketim 20 Posted August 20, 2014 Why was Far East reported for that post? Edit: Nvm he necroposted, someone should lock this. Share this post Link to post Share on other sites
fareast 20 Posted August 20, 2014 why was i reported? am i supposed to make another thread lol..im not talking about HDAO its the nvidia HBAO+ which u can enable in NV control panel Share this post Link to post Share on other sites
KoalaDSK 122 Posted May 15, 2016 Hi guys,even if this thread seems to be dead since nearly two years, I want to bring it back to life.Since the Eden update 1.56 the developers of ARMA 3 included the Nvidia HBAO+ technology.I really like this visual enhancement but I've noticed some issues with this technlogy at least in ARMA 3.I've made some screenshots some weeks ago where you can see what is I mean. The description is below the link of the pictures.http://imgur.com/a/bHpW0-On the first picture you can see inner building corners. All corners are darkened with HBAO+-On the second picture I moved my view to the right. Please pay attention to the left wall-to-wall-corner: The shadowing has disappeared.-On the third picture I moved my view upwards. You should notice that the shadowing of the wall-to-floor-corner has disappeared (please compare it with the second picture)-From the third to the fourth picture you can see that the shadowing of the gable (corner to the roof) appears.For now it seems that the HBAO+ technology is not rendered in the full field of view. This results in obvious disappearing of the shadowings.There is another issue with the HBAO+ technology.If the scenery is a little bit darker (inside of buildings; overcasted weather and/or morning or evening hours) you are able to notice some kind of aura (disappearing shadowing).For the best result to reproduce that aura you have to take out your binoculars and watch the area around the hands and the binocular itself. It seems that the HBAO+ shadowing is not rendered near objects closer to the player. Even near the hands and the weapon of the player you can barely notice that aura in darker sceneries.Maybe this is a limitation of the HBAO+ technology and that visual issue occurs in other games too? Share this post Link to post Share on other sites
2nd ranger 282 Posted May 15, 2016 I've noticed these issues since the visual upgrade, notably the 'aura' around things which can also manifest itself as a perceived brightening or darkening of surfaces as you move toward them. If you walk toward a wall or any other object, it literally looks like you have a flashlight that brightens the object when you get closer. It does look pretty weird in buildings. Share this post Link to post Share on other sites
heavygunner 179 Posted May 16, 2016 Maybe it's a limitation that has too do with HBAO+ still being a kind of Screen Space Ambient Oclussion? Then the only solution would be another kind of AO like Nvidias new Voxel based AO, which has other problems. Share this post Link to post Share on other sites
daytrader 33 Posted June 20, 2016 So is it best to just stick to HDAO then, as that is meant to be better anyway as its high definition aint it ? Share this post Link to post Share on other sites