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F/A-18 Super Hornet and Su-35S Flanker E

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@ProGamer and others = I'm curious as to how much research you have done on this subject of balanced gameplay and the fight between arcade and simulation gaming in Arma with considerations into COOP and PvP gaming. The reason for balance, strictly talking just the F/A-18 E/F and the Su-35S, is that the Su-35 completely overpowers the F-18 in every way except radar signature reduction and radar capability and the Flankers are catching up rather quickly in reality. As far as weapon systems the Russians win in short range missile tech with the R-73M2 which has a range of 40km and the AIM-9X currently has a range of 34.4km. However the Americans win in medium to long distance missiles with the operational range of the AIM-120D going out to 180km and the R-77M1 only having a range of 160km. This is just talking about BVR combat (beyond visual range) and we can't even consider AEW&C, passive ISR, networks and high power support jammers. Reality is (and simulation tries to mimic reality) future air warfare will be more about information gathering and not who has the high ground.

The problem lies in the way Arma is designed. Arma is not built for pure bread simulation. We do not have true IR seekers, passive or active radar systems, AEW&C (Airborne Early Warning and Control), passive ISR (Intelligence Surveillance Reconnaissance), true networking systems (like blueforce tracker though there is a mod), high power jammers, ECW suits, or the systems to counter them. All we really truely have is the built in inaccurate radar, tab lock missiles and bombs, inaccurate flight models, and flares so thus we are left with a more arcade style gameplay. Without even a few of the "real world" systems you can't even begin to try to customize these aircraft life their real world counterparts. So we have to build aircraft that have to be able to contend with each other within the games confines. The Su35 will have it's advantages and disadvantages, believe me. The F18 will have it's advantages and disadvantages, but we have to create a sort of balance so that the two aircraft whether piloted by AI or real people online can compliment or counteract each other so that EVERYONE can enjoy the game.

Lastly your right in that is the mission makers choice on what is and is not available in a given scenario. The problem lies though if the F-18 and/ or Su-35 are available with all or most systems intact, how is that going to effect the overall gaming experience for everyone. Nobody likes the pilot who goes out and bombs the entire mission objective area because he can as that leaves the ground pounders nothing to do. Nobody likes being in a convoy and getting annihilated by aircraft that they can neither see nor engage and even if they do have man pads or anti-aircraft artillery in the convoy it will most likely be to late to do anything about it. The AGM-65D is infrared imaging (not seeking, two completely different systems) with a range greater then 22km. That is greater then the longest stretch of land on Altis. If you were in that convoy all you would notice is vehicles blowing up one after another after another. This is why we throttle the real world systems so that everyone can enjoy the game regardless of whether it is PvP or COOP. I do agree that we should have more of the real world ideas behind the systems like ECW, radar, IR and Radar seekers, etc but they still need to be dumbed down enough so that gameplay is simple yet accurate enough for everyone to enjoy and not be overpowering. Until that happens, there is no other way around the arcade gaming that is fixed wing combat right now.

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First, thanks a lot for a fantastic aircraft. This is like a dream come true for a Superbug enthusiast! <3

I have heard rumors that some mods cause random CTD:s related to some PhysX-issues (according to the .rpt-log). Same rumors says that using the newly released tools (http://dev.arma3.com/sitrep-00035) fix these problems. What is the status on this matter for this particular mod?

It might shine through that I don't really know what I'm talking about, which is true. My gaming coop-group is pretty large (around 25 simultaneous players), so they are a little sensitive when it comes to start using new (possibly unstable) mods. Just trying to gather enough arguments to convince them to start using this great stuff!

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@Bankler = currently the F18 is very stable in Arma 3 so it is safe to use. Until BI releases more fixed wing aircraft and systems we will concentrate on Su-35 dev.

Speaking of, hehe. SANTA IS COMING ON A REALLY BADASS SLAY

http://imageshack.us/a/img89/5959/q9dn.png (1295 kB)

http://imageshack.us/a/img593/9224/fx7c.png (3011 kB)

http://imageshack.us/a/img14/4430/iu8m.png (1593 kB)

http://imageshack.us/a/img38/7608/4vp5.png (1416 kB)

http://imageshack.us/a/img46/9067/sh9i.png (1335 kB)

http://imageshack.us/a/img845/7661/jacn.png (1752 kB)

http://imageshack.us/a/img443/8255/cnbw.png (1413 kB)

http://imageshack.us/a/img6/5408/z867.png (1122 kB)

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I feel I repeat myself, but outstanding job boys. Way better than the vanilla quality IMO.

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"I just felt my dick move!"

FPDR

LOL.

A plan to add the reversing system on another models of planes ? or a script to the similar function.

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"I just felt my dick move!"

Lieutenant Colonel Kazinski in "Jarhead"

Anyway, back to topic, this plane is fucking awesome!

Hope we'll get it as Christmas gift!

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At last check, GPS/INS is still not enabled/implemented for the JDAMs.

Also, apparently GBU-38s at least (based on the Mk 82) are supported two-per-rack?

The GBU-38 requires a "smart" pylon that allows for data to be uploaded from the plane's sensors/gps, which means the bombs may only be fixed directly onto the pylons (SER, single ejector rack), because the TER (Triple ejector rack) does not support this data upload.

In my first post I meant could we have tab lock for the JDAMS just until GPS/INS was implemented.

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I believe there is already some form of tab lock with the JDAMS, not 100% sure as sometimes I've gotten locks and sometimes I don't.

Also to answer the question of the JDAMs and if you can have more then one bomb, the answer is yes. Just like Demongod said the GBU-30 family requires a smart pylon in either SER or a BRU-55 connected to an SER. The BRU-55 Smart Rack (Bomb rack) is a duel rack capable of data transfer between the aircraft and two bombs or missiles. The BRU-55 is what we use ingame for duel bomb and missile loads just note that some bombs (like the GBU-31 2000 lbs. bomb) cannot be supported by the bomb rack.

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Thanks for answering, Saul! Since I haven't playtested all of the combinations in the latest public iteration of the Super Hornet mod, can we definitely expect to see the BRU-55 and corresponding combinations in future iterations thereof or is it already here?

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I've been following this mod for a while and I don't believe I've seen it asked; but is there a way to get this aircraft working on the virtual CAS support module. At the moment it just spawns and falls to the ground. Thanks in advance

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This is the thing I'm struggling with. Love everything about these planes yet no easy guide or notes on how to make them respawn in game. Anybody know an easy foolproof way? Ideally with AI pilot at controls.

Thanks

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does anyone try the support requester module on that bird?

if i use support provider "cas/bombing run virtual", the bird will be placed there in the air, but no engine runs and it crash...

somebody an idea for that cause we need fast airsupport by this nice bird... :D

Edited by thearies

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The virtual CAS bombing just doesn't work in general yet. I tested it with the Buzzard, and it also despawns soon after spawning in.

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does anyone try the support requester module on that bird?

if i use support provider "cas/bombing run virtual", the bird will be placed there in the air, but no engine runs and it crash...

somebody an idea for that cause we need fast airsupport by this nice bird... :D

It works perfect with JW Custom's CAS script. Has become a standard with this aircraft in my missions

JW CAS Script

http://www.armaholic.com/page.php?id=23139

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This is the thing I'm struggling with. Love everything about these planes yet no easy guide or notes on how to make them respawn in game. Anybody know an easy foolproof way? Ideally with AI pilot at controls.

Thanks

place a marker called respawn_vehicle_west, type in this respawnVehicle [3] into the plane's init field.

3 is the delay in seconds until respawn. for AI pilots I have nothing. the above method won't work, probably

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This is the thing I'm struggling with. Love everything about these planes yet no easy guide or notes on how to make them respawn in game. Anybody know an easy foolproof way? Ideally with AI pilot at controls.

Thanks

Well the first question is what are you going to use to respawn it? You can ideally use the standard ArmA 3 respawner which is in modules > multiplayer > vehicle respawn

2nd question to make it respawn with AI you would want to put this in the expression of the vehicle respawn module

createvehiclecrew (_this select 1)

or

createvehiclecrew (_this select 0)

not to sure on which one will work and if it will work.

Edited by Lala14

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Well the first question is what are you going to use to respawn it? You can ideally use the standard ArmA 3 respawner which is in modules > multiplayer > vehicle respawn

doesn't work with jets

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It works perfect with JW Custom's CAS script. Has become a standard with this aircraft in my missions

JW CAS Script

http://www.armaholic.com/page.php?id=23139

i followed all the steps in the read me and still get "jwc_casfs\addaction.sqf not found" know how to fix anyone ??

Edited by merc591

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doesn't work with jets

O.o you sure? well in that case there are some other respawn scripts around.

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