John Spartan 89 Posted November 19, 2013 @Astrospud, I believe the issue you are having with tail hook might be explained very simple - "tail hook down" action is available only if gear is down in mid air. In mid air, with gear up even if you have mapped the keys it wont appear, lower the gear and action appears. Share this post Link to post Share on other sites
brad7 4 Posted November 19, 2013 Are you looking to add a different armament for the Su-35? Share this post Link to post Share on other sites
John Spartan 89 Posted November 19, 2013 @Brad, SU35 will receive similar lead-out variations as FA18 [service menu]. Based on basic Russian air weapons currently available for this aircraft. Share this post Link to post Share on other sites
armyinf 33 Posted November 19, 2013 I keep having a bug where IF I eject, all is fine, till seat separation, my parachute deploys with out me on it, in turn falling to my death. No matter speed (tried at 900, 150, and 330, all the same, eject fine till seat then I just fall out,) Using the Fighter Pilot, If I use the BIS Pilot with parachute on back I am able to deploy it and obviously parachute fine, but the seat seems glitched Share this post Link to post Share on other sites
astrospud 1 Posted November 20, 2013 Hi John, Thanks for the reply. I tried the to lower the tail hook on approach to Nimitz. No joy. I fly the Superbug in FSX and I "dirty up" before I reach to left turn off the bow. Hook down first, then flaps reduce speed on the turn and gear down. I understand this may not be within the sphere of concern in this simulation of the jet, so if it means gear down first, I'll give that a go. I'll report back with any findings. @Astrospud, I believe the issue you are having with tail hook might be explained very simple - "tail hook down" action is available only if gear is down in mid air. In mid air, with gear up even if you have mapped the keys it wont appear, lower the gear and action appears. Share this post Link to post Share on other sites
spectrobr 10 Posted November 20, 2013 (edited) How to unbind the keys? Since it interferences with my current flying layout. I try to land and Afterburner switches to on... nvm: Page 7 on the manual... regards Edited November 20, 2013 by Spectrobr Share this post Link to post Share on other sites
H4nS0L0 10 Posted November 21, 2013 Greetings! Hi, im a big fan of your addon but i ran into a slight issue while testing out some stuff with a friend of mine. We were trying to utilize the F-18 F version in tanker-configuration to Air-to-Air refuel some other plane than the counterpart E-version. It works fine so far with the E-version, very nice work. Much appreciated. But as i said before we were trying to get it to work with another plane, the RKSL-Typhoon working with AIA, since it also already has a probe and incorporated refuel-capability. However we couldn't get it to work.. the F-18 tanker showed the option to "refuel at buddy-pod" but upon choosing it, always said "refuel probe must be extended". So basically it didn't recognized the Eurofighters fuel-probe.. So i asked the RKSL-Team what could be the issue there and he said that it could be related to the specific animation-handlers and the calling of them. He mentioned that they were using the ones incorporated into the Feint-refuel addon as they were kinda standardised to get it to work on multiple aircrafts. At least thats the way i got it.. so my question is if this is a thing wich can be fixed/added to your gorgeous addon to make it even better as to being able to use it with other aircrafts as well. I think that would greatly enhance the usability. Cheers, H4n Share this post Link to post Share on other sites
John Spartan 89 Posted November 21, 2013 @H4nSOLO Thanks for a kind word. First question does in RL Eurofighter and FA18 refuel drogue/probe systems are compatible. Newer thought of that, needs some research. When it come to ARMAVERSE, yes idea as such could be possible once a A3 version of RKSL Eurofighter is released. Please remaind me then add this to our TO DO list. Till that as we stated previously we support/maintain compatibility only A3 purpose built add-ons on A3 platform [AIA is a downgrade of a beautiful A3 engine with a lots of issues, which we decided not to support]. Also I hope feint will rework his Aerial Refuelling Module eventually to A3 to make it easier for this to happen. Share this post Link to post Share on other sites
H4nS0L0 10 Posted November 21, 2013 Rgr, thanks for the quick reply. Will do. And as Rock from RKSL put it: "As for a Native ArmA3 version - now the tools are out and I have access to my main Workstation again it wont be long at all." So hopefully we won't have to wait that long "at all" .. ;b Share this post Link to post Share on other sites
astrospud 1 Posted November 22, 2013 OK, had another bash at the tailhook. Still doesn't respond to mapped HOTAS input, but I now get a menu option to lower it, which seems to work. Gear down, on approach to carrier, joystick input to lower the hook should respond, shouldn't it? Does it only lower in a specified airspeed range? Share this post Link to post Share on other sites
melvin0 10 Posted November 22, 2013 I'm experiencing some issues with the mod in it's current form. After I've turned on the engine, the afterburner turns on and off randomly. Only happens when going beyond 50(?)Kp/h. Not entirely sure on that. Something that also happens is the tailhook going up and down at random. When I'm approaching for instance the Nimitz, and want to lower the tailhook, it goes back up pretty much immediately after. I'm not playing with a joystick or anything, Just K&M. Anyone know what might be the problem? Share this post Link to post Share on other sites
saul 24 Posted November 22, 2013 @Melvin - Have you changed the key bindings for Afterburner and Tailhook which should be E and S by default. These are the keys for Seagull fast forward and back under the development tab in controls. Share this post Link to post Share on other sites
melvin0 10 Posted November 23, 2013 @Saul Thanks man, that fixes it. Because I both use E and S for flying, it probably kept activating both of them. Changing the hotkeys around fixed it. Share this post Link to post Share on other sites
Predator38 10 Posted November 23, 2013 @Saul : Can we change the sound of the ejection seat ? If it's possible, how can we do that please ? Share this post Link to post Share on other sites
clawhammer 10 Posted November 23, 2013 (edited) Is there something special to do to get the skin working? Its not broadcasted over the network? Thanks for help! Edited November 23, 2013 by Clawhammer Share this post Link to post Share on other sites
John Spartan 89 Posted November 24, 2013 Just a quick heads up with what's happening on our projects. Saul and me been busy with our new creation and this what we have at the moment. Share this post Link to post Share on other sites
saul 24 Posted November 24, 2013 Keeping Up Foreign Relations Share this post Link to post Share on other sites
iceman77 18 Posted November 24, 2013 Haha good work keeping up the foreign relations guys. Will be nice to see. Share this post Link to post Share on other sites
mindbl4ster 10 Posted November 24, 2013 absolutly stunning work guys! can't wait to fly those babys by my self ;) Share this post Link to post Share on other sites
CyclonicTuna 87 Posted November 24, 2013 Hell yeah! (>.<)' \m/ Share this post Link to post Share on other sites
peybolman 10 Posted November 24, 2013 Could it be possible for you if it is not a big work to release a version with the HRP function? That would be super tera great. Share this post Link to post Share on other sites
vinnime 10 Posted November 24, 2013 hello there this animate ["tailhook",1]; works, but i can't find the animation for gearUp or gearDown... someone? greetz Share this post Link to post Share on other sites
Azref 1 Posted November 24, 2013 All i can say is great mod so far, however my Tailhook refuses to lower. I've bound the key for seagull Back and and it simply refuses to work. Am i missing an addon for it? Also the NightVision just turns my HUD white, is that normal? Share this post Link to post Share on other sites
CyclonicTuna 87 Posted November 24, 2013 @Azref, I believe the tailhook only lowers when you have your gear down. Share this post Link to post Share on other sites
saul 24 Posted November 24, 2013 @Peybolman - We will be releasing a small (and I mean small) update to the F18 with HRP included, stay tuned. Share this post Link to post Share on other sites