Ziggy76 1 Posted October 30, 2013 Hi guys, I discovered small bugs, so when collision lights is turn on, and when I fold the wings, lights still stay on same position as wings is unfold. See the pictures bellow. http://i166.photobucket.com/albums/u83/ziggy1976/ARMA%203/arma32013-10-3017-33-02-61_zps774ab2a1.jpg http://i166.photobucket.com/albums/u83/ziggy1976/ARMA%203/arma32013-10-3017-32-47-76_zps369c19a7.jpg Sorry, I tried to put pictures to be visible but I have no idea how to put in this forum, so I put just links. Share this post Link to post Share on other sites
Hunter87 10 Posted October 31, 2013 Just wanted to say that I'm loving this addon :) Share this post Link to post Share on other sites
dmb_ 11 Posted October 31, 2013 This has likely been brought up already but the RAAF paint scheme seems to only be available on the F variant and it has US Navy roundels on the wings (top and bottom). http://i.imgur.com/Z6Sa0k2.jpg (314 kB) Also the service menu option only appears on the Nimitz deck in the F variant now, I'm using F-18 version v1.49 and Nimitz version 07. Share this post Link to post Share on other sites
TeTeT 1523 Posted October 31, 2013 Also the service menu option only appears on the Nimitz deck in the F variant now, I'm using F-18 version v1.49 and Nimitz version 07. I tried it with the E model and it worked fine. Did you try it close to the starboard elevators or somewhere else? Share this post Link to post Share on other sites
Trauma.au 10 Posted October 31, 2013 This has likely been brought up already but the RAAF paint scheme seems to only be available on the F variant and it has US Navy roundels on the wings (top and bottom).http://i.imgur.com/Z6Sa0k2.jpg (314 kB) Also the service menu option only appears on the Nimitz deck in the F variant now, I'm using F-18 version v1.49 and Nimitz version 07. We don't have any F/A 18E. I assume this is because the F's were bought to fill the void left when the F-111's were buried, the 2 man crews from them swapped to F/A18. Share this post Link to post Share on other sites
izaiak 1 Posted October 31, 2013 @SAUL : It happens with CBA, JSRS sounds, ACRE, R3F weapons in MP missions (jsut funny mission to try the capability of the F-18). Request : Is it possible to have a F-18 for training ? I mean having for the back place the possibility to take control of the aircraft and the pilot's HUD ( IRL : the rear place have a video of the front HUD. It mean the rear pilot see the HUD + the front of the A/C ) Share this post Link to post Share on other sites
wolfgarth 74 Posted November 1, 2013 Would be possible under the EA-18G Growler electronic warfare to? Share this post Link to post Share on other sites
saul 24 Posted November 2, 2013 @izaiak = I don't believe any of those mods are causing any problems with the missilebox. I know that for tracking the laser designater that view distance (I believe specifically object view distance) plays a factor as well as altitude, speed, and angle of attack. If you can, try setting your view distance out to 5k (object should be like 2 to 3k) and try to track a laser target. @Flash = AWESOME!!! Wolf = Possible, Yes. Do we have time, no. Sorry :( AND more Sukhoi awesomesauce XD http://img708.imageshack.us/img708/5503/9epr.jpg (122 kB) Share this post Link to post Share on other sites
kgino1045 12 Posted November 2, 2013 You have to buy me pants if you keep make me jeez like this >:( Lovely work :) Share this post Link to post Share on other sites
warlord554 2065 Posted November 3, 2013 Any plans implementing advanced radar jamming capabilities? Share this post Link to post Share on other sites
saul 24 Posted November 3, 2013 (edited) @Warlord = At this time no. If BI ever creates more authentic AA, ATG, and SAM weapon systems for fixed and rotary wing aircraft we will probably look into ECM tech. Possibly might even create the EA-18G Growler variant if we have time. Until BI decides to include authentic radar capabilities into ARMA 3 it is most likely not going to happen. Update: Yes we know that ARMA 3 v1.05 broke many bits and bobs of the F-18. We are working diligently to fix these issues. Look for the full update 1.5 sometime this week. Edited November 3, 2013 by Saul Share this post Link to post Share on other sites
james_manring 1 Posted November 3, 2013 Is it possible to disable the Auto-Master Arm feature for the Weapons Officer? I would quite prefer not pressing the F key several times and re-establishing weapons lock when the pilot drops a countermeasure or uses guns. Share this post Link to post Share on other sites
John Spartan 89 Posted November 4, 2013 @James, yes that can be done. In mission editor, placing your unit in its initialization field put: this removeWeapon "js_w_master_arms_safe"; Share this post Link to post Share on other sites
rory_pamphilon 16 Posted November 4, 2013 Hi John, Apologies if this has been asked before but will the next release be of airplaneX class? Id like to be able to respawn F18's on the carrier but not sure how (using default arma 3 respawn system) until this gets changed. Thanks Share this post Link to post Share on other sites
izaiak 1 Posted November 4, 2013 @izaiak = I don't believe any of those mods are causing any problems with the missilebox. I know that for tracking the laser designater that view distance (I believe specifically object view distance) plays a factor as well as altitude, speed, and angle of attack. If you can, try setting your view distance out to 5k (object should be like 2 to 3k) and try to track a laser target. http://img708.imageshack.us/img708/5503/9epr.jpg (122 kB) I play always at 6km of visibility and 3km of object. I tried with 7km at 2000meters of altitude. Nothing happen and i was in single player as WSO. The pilot was a bot. With or Without mods, nothing happen. The same for my friends. Share this post Link to post Share on other sites
saul 24 Posted November 5, 2013 @Izaiak = Ok, now this begs the question of are you lasing your own targets or is someone else lasing them for you? If you are lazing your own targets, then there is a certain sweetspot that is pretty close before you can tab target the laser. Share this post Link to post Share on other sites
brad7 4 Posted November 6, 2013 (edited) I know you said v1.05 broke some things is this one of them when i get out of the aircraft it disappears: https://www.dropbox.com/s/xii5xum4v4lwrw9/arma3%202013-11-06%2017-31-08-38.bmp Im on stable using @Nimitz + @CBA Edited November 6, 2013 by brad7 Wrong link posted Share this post Link to post Share on other sites
saul 24 Posted November 7, 2013 @Brad = it's possible, are there any respawn scripts that you are using in the mission for the F18? Share this post Link to post Share on other sites
brad7 4 Posted November 7, 2013 @Brad = it's possible, are there any respawn scripts that you are using in the mission for the F18? No, i was just in the editor. John messaged me regarding the issue so i can see if it still occurs Share this post Link to post Share on other sites
scheintot2 12 Posted November 7, 2013 Good work! Clickable Cockpit would be nice. Share this post Link to post Share on other sites
progamer 14 Posted November 8, 2013 (edited) Is it possible to have a few more "skins" added? Like the Blue Angels' F-18: http://upload.wikimedia.org/wikipedia/commons/c/c9/BlueAngelsFA18.jpg I'm not too sure but I think the Canadian CF-18 is a repainted F/A-18. Could we see the jet painted with the "false canopy" that my country uses to confuse other pilots? Canadian "skins": http://upload.wikimedia.org/wikipedia/commons/d/d5/CF-188B_410_Sqn_with_60th_anniversary_paint.JPEG http://upload.wikimedia.org/wikipedia/commons/a/a1/CF-18%2C_Hornet.jpg Good view of false canopy: http://upload.wikimedia.org/wikipedia/commons/d/d7/CF-18_Hornet_%285538991744%29.jpg Edited November 8, 2013 by ProGamer Share this post Link to post Share on other sites
chortles 263 Posted November 8, 2013 Thing is, it seems that the CF-18 is directly based off of the A/B variants of the 'regular' Hornet instead of the Super Hornet? Share this post Link to post Share on other sites
progamer 14 Posted November 8, 2013 (edited) Thing is, it seems that the CF-18 is directly based off of the A/B variants of the 'regular' Hornet instead of the Super Hornet? What's the difference? I was under the impression Canada had super hornets. Because we escourt Russian bombers for their annual fly over of our militery bases and points of interest. Lol not even making that escourt stuff up, Canadians are just too nice not to let the Russians fly over! Edited November 8, 2013 by ProGamer Share this post Link to post Share on other sites
saul 24 Posted November 8, 2013 Currently we are not going to make any additional skins for the F-18s. As of a little while ago we are focusing all F18 development into fixing current problems and implementing the last few features whilst building the Su-35. Much to do and not much time to do it. Share this post Link to post Share on other sites