mantls 2 Posted September 19, 2013 I think that is due to how Gunners (reference Chopper gunners) work in A3? You can break out of it using alt or 2x alt. Share this post Link to post Share on other sites
AlexVestin 24 Posted September 19, 2013 The view is always somewhat 'stuck' to the camera when the plane is making loops n shit. I'm not so sure either if it's possible to do a workaround. Share this post Link to post Share on other sites
goldenfiver 11 Posted September 20, 2013 Amazing work!, only 1 issue i had: NV hud sometimes shows clouds that are non existent, and makes the plane alot harder to fly (you just dont see straight ahead). Share this post Link to post Share on other sites
Redphoenix 1540 Posted September 20, 2013 Saul, are you planning to release the psd-templates for repaints? Cheers Share this post Link to post Share on other sites
tinter 186 Posted September 20, 2013 Do you know that missions where the jet has been spawned and removed again, still list this mod as a dependency in the sqm file. I can always remove it manually, but it would be for the best if it could be avoided altogether. Share this post Link to post Share on other sites
jsmuk 13 Posted September 21, 2013 Do you know that missions where the jet has been spawned and removed again, still list this mod as a dependency in the sqm file. I can always remove it manually, but it would be for the best if it could be avoided altogether. I don't think this can be avoided by the person making the mod. Its just an unfortunate side effect of how the mission editor works. Share this post Link to post Share on other sites
John Spartan 89 Posted September 21, 2013 @Tinter mate theoretically a mission file can be created without a dependency to a mod and then via script we can determine what unit to use. For instance if all the units are spawned dynamically on the map with a script in mission we can reed what add-ons "user" has installed and based on that spawn relevant units. For example you want to create a mission where there is an airport with jets in hangar, but not dependant to any mods [compatible], but with a possibility to have either FA18 or vanilla Arma 3 "L39". if (isClass(configFile >> "CfgPatches" >> "JS_JC_FA18")) then {...spawn FA18's } else {...spawn L39 Buzzard}; Give it a try if script architecture is thought thru this should work. Share this post Link to post Share on other sites
tinter 186 Posted September 21, 2013 I think you misunderstand me. If I load up a mission with this mod, place a jet and fly around for a bit, but then remove it again and save the mission. When I load the mission after having unmounted the mod, it won't load the mission and give the error that this mod is required. Share this post Link to post Share on other sites
tomclothier 1 Posted September 22, 2013 I think you misunderstand me.If I load up a mission with this mod, place a jet and fly around for a bit, but then remove it again and save the mission. When I load the mission after having unmounted the mod, it won't load the mission and give the error that this mod is required. Check the mission SQM in your documents and delete any reference under the addons bit to the F/A-18 mod. Share this post Link to post Share on other sites
tinter 186 Posted September 22, 2013 If you look back to my original post, I mentioned that. My point was that you could do it, but it would be much more welcome if you didn't have a dependency for an object that doesn't exist. Share this post Link to post Share on other sites
St. Jimmy 272 Posted September 22, 2013 I think you misunderstand me.If I load up a mission with this mod, place a jet and fly around for a bit, but then remove it again and save the mission. When I load the mission after having unmounted the mod, it won't load the mission and give the error that this mod is required. You can't unload a mod without restarting the game. If you've enabled a mod and you go do or play a mission then the mod is needed afterwards. Don't load game with mods that you don't want to use or you need to do what TomClothier said. You've had the mod on when you've made that. That's how Arma works. Share this post Link to post Share on other sites
woore 10 Posted September 22, 2013 (edited) Looks like the gunner camera is broken since 1.03, when I press 0, it just zooming me in instead of turning on the display. Please, check it out. Edited September 22, 2013 by woore Share this post Link to post Share on other sites
saul 24 Posted September 22, 2013 @Woore = Are you still on dev build, I am not aware of any patch? If you are dev build that could explain why it is broken. Share this post Link to post Share on other sites
junglenz 10 Posted September 23, 2013 (edited) Again, great work on this plane. Have added it to one of our missions and also found the aircraft carriers from Arma 2 can be loaded into arma3. The F18 seems to be the only plane (apart from buzzard) that runs along deck without stuttering and crashing (other planes from arma2 like f14 tomcat etc can be run in arma3 (without allinarma) but have problems on deck). 2nd video clip is Nimitz, catapult and shields work to launch plane, as well as arresters on landing although (not shown in video) my landing skills are pretty crap. Planes can be stored on lower deck and taken to upper deck by elevators although I need to get tow and script setup to take plane to elevator. Credits again to Saul and John for F18 mod. http://www.youtube.com/watch?v=qr4rgzTWeAo http://www.youtube.com/watch?feature=player_embedded&v=qr4rgzTWeAo Edited September 23, 2013 by jungleNZ Share this post Link to post Share on other sites
John Spartan 89 Posted September 23, 2013 @Woore man only thing I can tell you straight away is that we have no intention to "follow dev branch updates". This mod will be updated based on official Bohemia Interactive patches. Dev branch was cool when Altis staging was brought in, but now there is a stable version from Bohemia Interactive. Dev branch is updated on daily bases don't expect to see us updating this mod every day. It's just makes no sense. So Only thing I can suggest to you is make a choice, which version you want to use to get the assets you need and wait for future updates. Share this post Link to post Share on other sites
spec_ops_sniper 0 Posted September 23, 2013 Hi John, Congratulations on this great plane although i have two suggestions, one significant and one that isn't all that important but would be nice to have. The important one being a CCIP mode for bombs and the second to allow the option to open and close the canopy at will and be able to move with the canopy open. Thanks and good luck. Share this post Link to post Share on other sites
woore 10 Posted September 23, 2013 (edited) @Saul, John_Spartan: yes, I'm still on the dev build because of a lot better optimization; I said: "since 1.03" :) I ask you not to fix it asap, but check it out: maybe this change will be in stable version too. I didn't notice any script errors, but optics doesn't work as intended. Upd: looks like it's just YAAB: the same problem with SDV, Comanche, etc. Upd2: after spawning a unit, you have to launch the mission and then restart it to fix this bug. Ok, moving to the feedback section :) Edited September 23, 2013 by woore Share this post Link to post Share on other sites
St. Jimmy 272 Posted September 23, 2013 Looks like the gunner camera is broken since 1.03, when I press 0, it just zooming me in instead of turning on the display. Please, check it out. BIS broke something on the UAV view so very likely this bug http://feedback.arma3.com/view.php?id=14826 Share this post Link to post Share on other sites
saul 24 Posted September 23, 2013 @Spec-Ops = As far as CCIP or CCRP is concerned it is not on a priority as these are VERY script heavy and will make the addon considerable large (the smaller the pbo, the better it runs ;) ). This may be something we work on and add later on down the line once the f18 is where we like it, but for now we have a much larger list to work on. Currently we are working on a GPS/ INS type system for ARMA 3 and our GBU-30 family. Concerning the Canopy, it will be something we look maybe doing sometime down the line as well once we get our major functions and additions in. @Woore = Understood, keep up posted. Share this post Link to post Share on other sites
K_Evers 10 Posted September 23, 2013 Damn, this is looking amazing so far. do you guys think you could disable the annoying arma rudder effect upon every single turn? if you guys manage that, no matter what kind of aircraft i'm pretty much sold Share this post Link to post Share on other sites
rory_pamphilon 16 Posted September 23, 2013 Hi, Just to say, loving the mod so far, nice handling & realistic weapon load. Some parts of the model are outstanding e.g. undercarriage and cockpit interior but some areas could do with a v slight improvement to bring them up the standard of the rest of the model. The two bits that stick out the most are the two curves you spend longest looking at. That's the cockpit frame curve & the engine pipe, both seem a little low detailwise h& could do with more segments to make the curve. Over all though I love it! http://steamcommunity.com/sharedfiles/filedetails/?id=180522508 Iv made a mission for it here called Topgun, hope you like it... Share this post Link to post Share on other sites
-OB-.Monty 10 Posted September 23, 2013 I had some fun with the FA18 earlier on :D .. Share this post Link to post Share on other sites
Straxus 10 Posted September 23, 2013 Hey all, I am somewhat new to running my own server. I have it up and running with a few addons working. I was wondering how I get this to show up on my server? I installed it like I would any other addon. Like I said I am new, thanks! Share this post Link to post Share on other sites
rory_pamphilon 16 Posted September 23, 2013 Go to steam workshop and download my mission above, with the mod loaded run the mission (multiplayer > new > lan/coop >altis > topgun and u will have multiple F18's and multiple bad guys Share this post Link to post Share on other sites
Straxus 10 Posted September 23, 2013 Thanks a bunch, but I want to learn how to install it on my domination server. any help would be awesome. Share this post Link to post Share on other sites