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Cyper

Is the game dumbed down?

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Even so that you could still freely stand, move and fire like nothing happened while medic was handwaving at you for only 3 seconds that never seemed like anything wrong to you still doesn't mean it's not a massive dumbing down compared to the rest of the series.

If you like it, good for you. If you like FAKs* which replace medic - good for you. But it is still dumbing down.

*Even in OFP DR you needed to apply medkit first to stop bleeding... and then to heal yourself. In ArmA3 there's no bleeding at all. And BIS was making fun of Codemasters for years. The irony?

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ok but the repair specialist that use a "first aid kid" breaks a little the immersion ;)....... any chanche that will have proper animations?

Hah :D well I can see why that would be the case: the game mechanism is probably the same/similar. After all both units are essentially doing the same thing :)

I don't know what a suitable animation would look like though, seeing as there are so many things to fix :)

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Even so that you could still freely stand, move and fire like nothing happened while medic was handwaving at you for only 3 seconds that never seemed like anything wrong to you still doesn't mean it's not a massive dumbing down compared to the rest of the series.

If you like it, good for you. If you like FAKs which replace medic - good for you. But it is still dumbing down.

huahauhauah BF2 (year 2005) at least is honest with defribillator

---------- Post added at 11:40 AM ---------- Previous post was at 11:38 AM ----------

Hah :D well I can see why that would be the case: the game mechanism is probably the same/similar. After all both units are essentially doing the same thing :)

I don't know what a suitable animation would look like though, seeing as there are so many things to fix :)

MOCAP with drill in hand?

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Even so that you could still freely stand, move and fire like nothing happened while medic was handwaving at you for only 3 seconds that never seemed like anything wrong to you still doesn't mean it's not a massive dumbing down compared to the rest of the series.

If you like it, good for you. If you like FAKs* which replace medic - good for you. But it is still dumbing down.

*Even in OFP DR you needed to apply medkit first to stop bleeding... and then to heal yourself. In ArmA3 there's no bleeding at all. And BIS was making fun of Codemasters for years. The irony?

Whatever dude. I've made my own stance on FAKs obvious several times, even to you directly, however it doesn't surprise me that you relentlessly maintain a different opinion. If you are simply unable to ever make any effort to improve things yourself and rigidly maintain opinions regardless of explanation - I guess I'll just need to accept that & deal with your posts a different way.

---------- Post added at 12:43 ---------- Previous post was at 12:41 ----------

MOCAP with drill in hand?

Generic spanner animation might be more appropriate :)

Or.... the eternal duck-tape-plus-WD40 combo ;)

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*Even in OFP DR you needed to apply medkit first to stop bleeding... and then to heal yourself. In ArmA3 there's no bleeding at all. And BIS was making fun of Codemasters for years. The irony?

A3 wounding in a nutshell:

I've taken a shot to my head and can pretend that I'm bleeding badly.

With such trends Codemasters have a good chance to return and make successful FP sequel.:p

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BIS was making fun of Codemasters for years. The irony?

I cant remember it was BIS that make fun of CM, but I do remember us (as in BIF users) making fun of them... So yeah, what goes around comes around. And I was guilty for that also

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FAKS aren't a big deal. Many mission makers strive for realism and taking FAKS out will be just another copy & pasted snippet being utilized from mission to mission by users. Also, instead of being bitter about FAKS, you can atleast rationalize them. I think any normal person IRL knows how to use a FAK. I'm not a combat medic, (Lol) but whenever I rip/cut the end of my finger off with a skillsaw, I usually get out my FAK and tend my wounds immediately.

Edited by David77

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I cant remember it was BIS that make fun of CM, but I do remember us (as in BIF users) making fun of them... So yeah, what goes around comes around. And I was guilty for that also
I actually don't see irony here, but that's because BI's "angle" on CM was more about how their business relationship collapsed, and then how Codemasters promoted Dragon Rising (as a successor to CWC).

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FAKS aren't a big deal. Many mission makers strive for realism and taking FAKS out will be just another copy & pasted snippet being utilized from mission to mission by users. Also, instead of being bitter about FAKS, you can atleast rationalize them. I think any normal person IRL knows how to use a FAK. I'm not a combat medic, (Lol) but whenever I rip/cut the end of my finger off with a skillsaw, I usually get out my FAK and tend my wounds immediately.

My issue with FAKs are that if your legs are complete shot up, you shouldn't even be able to walk even with a FAK. To me it renders the medic useless when every soldier has a FAK on them to heal themselves back up enough to fight again. Another thing funny is that its faster to use than OFP Sunken Dragon itself whereas in Sunken Dragon you actually need a medic to heal you while first aid kits only stops yourself from bleeding to death. Compared to ARMA 2's first aid module as buggy as it may be, its a complete step down and arcadey, yet again, dumbed down. Removing FAKs from every soldier would also be a hassle itself for the mission maker.

If you can actually bleedout and FAKs only stops the bleeding and just that and the medic can come to heal you, it would be fine.

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If you can actually bleedout and FAKs only stops the bleeding and just that and the medic can come to heal you, it would be fine.

This would be the better functionality :)

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This would be the better functionality :)

If it actually works that way, I would be fine with it. At this current state, to me they're arcadey healing stuff like if I would happen to find a health potion in some kind of RPG game. Taking longer to patch up would also be less arcadey since the healing speed is way too fast like if you were to go behind cover and have your health regenerated.

If it actually just stop bleeding and nothing more, I wouldn't say it'd just be the better functionality, but probably the best functionality.

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The mechanics, especially the weapon handling has been dumbed down to a degree that I find undermines any "realism" the series had.

A critical part of the game was accepting and "simulating" human limitations, forcing you to think and manage your time (down to the seconds) - effectively.

This is simply not even an issue anymore to the extent that it was.

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FAKS aren't a big deal. Many mission makers strive for realism and taking FAKS out will be just another copy & pasted snippet being utilized from mission to mission by users.

Care to point me to such mission makers? I'm sorry but "mods/mission makers will fix it" excuse for a crappy game design should die in a fire.

And FAKs are only a part of the problem. Medics were dumbed down a lot more making them the ultimate heal-spam machines healing anybody in 3 seconds without even interacting with the wounded soldier.

At least FAKs eventually run out and you can't do anything for 3 seconds while you regenerate health.

Also, instead of being bitter about FAKS, you can atleast rationalize them. I think any normal person IRL knows how to use a FAK. I'm not a combat medic, (Lol) but whenever I rip/cut the end of my finger off with a skillsaw, I usually get out my FAK and tend my wounds immediately.

So you would magically remove the bullet wound in 3 seconds?

Of course FAKs aren't a big deal to you since you are most likely only starting with ArmA series. But compared to the rest of ArmA series it's a very serious dumbing down removing any downside to wounds.

BIS will not change how FAKs work (they didn't change it in 6 months, they probably aren't even going to ever when the design is locked down now) and pretending like it's not just a manual health regen that lets you soak more and more bullets is not a panacea.

Same as saying "mods will fix it". They will not. Servers won't use mods some random guy wants considering you already need a dozen to make the game somewhat enjoyable.

Edited by metalcraze

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Care to point me to such mission makers?

Of course FAKs aren't a big deal to you since you are most likely only starting with ArmA series. But compared to the rest of ArmA series it's a very serious dumbing down.

<-- Makes missions without FAKs ... Also, I started playing the franchise back in 01 - 02` sometime. Played only SP in OFP and mp when arma1 came out. In any case, I get where you're coming from. But there's nothing anyone can do about the BI decisions. Either play the game or don't is the only option atm. Until a few months when the good mods start to come. Atleast there's always Arma2 for the folks who don't like Arma3 atm.

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I usually have a grip with all health systems in some way. But, the current health system of A3 is absolutly dumbed down, yes. It can't be explained in any other way. I didn't love the a2 health modules, but its shocking they're not in the editor.

If you can actually bleedout and FAKs only stops the bleeding and just that and the medic can come to heal you, it would be fine.

This would be atleast nice option for me aswell. I like needing a medic for something.

I don't think infantry movements and mechanics has really been dumbed down though, if you can wipe your memory clean of the alpha/beta.

On second thought, I dont really use tactical pace, but that doesn't dumb the game down, it gives you more.

Edited by PlacidPaul

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I usually have a grip with all health systems in some way. But, the current health system of A3 is absolutly dumbed down, yes. It can't be explained in any other way. I didn't love the a2 health modules, but its shocking they're not in the editor.

Having it as an option would put me at ease. I prefer that over the ARMA 3's system even though it wasn't perfect either.

I think the best system if ACE didn't overcomplicate it would be ACE. They did overdid it by adding extra medical equipments which I hardly use. All you simply need would be bandage the bleeding, morphine the pain, epinephrine the unconcious, then First Aid Kit to patch up the rest and that's it.

Of course, they later added tourniquets, elastic bandage kits, etc and more which wasn't necessary, though I always use elastic bandage kits over regular since its just a bigger bandage.

I don't think infantry movements and mechanics has really been dumbed down though, if you can wipe your memory clean of the alpha/beta.

To me it feels the same, but I've played with TPW AI suppression + ASR for a while so I got spoiled with suppression actually working with the addons, otherwise your typical AI aimbot machine. I guess before the alpha/beta stage with the 200 kg worth of stuff running forever would be ridiculous, but that's old.

Though instead of not improving it, if weapon resting was promised and was not there, why not just have it. I have to download a separate addon for weapon rest and it doesn't seem like that hard of a thing to add.

On second thought, I dont really use tactical pace, but that doesn't dumb the game down, it gives you more.

Me neither, unless I'm doing CQB, but usually, I'll be walking.

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You got to be an old craggy person to say its been dumbed down or to say "Cuz of Dayz the game is ruined". Get over yourself. Nearly every important aspect of Arma 3 is the same as its predecessors with improvements in areas that made sense. To cry because new players is coming in is stupid. They have just as much right to enjoy Arma, Dayz or Flying Purple Dragon mod as you do. By your words its like you think that since youve been around playing arma longer than lots of people you have some kind of privilege over them. You do not.

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What is the point to dumb down a game when you still die if you are being hit once or twice? Whats the point of that?

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I don't think infantry movements and mechanics has really been dumbed down though, if you can wipe your memory clean of the alpha/beta.

You can still run forever with 100 kgs on your back instead of any kind of reasonable (let alone realistic) loadouts. And all weapons have exactly the same weight so you can turn around with a 14 kg sniper rifle just as fast as with a pistol. Same goes for prone and sprinting. You can turn around as fast as you can move your mouse and the load or any common sense doesn't matter. Also Lynx and M320 have a recoil of a pistol unlike other weapons. It's as if BIS does all of the above specifically to please Wasteland players where superhuman 100 kg loadouts and sniper rifles are a necessity to stay competitive.

But then again even casual players are making videos making fun of ArmA3 unrealistic movement - it's like a hint that something is wrong.

On second thought, I dont really use tactical pace, but that doesn't dumb the game down, it gives you more.

There's nothing wrong with combat pace. The issues are with infantry not having any kind of limitations whatsoever.

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I love ace, so yea no weight restrictions sound bad, I guess I didn't notice. I was referring to not feeling like a pop sicle stick running around. The improvements from the alpha where very welcomed. I was really worried about the on the ground feeling, but was pleasently surprised,

Too bad these aren't options. Standard should have restrictions, and editor should have no stamina module or vice versa.

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Firstly http://store.steampowered.com/app/247350/?snr=1_600_4__103 steam doesn't mean "mainstream" or "dumbed down"

Secondly (wrong thread don't care) comparing the map in arma 3 to BF or GTA is insane

Thirdly can any complaint be posted with video evidence, because I've tried recreating a few of the supposed "problems" and I've not been able to.......

And just for the craic planetside 2 runs like crap compared to arma 3

Nearly forgot "changing your draw distance dosen't effect FPS" is also insane

Edited by youpplaremindnumbing

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So, this is good?

Fixed: Bag weight for static weapons. It was too high for our maximum soldier load (WIP)

Changed pistol weights to match maximum soldier load count

Fixed: Several inventory capacity issues

Fixed: OPFOR pilots ammo load

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Nearly forgot "changing your draw distance dosen't effect FPS" is also insane

lol wat. Who ever said that, it's like saying, a naked woman, doesn't get you a boner.

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