dead kennedy 124 Posted September 10, 2013 (edited) VeteranMod team presents to your attention public demo-version of our global modification for ArmA 2. This version is designed primarily to demonstrate new and reviewed features of the game, as well as the general direction of our work. In the demo version includes: • system for equiping units, which includes body armor, universal transport vests, helmets, hats and much more • extended injuries system and first aid • island Beketov, an area of 400 km² • Some SP-missions. • infantry units for the BLUE4 and RED4 - U.S. Marine Corps and Russian Army Motorized Infantry (RF MI), appropriate firearms both sides • RF MI Reconnaissance units • Irregular units, militias • varied firearms • reworked sounds for small arms • the opportunity to interact with other players in MP • interact inside cargo aircraft • advanced simulation of fragments for hand grenades, RPGs and HE rounds • backblast simulation for RPGs, MANPADS and handheld ATGMs • resting of weapons with bipods • enhanced sights • modified FOV and as a consequence modified maginification • a new types of weapon crates • new animations • reworked visual FX The distribution terms The presented version is not a finished product do not reflects the overall condition of the product at the time of publication. This demo version with limited content, contains problems and bugs. The demo version is distributed on an "as is". By accepting these terms and installing a demo version on your PC, End User agrees that the authors of VeteranMod do not accept any liability for unstable performance of ArmA 2. In the mod we use 3D-models, textures, scripts and configs of a number of authors listed below. Any changes modification without informing authors of mod are not allowed. Any porting the contents or part of mod e.g. models, textures, and scripts in the other modes of ArmA 2 and / or other games are not allowed. Please respect the work of the authors. Installation VeteranMod Demo works with version 1.62 ArmA 2: Combined Operations (ArmA 2 + ArmA 2: Operation Arrowhead). Mod requires CBA: Community Base Addons, which you can download and install from this link. Important: install all three CBA modules: @CBA, @CBA_A2 and @CBA_OA. It is highly not recommended to use the beta-version of ArmA 2 with VeteranMod! Acknowledgements We thank all those who were waiting for our mod and those who will try this demo version. Special thanks to all those who made their contribution: ruebe - for numerous skripts vilas - for MLODs namman2 - for MRAP MaxxPro DPS and mukcep - for Mi-26 BESS55555 - for 1L111 Fara-1 Chammy - for Tonaufnahmen Mark XIII - for Tonaufnahmen Yura Petrov - for UH-60 citizensnip - for ACS 2S3 Akatsiya Fugas - for 96K6 Pantsir-S1 and BMP-2 model.cfg gms - for CZ584 and M60 SFC.ITZHAK - for CH-46 and CH-53 Johannes - for backpacks SenChi - as an initial author of the Beketov island mikebart - for his vegetation pack Vitello - for help on Beketov Leteha - for the missions Gur Khan - for advices and provided references Developer team Our team of 3D-designer, coder and artist, who work on mod and total annihilation of wolds beer reserve: AALEX, Alesh, Amra, Bobcat, DAK, DAP, das camper, DenVdmj, Dead_Kennedy, Dractyum, exall, kasp, leet, nikietha, Pilgrim, Slon_sqf, Stormtrooper, udaloy, Yanot ! version updated !Download Veteran mod demo (1.5 Gb)Patch 0.26 The WoGhorse Follow us on Twitter - http://twitter.com/VeteranMOD Edited January 19, 2014 by Dead Kennedy 1 Share this post Link to post Share on other sites
viysahno 10 Posted September 10, 2013 Congrats on the release! Can't wait to download it ^^ Thanks for your hard work, VTN-team Share this post Link to post Share on other sites
Wiki 1558 Posted September 10, 2013 Great! Thanks for the new mod and congrats on release! However, I will wait for 1.0 to be out. Share this post Link to post Share on other sites
lowtide 10 Posted September 10, 2013 Been waiting for this ever since I first saw it on You Tube. Share this post Link to post Share on other sites
leet 24 Posted September 10, 2013 (edited) Great! Thanks for the new mod and congrats on release!However, I will wait for 1.0 to be out. Most likely this is the first and last release for A2. Expect the next one to be released for A3. Edited September 11, 2013 by Leet Share this post Link to post Share on other sites
connorwarman 60 Posted September 11, 2013 This actually looks freaking awesome, cant wait to use it! Share this post Link to post Share on other sites
alesh 107 Posted September 11, 2013 New fun in Arma 2 - dress soldier;) Share this post Link to post Share on other sites
papanowel 120 Posted September 11, 2013 (edited) Awesome, we will finally try it :) Congrats for the release of the demo! The atmosphere on the map is fantastic. Edit: I have a slim and tall vertical shadow in the center of Beketov. Edited September 11, 2013 by Papanowel Share this post Link to post Share on other sites
dead kennedy 124 Posted September 11, 2013 (edited) We are looking for partner server, who help us throw a VTN-COOP-Party this weekend in the international community :) Will play DAP's "Insurgency in Beketov", i think. With 20-30 slots. Will attend one of the authors, who will help to explain mod basics and answer some questions. If your server is ready to participate - contact me via PM. I have a slim and tall vertical shadow in the center of Beketov. Never noticed this problem, will check it out. I think, this is some kind of graphic card glitch because of lot of objects. It appears in the city, or in the smaller villages too? Are you using the "VTN True color" module? Can you make a screen? Edited September 11, 2013 by Dead Kennedy Share this post Link to post Share on other sites
disco.modder 116 Posted September 11, 2013 Looks and sounds very exciting. Just curious tho, what does this mod aim to achieve? What is its main objective? Is it an entire module overhauling the whole game like ACE or just a mod adding new features to the game? Are we able to use this alongside other modules like AAW and FDF? Certainly cant wait till my download finishes, thanks very much for the release guys. Share this post Link to post Share on other sites
dead kennedy 124 Posted September 11, 2013 (edited) what does this mod aim to achieve? What is its main objective? Mission of this mod - is a believeable representation of the modern combined arms battle in the ArmA 3. Is it an entire module overhauling the whole game like ACE Our main difference from the other mods - is our orientation on the large-scale battles, not only Coops on the BLU4 side. And as said above - VTN will overhaul the whole setting in the ArmA 3 to the modern one. Are we able to use this alongside other modules like AAW and FDF? VTN equipment system (i.e. dressing up and vest capacity :o) is not compatible with vanilla inventory. And, obviously, firearms will not be balanced. Ot the other hand, of course, if you want to have a war between Finns and Chinese in the central-Russian island - you can do this, we can't stop the user's imagination :D UPD The first post is updated with a torrent link. Edited September 11, 2013 by Dead Kennedy Share this post Link to post Share on other sites
nodunit 397 Posted September 11, 2013 Very interesting mod. Saw a video of the healing system from a year ago and I rather like the direction taken, will definately have to give it a go. Share this post Link to post Share on other sites
Guest Posted September 11, 2013 Release frontpaged on the Armaholic homepage. VeteranMod demoCommunity Base AddonsArma 2 =================================================== You are not registered on Armaholic, or at least not that we are aware of. In the future we offer the possibility to authors to maintain their own pages. If you wish to be able to do this as well please register on Armaholic and let me know about it. This is not mandatory at all! Only if you wish to control your own content you are welcome to join, otherwise we will continue to follow your work like we have always done ;) When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
soul_assassin 1750 Posted September 11, 2013 Congrats on the first release! Share this post Link to post Share on other sites
sorophx 25 Posted September 11, 2013 I assume the .exe is a self-extracting archive? Share this post Link to post Share on other sites
chrisb 196 Posted September 11, 2013 Thanks for this mod. I have had a good look around the terrain, its really great, performs well too, apart from one type of grass/corn/wheat (not sure) that seems to pull down performance a little, but no big deal. There is a radar tower that seems too large (out of scale), can't remember where, will look again. Anyway thanks very much for sharing this.:) Share this post Link to post Share on other sites
spooky lynx 73 Posted September 11, 2013 Congratulations with release guys! Finally we got it.:) Share this post Link to post Share on other sites
dead kennedy 124 Posted September 11, 2013 (edited) Version updated! Actual link is in the 1st post. - Added bisigns to all Beketov pbos. - Fixed MG belts on the BLU4 weapons. - Some fixes in the medicine system. - Some fixes in the "climb over" animation. There is a radar tower that seems too large (out of scale) Yes, the TV-tower is nearly 200% of size :)) This is a compromise to represent size of the typical provincial TV-tower. In the full version for ArmA 3 we will replace this one with some sort of new greek towers. Edited September 11, 2013 by Dead Kennedy Share this post Link to post Share on other sites
RozekPoland 591 Posted September 11, 2013 It's looking really good! :) Share this post Link to post Share on other sites
DeltaDog17 1 Posted September 11, 2013 (edited) So are the units replaced permanently or could i still use my replacement packs? Beautiful work btw [[EDIT]]: Just going to be honest here, i'm not really liking this demo/mod the way it is right now. All of the default soldiers on both sides (Except for the US army and CDF and maybe the independents)are really glitchy and jumbled, they look like you combined all the units's textures and uniforms and gear and mixed them all together. The "Ch-46" and" CH-53 aren't at all, they're the UH-60 seahawk and CH-47 Chinnok. The animations were the #1 Killer for me. The jogging animations were fine in ArmA 2, why change them? Now i feel like i'm playing ArmA I or default OFP again and those animations were bad... I know this is just a demo i just need to state my opinions on this mod right now. Edited September 11, 2013 by DeltaDog17 Share this post Link to post Share on other sites
leet 24 Posted September 11, 2013 So are the units replaced permanently or could i still use my replacement packs? Beautiful work btw You can try but equipment system won't work. Did anyone encountered orange-faced soldiers? We receive reports about this glitch which we never saw before and we can't reproduce it. Share this post Link to post Share on other sites
Brainbug 10 Posted September 11, 2013 sound like that old bug when ATi cards showed weird overly bright faces of people who had used the wrong texture format for their custom face. Share this post Link to post Share on other sites
leet 24 Posted September 11, 2013 All of the default soldiers on both sides (Except for the US army and CDF and maybe the independents)are really glitchy and jumbled, they look like you combined all the units's textures and uniforms and gear and mixed them all together. Can we see a screenshot? We replaced only USMC and RF MI with proper ones and added some units on independent side. My guess you are using wrong version of arma (beta) or wrong version of CBA or both as you can see on screenshots above there is no problems with textures or gear. The "Ch-46" and" CH-53 aren't at all, they're the UH-60 seahawk and CH-47 Chinnok. Because we use them as placeholders - Sea Knight and Sea Stallion are not ready The animations were the #1 Killer for me. The jogging animations were fine in ArmA 2, why change them? Now i feel like i'm playing ArmA I or default OFP again and those animations were bad... We had a lo-o-o-ng discussion about them and decided to leave them. You won't have this problem in A3. sound like that old bug when ATi cards showed weird overly bright faces of people who had used the wrong texture format for their custom face. We are getting reports from nVidia users. Share this post Link to post Share on other sites
Stagler 39 Posted September 12, 2013 I am impressed with this mod. This needs to be in ARMA 3, because maybe then it will be returned to some of the original grounding and feel that the OFP/ARMA series has always had which is lacking in the new game, plus a good slogging match with the Russians and the Americans. I can see this mod as being the first successful one to introduce such a scenario into the new engine. Share this post Link to post Share on other sites
Ari_ 1 Posted September 12, 2013 Great mod and congrats on release. Looking forward to seeing this in Arma 3. Share this post Link to post Share on other sites