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connorwarman

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About connorwarman

  • Rank
    Staff Sergeant

core_pfieldgroups_3

  • Interests
    Tactical Gaming, Gaming in general, sports, PT.
  • Occupation
    Qdoba Server

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  • Gender
    Male
  • Location
    United States
  • Interests
    Gaming, shooting, physical training.

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  1. connorwarman

    Future plans to continue "The legacy"

    Got it, thanks. I would love some more CDLC's. Looking forward to it.
  2. connorwarman

    Future plans to continue "The legacy"

    Is there more Creator DLC coming out in 2020? And if so, do we know what it will be?
  3. Considering the canon ending of 'East Wind' has NATO/FIA winning the conflict on Altis/Stratis, I imagine that CSAT would be thrown off the islands entirely. I don't see any situation in which the new FIA-backed government would allow CSAT to remain on the islands in any capacity. If anything, I think that the Alatian government would make an effort to become a part of NATO itself. If for nothing else other than national defense. Years of war will have ravaged the national economy and people. They would be seeking stability and peace, which NATO secured for them, and could provide in some capacity going forward. I think the talks would likely end in a deal in which CSAT is expelled from the island, and NATO is given a temporary (5-10 year) deal in which they can station units on Altis/Stratis, but in return, they must support the new government financially and provide for the islands defense while the AAF is disbanded, then re-built from the ground up as the ADF (Altis Defense Force) with NATO assisting in training and equipping this new force.
  4. connorwarman

    About ARMA 3 'win' ending

    About a year late here, but there is two separate endings. You got the 'B' ending, also known as the non-canon ending. If you would like to get the 'A' ending, the canon ending, do the last mission again, but this time completely disregard Miller/CTRG calls and instead participate in the NATO assault.
  5. connorwarman

    [SP] Failed Negotiations

    Updated to v1.2: Fixed an issue in which enemy units were not operating in the manner they were intended to.
  6. connorwarman

    [SP] Failed Negotiations

    Updated to v1.1: Added needed atmosphere to the starting area, added slightly more enemies, and added additional voice over dialogue to the end of the mission, making the ending less abrupt.
  7. connorwarman

    [SP] Failed Negotiations

    Failed Negotiations - Version 1.2 Overview: Failed Negotiations is a single-player mission that takes players into an alternate 2035 NATO - CSAT standoff. In this alternate reality, both sides attempted to pursue a diplomatic solution before taking up arms. But, when the negotiations fall through the situation quickly escalates on the small island of Stratis. You participate as a NATO infantryman in a combined arms assault to re-secure key territory. Key Details: - Singleplayer mission focused on immersive combined arms combat. - 15-25 minutes in length depending on your skill-set and kit. - Voice Acted. - No mods required, download and play! Credits: Mission developed by Connorwarman - Voice acting done by KiwiSandwhich (Odin), Whale (Reaper 6-1), ragz93 (Eagle 2-1/2-2), Armadillo (Alpha 1-3), and TWBones (Alpha 1-2). Various scripts used, namely from kylania. Download: Workshop: Link to Workshop Page
  8. connorwarman

    [SP-Campaign] Codename Phalanx

    Just completed this campaign. Phenomenal work. The narrative was interesting, the game-play was well paced and the conversation system was intriguing and unique. I'll be keeping my eye out for more content from you!
  9. connorwarman

    [SP] Road To Pyrgos

    Probably the best SP (non-BIS dev made) mission I've ever played. Phenomenal work. The voice over work was high quality, the transitions smooth and un-interrupting, and the game-play was engaging but not overbearing in difficulty. Great job.
  10. connorwarman

    ACRE2 Stable Release

    Does ACRE2 block alive players chatter while dead players are in spectator? To be more specific, in my group - dead players in spec cant hear living players chatter. Is there a way to change this?
  11. Does F3 block chatter from spectator by defualt, or is that an ACRE2 thing? To be more specific, my group is unable to hear living players while in spec and we'd like to change that.
  12. We recently hit our two month anniversary, we've only been back up and running for a few months - but I think we've all been startled by the success we've had so far. In the short time we've been around we've made some great memories, most of them summarized in my own video, "A Revival". We've had a steady stream of applications coming in, building up our player base with a group of quality dudes all working towards a common goal of tactical fun. We're currently rolling with 20+ active members. Our focus on quality over quantity is still as persistent as ever. We've had plenty of videos surface since the groups revival two months ago, you can keep up to date on our videos here: http://coretactical.org/media/ If you're interested in joining a group of cool, like minded people, shoot us an application at: http://coretactical.org/apply/
  13. connorwarman

    War Chronicles WW2 Modification

    Really stoked to see a WW2 modification in the works, I hope all goes well for you guys. That Lee Enfield got me a little hot and heavy...
  14. This may be the wrong place to ask this, but I figured I'd give it a shot. Does anyone know of a way to get ArmA 2 terrains working in ArmA 3 with the proper keys? I've attempted to throw Fallujah and Podagorsk up on my server, with the keys that come with them... but it doesn't appear to be reading them, possibly because they are A2 server keys. Any ideas?
  15. connorwarman

    Sound update ruined this game...

    Interesting, I personally found the new sounds to be a major improvement over the old ones.
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