j0nes 194 Posted July 14, 2013 well this might get moved by the moderators by here it is anyway! AC130X v1 for Arma III DOWNLOAD known issues: -optics are nearly invisible -flight characteristics need touching up -various texture transparency errors -optics dont change with selected weapon I know its not quite perfect yet, but from up in the sky it looks great and ill work on fixing these issues soon. Share this post Link to post Share on other sites
Guest Posted July 15, 2013 Thanks for informing us about the release :cool: Arma 3 release frontpaged on the Armaholic homepage. AC-130X [bETA] v1.0 =================================================== We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
DmitryJDM 1 Posted July 15, 2013 Why such a wonderful add-ons available in the Six Updater? Share this post Link to post Share on other sites
13islucky 10 Posted July 16, 2013 Besides a few things I think this is pretty good. The WP needs to find a way to work and not be a fancy effect that does nothing IMO, but not sure if that's possible. Also I noticed that you put in opening/closing doors, which is nice. Share this post Link to post Share on other sites
j0nes 194 Posted July 16, 2013 yep, Im completely redoing the visual model as well, new 3d model, new textures, new animations etc. so unless BIS calls me and says they want this in ArmA III then it will come out just after the full release of A3. :) in the Alpha they had incendiary ammunition, but they took it away in the Beta, I hope they add it back, then I could use the WP smoke effect with the incendiary effects to make one beast of a round Share this post Link to post Share on other sites
Predator.v2 10 Posted July 16, 2013 I recall being able to adjust jet controls with AllinArma. Is there any way with the default Arma 3 Beta? Like steering and aiming with joystick. We already ran a little test yesterday, was working nicely. Is there any way, to change the "center" of the autopilot, as in earlier releases? Some feedback: -It accelerates very slowly and takes the full runway to get to 120 speed (was that kmh or mph?). -On the other side you can decelerate from 180 to 0 in about 100-200m. -I know MP compatibility isn't on your list yet, but we tried it neither the less. :P It has worked very nice (some flickering, when you approach the AC130 on the runway at a specific distance) already. But there was some kind of synchronization problem, once you start the auto pilot. The main gunner instantly sees the sea in front of its gunner screen and after 10-20 seconds, i got ejected and the whole plane burned down at 1100 height. When you deactivate the autopilot fast enough, you keep flying at the same height, you started it too. Share this post Link to post Share on other sites
j0nes 194 Posted July 16, 2013 I havent tested the autopilot with more than one person in it at a time, so I have no idea why its doing that, but its using an attachto script to rotate, theres a command that sets the position at [0,0,0] for a milisecond and then transfers it back to the position, which is why you see the ocean. I noticed there was a script error that showed up for me in A3 that wasnt in A2, so ill dig into that and see what it is. the acceleration issues are caused by the new reading of the GEO LOD, which determines collisions and mass. but strangely the mass doesnt seem to affect the aircraft at all, but rather the side of the boxes you use in that LOD. thats just a theory, but im not really sure what else to think at this point. Im sure once BIS puts their own planes in theyll publish a how-to. the flickering is caused because I was changing textures around and tweaking the model so much that I only made 1 res LOD, so it cant render anything less without rendering nothing. that will be something I tackle with this new model. Another thing ill be doing is adding the fire geometry so that youll get sparks when your bullets hit it instead of dirt :P theres a couple ammo configuration things that I need to fix, and Im going to make a different bullet model with some longer thicker tracers so that you can easily see them from the ground. unfortunately theres no way to change the center because it required so many calculations to find when the aircraft was in a position to move that the lag was terrible, especially in heavy scripted games like DOMI. so its the pilots responsibility to make sure the target is lined up properly. Share this post Link to post Share on other sites
trent 14 Posted July 16, 2013 Nice. We need more planes (and tanks). Share this post Link to post Share on other sites
scorch_052 127 Posted July 17, 2013 ^ that picture is SO tiny. Also, when a player is standing near a burning vehicle, they seem to get "burned". There's also several scripting commands such as isBurning. I could imagine creating "burning" points all within the blast radius or something like that, but I don't know how well that'd work. Share this post Link to post Share on other sites
junglenz 10 Posted July 17, 2013 (edited) excellent work, runs pretty sweet, bit hard to get of runway but can be done. Have put them into a mission we were running to test fly. Glitch: big BLACK marks appear over head when running towards planes at times. (oops see this was replied to prev post) videos I made: (runs at 1.5x normal speed) http://www.youtube.com/watch?v=SjImcg1PF_8 http://www.youtube.com/watch?v=0ANxmmjKj8o Edited July 17, 2013 by jungleNZ Share this post Link to post Share on other sites
j0nes 194 Posted July 17, 2013 that burning might work actually! thanks @scorch! WP only burns you at the initial explosion though so it would have to be short Share this post Link to post Share on other sites
wika_woo 182 Posted July 28, 2013 Now aint this a surprise.... Cant wait to fly this baby Share this post Link to post Share on other sites
pundra 8 Posted July 29, 2013 When using NV in the gunner positions, you can't see IR beams of soldiers on the ground. Share this post Link to post Share on other sites
TFM_Callas 1 Posted July 30, 2013 When using NV in the gunner positions, you can't see IR beams of soldiers on the ground. That's an issue for all aircraft at the moment. Share this post Link to post Share on other sites
sgt_Savage2003 10 Posted July 30, 2013 1.Ai Plane will not fly waypoints. 2. AI does not use counter measures. 3. No ground to Air missile warning. 4. now that we have parashoots any way to add them to the units so we can bail out if need. 5. Plane will not take off after using autolanding Which is cool by the way. Sweet mod by the way. a lot of fun destroying buldings with 40mm HE. Share this post Link to post Share on other sites
DJankovic 401 Posted July 30, 2013 That's an issue for all aircraft at the moment. as far as i know when night vision is on you will se ir strobe if it is on.. Share this post Link to post Share on other sites
wika_woo 182 Posted July 31, 2013 1.Ai Plane will not fly waypoints. 2. AI does not use counter measures. 3. No ground to Air missile warning. 4. now that we have parashoots any way to add them to the units so we can bail out if need. 5. Plane will not take off after using autolanding Which is cool by the way. Sweet mod by the way. a lot of fun destroying buldings with 40mm HE. Same here, even with set waypoints with "seek and destroy" and set to "combat". The AC130 seems to just fly "AWOL", also i think there is some latency with the vulcan cannon's. Any type of HE round is well worth the wait of relaod time.. Share this post Link to post Share on other sites
j0nes 194 Posted July 31, 2013 the AI stuff is expected, I havent set up any AI parameters yet I dont think. certainly not the more advanced ones. I also noticed (at least in A2) it didnt want to rearm at the domination style rearm points Share this post Link to post Share on other sites
NoPlanB 10 Posted August 12, 2013 Great mod! Any update planned for the near future? Share this post Link to post Share on other sites
BadHabitz 235 Posted August 22, 2013 Wanted to chime in this thread to state that I and a few guys had a great evening playing with this things. Kudos to the designer! My only advice (other than what's been stated) would be for an increase to ground acceleration. Oh, and the empty blue space when entering the vehicle. If it can't be a graphic interior I think most would prefer that to be black. Share this post Link to post Share on other sites
tomclothier 1 Posted September 2, 2013 Enjoyed playing this mod on stratis, but I can't get it to even move on Altis? Share this post Link to post Share on other sites
CombatComm1 10 Posted September 3, 2013 god this mod needs to be continued and updated. It's awesome as glitchy and buggy as it is now. And this game is serious need of more fixed wing aircraft. Share this post Link to post Share on other sites
BadHabitz 235 Posted September 3, 2013 Enjoyed playing this mod on stratis, but I can't get it to even move on Altis?Everyone else is having the same problem. The designer is working on a few updates/enhancements, so when that's done I'm sure he will make it work properly. Share this post Link to post Share on other sites
mistyronin 1181 Posted September 3, 2013 Everyone else is having the same problem. The designer is working on a few updates/enhancements, so when that's done I'm sure he will make it work properly. In my PC it works good, the only problem I seem to have is the init.sqf doesn't load properly. Share this post Link to post Share on other sites
CalamityUSSOCOM 11 Posted September 4, 2013 Yea I have not been able to use it on Altis but in Stratis it works beautiful! Share this post Link to post Share on other sites