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j0nes

AC-130X for Arma 3

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Definitely realistic then.

RELATIVE LOUDNESS​, not absolute sound level.

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I have a few issues:

1. Can't take off most of the airfields. Only the salt lake worked. The plane just wont start moving.

2. All weapon sounds have a strange echo after each shot.

3. Can't you adjust the center of the autopilot anymore?

4. No serverkeys/signatures.

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Hi Jones,

I like it, it just need tweeking.

1. Yes their is weird echo ...you hear three shot when you fire. Sound volume is fine.

2. There is a constact error message (in the black window). You have an undeclared variable at line 9 in your init.sqf.

3. I did not found trace of a "circling" autopilot, but I might have missed something.

Other than this, I really enjoyed it.

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2. All weapon sounds have a strange echo after each shot.

A lot of mods that are being ported from A2 are suffering the same issue.

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coming along well :) getting some UV mapping and texturing done by some awesome community modders, whose names I will spell out in lights when they complete their work.

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coming along well :) getting some UV mapping and texturing done by some awesome community modders, whose names I will spell out in lights when they complete their work.

Good to hear J0nes!! Really looking forward to this one :D!!

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so Ive been working on the weapon/ammo tables and finished today.

the hit formula that BIS uses is

hit = sqrt(weight(kg)/2)*(speed(m/s)/5)

I did some work in six-config-browser (thanks SB ;)) and found that in general, HE/HEI rounds' indirect hit is roughly calculated with

indirecthit = hit/2.7

and AP/API rounds' indirect hit is roughly calculated with

indirecthit = hit/5

so these are the formulas Ive used when figuring the damage and such for the AC130u and AC130J.

The AC130U will be armed with the following

1 GAU12/U equalizer 25mm cannon carrying 3000rnds PGM-38/U HEI-T
1 L60 Bofors 40mm cannon carrying 256rnds HEI-T
1 M102 Howitzer 105mm cannon carrying 100rnds APERS-T

the AC130J will be armed with the following

1 BushmasterII Mk 44 30mm chaingun carrying 3000Rnds PGU-49/B HEI-T and 3000Rnds PGU-14 API-T
10 Griffen missile launchers carrying 1 AGM-176 per launcher

and here is the damage table that I have set up

2013-10-2016_35_56-MicrosoftExcel-ac130xlsx_zpsbf8dc7c2.jpg

if anyone sees values in that table that look incorrect, please let me know. Id like to make this as realistic as possible and I only have access to so much information :)

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Make sure you use attenuationEffectType = "HeliAttenuation"; to remove the sound echoing.

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When we have the AC-130?

When you download it... The link is on the first page of this thread

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the mod is still progressing, but just not much to show right now.

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Is there any possible way to make the AC-130 circle targets from a high altitude? AI pilots do strafe runs directly over the target making it extremely difficult to hit them.

Sorry in advance if this is already patched for the next release.

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Is there any possible way to make the AC-130 circle targets from a high altitude? AI pilots do strafe runs directly over the target making it extremely difficult to hit them.

Sorry in advance if this is already patched for the next release.

Its already in the current release...

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Its already in the current release...

The last time I tried it simply strafed right over it, but thanks for the heads up!

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The last time I tried it simply strafed right over it, but thanks for the heads up!

I can't remember exactly what it was but there should be simple script that makes AI fly in circles. Arma 3 also has a loiter command for drones that could be used on AI aircraft.

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Sorry if this was posted earlier :rolleyes:

I found a few MP bugs

When you shoot with the smaller calibers like 20mm and 45mm

1. others can't see the tracers at night

2. there is no explosion for others

Anyway i like the plane. Good job on that!

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I can't remember exactly what it was but there should be simple script that makes AI fly in circles. Arma 3 also has a loiter command for drones that could be used on AI aircraft.

Indeed. But it is easier than I thought. There is simply a loiter option in the Waypoints settings. All the way to the bottom.

In addition there are two commands to change the behaviour:

setWaypointLoiterRadius - Obvious funtion...it changes the radius

setWaypointLoiterType - Makes the aircraft loiter lefthand or Righthand "CIRCLE" or "CIRCLE_L"

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Hello, I have a question, where can I get an example of a mission for this addon to the plane just flew in circles.. because I did not get his flying loop.

I tried to make entering these settings but I could not get. Please, if you do not complicate.

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Me too,

can someone show how can I put the command "setWaypointLoiterType CIRCLE_L" on a designated waypoint in the editor?

I had no luck with that!

thanks in advance!!

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Me too,

can someone show how can I put the command "setWaypointLoiterType CIRCLE_L" on a designated waypoint in the editor?

I had no luck with that!

thanks in advance!!

I couldn't get that either. Also I was wondering if there is a way to call the AC130 for support. I mean I managed to get the plane's name on the support list but when I press its number nothing happens and as usual it flies straight ahead away :)

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