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10 GoodAbout sgt_Savage2003
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Will there be a way to lower a PJ down via the hoist cable? Also You should if you can make it a tadam recover and dont forget the penetrating hook !
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This is one of the best mods I have ever seen in Arma. It's a mix of Flight sim and ace combat, all rolled into the Arma world. Yes I found that that the start up takes a few min. But after a few try's I find it very easy and painless. It even works with the air support module.
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No what iam talking about is an IR flashlight. But Rh's flashlight are amazing, 100x better the BIS.
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RH any way to make one of these baby's . http://tnvc.com/shop/surefire-m620v/
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would not expect any thing less from you RH, Cant wait for the rest of your mods. Love the acog and eotech. The detail on the aimpoint rivals all others. The one thing that I noticed is the scope for the ar-10 seems to be flipped. Also when using the suppressors, its job is to reduce sound a muzzle flash. But it is still lighting up a area at night. Dont know if this a fault with your mod or the game, but it defeats the hole point of a suppressor.
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F/A-18 Super Hornet and Su-35S Flanker E
sgt_Savage2003 replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Look at the M16's and B-52, Both have been in service since the 1950's and 1960's. I dont care for scifi weapons either. Now Op don we have an eta on the update. Is it still next week? -
F/A-18 Super Hornet and Su-35S Flanker E
sgt_Savage2003 replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Still cant get a lock on with any air - ground weapon. I have reset my controls to default. I know it requires a angle of attack but Iam not having any luck. -
F/A-18 Super Hornet and Su-35S Flanker E
sgt_Savage2003 replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I dont think its me but iam having a hard time locking on to tanks and other vehicles. I have tried to use the mavericks and lGB's with and with out a WSO. Also at night if the hud could be brighter that would be great. -
cant wait for balstcore, iam sorry bis but your current smoke and explosion effects just look so fake and dull. Not to get too off topic but what is the advantage of loading Addons through mod parameters vs the ingame screen.
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Where is the Inventory Editor?
sgt_Savage2003 replied to 50.cal's topic in ARMA 3 - QUESTIONS & ANSWERS
we do need to have an in editor Gear selector, yes I know BIS said its on its "way". What I hate the most is when I play a sp mission and spend 5 min selecting my gear, just to die 5 min later and then have to do it all over. Yes I know how to do basic scripting and if i took the time I would set up my units with scripts But I dont want to. I like to play a mission a different way every now and then, and I dont want to have to re-wright the hole script to change a few things. So I sick of all these guys out there saying just learn scripting or something like it. The thing is we should not have to know how to right scripts or mess with configs to play this game to its full potential. -
Unable to fly Buzzard
sgt_Savage2003 replied to thdman1511's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Turn off any mods that have to do with the maps. "landtext and the Stratis enhanced" I ran in to the same issue. -
TPW MODS: enhanced realism and immersion for Arma 3 SP.
sgt_Savage2003 replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great mod, Only thing it that animals will spawn in the middle of the runways. and parking lots (main Airbase on Atlits).- 5756 replies
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- realism
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Planes and uavs not moving.
sgt_Savage2003 replied to sgt_Savage2003's topic in ARMA 3 - TROUBLESHOOTING
well i got the planes to take off finally. It seems to be a mod that I have running. once i find it I will let every one know. -
Planes and uavs not moving.
sgt_Savage2003 replied to sgt_Savage2003's topic in ARMA 3 - TROUBLESHOOTING
thanks totally forgot about fraps. -
Armor Improvement System (AIS)
sgt_Savage2003 replied to bakerman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Been looking forward for this since I first saw it. But I loaded your mod up like I do for all my other mods and for some reason I cant get it to work. Or I just cant tell. Can we get some details on what to do. Will this work on empty and manned vehicles. Iam using the add-on version.