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About CombatComm1

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  1. CombatComm1

    Patch 1.24 (Bootcamp Update) Feedback

    Anyone else having issues with the boot camp training mission? Specifically after the Staff Sergeant asks you to sprint around and then come back and shoot the rest of the targets? The targets dont go down and I cant progress the mission.
  2. CombatComm1

    Voice acting

    Not sure if this is the right area but I just wanted to offer my "talents" as a voice actor for anyone looking to add polish to their missions. I take direction well, can do an assortment of accents and would love to be part of some user made missions. Thanks. Is there a dedicated thread for voice actors?
  3. No, I am trying to create FIA troops that fight for OPFOR, so here is my code in my DAC trigger..... fun =["z1",[1,0,0],[6,3,50,10],[3,2,50,10],[2,1,50,10],[ ],[0,7,0,1,1]] spawn DAC_Zone I am using a DAC INTERN Game logic with the following code in it's initiation. DAC_Single_Config = "Units"; and utilizing an external unit config that is located in my base mission folder with 7 being FIA troops. The DAC initializes, says Z1 is East, begins creating waypoints and stops short and freezes. Than the hint box dissapears without creating any units. I am lost. Thanks for the help.
  4. Hey thanks for taking the time to help me out. Unfortunately, even after putting that code in the Initialization box of the Dac Intern logic and changing my DAC Zone to the corresponding unit case I get an error, "side value not valid". I have the Dac_Config_unit.sqf just sitting in my base mission folder. Do I need it in another folder?
  5. Is there a way to get the internal (Mod) version to spawn FIA on OPFOR side?? Having trouble finding the case number for that. Thanks!
  6. CombatComm1

    United States Air Force

    Dat C-5 sound doe! Awesome job man. Noticed a lot of bugs but I am sure you will iron them out. I just separated after 6 years of service as a SSGT, 4 of those years at Travis AFB (AMC) and let me tell you, that C-5 engine whine is unmistakable and took me back for a second. Good job on that and getting the nose cone to open so realistically. That hog needs a lot of runway space as is realistic. loved doing touch and goes like the pilots at aways do at Travis. The amount of fuel wasted, OMG lol. Altis actually looks a lot like northern california come to think of it. Among a few bugs was being able to retract the landing gear upon take off but once I did my first touch and go I was unable to again and had to have the gear down for the duration of the turn around to final approach. :-/ Thanks for this man. Love it and looking forward to seeing everything ironed out and the textures improved.
  7. CombatComm1

    Jurassic Arma

    Clearly this is Bohemias next hire from the community. Anims are great.
  8. Dude, awesome job. Some criticism though: Everything sounds great until you get a high speed pass. Their is no difference in pitch or volume. As the plane approaches there should be a ever increasingly loud whistle as the plane cuts through the air (depending on the speed, since you may here nothing if it is at Mach 1 or greater) and then once the plane passes the listener there should be a tremendous roaring crackle as you hear the jets on the rear of the plane. I cant imagine how difficult it must be to work sound in the arma engine so thanks for doing this. Anything is better than stock sounds and these are almost perfect. EDIT:: N/m I see you said in your OP you are still working on fly bys. Keep up the good work.
  9. CombatComm1

    Jurassic Arma

    Never has a mod preview made me smile like a little kid again! PLEASE PLEASE PLEASE continue ands expand on this. I will help anyway I can. Lets get a group of modders, designers, scripters together and make a Jurrasic Park Mod. PLEEEEASE. I want to be running through Altis and scream to my buddies "stay out of the long grass!" Before a Raptor takes them under. This has so much potential. Please let me help you bring this to fruition. This could be the next great Arma Mod that turns into a stand alone haha. Imagine chasing gallomis (sp) by helicopter and shooting them with tranqulizers from the heli to capture them. The goal of the mod could be to tranq and cage all the dinosours on the island for INgen corp. Awesome Awesome animation work btw. So stoked.
  10. Hey guys, are there any clans/units that play around with carrier operation in multiplayer? Would love to get in on that.
  11. CombatComm1

    Refined Vehicles

    Hey can someone help me out. I am trying to play Red Phoenix's single player mission but I dont know how to spawn in vehicles or locate any on the ground. Am I missing something here? Thanks
  12. Please help me, who plays this game mode, on what server, when and what mods can I use? I am soo tired of the editor at this point and want to play some good ol fasion PvP but as we all know, ARMA MP is a about 150 people max at any one time, mostly on Wasteland.
  13. Does anyone even play PvP anymore? It's incredibly frustrating. I knew the high server/player numbers wouldn't last and it seems its back to ARMA 2 days. A few servers up that dont allow any mods and wasteland. Is there a group that has a server up at only certain times? I just dont understand this game sometimes and I been playing since 2008. This just inst a game for someone who likes to jump on play and jump off whenever he likes I guess? You need to be in some strict mil sim unit to have fun.
  14. CombatComm1

    J.S.R.S. 2.2 Soundmod

    I am suprised noone has mention the jet sounds being bugged. Even if the camera is behind the jet and you are flying it it loops the fly by sounds over and over again. Kinda kills immersion. And if you are on the ground it also loops in a strange way. Not a huge deal as there is only 1 jet but still hope it will be fixed.
  15. CombatComm1

    [WIP] USAF Air Asset MOD

    As a fellow active duty Airman at an Air Mobility Command base, these heavy's are looking absolutely top notch. Thanks for the hard work. Love that the textures are so high res. Cant wait to fly em.