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Hello Dev Branch.

First of all I'd like to say keep up the great work, the game is really shaping up and looking great with all the updates you've done. I cant wait for the full release.

Secondly I want to check out if some rpt warnings I'm getting are the same as everyone else and if so can you fix them because missing image/icon messages in game are starting to get annoying, it seems like as soon as you fix one missing image/icon another one pops up straight after.

These three rpt warnings Ive been getting for awhile now and I've checked there path\file in the related .pbo config file and there just simple path\file typo's.

Warning Message: Picture \a3\characters_f\data\ui\icon_u_c_miller_ca_ca.paa not found
Warning Message: Picture \a3\characters_f\data\ui\icon_v_tacvestir_blk_ca.paa not found
Warning Message: Picture \a3\characters_f\data\ui\icon_h_pilothelmetfighter_ir_ca.paa not found

These two rpt warnings I'm not sure about because there path\file doesn't even exist.

Warning Message: Picture \a3\characters_f_gamma\guerrilla\data\ui\icon_h_shemag_basic_ca.paa not found
Warning Message: Picture \a3\characters_f_gamma\guerilla\data\ui\icon_h_shemag_olive_ca.paa not found

This has shown up after this latest update.

Warning Message: No entry 'bin\config.bin/CfgWeapons.hgun_PDW2000_Holo_F'.
Warning Message: No entry '.scope'.
Warning Message: '/' is not a value
Warning Message: Error: creating weapon hgun_PDW2000_Holo_F with scope=private
Warning Message: No entry '.displayName'.
Warning Message: '/' is not a value
Warning Message: No entry '.disposableWeapon'.
Warning Message: '/' is not a value
Warning Message: No entry '.nameSound'.
Warning Message: '/' is not a value
Warning Message: No entry '.type'.
Warning Message: '/' is not a value
Warning Message: No entry '.picture'.
Warning Message: '/' is not a value
Warning Message: No entry '.Library'.
Warning Message: No entry '.libTextDesc'.
Warning Message: '/' is not a value
Warning Message: No entry '.model'.
Warning Message: '/' is not a value
Warning Message: No entry '.simulation'.
Warning Message: '/' is not a value
Warning Message: No entry '.fireLightDuration'.
Warning Message: '/' is not a value
Warning Message: No entry '.fireLightIntensity'.
Warning Message: '/' is not a value
Warning Message: No entry '.fireLightDiffuse'.
Warning Message: Size: '/' not an array
Warning Message: Size: '/' not an array
Warning Message: No entry '.fireLightAmbient'.
Warning Message: Size: '/' not an array
Warning Message: Size: '/' not an array
Warning Message: No entry '.weaponLockDelay'.
Warning Message: '/' is not a value
Warning Message: No entry '.weaponLockSystem'.
Warning Message: '/' is not a value
Warning Message: No entry '.cmImmunity'.
Warning Message: '/' is not a value
Warning Message: No entry '.weight'.
Warning Message: '/' is not a value
Warning Message: No entry '.lockingTargetSound'.
Warning Message: Size: '/' not an array
Warning Message: No entry '.lockedTargetSound'.
Warning Message: Size: '/' not an array
Warning Message: No entry '.detectRange'.
Warning Message: '/' is not a value
Warning Message: No entry '.muzzles'.
Warning Message: Size: '/' not an array

And also there must be something wrong with the path\file of these as my ui control buttons etc. make no sound anymore.

Cannot load sound 'a3\ui_f\data\sound\onover.wss'
Cannot load sound 'a3\ui_f\data\sound\new1.wss'
Cannot load sound 'a3\ui_f\data\sound\onclick.wss'

Of course there are many rpt error's but I've checked these out and there all just simple mistakes and easily fixed. So can these missing images/icons be tidied up once and for all please.

This is not a rant just an honest request.

Thanks and again keep up the great work.

Edited by PartyHead

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Why do we now have three types of NVGoggles? Was a slight color difference worth the annoyance of having to check for three items types now when dealing with adding/removing/checking for NVGs? They don't even have different inventory icons. This is a very silly and disruptive change for virtually no benefit.

And using "INDEP" for Independents? Is INDEP used anywhere else? Why not NVGoggles_independent to match sides or NVGoggles_guer for historical sake? Or match everything else in ArmA3 and just use B_NVGoggles_F, O_NVGoggles_F and I_NVGoggles_F?

Best solution I suppose would be a "hasNVGooggles" scripting command. There is one to allow/disallow the use already. If thermal goggles ever get added, an "hasTIGoggles" as well.

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does anyone still get a pop up error message about independent weapon classnames??

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Dear devs,

this issue has been present for quite some time now (config entries for weapon attachments), and I think it will be impossible to fix this problem once the game is released. Therefore, I humbly ask if this can still be fixed before the release. Otherwise, community-made weapons and attachments will suffer from it for the entire lifespan for Arma 3.

Thank you.

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Maybe for the Opfor NVG they can change it to a red tint instead of green.

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They should change the classnames of the different NVGoogles. Sand, Green and Black.

But maybe new models are planned.

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I know drones are meant to be small but 100MB update small is taking the mickey! XD

---------- Post added at 12:54 ---------- Previous post was at 12:51 ----------

They're in! Drones are in!

Whaaaaat!!!!

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100mb for drones...now that is what you call compressed!!!

people let us know how they work :) exited.com

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No entry
'bin\config.bin/CfgWeapons.GBU12BombLauncher'.

As soon as you boot up the game in the menu.

These are the units that cause it:

MQ4A Greyhawk [CAS]
K40 Ababil-3

Edited by Bigpickle

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No entry
'bin\config.bin/CfgWeapons.GBU12BombLauncher'.

As soon as you boot up the game in the menu.

This is the unit that causes it:

MQ4A Greyhawk [CAS]

Yes, you'll notice there are no GBU's visible on spawning.

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•Known issue: pop-up errors on start... im sure we can deal with this for 2 days.. or BI make hotfix later???

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Hotfix on the way, we are sorry for the inconveniences :icon_evil:

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Hotfix on the way, we are sorry for the inconveniences :icon_evil:

You know Pettka is mad when his trademark twisted smile is grinning! :eek:

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•Known issue: pop-up errors on start... im sure we can deal with this for 2 days.. or BI make hotfix later???

Also: When opening UAV terminal, it only says "AV Terminal" at the top... not sure if that's a typo.

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Pleasantly surprised with the drones. Much better than in Arma 2. The small drone is awesome.

Edited by Byku

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Also: When opening UAV terminal, it only says "AV Terminal" at the top... not sure if that's a typo.

Probably means "Autonomous Vehicle Terminal".. they aren't all UAVs anymore, there's UGVs as well.

Speaking of which, the camera on the UAV isn't stabilized, i.e. it's hard to keep lasing anything with this.

Also, UAV uses airplane controls which aren't in the menu yet.

And, the little quadrotor drone can open doors, which it really shouldn't.

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thank you bouncy :dancehead:

Hotfix on the way, we are sorry for the inconveniences :icon_evil:

:coop:

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Hotfix on the way, we are sorry for the inconveniences :icon_evil:

Good job mate!

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One problem though, the small drone tends to land on nearest designated "Hs" instead where i point it to land.

Btw. We NEED azimuth information in vehicles without radar. Now in Merids, Marshals and new drones you are unable to tell where are you pointing to inform friendlies about enemy position!

Edited by Byku

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UAVs are up! Is there a way to adjusting my settings to the jets? Because the UAV control is using them and using my pedal from the helicopters, so Q turn engine on and move me to the left.

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