fn_Quiksilver 1636 Posted May 4, 2017 Just now, killzone_kid said: If it was measuring distance from camera then in 3rd person view the distance would have been different, but this is not the case that is what i am experiencing (1.70rc), different dist in 1st and 3rd person Share this post Link to post Share on other sites
killzone_kid 1332 Posted May 4, 2017 5 minutes ago, fn_Quiksilver said: that is what i am experiencing (1.70rc), different dist in 1st and 3rd person In 1.71 dev - it is the same. Please confirm this, and if it is the same but in 1.70 is different, report it. Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted May 4, 2017 1 minute ago, killzone_kid said: In 1.71 - it is the same. Please confirm this, and if it is the same but in 1.70 is different, report it. ive used some positionCameraToWorld stuff and it feels the same, the ~2m discrepancy in dist between 1st and 3rd. ill confirm/report later when i hop on. also can you post a snippet for how you are testing, against what object/etc Share this post Link to post Share on other sites
killzone_kid 1332 Posted May 4, 2017 1 minute ago, fn_Quiksilver said: ive used some positionCameraToWorld stuff and it feels the same, the ~2m discrepancy in dist between 1st and 3rd. ill confirm/report later when i hop on. also can you post a snippet for how you are testing, against what object/etc oneachframe {hintsilent str getcursorobjectparams} Point at some object, switch between 1st and 3rd and observe last param Share this post Link to post Share on other sites
Grumpy Old Man 3547 Posted May 4, 2017 1 hour ago, killzone_kid said: oneachframe {hintsilent str getcursorobjectparams} Point at some object, switch between 1st and 3rd and observe last param Distance stays same here. Cheers 1 Share this post Link to post Share on other sites
alreadyused 0 Posted May 4, 2017 Where is my 20mm gun pod in dynamic loadout? Was it deleted? if it is deleted,will it come jets dlc full version? Share this post Link to post Share on other sites
kill mig 23 Posted May 4, 2017 Y-32 Xi'an unloads infantry only at the nearest airfield, regardless of the waypoint destination. V-44 does not have such a problem. Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted May 5, 2017 15 hours ago, Grumpy Old Man said: Distance stays same here. Cheers this means nothing without knowing what arma version you're on. @killzone_kid [""Arma 3"",""Arma3"",170,141575,""Stable"",true,""Windows"",""x64""] https://feedback.bistudio.com/T124704 Share this post Link to post Share on other sites
Grumpy Old Man 3547 Posted May 5, 2017 11 minutes ago, fn_Quiksilver said: this means nothing without knowing what arma version you're on. @killzone_kid [""Arma 3"",""Arma3"",170,141575,""Stable"",true,""Windows"",""x64""] Given this is the devbranch forum there's pretty much only one version to be on when testing stuff for the devbranch in the dev branch general discussion thread. Cheers 1 Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted May 5, 2017 Just now, Grumpy Old Man said: Given this is the devbranch forum there's pretty much only one version to be on when testing stuff for the devbranch in the dev branch general discussion thread. Cheers touche Share this post Link to post Share on other sites
killzone_kid 1332 Posted May 5, 2017 17 minutes ago, fn_Quiksilver said: this means nothing without knowing what arma version you're on. @killzone_kid [""Arma 3"",""Arma3"",170,141575,""Stable"",true,""Windows"",""x64""] https://feedback.bistudio.com/T124704 And what is the result without mods? Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted May 5, 2017 2 minutes ago, killzone_kid said: And what is the result without mods? no change, still reporting diff values 1st and 3rd. It seems like they've already fixed for dev build (1.71) according to your posts, but would be good to get the fix pushed forward to 1.70 Share this post Link to post Share on other sites
killzone_kid 1332 Posted May 5, 2017 3 minutes ago, fn_Quiksilver said: no change, still reporting diff values 1st and 3rd. It seems like they've already fixed for dev build (1.71) according to your posts, but would be good to get the fix pushed forward to 1.70 It would help if you could confirm that 1.71 dev on your machine doesnt do it. Share this post Link to post Share on other sites
lex__1 422 Posted May 5, 2017 For this ticket there will be a correction of 1.70? https://feedback.bistudio.com/T124559 How many years must pass for this ticket? https://feedback.bistudio.com/T120491 1 Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted May 5, 2017 1 minute ago, killzone_kid said: It would help if you could confirm that 1.71 dev on your machine doesnt do it. im not going to jump over to dev build just for this, sorry :) australian internet and other reasons 1 Share this post Link to post Share on other sites
Grumpy Old Man 3547 Posted May 5, 2017 3rd person: [B Alpha 1-2:1,"",6.47679] 1st person: [B Alpha 1-2:1,"",3.90472] Game version: 1.70.141575 No mods/scripts in empty VR map In current devbranch no issues, distance stays same. Cheers 1 Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted May 5, 2017 4 minutes ago, Grumpy Old Man said: 3rd person: [B Alpha 1-2:1,"",6.47679] 1st person: [B Alpha 1-2:1,"",3.90472] Game version: 1.70.141575 No mods/scripts in empty VR map In current devbranch no issues, distance stays same. Cheers so we need to get the relevant dev to paste the fix into RC :) the command is good but will still have to use some lineintersectssurfaces stuff until its resolved Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted May 5, 2017 Anyone knows why "getAllEnvSoundControllers (position unit)" reports 10 for "shooting" when called on an AI unit? for player it reports number between 0-1, but for AI reports 10 https://community.bistudio.com/wiki/getAllEnvSoundControllers [ 0 [""rain"",0.000372368], 1 [""night"",0], 2 [""wind"",0.0475848], 3 [""daytime"",0.376854], 4 [""distance"",6.23892], 5 [""meadows"",0.333333], 6 [""trees"",0.333333], 7 [""houses"",0.373942], 8 [""forest"",0], 9 [""sea"",0], 10 [""coast"",0], 11 [""altitudeGround"",0], 12 [""altitudeSea"",0.00143862], 13 [""shooting"",10], 14 [""deadBody"",0], 15 [""fog"",1.62126e-037] ] Share this post Link to post Share on other sites
BIS_Dantes 183 Posted May 5, 2017 On 5/4/2017 at 10:26 AM, fn_Quiksilver said: The command getCursorObjectParams appears to measure distance from the player camera instead of player object. Would be good to have distance from player object as well. 21 hours ago, killzone_kid said: If it was measuring distance from camera then in 3rd person view the distance would have been different, but this is not the case 20 hours ago, killzone_kid said: oneachframe {hintsilent str getcursorobjectparams} Point at some object, switch between 1st and 3rd and observe last param Thanks for catching this! Issue was sent to our programmers. Keep up the good work! :) Regards. 1 Share this post Link to post Share on other sites
BIS_Dantes 183 Posted May 5, 2017 On 5/4/2017 at 11:13 AM, Grumpy Old Man said: Got this error when shooting down aircrafts, error in marta module, whatever the hell that is, didn't place it. Cheers Could you please provide more information? Thanks. 1 Share this post Link to post Share on other sites
Grumpy Old Man 3547 Posted May 5, 2017 58 minutes ago, Karloff said: Could you please provide more information? Thanks. That's all I got. Tried to reproduce it to no avail. If it appears again I'll keep you posted. Cheers Share this post Link to post Share on other sites
jarrad96 1940 Posted May 5, 2017 This isn't really relevant to the current Jets discussion pages, so I figured this would be the place for it. I remember several months ago that some photos were posted about some WIP progress on hand models for miniguns, taken from the Huron I believe- Your characters hands were shown holding and moving along with the weapon, rather than resting in your lap. That hasn't seem to have appeared on Dev or Stable since- has it been cut? 4 Share this post Link to post Share on other sites
killzone_kid 1332 Posted May 5, 2017 On 5/4/2017 at 10:13 AM, Grumpy Old Man said: Got this error when shooting down aircrafts, error in marta module, whatever the hell that is, didn't place it. Cheers Most likely caused by null group which made getGroupIconParams return empty array. The command has been tweaked to return default values when group is null, so this should not happen again. 1 Share this post Link to post Share on other sites
Grumpy Old Man 3547 Posted May 5, 2017 No update today, my devs have gone away The patches stand forlorn, a symbol of the dawn No update today, it seems a common sight But people TKing by don't know the reason why How could they know just what this huge letdown means? The end of all my hopes, the end of all my dreams How could they know a DLC there had been Behind the door, where milsim reigned as queen 6 Share this post Link to post Share on other sites
dragon01 903 Posted May 5, 2017 Man, that's old. :) I wonder if I'm the only other person (almost certainly the only ~20 years old) on this forum with the slightest idea of where that song came from, let alone listened to it. Share this post Link to post Share on other sites