progamer 14 Posted December 24, 2013 (edited) Name 20 of them. This is something that would benefit AI but shouldn't exist for the player. This currently makes higher speeds safer to travel at and visually produces horrible clipping. This is something that needs to be fixed. This is actually something that we had that was similar to VBS3 with it's advanced vehicle physics but now we have a downgrade of Arma vehicle physics. Edited December 24, 2013 by ProGamer Share this post Link to post Share on other sites
CaptainObvious 95 Posted December 25, 2013 This is something that would benefit AI but shouldn't exist for the player. This currently makes higher speeds safer to travel at and visually produces horrible clipping. This is something that needs to be fixed.This is actually something that we had that was similar to VBS3 with it's advanced vehicle physics but now we have a downgrade of Arma vehicle physics. This gif is better than a 1000 words: http://img2u.info/ckgni/i/g7c1722c6.gif I'm having a hard time getting a grip of your posts, you sure seem to have a lot of things to say and you talk a lot, but you seem to be saying basically nothing. :confused: Share this post Link to post Share on other sites
progamer 14 Posted December 25, 2013 This gif is better than a 1000 words: http://img2u.info/ckgni/i/g7c1722c6.gifI'm having a hard time getting a grip of your posts, you sure seem to have a lot of things to say and you talk a lot, but you seem to be saying basically nothing. :confused: There's not really much to say in the first place other than it's something that should be fixed. We don't even know if this is intended so it could be a bug that slipped into the game. Share this post Link to post Share on other sites
goldenfiver 11 Posted December 28, 2013 Light from the outside (fire) can be seen through the inner compartment of the slammer- is there a ticket for it? Share this post Link to post Share on other sites
bad benson 1733 Posted December 30, 2013 (edited) i'm curious if we will see the refracting rain drops from dayZ in arma 3 at some point. Edited December 30, 2013 by Bad Benson Share this post Link to post Share on other sites
St. Jimmy 272 Posted December 30, 2013 i'm curious if we will see the refracting rain drops from dayZ in arma 3 at some point. Thinking the same. Those look so dam good. And the old thunder sound back... Share this post Link to post Share on other sites
progamer 14 Posted January 3, 2014 The whole damage based on difficulty needs to go. All we need is just one realistic damage level and not super soldier to super bullets. Share this post Link to post Share on other sites
JHBorden 10 Posted January 3, 2014 I wish more servers used the developer branch. Share this post Link to post Share on other sites
Varanon 892 Posted January 3, 2014 Ok, this isn't a new problem, it seems, since it's present in Arma 2 too: Is it a known problem that JIP into a disabled unit is not possible when the respawn type is "SIDE" ? In this case, you join as a spectator. Share this post Link to post Share on other sites
spanishsurfer 58 Posted January 3, 2014 I wish more servers used the developer branch. A lot of mods don't work with the DEV version, hence why our server doesn't use DEV. Share this post Link to post Share on other sites
Imperator[TFD] 444 Posted January 5, 2014 Reworked proxies of Buzzard to be useful for user armament This issue has only been slightly fixed. The armaments appear on the wings however the round still drops from the centre of the Buzzard. Once all munitions are expended the remaining added magazines are still visible on the hard point proxies. For example: this removemagazine "2rnd_LG_scalpel"; this removemagazine "2rnd_aaa_missiles"; this removeweapon "missiles_asraam"; this removeweapon "missiles_scalpel"; this addmagazine "2rnd_gbu12_lgb_mi10"; this addmagazines ["2rnd_gbu12_lgb_mi10",2]; The bombs still fall from the mid point of the aircraft. Share this post Link to post Share on other sites
themaster303 22 Posted January 6, 2014 http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog&p=2577225&viewfull=1#post2577225 ...and lots of cool stuff from Monday 06.01.2014 what is that cool stuff, and do we see it today or do we get an teaser ? Share this post Link to post Share on other sites
progamer 14 Posted January 6, 2014 http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog&p=2577225&viewfull=1#post2577225...and lots of cool stuff from Monday 06.01.2014 what is that cool stuff, and do we see it today or do we get an teaser ? They are probably still working at it or plans have changed. Share this post Link to post Share on other sites
Tyl3r99 41 Posted January 6, 2014 I was thinking the same also :P Share this post Link to post Share on other sites
instagoat 133 Posted January 6, 2014 :( But I waited so looooooong -> *Self entitled whining here* I'm really hoping to see some development with the vehicle damage system and bodyarmor. That's the two areas in most dire need of work. Share this post Link to post Share on other sites
gossamersolid 155 Posted January 6, 2014 :( But I waited so looooooong ->*Self entitled whining here* I'm really hoping to see some development with the vehicle damage system and bodyarmor. That's the two areas in most dire need of work. It's not self entitled whining, it's more curosity/excitement to see what they are going to bring. I hope those two new jets come. Share this post Link to post Share on other sites
mistyronin 1181 Posted January 6, 2014 ...and lots of cool stuff from Monday 06.01.2014 Hahaha I'm afraid it's gonna be from Tuesday 07.01.2014... Share this post Link to post Share on other sites
CaptainObvious 95 Posted January 6, 2014 Hahaha I'm afraid it's gonna be from Tuesday 07.01.2014... Maybe they have a holiday today too, loppiainen and all that Share this post Link to post Share on other sites
progamer 14 Posted January 6, 2014 Why do Stratis and Alits have their coordinates set to the middle of the South Atlantic Ocean? I thought the coordinates were corrected a while back. If they were moved then why do we have Mediterranean water colours, wildlife, vegetation and architecture? https://maps.google.com/maps?t=m&ll=-30.614957%2C10.992054999999993&q=-35.152%2C16.661&spn=36.60895360125151%2C57.30816102997276&output=classic Share this post Link to post Share on other sites
-Coulum- 35 Posted January 6, 2014 Maybe they have a holiday today too, loppiainen and all that Maybe but then why announce that devbranch updates would start today. No matter, I look forward to when they do start up again. Been going through withdrawal to long now. Share this post Link to post Share on other sites
themaster303 22 Posted January 7, 2014 Why do Stratis and Alits have their coordinates set to the middle of the South Atlantic Ocean? I thought the coordinates were corrected a while back. If they were moved then why do we have Mediterranean water colours, wildlife, vegetation and architecture? https://maps.google.com/maps?t=m&ll=-30.614957%2C10.992054999999993&q=-35.152%2C16.661&spn=36.60895360125151%2C57.30816102997276&output=classic how did you get these coordinates ?? did you switch the numbers around ?? i think they are corrected already, but not 100% shure. Share this post Link to post Share on other sites
Varanon 892 Posted January 7, 2014 I made the same mistake. Arma actually negates latitude, so east is negative Sent from my Life tab via Tapatalk Share this post Link to post Share on other sites
CaptainObvious 95 Posted January 7, 2014 Maybe but then why announce that devbranch updates would start today.No matter, I look forward to when they do start up again. Been going through withdrawal to long now. I remembered it was a holiday only after I got to work and ... well fuk, maybe the person who made the announcement simply forgot it too, but yeah, really looking forward to the updates too. Share this post Link to post Share on other sites
progamer 14 Posted January 7, 2014 I made the same mistake. Arma actually negates latitude, so east is negativeSent from my Life tab via Tapatalk My mistake then. I remembered that it was fixed a while back but the way Arma does the coordinates confused me. Share this post Link to post Share on other sites
Tyl3r99 41 Posted January 7, 2014 i wonder what will happen today, getting excited Share this post Link to post Share on other sites