PartyHead 10 Posted August 16, 2013 (edited) Hello Dev Branch. First of all I'd like to say keep up the great work, the game is really shaping up and looking great with all the updates you've done. I cant wait for the full release. Secondly I want to check out if some rpt warnings I'm getting are the same as everyone else and if so can you fix them because missing image/icon messages in game are starting to get annoying, it seems like as soon as you fix one missing image/icon another one pops up straight after. These three rpt warnings Ive been getting for awhile now and I've checked there path\file in the related .pbo config file and there just simple path\file typo's. Warning Message: Picture \a3\characters_f\data\ui\icon_u_c_miller_ca_ca.paa not found Warning Message: Picture \a3\characters_f\data\ui\icon_v_tacvestir_blk_ca.paa not found Warning Message: Picture \a3\characters_f\data\ui\icon_h_pilothelmetfighter_ir_ca.paa not found These two rpt warnings I'm not sure about because there path\file doesn't even exist. Warning Message: Picture \a3\characters_f_gamma\guerrilla\data\ui\icon_h_shemag_basic_ca.paa not found Warning Message: Picture \a3\characters_f_gamma\guerilla\data\ui\icon_h_shemag_olive_ca.paa not found This has shown up after this latest update. Warning Message: No entry 'bin\config.bin/CfgWeapons.hgun_PDW2000_Holo_F'. Warning Message: No entry '.scope'. Warning Message: '/' is not a value Warning Message: Error: creating weapon hgun_PDW2000_Holo_F with scope=private Warning Message: No entry '.displayName'. Warning Message: '/' is not a value Warning Message: No entry '.disposableWeapon'. Warning Message: '/' is not a value Warning Message: No entry '.nameSound'. Warning Message: '/' is not a value Warning Message: No entry '.type'. Warning Message: '/' is not a value Warning Message: No entry '.picture'. Warning Message: '/' is not a value Warning Message: No entry '.Library'. Warning Message: No entry '.libTextDesc'. Warning Message: '/' is not a value Warning Message: No entry '.model'. Warning Message: '/' is not a value Warning Message: No entry '.simulation'. Warning Message: '/' is not a value Warning Message: No entry '.fireLightDuration'. Warning Message: '/' is not a value Warning Message: No entry '.fireLightIntensity'. Warning Message: '/' is not a value Warning Message: No entry '.fireLightDiffuse'. Warning Message: Size: '/' not an array Warning Message: Size: '/' not an array Warning Message: No entry '.fireLightAmbient'. Warning Message: Size: '/' not an array Warning Message: Size: '/' not an array Warning Message: No entry '.weaponLockDelay'. Warning Message: '/' is not a value Warning Message: No entry '.weaponLockSystem'. Warning Message: '/' is not a value Warning Message: No entry '.cmImmunity'. Warning Message: '/' is not a value Warning Message: No entry '.weight'. Warning Message: '/' is not a value Warning Message: No entry '.lockingTargetSound'. Warning Message: Size: '/' not an array Warning Message: No entry '.lockedTargetSound'. Warning Message: Size: '/' not an array Warning Message: No entry '.detectRange'. Warning Message: '/' is not a value Warning Message: No entry '.muzzles'. Warning Message: Size: '/' not an array And also there must be something wrong with the path\file of these as my ui control buttons etc. make no sound anymore. Cannot load sound 'a3\ui_f\data\sound\onover.wss' Cannot load sound 'a3\ui_f\data\sound\new1.wss' Cannot load sound 'a3\ui_f\data\sound\onclick.wss' Of course there are many rpt error's but I've checked these out and there all just simple mistakes and easily fixed. So can these missing images/icons be tidied up once and for all please. This is not a rant just an honest request. Thanks and again keep up the great work. Edited August 16, 2013 by PartyHead Share this post Link to post Share on other sites
Alwarren 2767 Posted August 16, 2013 Why do we now have three types of NVGoggles? Was a slight color difference worth the annoyance of having to check for three items types now when dealing with adding/removing/checking for NVGs? They don't even have different inventory icons. This is a very silly and disruptive change for virtually no benefit. And using "INDEP" for Independents? Is INDEP used anywhere else? Why not NVGoggles_independent to match sides or NVGoggles_guer for historical sake? Or match everything else in ArmA3 and just use B_NVGoggles_F, O_NVGoggles_F and I_NVGoggles_F? Best solution I suppose would be a "hasNVGooggles" scripting command. There is one to allow/disallow the use already. If thermal goggles ever get added, an "hasTIGoggles" as well. Share this post Link to post Share on other sites
Tyl3r99 41 Posted August 16, 2013 does anyone still get a pop up error message about independent weapon classnames?? Share this post Link to post Share on other sites
Varanon 892 Posted August 16, 2013 Dear devs, this issue has been present for quite some time now (config entries for weapon attachments), and I think it will be impossible to fix this problem once the game is released. Therefore, I humbly ask if this can still be fixed before the release. Otherwise, community-made weapons and attachments will suffer from it for the entire lifespan for Arma 3. Thank you. Share this post Link to post Share on other sites
trent 14 Posted August 16, 2013 Maybe for the Opfor NVG they can change it to a red tint instead of green. Share this post Link to post Share on other sites
V-zwo_Null 10 Posted August 16, 2013 They should change the classnames of the different NVGoogles. Sand, Green and Black. But maybe new models are planned. Share this post Link to post Share on other sites
comp_uter15776 1 Posted August 16, 2013 I know drones are meant to be small but 100MB update small is taking the mickey! XD ---------- Post added at 12:54 ---------- Previous post was at 12:51 ---------- They're in! Drones are in! Sweet jesus! http://img849.imageshack.us/img849/7124/h40a.png (163 kB) Share this post Link to post Share on other sites
HKFlash 9 Posted August 16, 2013 I know drones are meant to be small but 100MB update small is taking the mickey! XD---------- Post added at 12:54 ---------- Previous post was at 12:51 ---------- They're in! Drones are in! Whaaaaat!!!! Share this post Link to post Share on other sites
Tyl3r99 41 Posted August 16, 2013 100mb for drones...now that is what you call compressed!!! people let us know how they work :) exited.com Share this post Link to post Share on other sites
comp_uter15776 1 Posted August 16, 2013 Not kidding! check edit! Share this post Link to post Share on other sites
bigpickle 0 Posted August 16, 2013 (edited) No entry 'bin\config.bin/CfgWeapons.GBU12BombLauncher'. As soon as you boot up the game in the menu. These are the units that cause it: MQ4A Greyhawk [CAS] K40 Ababil-3 Edited August 16, 2013 by Bigpickle Share this post Link to post Share on other sites
comp_uter15776 1 Posted August 16, 2013 No entry 'bin\config.bin/CfgWeapons.GBU12BombLauncher'. As soon as you boot up the game in the menu. This is the unit that causes it: MQ4A Greyhawk [CAS] Yes, you'll notice there are no GBU's visible on spawning. Share this post Link to post Share on other sites
Tyl3r99 41 Posted August 16, 2013 •Known issue: pop-up errors on start... im sure we can deal with this for 2 days.. or BI make hotfix later??? Share this post Link to post Share on other sites
pettka 694 Posted August 16, 2013 Hotfix on the way, we are sorry for the inconveniences :icon_evil: Share this post Link to post Share on other sites
HKFlash 9 Posted August 16, 2013 Hotfix on the way, we are sorry for the inconveniences :icon_evil: You know Pettka is mad when his trademark twisted smile is grinning! :eek: Share this post Link to post Share on other sites
comp_uter15776 1 Posted August 16, 2013 •Known issue: pop-up errors on start... im sure we can deal with this for 2 days.. or BI make hotfix later??? Also: When opening UAV terminal, it only says "AV Terminal" at the top... not sure if that's a typo. Share this post Link to post Share on other sites
byku 13 Posted August 16, 2013 (edited) Pleasantly surprised with the drones. Much better than in Arma 2. The small drone is awesome. Edited August 16, 2013 by Byku Share this post Link to post Share on other sites
Varanon 892 Posted August 16, 2013 Also: When opening UAV terminal, it only says "AV Terminal" at the top... not sure if that's a typo. Probably means "Autonomous Vehicle Terminal".. they aren't all UAVs anymore, there's UGVs as well. Speaking of which, the camera on the UAV isn't stabilized, i.e. it's hard to keep lasing anything with this. Also, UAV uses airplane controls which aren't in the menu yet. And, the little quadrotor drone can open doors, which it really shouldn't. Share this post Link to post Share on other sites
Tyl3r99 41 Posted August 16, 2013 thank you bouncy :dancehead: Hotfix on the way, we are sorry for the inconveniences :icon_evil: :coop: Share this post Link to post Share on other sites
bigpickle 0 Posted August 16, 2013 Hotfix on the way, we are sorry for the inconveniences :icon_evil: Good job mate! Share this post Link to post Share on other sites
byku 13 Posted August 16, 2013 (edited) One problem though, the small drone tends to land on nearest designated "Hs" instead where i point it to land. Btw. We NEED azimuth information in vehicles without radar. Now in Merids, Marshals and new drones you are unable to tell where are you pointing to inform friendlies about enemy position! Edited August 16, 2013 by Byku Share this post Link to post Share on other sites
Tyl3r99 41 Posted August 16, 2013 even when your far away from one? :/ Share this post Link to post Share on other sites
Lucasmnunesk 2 Posted August 16, 2013 UAVs are up! Is there a way to adjusting my settings to the jets? Because the UAV control is using them and using my pedal from the helicopters, so Q turn engine on and move me to the left. Share this post Link to post Share on other sites