.kju 3245 Posted January 10, 2014 @ Nozkin Please check: HowTo-post-issues. @ Tike Please check the FAQ. If it doesn't help, you need to explain in more detail what you are up to / what problems you have. @ Ckrauslo Try without mods first. Make sure you are using the correct modline. Don't use ACE2 in A3. If you still have issues, please check: HowTo-post-issues. Share this post Link to post Share on other sites
Tike 10 Posted January 10, 2014 Q: How to use load custom modfolders with AiA?A: You need to put them right at the start, like: -mod=@MyMod;..AiA If it's this, it does look like it's for A3 Mods, it doesn't say anything about A2 mods. Share this post Link to post Share on other sites
nikiforos 450 Posted January 10, 2014 You are doing a great job .kju [PvPscene] keep it up :) Share this post Link to post Share on other sites
.kju 3245 Posted January 10, 2014 @ Tike To use A2 infantry in A3 with AiA check the FAQ. Vehicles should work more or less (aside from the known issues). Same for weapons. Terrains are no problem. Scripted features or missions largely depend on the specifics. Just give it a try and see how it goes. Share this post Link to post Share on other sites
Ckrauslo 12 Posted January 10, 2014 @.kju i'm lazy i'm using play with six i solved the issue apparently only the default A2/OA units can change their weapons, the downloaded ones, cannot interact with other guns beside the ones they come equipped with, so if you try to take other guns you wont be able to, any news if BIS will help you to solve the engine issues? ---------- Post added at 18:35 ---------- Previous post was at 18:30 ---------- @Tike if you're doing the All in arma manual install, even for A2 mods you'll use the mod line, but if you're using play with six, there will be bellow you're collection area an area for the mods that you already have in you're computer, in this area there will be the name All in arma with an arrow behind it, click on the arrow and three other options will appear below it, and will be the names of the previous titles you have installed on you're machine, and right next to the names will have a number for the number of mods you have in the paste of each games, me i have 31 mods in the Arrowhead paste so i click on it, and a list of all my mods appear, and when i find the mod i want i click on it, and select add to collection, than you simply start the game by clicking in start collection ---------- Post added at 18:39 ---------- Previous post was at 18:35 ---------- @.kju I'm having no issue using Ace 2 in A3, i can only use the editor, but for the missions i'm editing it is running perfectly, there is this guy that corrected the issue of the main menu and is now being able to use Ace2 with no problems, i'm trying to reach him at youtube, i hope the Ace team didn't stop making Ace 3, because they promised the mod for when the game was launched in alpha but until now...news Share this post Link to post Share on other sites
Antorugby 2 Posted January 22, 2014 Hey .kju sorry if I ask something that someone else asked before, but I cannot find anything. Anyway, when I spawn the civilian, Russian or Chedaki, they will spawn like Arma 3 Civilian. Is this a known problem or is it just for me? Share this post Link to post Share on other sites
.kju 3245 Posted January 22, 2014 @ Antorugby This is normal as there is no mapping to specific A3 civilians yet, nor can you mix A3 with A2 infantry models. Share this post Link to post Share on other sites
kazer 3 Posted January 23, 2014 @.kju i'm lazy i'm using play with six i solved the issue apparently only the default A2/OA units can change their weapons, the downloaded ones, cannot interact with other guns beside the ones they come equipped with, so if you try to take other guns you wont be able to, any news if BIS will help you to solve the engine issues? I'm having the issue (I think) you're describing here... When spawning with a main weapon, everything works fine. Then, if I switch to a sidearm and try to switch back to main weapon, it doesn't work and I can't move anymore until I drop the weapon. Same when I try to pick up a weapon from the ground or a container. The issue seems related to the "equip weapon" animation? I've tested on several ARMA2/OA/3 characters, it seems to happen for all weapons/characters no matter what when I have AiA enabled. I'm using version 0.20 (also tried to revert to 0.19 and it didn't help). Share this post Link to post Share on other sites
.kju 3245 Posted January 23, 2014 New version available: https://dev.withsix.com/projects/all-in-arma/files Changes: Changed: Update AiA to 1.10. Full details: https://dev.withsix.com/versions/1574 WIP changes: Normalize the volume levels from vehicle/unit/weapon/magazine/ammo of A2/OA/TKOH sounds - please report sounds that are too silent or too loud. Add A3 reflectors to A2/OA/TKOH vehicles - please test, give feedback and try to tweak them yourself (.\AllInArma\Core\addons\AiA_Vehicles\Reflectors\). --- Notes: CBA A3 beta 4 required (and no other CBA version). Delete the former @AllInArma modfolder first. The design of A3 vs A2/OA/TKOH infantry and hidden content has changed. Make sure to read the FAQ. If you want to play A1 terrains without missing objects, you need to merge the misc.pbo and buildings.pbo from A1 and A2 yourself and put it into .\@A1A2ObjectMerge\addons. More details in the wiki. If you want to play A1 missions, you need to load A2 and OA along as well. Queen's Gambit missions are not yet supported. Please read the known-issues section, the FAQ and howTo-post-issues. Important notes: Please vote in the A3 Feedback Tracker (FT) for AiA related tickets. See links in the Known issues section. Contribute: We are looking for a nice banner, promo screenshots and promo trailers for our new AllInArma info page. If you want to help out with your skills, please contact me. :) Enjoy :bounce3: Share this post Link to post Share on other sites
disco.modder 116 Posted January 23, 2014 ;2605631']New version available: https://dev.withsix.com/projects/all-in-arma/filesFull details: https://dev.withsix.com/versions/1574 Just wondering where would I be able to view the changelog? Looked in the above link but couldnt find it. Share this post Link to post Share on other sites
KeyCat 131 Posted January 23, 2014 Thanks for the udate kju! /KC Share this post Link to post Share on other sites
sickboy 13 Posted January 23, 2014 Congrats on a glorious new release! Share this post Link to post Share on other sites
Tyl3r99 41 Posted January 23, 2014 will the engine related issues ever be looked into by BIS? Share this post Link to post Share on other sites
.kju 3245 Posted January 23, 2014 @ Modder This is just a hotfix / to make it compatible with the new 1.10 version. Nothing else. If you want to check the actual code differences, use the link to the roadmap, log into your DH account, click the ticket and check the changesets. Does this answer your question? @ tyl3r99 No idea :( Share this post Link to post Share on other sites
oktyabr 12 Posted January 23, 2014 (edited) Is there any Arma 3 compatible script, tool or method to view building class names in a map loaded via AiA? I want to try my hand at scripting on older maps. Thanks in advance! EDIT: I'd also like to know if there is some method to close every door on every building in a map loaded in AiA... I haven't tested many different maps yet but at least Clafghan previews in the editor with many building doors open. Edited January 23, 2014 by Oktyabr Share this post Link to post Share on other sites
Guest Posted January 23, 2014 New version frontpaged on the Armaholic homepage. All in Arma (AiA) v2014-01-23Community Base Addons A3 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
oktyabr 12 Posted January 23, 2014 GAH! The water lines! The water lines! I wish there was a fix. I'm playing with Clafghan and most of the map you never see it... but if you end up in a firefight someplace where it's bad, it's REALLY bad. :( Share this post Link to post Share on other sites
disco.modder 116 Posted January 24, 2014 ;2605996']@ Modder This is just a hotfix / to make it compatible with the new 1.10 version. Nothing else. If you want to check the actual code differences' date=' use the link to the roadmap, log into your DH account, click the ticket and check the changesets. Does this answer your question? [/quote'] Certainly does, cheers for that. Didnt realise "Update AiA to 1.10" was to match the mod to the games current version. ;) Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted January 27, 2014 Just a headsup: Kaelis released a A2 unit port that could benefit the A2 replacements of AIA - http://forums.bistudio.com/showthread.php?172176-Kaelies-South-Zagorian-Army-Mod&p=2609532#post2609532 There´s the CDF and takistani army... maybe Ohally´s aggressors could be put on the mix too (for Chedaki/Takistani rebels or takibans) - http://forums.bistudio.com/showthread.php?172069-Arma3-AGGRESSORS cheers =) Share this post Link to post Share on other sites
Tyke 10 Posted January 29, 2014 (edited) Hi..... Great mod, thanks. Not a massive problem, but i've noticed that an opfor group leader will speak in his native language i.e. not english but the rest of the units in the group speak english. Checked in it vanilla A3 and all units plus group leader speak non english. Edited January 29, 2014 by Tyke Share this post Link to post Share on other sites
jmdecc 12 Posted January 31, 2014 Any luck getting vehicle engine sounds working? No engine revving sound when driving sucks. Share this post Link to post Share on other sites
pulstar 55 Posted January 31, 2014 If you add @soa_vehicles to the command line, it enable internal audio for several vehicles. Share this post Link to post Share on other sites
supergruntsb78 67 Posted January 31, 2014 @soa_vehicles is not a normal command structue for arma 3 so i presume its a mod but please tell us wich mod it is then at least (normaly a @ sign means a custom mod folder) Share this post Link to post Share on other sites
Matt International 10 Posted January 31, 2014 @soa_vehicles is not a normal command structue for arma 3 so i presume its a mod but please tell us wich mod it is then at least (normaly a @ sign means a custom mod folder) I believe it's Sound of Anders http://www.armaholic.com/page.php?id=13183 Share this post Link to post Share on other sites
pulstar 55 Posted January 31, 2014 yes that's the one. :) Share this post Link to post Share on other sites