best2nd 10 Posted June 12, 2013 ^ Works thanks and It saved my campaign status!On killdozer btw Rescue, can't get past that BMP... To damn slow with ArmA 2's bounding-overwatch... Share this post Link to post Share on other sites
_William 0 Posted June 12, 2013 Is it possible to throw in Mobile SAM systems for each side? Here are 2 during the time period.US: MIM-72 Chaparral SOVIET: SA-9 Gaskin Sam Just to be sure everyone knows: Vilas' P85 US Army units include the MIM-72 Chaparral in standard NATO woodland camouflage. Share this post Link to post Share on other sites
bars91 956 Posted June 12, 2013 Also there's an SA-9 already available as a standalone addon. Come on people - have you forgotten that there's a search function? Oldfag mode on\ Back in my (OFP) days I never asked for any addons because if it wasn't on ofpr info, it didn't exist. We also didn't have all this SIX and STEAM(ing shite) fancy stuff. All done by hand and actually taking some brain effort to get shit done. oldfag rant off/ Share this post Link to post Share on other sites
max power 21 Posted June 12, 2013 (edited) Did OFP CWC/RES had such anti-air SAM vehicles or were they added later by addon/mod makers? Imo focus should be/stay on getting all the CWC/RES memories + feelings into A2OA as soon and smooth as possible. Btw thank you for update + hope you your take some time for an little R&R in one (or all?) of those pubs on CWR islands. Can't stop flying the Cobra.... :) Our main goal is the stuff that came with OFP and Res, but we have other projects as well we want to do for our own missions (ie. the ones not converted from BI), or for our own pleasure. These projects aren't delaying the core content, as most things are done and the people doing stuff aren't the same people as the other people doing other stuff, if you get my meaning. Actually, the biggest delay probably comes from me being the leader and the sole modeller as well, since we have at least 1 modelling project still on the go. Thanks for the comment about the cobra. I'm glad you enjoy it :) ---------- Post added at 13:48 ---------- Previous post was at 13:40 ---------- Rescue, can't get past that BMP... To damn slow with ArmA 2's bounding-overwatch... That one's really hard. I passed it by taking the bmp out myself by finding an AT weapon among the dead Russians. Edited June 12, 2013 by Max Power Share this post Link to post Share on other sites
vobbnobb 10 Posted June 13, 2013 Just completed the game awesome game from an awesome team ending cutscenes were amazing. Share this post Link to post Share on other sites
max power 21 Posted June 13, 2013 I'm glad you enjoyed it! Since you said the secret word, we have some new versions of the campaign and missions! New CWC campaign version: http://cwr2.arma2.fr/files/cwr2_1985_v108.zip New SP/MP Missions: http://cwr2.arma2.fr/files/cwr2_missions.zip First post updated. Share this post Link to post Share on other sites
Wiki 1558 Posted June 13, 2013 what is the changelog? Share this post Link to post Share on other sites
max power 21 Posted June 13, 2013 (edited) what is the changelog? I wasn't provided with a changelog. There are many, many changes though. edit: I have been informed that the changelogs are included in the zip files. I happen to know the changes included in 'various fixes and tweaks' are many. Changelog v1.07 --------------- CHNGD : Various smaller fixes and tweaks FIXED : All units have their original identities back, e.g. Kozlowski was a Medic not a Machine gunner FIXED : Rolling Thunder - Task #3 was in German language FIXED : Some overview pictures where too small, Mission 17 had old OFP overview picture (thanks Danil-ch) Changelog v1.08 --------------- ADDED : Status Quo - Small cutscene when Nicholls disembarks from the boat CHNGD : Disabled teamswitch for all Missions CHNGD : Even more various smaller fixes and tweaks FIXED : Status Quo - Sometimes the boat with Nicholls was not moving to the coast CWR² MISSIONS - JUNE 1, 2013 ADDED : CWR² SP 30 - SNIPER, found in our old Xbox sources folder ADDED : CWR² SP 31 - Ð¥Ñви-метал, Xbox Heavy Metal version with switched sides :-) CWR² SP 05 - HEAVY METAL ------------------------ CHNGD : Added some animations to units at the starting place CWR² SP 15 - HMMWV ------------------ FIXED : Intro scene got some awesomeness ;-) CWR² SP 17 - CONVOY ------------------- CHNGD : Removed two T-72 tanks CHNGD : Removed allowfleeing 0 from East units CHNGD : Disabled debug mode CHNGD : Various smaller fixes (thanks OMAC) CWR² SP 18 - BATTLEFIELDS ------------------------- CHNGD : Replaced M60 Tank with Bradley as in the original CHNGD : Reduced trigger timeouts so mission plays a little bit faster ADDED : Trigger that ejects paratroopers when Helicopter is damaged CHNGD : Teleporting of reinforcement infantry to make them appear a bit faster CHNGD : Removed a reinforcement BMP CHNGD : US crew stays in demobilized tanks CWR² SP 20 - WAR CRY -------------------- FIXED : Briefing and Notes section titles had no stringtable entries CWR² SP 22 - UNDER THE HILL --------------------------- CHNGD : End1 is activated when less than 5 Russians are in a 850x950 area CHNGD : shortened barrage a bit (10 shells, 5 secs delay) FIXED : Second wave was not activated CWR² SP 25 - AIRPORT RAID ------------------------- ADDED : Added blue marker showing heliport boundary ADDED : Added CWR² Helipad, added Patrol at Heliport CHNGD : Overview picture shows now the correct Model FIXED : Mission was not marked as completed FIXED : Outro script failed to run because of scripting error FIXED : Second objective was not marked as completed CWR² SP 26 - BATTLEFIELDS II ---------------------------- CHNGD : savegame trigger was activated repeatedly CHNGD : trigger checking now if reinforcements have less than 2 men left alive CHNGD : Reduced timeout by 10 secs on task activation triggers FIXED : Mission was not marked as complete CWR² SP 31 - Ð¥ÐВИ-МЕТÐЛ ----------------------- FIXED : Tasks were not marked as completed/failed COOP RESCUE SERGEI ------------------ All changes courtesy of Psychobastard, thanks! ADDED : Create a music trigger ADDED : Create a short info hint about the delay at missions start ADDED : Define the localities for client and server in the hole mission CHNGD : Activate the intro strings CHNGD : Disable cwr2 snow module cause it dont work, replace it with the BI-effect module for snow CHNGD : Removed random weather lobby parameter cause no function work behind this param CHNGD : Replace "say" with "say3D" FIXED : Sergei wasnt killed after the deadline Edited June 13, 2013 by Max Power Share this post Link to post Share on other sites
vobbnobb 10 Posted June 14, 2013 (edited) I just made an awesome campaign based sp mission on Malden at the Airport. But need help turning it into objectives etc. for SP. How can I upload it for you to see? The Story: There are a few soldiers and tank crew personal still left on Malden after most are assaulting Everon now. ALL of the vehicles are stationed at the airport ready to leave the island. The Russians were pushed to the North west in the original campaign map of Malden, now the die hard rattled pocket of soviets up there is assaulting the airport on Malden and it is the last offense from soviets on Malden. Can you repel the attack? Edited June 14, 2013 by Vobbnobb Share this post Link to post Share on other sites
dimitri_harkov 10 Posted June 14, 2013 Absolutely. You have to make your wheels in your geolod part of the dampers named selection. This problem will happen if they wheels in the geolod are spinning. Cheers! :) Share this post Link to post Share on other sites
max power 21 Posted June 14, 2013 I just made an awesome campaign based sp mission on Malden at the Airport. But need help turning it into objectives etc. for SP. How can I upload it for you to see?The Story: There are a few soldiers and tank crew personal still left on Malden after most are assaulting Everon now. ALL of the vehicles are stationed at the airport ready to leave the island. The Russians were pushed to the North west in the original campaign map of Malden, now the die hard rattled pocket of soviets up there is assaulting the airport on Malden and it is the last offense from soviets on Malden. Can you repel the attack? I think it's great that you are inspired to make a new campaign for our mod. Unfortunately, we have our hands full with our own missions and we can't commit to help you to complete your own stuff. I suggest that if you need help to realize your creative vision, that you should post in the editing \ missions & scripting forum. I think you'll find the community at large very helpful. Don't hesitate to come to us if you need any CWR 2 specific support. Share this post Link to post Share on other sites
sander 14 Posted June 14, 2013 Regarding mission editing questions you can best pose your questions in the BIS Forum Mission editing section. Once a mission is finished you try out Foxhound's excellent Armaholic site which has a description how to upload missions in the Armaholic FAQ. Regards, Sander Share this post Link to post Share on other sites
best2nd 10 Posted June 14, 2013 That one's really hard. I passed it by taking the bmp out myself by finding an AT weapon among the dead Russians. I managed to elude the BiMP by neutralizing the Russian stragglers outside of the vilage. Share this post Link to post Share on other sites
Outlawz7 1 Posted June 15, 2013 SP 23 Rat hole - the attack on enemy base task never completes, SP 31 Heavy Metal - Second task never completes (last loon to find?), mission cant/wont end Share this post Link to post Share on other sites
vobbnobb 10 Posted June 16, 2013 (edited) Some bugs: KA-50 and m113 medic, when pushing 4 and 6 on keypad to get 3rd person views of vehicle of right or left, the 3rd person views don't go fully right or left. Edited June 16, 2013 by Vobbnobb Share this post Link to post Share on other sites
OMAC 254 Posted June 16, 2013 (edited) SP 23 Rat hole - the attack on enemy base task never completes The "Destroy enemy armored units" task completes normally using latest mission pack (see image below). The 4 crewless M1A1 imperialist tanks on the hillside often go unnoticed........ Nail them. You can see two of them in the screenshot - along with rocket craters and another one burning Note that this mission was substantially changed a few months back. The Hind will no longer stupidly fly over the base on first pass and get blown up. He will let loose his guided AT missiles from range, as any sensible Hind pilot would do.... ;) Edited June 16, 2013 by OMAC Share this post Link to post Share on other sites
max power 21 Posted June 16, 2013 (edited) New CWC version available. This version contains some fixes for Air Superiority. Thanks be to w0lle! http://cwr2.arma2.fr/files/cwr2_1985_v109.zip First post updated. ---- Thanks for the bug reports! If you have a chance, check out the CWR2 Community Bug Tracker and help us keep organized. Edited June 16, 2013 by Max Power Share this post Link to post Share on other sites
vobbnobb 10 Posted June 16, 2013 Thanks for the bug reports! If you have a chance, check out the CWR2 Community Bug Tracker and help us keep organized. Thanks I have signed up and looking forward to helping the team. Share this post Link to post Share on other sites
Gedis 0 Posted June 16, 2013 New CWC version available.This version contains some fixes for Air Superiority. Thanks be to w0lle! http://cwr2.arma2.fr/files/cwr2_1985_v109.zip First post updated. ---- Thanks for the bug reports! If you have a chance, check out the CWR2 Community Bug Tracker and help us keep organized. well, it seems tradition keeps on even after w0lle gone MIA... so another great gaming session with autosave while aborting will perrish, due to another sneaky campaing release... revert once more. w0lle, we miss you! Share this post Link to post Share on other sites
max power 21 Posted June 16, 2013 He's probably cleaning out his hard drive :p Share this post Link to post Share on other sites
LordJarhead 1725 Posted June 16, 2013 He's probably cleaning out his hard drive :p His contact list in the first place I'm afraid :) LJ Share this post Link to post Share on other sites
OMAC 254 Posted June 16, 2013 SP 31 Heavy Metal - Second task never completes (last loon to find?), mission cant/wont end The mission ends normally. Just make sure that all US troops (within 200m of base) and armor (within 500m of base) have been neutralized. Share this post Link to post Share on other sites
max power 21 Posted June 16, 2013 His contact list in the first place I'm afraid :) LJ Nooooooooooo! Share this post Link to post Share on other sites
Variable 322 Posted June 19, 2013 In "Conquerers", played on a windows dedicated server, the Support truck can be called, and a radio response is played, but they never seem to move out from their initial starting position. Wonderful mission! I don't remember it from OFP, but I wish there were more tank missions like that for Arma 2... Share this post Link to post Share on other sites