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shay_gman

MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3

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IS that Dropbox version a newer version that on Steam at the moment, Rekkless?

And has Shay updated MCC to the new version he was working oo with the updated GUI and such?

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Shay hasn't released the latest latest version yet.  He was waiting on a YT video to explain the changes.

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Hi, I've been messing around with the module 'cause I want to use it in my MP mission. The thing is that I've been having some issues which are:

 

1) When trying to set a player/AI as an under-covered unit in-mission via Zeus, said unit won't be recognised and then this message will pop up "no vehicle selected" with nothing happening.

 

2) If I use the module via Eden editor I sync all player units without any problem, but when launching the server with the mission some players will appear as undercover agents and some not. Then if the ones under-covered load a presset using the Arsenal some of those will remain as agents and the other will change to their side, when this happens these players won't be able to regain their cover even if they get the option to holster their weapon.

 

3) When someone dies he won't have anymore the option to holster his weapon after respawning

 

So I want to know if there's a reason why I'm having these issues and if there's a way to solve them. Thanks in advance.

 

P.S.: I've been searching on this topic if someone have had this problem, if so and if this has been asked before I apologise.

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Very much so. Make sure you use the dropbox version found of the front page. But it works 98% perfectly fine and you will very much benefit from having it in your modset.

Well. It Didnt work.

Players cant JIP when MCC is activated in my mod set. Cant figure out why. We get stuck on the map and dont get To vanilla the respawn sélection position interface.

Randomly after a crtl-alt-delete some managed To join but not everyone.

We are using a dedicated box with 3 HC

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Well. It Didnt work.

Players cant JIP when MCC is activated in my mod set. Cant figure out why. We get stuck on the map and dont get To vanilla the respawn sélection position interface.

Randomly after a crtl-alt-delete some managed To join but not everyone.

We are using a dedicated box with 3 HC

 

You sure this isn't something else? I haven't had any issues with the Steam version of MCC that I've noticed. JIP works I believe.

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Just want to thank you for a hard work on the mod and ask if there is a standalone mod version of bomb defuse feature (Keep Talking and Nobody Explodes)?

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Just want to thank you for a hard work on the mod and ask if there is a standalone mod version of bomb defuse feature (Keep Talking and Nobody Explodes)?

 

not right now, and I wouldn't expect one either bud.

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I made sure all MCC option were off. I tought it was the JIP Sync. I have a pretty huge repo. Mainly CUP, ACE, Homemade addons and stuff... This issue is recent but i cant find the tuning point (apex update ?). We were always using MCC before and miss it very much.

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So.... I love MCC and it's ability to make a quick mission for me and my friends.  My problem is, I have an earplug.sqf file that I put into a base mission I named "MCC_Base" so I can just load up a prefab base with the spawn points and arsenal and some vehicles, then we head out on the mission.  When MCC is NOT enabled through the mods, the earplug script works fine.  When it is enabled, no dice.  here's the script:

 

init.sqf

ep = [] execVM "earplugs.sqf";

 

earplugs.sqf

waitUntil {sleep 1; soundVolume == 1};
epi = player addaction ["Earplugs In",{
1 fadesound 0.3;
player removeaction epi;
hintSilent "Earplugs In";}
];
waitUntil {sleep 1; soundVolume == 0.3};
epo = player addAction ["Earplugs Out",{
1 fadesound 1;
player removeaction epo;
hintSilent "Earplugs Out";
}
];
waitUntil {sleep 1; soundVolume == 1};
removeAllActions player;
ep = [] execVM "earplugs.sqf";
 
This is literally the ONLY problem I'm having with MCC.  Please help!

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Try  putting this in init.sqf

0 spawn {
   ep = [] execVM "earplugs.sqf";
};

wituntil without it's own private instance in a scheduled environment isn't smart thing to do. 

 

also I recommend replacing the "ep = [] execVM "earplugs.sqf";" at the end of the earplugs.sqf  with

0 spawn {
    ep = [] execVM "earplugs.sqf";
};

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how can i use this with exile?. im running a dedicated server. i have put the mcc key file in the right folder. gave myself all the permissions, but when i open mcc ingame and click on "login" the screen disappeers and i have to open mcc again. click login, screen disappeers. same thing over and over again.. any help is appriciated! thanks

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Delayed 2 more months because you asked ! Please learn the forum rules !

Fair enough, sorry i didnt see anything on the bi forum rules "asking about updates"?

Ill be more specific with my question, will there be any inprovements on the survival mode in the next update?

Ps. I wasnt asking for the actual update, i was just looking some insight on what to expect. If the response was along the lines off "youll see" id be fine with that.

 

 

 

.....................................

 

on a separate note, iv recently just scripted a persistent database for my server using inidbi, i thought mcc would only work with inidb, but it is currently saving to my database, is there a way to make mcc not save to inidbi (just trying to keep my database files in order without additional clutter as i have no use for this mcc feature) thanks....

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Anyone tried playing through the East Wind recently? Waypoints keep getting broken - especially around vehicles - and MCC is about the only thing I I can find that could be doing it

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I've been googling far an wide, and trawling forums, but can't seem to get any clues anywhere. So I'll try here - correct me if I'm doing something wrong.

 

I have read through some of the compatabilieties for MCC and it should integrate with ACE3.

If I load them seperately they work fine, but if I load them both, MCC blocks ACE out. That is - I can still get the "ace option" up in the left corner, but can't do anything there - moreso I can't change keybinds etc.

 

Is there anyone who knows if I can run those two mods, and what I have to do to make it work?

 

 

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So just a quick question. Is anyone else having the same issue i'm having ? and does anyone know how to resolve it ?

Recently whenever i Launch MCC with CBA on, it will CTD with an Error 00000005 exception error for arma 3 or something. Yet when i turn off CBA MCC works fine, but obviously everyhing else is unstable and gives me terrible FPS drops and i lose alot of functionality for other things. However, when i have Ace, MCC and CBA running everything works fine. 

I'd love if anyone has a solution for this as a group of my friends has moved away from using ACE but i'm their Zeus/MCC Guy, so i kinda need this working without ACE. Thanks for the help guys. 

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So just a quick question. Is anyone else having the same issue i'm having ? and does anyone know how to resolve it ?

Recently whenever i Launch MCC with CBA on, it will CTD with an Error 00000005 exception error for arma 3 or something. Yet when i turn off CBA MCC works fine, but obviously everyhing else is unstable and gives me terrible FPS drops and i lose alot of functionality for other things. However, when i have Ace, MCC and CBA running everything works fine. 

I'd love if anyone has a solution for this as a group of my friends has moved away from using ACE but i'm their Zeus/MCC Guy, so i kinda need this working without ACE. Thanks for the help guys. 

How did you get ACE and MCC to launch properly - have to do anything else than enable them via launcher under "mods"?

the CTD - is that consistent, or just random? because Arma somethimes just makes that error for no aparent reason - and goes away randomly.

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I've been googling far an wide, and trawling forums, but can't seem to get any clues anywhere. So I'll try here - correct me if I'm doing something wrong.

 

I have read through some of the compatabilieties for MCC and it should integrate with ACE3.

If I load them seperately they work fine, but if I load them both, MCC blocks ACE out. That is - I can still get the "ace option" up in the left corner, but can't do anything there - moreso I can't change keybinds etc.

 

Is there anyone who knows if I can run those two mods, and what I have to do to make it work?

 

Ok i've come this far.

 

I can run ace, cba and mcc alongside eachother UNLESS I check the "survival" option in mcc (the one I REALLY wanna use) - then all goes south, meaning that ace radial goes away, and keybinds in ace are gone. Any takers for this particular cunundrum?

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So just a quick question. Is anyone else having the same issue i'm having ? and does anyone know how to resolve it ?

Recently whenever i Launch MCC with CBA on, it will CTD with an Error 00000005 exception error for arma 3 or something. Yet when i turn off CBA MCC works fine, but obviously everyhing else is unstable and gives me terrible FPS drops and i lose alot of functionality for other things. However, when i have Ace, MCC and CBA running everything works fine. 

I'd love if anyone has a solution for this as a group of my friends has moved away from using ACE but i'm their Zeus/MCC Guy, so i kinda need this working without ACE. Thanks for the help guys. 

 

I had this report from another fella and at the end it turns out to be the Nimitz mode.I'm sorry but I have no clue on why is this error accruing. 

 

Ok i've come this far.

 

I can run ace, cba and mcc alongside eachother UNLESS I check the "survival" option in mcc (the one I REALLY wanna use) - then all goes south, meaning that ace radial goes away, and keybinds in ace are gone. Any takers for this particular cunundrum?

 

The survival module is bugged at the moment you can only run it from inside the mission pressing the MCC settings in the MCC console and then it will not allow any other JIP. A fix will be released soon. 

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Ok i've come this far.

I can run ace, cba and mcc alongside eachother UNLESS I check the "survival" option in mcc (the one I REALLY wanna use) - then all goes south, meaning that ace radial goes away, and keybinds in ace are gone. Any takers for this particular cunundrum?

I run mcc,ace,cba and a few other mods and they work fine, your survival mode tho, i had to call the function for it via sqf script (i think on a loop?) its a bit off a hack job but it works, currently in work but ill post it once home.

Ps. Make sure your ace3 is up to date (prob best downloading off steam if you havent already and make sure its the official one)

................

Also are you using any modules?, i found some of the respawn settings dont work very well together

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