PuFu 4600 Posted March 14, 2013 There isn't one^^ | yet The next Version 0.7 will bring back some Details. Will come in a few Days. ninja'd Share this post Link to post Share on other sites
funkotron 4 Posted March 15, 2013 We are looking forward to hearing from you soon.:) Share this post Link to post Share on other sites
Defunkt 431 Posted March 15, 2013 Going by the pic I'd say I prefer 0.1 but then you'll never please everybody. Share this post Link to post Share on other sites
nikiforos 450 Posted March 15, 2013 Picolly, thank you for bringing this great addon to Arma 2 (Chernarus) and now to Arma 3. I would never play on Chernarus if I didn't have your addon. So thank you very much sir !! Share this post Link to post Share on other sites
Predator.v2 10 Posted March 16, 2013 Any news on 0.7? Share this post Link to post Share on other sites
Picolly 10 Posted March 16, 2013 (edited) I think I'll finish up this evening. Is damn much work. I have problems to create the key. If someone could take that would be very helpful. Edited March 16, 2013 by Picolly Share this post Link to post Share on other sites
W0lle 1050 Posted March 16, 2013 Creating the key and signing the file is not that difficult and described here: http://community.bistudio.com/wiki/Armed_Assault:_Addon_Signatures 1) Create a new folder on your drive, e.g. c:\keys 2) Copy the dscreatekey.exe and dssignfile.exe into that folder 3) Open a command prompt window: Start->Run->cmd 4) Navigate to the created folder: cd c:\keys 5) Now create your private key: dscreatekey picolly - this creates 2 files : picolly.bikey (your public key to share) and picolly.biprivatekey (your private key you need for signing the files) 6) Next copy your created addon into the above folder and then sign it with your privatekey : dssignfile picolly.biprivatekey nameofyour.pbo Done. If you still have problems feel free to contact me. Share this post Link to post Share on other sites
Picolly 10 Posted March 16, 2013 So, here is the new Version 0.7. Download: http://www.multiupload.nl/628CXH2S48 Share this post Link to post Share on other sites
pauliesss 2 Posted March 16, 2013 Thank you Picolly. :) Share this post Link to post Share on other sites
Predator.v2 10 Posted March 16, 2013 Thanks for the update. But i noticed something odd. Have you somehow change the brightness/gamma settings? A3A seems a bit brighter on my comparison screenshots (v0.1, v0.7, original). Share this post Link to post Share on other sites
3instein 10 Posted March 16, 2013 Installed and after flying around and driving I must admit I like this a lot,it is a lot more pleasing to the eye Well done, Mick. :) Share this post Link to post Share on other sites
Guest Posted March 16, 2013 The new .07 looks great, BTW depositfile removed your file due to copy write infringements. lol Share this post Link to post Share on other sites
Predator.v2 10 Posted March 17, 2013 (edited) Tried the version for a couple of hours, nice work! Edited March 17, 2013 by Predator.v2 Share this post Link to post Share on other sites
lordprimate 159 Posted March 17, 2013 when i click on the dl link i get a bunch of spam dl links... for download managers etc... Share this post Link to post Share on other sites
Guest Posted March 17, 2013 Thanks again for informing us about the release :cool: Release frontpaged on the Armaholic homepage. Landtex A3A [ALPHA] v0.7 Share this post Link to post Share on other sites
r3volution 0 Posted March 17, 2013 Just installed. The screenshots don't even do it justice. Evens out so many of those ugly fake shadows on the terrain too!!! Now if only they would implement Nordkindchen's midrange rendering solution and Elcoo's grass at range solution this game would look perfect. Share this post Link to post Share on other sites
cj187 10 Posted March 17, 2013 please add a signature... Share this post Link to post Share on other sites
NordKindchen 12 Posted March 17, 2013 Way better than your first attempt! But still - the details in the distance go missing=( Since you are so eager as me to get rid of the blurry midrange textures - I am sure you will be interested in my thoughts about a solution for this. Even two BI employes one of wich is a developer allready commented on this! And the community tracker entrance just reached the first page of the voting page! Here it is Best regards and thanks for your effort! Share this post Link to post Share on other sites
Picolly 10 Posted March 17, 2013 (edited) please add a signature... I work on it. Edited March 17, 2013 by Picolly Share this post Link to post Share on other sites
Picolly 10 Posted March 17, 2013 I work on it. I give up. I do not know why but I can not generate a key. Share this post Link to post Share on other sites
.kju 3244 Posted March 17, 2013 You can ask Sickboy to create a key and sign it (for the PwS network) and re-release yourself here with the sign file and key attached. Share this post Link to post Share on other sites
bad benson 1733 Posted March 18, 2013 may i ask how you are doing this? are you applying a filter and colour correction setup on each little tile or are you putting them all together and then editing it by hand? if the latter is the case it would be nice to have a version that exclusively removes shadows from the satmap. this would make the effect less extreme and improve the visuals a lot i think. might be too much work though. Share this post Link to post Share on other sites
Picolly 10 Posted March 18, 2013 (edited) I put all the photos into a Great picture together and then let it run different filters. The rest of the details I painted by hand. Edited March 18, 2013 by Picolly Share this post Link to post Share on other sites