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Napalm Strike

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Mods:

S.O.G Prairie Fire

Whiplash 'Nam Poses

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Indep Guerrilla in Sefrou-Ramal
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Indep Guerrilla defending local civilians in Sefrou-Ramal
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Opfor Insurgents in Sefrou-Ramal
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Indep army roadblock in Isla Duala
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UN Forces distributing humanitarian aids in Isla Duala
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Opfor army attacking indep forces in a village in Southern Saharani
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Opfor insurgents in Tanoa
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mod used: my African Crisis Mod mod, Sefrou-Ramal terrain Western Sahara CDLC, Isla Duala IceBreakr, CUP Saharani, Tanoa, Polpox artwork supporter, Direone animations

 

Best Regards
massi

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Mods: CSLA, Gorkas 'n' Gear.

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Volunteer fighters from the National Party return to their camp in the forests of South Zagoria, Chernarus.

 

Mods:

  • CUP Terrains - Core
  • CUP Terrains - Maps 2.0
  • Free World Armoury
  • Global Mobilization
  • Red October
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LDm5ryC.jpg
....He made it
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@RHS@Ukrbanners@AdvancedTowing

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A CSAR ALiVE mission where one team has been downed in the middle of the jungle without maps or radios while the other team (which I was in) has to locate them and extract them before they are overrun during a thunderstorm by roving VC patrols.

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Locating the team by looking for gunfire, smoke and flares on the ground.

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We spot the team but the amount of ground fire and RPG's mean we try to get them to move closer to us for extract by dropping flares. Their perspective down on the ground, as we had to pull out and come back for a second attempt at landing.

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Support from the air with guns and rockets, the downed team was in heavy close contact. We do what we can from the air but decide the best course of action is to drop the helicopter team's dismounts to meet up with them on foot and fight our way to a more clear area before nightfall.

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I'm leading the dismount team and we link up, I give a radio to one of the crashed teams and we move back to the helicopter, but are still in constant close contact with VC forces.

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Contacts surrounded the clearing we were moving to for extraction and while some of the players get onboard and start using the doorguns others don't get aboard as the fighting intensifies.

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I'm in the helicopter when it get hits with an RPG, and the pilot manages to take off but with severe damage and he's autorotating and leaking fuel. We managed to get away from the LZ and back to base, swapping out for a new helicopter while the guys left on the ground kept fighting as night fell.

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When we get back night had really fallen, so we do several passes looking for the ground team and end up just following the flares and tracers again, providing what support we can from below treetop level with the guns as they break contact and move towards us.

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We make it back to base, surprisingly with only one KIA, who had been in the open during the first dusk helicopter extraction attempt and had been hit by an RPG (not the same one as the heli, there was a bunch flying around) and despite attempts by the ground guys to reach him he died sometime before we were able to get back for the night extract. 

 

Mods- ALiVE, ACE3, SOG

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Mercenaries from "La Légion des Panthères" waiting for the rest of their platoon, outskirts of Obmeya, Kasanwa.

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Mods: Conflict of the Savanna, ToH Characters;

+ DLCs: GM, SOG.

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Night raid

 

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Quote

Addons used: CBA_A3 | FHQ_Accesories | Specialist Military Arms | VSM | Recolor | POLPOX's Enchanced Artwork supporter | ZL2, USP, MWSP, Nikoton and Whiplash Animations/Poses

 

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CDLC: S.O.G Prairie Fire

Mods: Ambient Animals

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CDLC: S.O.G Prairie Fire

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Mods: Tiger, Niakala

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