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-Joe-

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About -Joe-

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  1. Now that I'm actively looking into this again, I'll drop a copy of the full config for viewing, in case anyone can spot the... well, the issue. I'm either blind or stupid, because as far as I can see the pathing is as it should be. class CfgPatches { class Altis_AR_Retextures { units[]= { "Altis_Man_Army_RIF_WoodlandLight", "Altis_Man_Army_RIF_WoodlandDark", "Altis_Man_Army_RIF_Naval", "Altis_Man_Army_RIF_Naval2", }; weapons[]= { "ALT_AR_Digital_Uniform_WoodlandLight", "ALT_AR_Digital_Uniform_WoodlandDark", "ALT_AR_Digital_Uniform_Naval", "ALT_AR_Lizard_Uniform_Naval", }; author="Joe"; requiredAddons[]= { "a3_characters_f", "a3_characters_f_blufor", "a3_data_f", "a3_weapons_f", "a3_characters_f_exp", "A3_Characters_F_EPB", }; }; }; class CfgFactionClasses { class AAFJoe_GF { displayName="AAF Joe"; }; }; class CfgEditorSubcategories { class AAFJoe_Categ_Infantry { displayName="Infantry"; }; class AAFJoe_Categ_Cars { displayName="Cars"; }; class AAFJoe_Categ_Tracked { displayName="Tracked"; }; class AAFJoe_Categ_Tanks { displayName="Tanks"; }; }; class CfgWeapons { //inherited classes class CUP_U_B_HIL_ACU_Rolled_CCE; class UniformItem; class HeadgearItem; //code begins here //uniforms class ALT_AR_Digital_Uniform_WoodlandLight: CUP_U_B_HIL_ACU_Rolled_CCE { author="Joe"; scope=2; scopeCurator=2; displayName="ACU (Digital - Light Woodland)"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d"; hiddenSelections[]= { "Camo1", "Camo2", "camo3", "flag", "clan", "insignia" }; hiddenSelectionsTextures[]= { "\ALT_Units\data\uniforms\ALT_ACU_Blouse_DigitalWoodlandLight_co.paa", "\ALT_Units\data\uniforms\ALT_ACU_Pants_DigitalWoodlandLight_co.paa", "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_Russia\data\oakley_2_od_co.paa" }; hiddenSelectionsMaterials[]= { "\ALT_Units\data\uniforms\blouse.rvmat", "\ALT_Units\data\uniforms\pants.rvmat", "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_Russia\data\oakley_2.rvmat", "" }; class ItemInfo: UniformItem { uniformClass="Altis_Man_Army_RIF_WoodlandLight"; containerClass="Supply150"; mass=40; uniformModel="-"; }; }; class ALT_AR_Digital_Uniform_WoodlandDark: CUP_U_B_HIL_ACU_Rolled_CCE { author="Joe"; scope=2; scopeCurator=2; displayName="ACU (Digital - Dark Woodland)"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d"; hiddenSelections[]= { "Camo1", "Camo2", "camo3", "flag", "clan", "insignia" }; hiddenSelectionsTextures[]= { "\ALT_Units\data\uniforms\ALT_ACU_Blouse_DigitalWoodlandDark_co.paa", "\ALT_Units\data\uniforms\ALT_ACU_Pants_DigitalWoodlandDark_co.paa", "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_Russia\data\oakley_2_od_co.paa" }; hiddenSelectionsMaterials[]= { "\ALT_Units\data\uniforms\blouse.rvmat", "\ALT_Units\data\uniforms\pants.rvmat", "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_Russia\data\oakley_2.rvmat", "" }; class ItemInfo: UniformItem { uniformClass="Altis_Man_Army_RIF_WoodlandDark"; containerClass="Supply150"; mass=40; uniformModel="-"; }; }; class ALT_AR_Digital_Uniform_Naval: CUP_U_B_HIL_ACU_Rolled_CCE { author="Joe"; scope=2; scopeCurator=2; displayName="ACU (Digital - Naval)"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d"; hiddenSelections[]= { "Camo1", "Camo2", "camo3", "flag", "clan", "insignia" }; hiddenSelectionsTextures[]= { "\ALT_Units\data\uniforms\ALT_ACU_Blouse_DigitalNaval_co.paa", "\ALT_Units\data\uniforms\ALT_ACU_Pants_DigitalNaval_co.paa", "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_Russia\data\oakley_2_od_co.paa" }; hiddenSelectionsMaterials[]= { "\ALT_Units\data\uniforms\blouse.rvmat", "\ALT_Units\data\uniforms\pants.rvmat", "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_Russia\data\oakley_2.rvmat", "" }; class ItemInfo: UniformItem { uniformClass="Altis_Man_Army_RIF_Naval"; containerClass="Supply150"; mass=40; uniformModel="-"; }; }; class ALT_AR_Lizard_Uniform_Naval: CUP_U_B_HIL_ACU_Rolled_CCE { author="Joe"; scope=2; scopeCurator=2; displayName="ACU (Lizard - Naval)"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d"; hiddenSelections[]= { "Camo1", "Camo2", "camo3", "flag", "clan", "insignia" }; hiddenSelectionsTextures[]= { "\ALT_Units\data\uniforms\ALT_ACU_Blouse_LizardNaval_co.paa", "\ALT_Units\data\uniforms\ALT_ACU_Pants_LizardNaval_co.paa", "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_Russia\data\oakley_2_od_co.paa" }; hiddenSelectionsMaterials[]= { "\ALT_Units\data\uniforms\blouse.rvmat", "\ALT_Units\data\uniforms\pants.rvmat", "CUP\Creatures\People\Military\CUP_Creatures_People_Military_Russia\data\oakley_2.rvmat", "" }; class ItemInfo: UniformItem { uniformClass="Altis_Man_Army_RIF_Naval2"; containerClass="Supply150"; mass=40; uniformModel="-"; }; }; }; class CfgVehicles { //inherited classes class CUP_Creatures_Military_HIL_Man_Base; //code begins here //composite class Altis_Man_Army_RIF_WoodlandLight: CUP_Creatures_Military_HIL_Man_Base { author="Joe"; scope=2; scopecurator=2; //editorPreview="REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE"; displayName="Rifleman (Light Woodland)"; faction="AAFJoe_GF"; editorSubcategory="AAFJoe_Categ_Infantry"; side = 1; uniformclass="ALT_AR_Digital_Uniform_WoodlandLight"; model = "CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\ACU\CUP_ACU_1_rolled.p3d"; hiddenSelections[]= { "Camo1", "Camo2", "camo3", "flag", "clan", "insignia" }; hiddenSelectionsTextures[]= { "\ALT_Units\data\uniforms\ALT_ACU_Blouse_DigitalWoodlandLight_co.paa", "\ALT_Units\data\uniforms\ALT_ACU_Pants_DigitalWoodlandLight_co.paa", "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_Russia\data\oakley_2_od_co.paa" }; linkedItems[]= { "ItemMap", "ItemCompass", "ItemWatch" }; respawnLinkedItems[]= { "ItemMap", "ItemCompass", "ItemWatch" }; }; class Altis_Man_Army_RIF_WoodlandDark: CUP_Creatures_Military_HIL_Man_Base { author="Joe"; scope=2; scopecurator=2; //editorPreview="REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE"; displayName="Rifleman (Dark Woodland)"; faction="AAFJoe_GF"; editorSubcategory="AAFJoe_Categ_Infantry"; side = 1; uniformclass="ALT_AR_Digital_Uniform_WoodlandDark"; model = "CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\ACU\CUP_ACU_1_rolled.p3d"; hiddenSelections[]= { "Camo1", "Camo2", "camo3", "flag", "clan", "insignia" }; hiddenSelectionsTextures[]= { "\ALT_Units\data\uniforms\ALT_ACU_Blouse_DigitalWoodlandDark_co.paa", "\ALT_Units\data\uniforms\ALT_ACU_Pants_DigitalWoodlandDark_co.paa", "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_Russia\data\oakley_2_od_co.paa" }; linkedItems[]= { "ItemMap", "ItemCompass", "ItemWatch" }; respawnLinkedItems[]= { "ItemMap", "ItemCompass", "ItemWatch" }; }; class Altis_Man_Army_RIF_Naval: CUP_Creatures_Military_HIL_Man_Base { author="Joe"; scope=2; scopecurator=2; //editorPreview="REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE"; displayName="Rifleman (Naval)"; faction="AAFJoe_GF"; editorSubcategory="AAFJoe_Categ_Infantry"; side = 1; uniformclass="ALT_AR_Digital_Uniform_Naval"; model = "CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\ACU\CUP_ACU_1_rolled.p3d"; hiddenSelections[]= { "Camo1", "Camo2", "camo3", "flag", "clan", "insignia" }; hiddenSelectionsTextures[]= { "\ALT_Units\data\uniforms\ALT_ACU_Blouse_DigitalNaval_co.paa", "\ALT_Units\data\uniforms\ALT_ACU_Pants_DigitalNaval_co.paa", "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_Russia\data\oakley_2_od_co.paa" }; linkedItems[]= { "ItemMap", "ItemCompass", "ItemWatch" }; respawnLinkedItems[]= { "ItemMap", "ItemCompass", "ItemWatch" }; }; class Altis_Man_Army_RIF_Naval2: CUP_Creatures_Military_HIL_Man_Base { author="Joe"; scope=2; scopecurator=2; //editorPreview="REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE"; displayName="Rifleman (Lizard Naval)"; faction="AAFJoe_GF"; editorSubcategory="AAFJoe_Categ_Infantry"; side = 1; uniformclass="ALT_AR_Digital_Uniform_Naval"; model = "CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\ACU\CUP_ACU_1_rolled.p3d"; hiddenSelections[]= { "Camo1", "Camo2", "camo3", "flag", "clan", "insignia" }; hiddenSelectionsTextures[]= { "\ALT_Units\data\uniforms\ALT_ACU_Blouse_LizardNaval_co.paa", "\ALT_Units\data\uniforms\ALT_ACU_Pants_LizardNaval_co.paa", "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_Russia\data\oakley_2_od_co.paa" }; linkedItems[]= { "ItemMap", "ItemCompass", "ItemWatch" }; respawnLinkedItems[]= { "ItemMap", "ItemCompass", "ItemWatch" }; }; };
  2. -Joe-

    S & S

    TFAR is required, afaik. I'll push my compatibility mod shortly. \o
  3. Weirdly enough, I believe the source files for Rosche itself are available for download via WA Lancer's Google Drive - he might be up for sharing some of the assets, with due credit, as BeastHunter has pointed out.
  4. -Joe-

    S & S

    I was silently working on a compatibility mod for TFAR, however I haven't pushed it to the workshop as of yet - I'd rather wait until I can perform some final testing and run everything past simcardo to see if it's kosher or not.
  5. I'll sort these out in a wee bit. \o That seems to have had... some effect, to say the least. I'm getting an entirely new error now. Cannot open object cup\creatures\people\military\cup_creatures_people_military_usarmy\acu\cup_acu_1_rolled.p3d
  6. I've had a look at downloading them a few times before, however I was never entirely certain which tools I needed to download for packing and so forth.
  7. Hm, it's good to know it's not syntax related. I'm using the Addon Builder that's part of A3 Tools.
  8. Sadly, no luck - it's still popping out the same error even with the '\' at the front. Is it possibly an issue with the .rvmat file itself? class StageTI { texture="ALT_Units\data\uniforms\blouse_ti.paa"; }; ambient[]={1,1,1,1}; diffuse[]={0.40000001,0.40000001,0.40000001,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,1}; specular[]={0.2,0.2,0.2,1}; specularPower=100; PixelShaderID="Super"; VertexShaderID="Super"; class Stage1 { texture="ALT_Units\data\uniforms\Blouse_nohq.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage2 { texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage3 { texture="#(argb,8,8,3)color(0,0,0,0,MC)"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage4 { texture="ALT_Units\data\uniforms\Blouse_AS.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage5 { texture="ALT_Units\data\uniforms\Blouse_SMDI.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage6 { texture="#(ai,64,64,1)fresnel(3.48,0.03)"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage7 { texture="a3\data\env_cloth_green_co.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; };
  9. Morning all. I've been encountering the "Cannot Load Material File" error when trying to apply my new .rvmat's to some textures I've been working on. I've checked, double-checked and triple-checked that the pathing is correct several times now to no avail. When creating the .rvmat, I utilised the original (in this case, from CUPs Dev Branch for the HIL ACUs), changed the extension to a .bin, utilised the A3 Tools CfgConvert to convert it into a .cpp, made the necessary changes and then did the process in reverse to turn it back into an .rvmat file. Here's an example of the uniform code below. class ALT_AR_Lizard_Uniform_Naval: CUP_U_B_HIL_ACU_Rolled_CCE { author="Joe"; scope=2; scopeCurator=2; displayName="ACU (Lizard - Naval)"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d"; hiddenSelections[]= { "Camo1", "Camo2", "camo3", "flag", "clan", "insignia" }; hiddenSelectionsTextures[]= { "\ALT_Units\data\uniforms\ALT_ACU_Blouse_LizardNaval_co.paa", "\ALT_Units\data\uniforms\ALT_ACU_Pants_LizardNaval_co.paa", "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_Russia\data\oakley_2_od_co.paa" }; hiddenSelectionsMaterials[]= { "ALT_Units\data\uniforms\blouse.rvmat", "ALT_Units\data\uniforms\pants.rvmat", "CUP\Creatures\People\Military\CUP_Creatures_People_Military_Russia\data\oakley_2.rvmat", "" }; class ItemInfo: UniformItem { uniformClass="Altis_Man_Army_RIF_Naval2"; containerClass="Supply150"; mass=40; uniformModel="-"; }; }; }; The "code" button has thrown it a little out of place, but you can see the gist of it. Any help would be much appreciated. \o
  10. Thank you for that - it's proven quite useful! \o It's a bugger the vehicle / aircraft swatch is gone - admittedly, I've never been a huge fan of the pattern on vehicles, so I can work around that.
  11. Is there a camouflage template for the AAF's digital floating around anywhere out there?
  12. -Joe-

    Redd'n'Tank Vehicles

    Evening Redd. \o Given the license, I assume you don't allow re-textures? Is there any chance we could get some AAF-themed camouflages further on down the line? They seem to be a bit partial to German vehicles in-universe with the Wiesel and the Leopard already.
  13. Afternoon chaps, I'm currently in the process of tweaking our server.cfg to enable third-person-view; however, the current config doesn't seem to want to take. As far as I can see, with "thirdPersonView=1;" it should be functional, however by the time we make it in-game the server seems committed to enforcing first-person. We've double-checked a few times to make sure we're using custom difficulty as well. // DIFICULTY difficulty = "Custom"; class DifficultyPresets { class CustomDifficulty { class Options { reducedDamage="false"; groupIndicators=0; friendlyTags=0; enemyTags=0; detectedMines=1; commands=0; waypoints=0; weaponInfo=0; stanceIndicator=0; staminaBar=0; weaponCrosshair="true"; visionAid="false"; thirdPersonView=1; cameraShake=1; scoreTable=0; deathMessages=0; vonID=0; mapContent=0; autoReport="false"; multipleSaves=0; }; }; }; Any thoughts?
  14. What ho chaps. I've been getting the following error whilst testing out a new config. Cannot load texture 43rd_weapon\data\43rd_Weapon_M21_MPAT_Body_Co.paa As far as I can see within the file, the texture is there; and I've double-checked that it's been packed into the .pbo correctly several times now; texture name matching it up correctly and all. Does anyone have any idea what might be causing this? class CfgPatches { class 43rd_Weapons { units[]= { "" }; weapons[]= { "43rd_L_M21" }; }; author="43rd Airborne Regiment"; }; class CfgWeapons { class launch_RPG32_F; class 43rd_L_M21: launch_RPG32_F { author="43rd Airborne Regiment"; displayName="[43rd] M21 MPAT Launcher"; hiddenSelectionsTextures[]= { "43rd_Weapon\data\43rd_Weapon_M21_MPAT_Body_Co.paa", "43rd_Weapon\data\43rd_Weapon_M21_MPAT_Optics_Co.paa" }; }; };
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