Dwarden 1125 Posted October 26, 2012 http://www.arma2.com/beta-patch.php mirror : " ... some AI fixes spotted ... " :) [98342] Fixed: AI did not enter some corner covers at all, or entered it from a wrong direction+ some beta regressions fixed suggested to be used for server hosting as it shall be noticeably stabler (if you still get any crashes, it's very important for us to get server's mdmp,bidmp,rpt files (compressed e.g. to my email (which is my nickname @ bistudio.com)with subject CRASH) BattlEye compatibility: ... SUPPORTED, enjoy ! ... note: deployed on STEAM! Share this post Link to post Share on other sites
orcinus 121 Posted October 26, 2012 Excellent improvements, just wish I had time to try them out properly! Thanks to all at BIS for your extraordinary diligence & commitment :pc: Share this post Link to post Share on other sites
maddogx 13 Posted October 26, 2012 Thanks to all at BIS for your extraordinary diligence & commitment :pc: Indeed. Seeing all the AI improvements recently has been a pleasant surprise and is very appreciated. :) Share this post Link to post Share on other sites
NeuroFunker 11 Posted October 26, 2012 damn nice, you finally back to AI again, just tested on proven grounds, with asr_ai, ai now really uses more hiding spots then earlier, only strange was, some did glitch into each other, stood both at same cover place. Share this post Link to post Share on other sites
Guess Who 10 Posted October 26, 2012 Unfortunately this build suffers from the same performance breakdowns as the previous build. But glad that AI get's a lot of love lately ... Share this post Link to post Share on other sites
metalcraze 290 Posted October 26, 2012 damn nice, you finally back to AI again, just tested on proven grounds, with asr_ai, ai now really uses more hiding spots then earlier, only strange was, some did glitch into each other, stood both at same cover place. https://dev-heaven.net/issues/25060 vote up Share this post Link to post Share on other sites
kremator 1065 Posted October 26, 2012 Nope, still broken. Massive slowdowns in any battle. Vanilla Arma2CO. Share this post Link to post Share on other sites
genadeus 10 Posted October 26, 2012 Unfortunately this build suffers from the same performance breakdowns as the previous build. I can confirm this. Share this post Link to post Share on other sites
Beagle 684 Posted October 27, 2012 And I still can't confirm it, played 3 hours warfare primarily AT infantry to really force and not a single slowdown. Share this post Link to post Share on other sites
RSF TheCapulet 59 Posted October 27, 2012 (edited) Confirmed on my end. Played the ace training mission in chernarus. As soon as I set off some artillery in Vybor, I started noticing slowdowns. By time they got to me at the airport I was at 2-4 fps. I've also noticed some weird shadow bugs as well. I'll try to get some screenshots later if I have time. Edited October 27, 2012 by TheCapulet Share this post Link to post Share on other sites
OMAC 254 Posted October 27, 2012 (edited) OMG, the slowdown is HORRIBLE!!!!!!!!!!!!!!!! Just play Bear Rising (Warfare) scenario for 10 minutes. FPS down to 1.7 around Lopatino. No mods. Nothing in rpt. No CTDs, yet utterly unplayable. Edited October 27, 2012 by OMAC Share this post Link to post Share on other sites
Debo 0 Posted October 27, 2012 Hi what does it mean again when its deployed on steam? Share this post Link to post Share on other sites
froggyluv 2136 Posted October 27, 2012 Funny, the slow down seems selective mission by mission. I've experienced it severely on some missions (down to 1-2 fps) while the one Im playing now in the editor with 50+ AI and every mod known to man -no problems at all. Strange. Anyone done any quantity of AI testing? Share this post Link to post Share on other sites
metalcraze 290 Posted October 27, 2012 I have a considerable slowdown when 2 F-35s do a flyby. Was making a mission when this happened - will try to make a repro. Share this post Link to post Share on other sites
NeuroFunker 11 Posted October 27, 2012 i had epic fps drops with previous betas, in forgotten few for example. Game did even freeze server times, all smooth with 1.62 arma 2 co non beta. Also tested with nearly 100 tanks battle mission, with jsrs and warfx + ace, its geting abit laggy when tanks do start shooting at first time, then it gets playable again. Share this post Link to post Share on other sites
ast65 10 Posted October 27, 2012 i had epic fps drops with previous betas, in forgotten few for example. Game did even freeze server times, all smooth with 1.62 arma 2 co non beta. Also tested with nearly 100 tanks battle mission, with jsrs and warfx + ace, its geting abit laggy when tanks do start shooting at first time, then it gets playable again. I can confirm similiar behaviour in SP/Devils Peak/vanilla; the game freezes in irregular intervals (depending on AI activity) but runs smooth otherwise (no longer lasting slowdowns); the duration of the freezes vary from a fracture of a second to several seconds. not confirmed with basic 1.62 :/ Share this post Link to post Share on other sites
OMAC 254 Posted October 27, 2012 Steel Panthers OA scenario will become unplayable soon after engagement near Point Gold commences. Share this post Link to post Share on other sites
OrdeaL 10 Posted October 28, 2012 Escape from Chero is unplayable with beta patch but runs fine without. Share this post Link to post Share on other sites
jt445 10 Posted October 28, 2012 Getting crash to desktop with this version still. Have sent dumps to Dwarden and have also sent several for previous betas. Share this post Link to post Share on other sites
Dwarden 1125 Posted October 28, 2012 we need simple and clear repro missions for these bugs so it can be fast fixed ... thanks Share this post Link to post Share on other sites
neokika 62 Posted October 29, 2012 we need simple and clear repro missions for these bugs so it can be fast fixed ... thanks -Start a mission -Wait for the slowdown to start (Half a frame per second or less in my case) -Slowdown never goes away This is actually the most simple repro to show the issue, I've tried 3 stock missions, each gave the same slowdown problem after some time into the mission. Share this post Link to post Share on other sites
m0nkm0nk 0 Posted October 29, 2012 (edited) Having extreme fps drops aswel while playing ACE2 on the Beta. FPS drops appear after around 1 hour of playing in "A Day In The Life (ACE)" and "Incurgency (ACE)". Not tried other missions but those 2 have a lot of AI moving. GPU shows like 20% load, CPU is running fine aswel while playing 3fps. When the FPS issues start for the second time it wont recover in the most cases and eventually when I Alt-Tab to check cpu/gpu status the game crashes. Flush the GPU wont do anything. Tried to disable ASR_AI and TPW_AI but no luck. Same issues were going on on the 98220 beta version Arma 1.62 vanilla runs stable on same missions and addons. Edited October 29, 2012 by m0nkm0nk Share this post Link to post Share on other sites
chrisb 196 Posted October 29, 2012 Anyone lost ATV vehicle sounds since using this Beta ? :) Share this post Link to post Share on other sites
Hud Dorph 22 Posted October 29, 2012 ATV sound are ok here Share this post Link to post Share on other sites
chrisb 196 Posted October 29, 2012 Thanks @dorph, Probably one of my mods playing up then:(. Share this post Link to post Share on other sites