tekgun2 0 Posted September 4, 2012 Arma2 already has dogs. edit; look under "ambient life" in the editor Share this post Link to post Share on other sites
jblackrupert 14 Posted September 4, 2012 ArmA2 getting dogs too now? Share this post Link to post Share on other sites
jakerod 254 Posted September 5, 2012 CAD: DayZ Comic Share this post Link to post Share on other sites
jblackrupert 14 Posted September 12, 2012 (edited) Bohemia: We'd be stupid not to release DayZ on XBLA http://www.videogamer.com/pc/day_z/news/bohemia_wed_be_stupid_not_to_release_dayz_on_xbla.html "Obviously we're a PC developer and have been for some years, but consoles have a huge market and you don't have so many problems with piracy" Money is starting to make someone sound like they work for Ubisoft and not a independent developer. The first response on this site to the story sums my opinion also. http://www.vg247.com/2012/09/11/dayz-wed-probably-be-stupid-not-to-try-and-release-it-for-xbox-360-says-bohmeia/#comment-405486 Edited September 12, 2012 by jblackrupert Share this post Link to post Share on other sites
[aps]gnat 28 Posted September 12, 2012 LOL http://www.cad-comic.com/cad/20120905 Share this post Link to post Share on other sites
Raptor 10 Posted September 12, 2012 New blog entry about the ongoing development: http://dayzdev.tumblr.com/ @backrupert you're a real crusader against the evil, arn't you? :rolleyes: Share this post Link to post Share on other sites
celery 8 Posted September 12, 2012 Bohemia: We'd be stupid not to release DayZ on XBLAhttp://www.videogamer.com/pc/day_z/news/bohemia_wed_be_stupid_not_to_release_dayz_on_xbla.html "Obviously we're a PC developer and have been for some years, but consoles have a huge market and you don't have so many problems with piracy" Money is starting to make someone sound like they work for Ubisoft and not a independent developer. The first response on this site to the story sums my opinion also. http://www.vg247.com/2012/09/11/dayz-wed-probably-be-stupid-not-to-try-and-release-it-for-xbox-360-says-bohmeia/#comment-405486 So how exactly did Minecraft on the Xbox hurt the PC version? Or OFP: Elite the original OFP for that matter? Share this post Link to post Share on other sites
papanowel 120 Posted September 12, 2012 New blog entry about the ongoing development: http://dayzdev.tumblr.com/ That's sounds great! Share this post Link to post Share on other sites
jblackrupert 14 Posted September 12, 2012 So how exactly did Minecraft on the Xbox hurt the PC version? Or OFP: Elite the original OFP for that matter? Minecraft can run on a potato. As for Arma 2 and DayZ those are different beasts altogether. The fear isn't so much that the PC version will be gutted but that the console version will get more attention and thus draw resources away from the PC trying to keep them happy [$$$]. You know the consolers will be looking at the PC version and going, "Why can't WE have that?". The "don't have any problems with piracy" claim well thats just a load of crap and we all know it. Modded consoles are cheaper on Craigslist with games then the stores AND they'll deliver them to your house like a pizza. Share this post Link to post Share on other sites
celery 8 Posted September 12, 2012 Minecraft can run on a potato.As for Arma 2 and DayZ those are different beasts altogether. The fear isn't so much that the PC version will be gutted but that the console version will get more attention and thus draw resources away from the PC trying to keep them happy [$$$]. You know the consolers will be looking at the PC version and going, "Why can't WE have that?". It's nice that you're looking out for the well-being of console players, but for many of them it's either a console DayZ or no DayZ at all. The PC version is not tied to the console environment's limitations. These "resources" you speak of are a very vague and abstract concept unless you care to speculate what features of the PC version are going to be negatively affected by the console development and how. Share this post Link to post Share on other sites
Leon86 13 Posted September 12, 2012 (edited) with ps3 and x360 you'd be able to reach a lot of people, but you'd have to get the game to run with only ~256MB memory. next playstation and xbox would probably allow a full featured arma / dayz, but when they launch they wont get near the ammount of x360's and ps3's in use now. bottom line, either rush it or take your sweet sweet time. Edited September 12, 2012 by Leon86 Share this post Link to post Share on other sites
Iroquois Pliskin 0 Posted September 12, 2012 It's nice that you're looking out for the well-being of console players, but for many of them it's either a console DayZ or no DayZ at all. The PC version is not tied to the console environment's limitations. These "resources" you speak of are a very vague and abstract concept unless you care to speculate what features of the PC version are going to be negatively affected by the console development and how. Developing for next-gen derpboxes is the best justification for it: the coming Xbox 720 might have Windows 8 at its core, so there's no reason why a locked-down RV game can't run on such a platform, without dragging the PC version down. If M$ does its job right, performance should be equivalent to current gen middle spec hardware. Share this post Link to post Share on other sites
dmarkwick 261 Posted September 12, 2012 Lets face it, DayZ could very easily run on a console. It's not like you need any kind of view distance in that game, in fact a shorter VD might even suit the game. Share this post Link to post Share on other sites
Raptor 10 Posted September 12, 2012 Why stilll feeding the troll ? Nice detail regarding the performance discussion is the fact that they using a branch of Take on Helicopter. I'm intressed in how they transfer and integrate the (some) ArmA3 features but I can imagine that the usage of TOH branch will be a win, especially when they replace the cars with zombies. :D And if the standalone will be succesfull and they transfer the game to Xbox 720 (if the new console is released until then), I hope they use that shit: http://www.computerandvideogames.com/367553/ground-breaking-xbox-720-tech-could-turn-rooms-into-3d-environments/. :) Share this post Link to post Share on other sites
Iroquois Pliskin 0 Posted September 12, 2012 Has this been posted yet? http://dayzdev.tumblr.com/post/31347010829/the-integration-begins We have setup all the required pipelines to best push the project forward. The standalone engine we are using is a branch of Take on Helicopters, which itself is a branch of ArmA 2 Operation Arrowhead. We chose this because of its stability, ease of development, very achievable optimization, and the fact that our programmers are the architects of the engine - the very people who built it from the ground up over ten years.Art has been very, very busy. Chernarus has been revamped, with bug-fixing and a great deal more buildings have been made enter-able with a very high standard of work involved. ToH engine and paper-over of Chernarus buildings is a good start. Stary Sobor with fully enter-able houses would've been so much fun 2 years ago, not to mention Chernagorsk laggy industrial area needs a revamp. Share this post Link to post Share on other sites
purepassion 22 Posted September 12, 2012 Who would have thought this will indeed happen!? http://takeonthegame.com/zombies/ Baam! Really looking forward to the standalone with the updated beauty of Chernarus :) Share this post Link to post Share on other sites
Iroquois Pliskin 0 Posted September 12, 2012 Zombie-in-Picture, Undead Copters? Aw, come on, they're way off the mark of what the people wanted, hence - DayZ. Share this post Link to post Share on other sites
dmarkwick 261 Posted September 20, 2012 I can't remember if this is the only allowed DayZ discussion or not, but in any case, has this been posted yet? Zero Punctuation reviews DayZ. Share this post Link to post Share on other sites
purepassion 22 Posted September 20, 2012 If you're interested in the standalone, here is a thread with a huge bunch of answers to several community questions :) Share this post Link to post Share on other sites
twirly 11 Posted September 20, 2012 I can't remember if this is the only allowed DayZ discussion or not, but in any case, has this been posted yet?Zero Punctuation reviews DayZ. That was great! Share this post Link to post Share on other sites
James222 1 Posted September 21, 2012 Apparently its going to run on a scrapped down TKOH, won't be purchasing it then. Share this post Link to post Share on other sites
Nicholas 5 Posted September 21, 2012 Apparently its going to run on a scrapped down TKOH, won't be purchasing it then. Just because it's not on the latest engine? They've said the reasons why they've picked the Take On Helicopters engine. It is the most stable engine they've had. I also thought they were implementing a proper lighting system. Share this post Link to post Share on other sites
Bee8190 10 Posted September 21, 2012 Just because it's not on the latest engine? They've said the reasons why they've picked the Take On Helicopters engine. It is the most stable engine they've had. I also thought they were implementing a proper lighting system. I was little disappointed that the stand alone is not going to run under the newest arma engine as I somewhat assumed the lighting, among others will stay more or less untouched. I hope that's not the case though. Share this post Link to post Share on other sites
celery 8 Posted September 21, 2012 I was little disappointed that the stand alone is not going to run under the newest arma engine as I somewhat assumed the lighting, among others will stay more or less untouched. I hope that's not the case though. The "newest" Arma engine is WIP, not a finished base that we happen to be using for Arma 3. Share this post Link to post Share on other sites
purepassion 22 Posted September 21, 2012 Apparently its going to run on a scrapped down TKOH, won't be purchasing it then. "Engine" does not solely refer to "Graphics". It's about a stable netcode and code infrastructure and much more. To your own interest, when I talked to Dean about DayZ and Arma in Germany, he told me they have planned to use several elements of other projects such as the new renders from the WIP RV4 just like Arma 3 might get a deferred shading update after release. I also don't get where you have the "scrapped down" from. But yeah, feel free to base your decisions on stuff like that ;) Share this post Link to post Share on other sites