papanowel 120 Posted October 25, 2013 I want that on A3 :cry2:https://pbs.twimg.com/media/BXXa84fCIAALuyH.jpg The mask, Chernarus + or both? :icon_mrgreen: Share this post Link to post Share on other sites
Smurf 12 Posted October 25, 2013 The mask, Chernarus + or both? :icon_mrgreen:http://i.imgur.com/OR5GvGt.jpg That HAMMER! :p Share this post Link to post Share on other sites
purepassion 22 Posted October 26, 2013 Oh yeah, that for the engine first-ever natively supported melee will be very interesting! :) Share this post Link to post Share on other sites
ProfTournesol 956 Posted October 26, 2013 Oh yeah, that for the engine first-ever natively supported melee will be very interesting! :) Bloody hell yes (even if OFP had a native underdeveloped system) Share this post Link to post Share on other sites
Smurf 12 Posted November 1, 2013 Made the mistake of going against the group during a stability test - it was not my day. #dayzdaily pic.twitter.com/pM0nWPFkkg https://twitter.com/Hicks_206/status/395646617602121728/photo/1 https://twitter.com/search?q=%23dayzdaily&src=hash Share this post Link to post Share on other sites
papanowel 120 Posted November 1, 2013 Indeed, I hope the release of the alpha is next to us. Share this post Link to post Share on other sites
Ranwer135 308 Posted November 4, 2013 Quick Question: --Will it have the 3D or 2D editor? --Will it allow the player to fight and survive offline? --Will it be portable in arma 3? If so, it might change the whole gameplay of arma 3? Ranwer Share this post Link to post Share on other sites
chortles 263 Posted November 4, 2013 No editor planned, no offline single-player planned, no official Arma 3 port. Share this post Link to post Share on other sites
OrLoK 20 Posted November 4, 2013 Hello there Just to flesh out some concerns, one really must not think of the game in "mod" terms, it truly is something other. Im sure there are elements that one could shoehorn into A3 but all the underlying code has been so drastically changed it would be unlikely that anything would work. Also, I imagine that the "pbo"'s or equivalent might be locked as they were with Iron Front. (pure guesswork). Think more of Dayz as something similar to Take on Mars rather than Take on Helicopters. IMHO It runs parallel to Arma2/3 than with it. Rgds LoK Share this post Link to post Share on other sites
Smurf 12 Posted November 4, 2013 (edited) Can you compare the general felling of it with DayZ mod or one of its mods? And the survival thing, how "strong" is it? EDIT: What kind of witchery is this? Edited November 4, 2013 by Smurf Share this post Link to post Share on other sites
dmarkwick 261 Posted November 5, 2013 Left-handed axe-wielding? Share this post Link to post Share on other sites
Ranwer135 308 Posted November 6, 2013 No editor planned, no offline single-player planned, no official Arma 3 port. soo...the game isn't offline, it has no editor, and its not portable?!? Sorry if im being rude here, but I think the whole project of DayZ standalone is useless. :( I mean seriously? If it has no editor, SP missions, or even offline mode, then its an arcade game. I love DayZ myself, but if its going to be a standalone, then it needs an editor. Sorry if I might have offended you guys of DayZ, but if its going to be official it needs an editor. After all, its an apocalyptic survival simulator. Rgds, Ranwer Share this post Link to post Share on other sites
maddogx 13 Posted November 6, 2013 If it has no editor, SP missions, or even offline mode, then its an arcade game. The absense of any of those things does not automatically make a game "arcade". DayZ is pretty hardcore by nature - quite the opposite of arcade. Sorry if I might have offended you guys of DayZ, but if its going to be official it needs an editor.After all, its an apocalyptic survival simulator. That's quite a non sequitur, which is to say it makes absolutely zero sense. A survival simulator needs many things (scavenging for loot, open world, persistent player character, some sense of danger from the environment etc.), but an editor is not one of those things. Nor is a single player mode, for that matter. soo...the game isn't offline, it has no editor, and its not portable?!? Sorry if im being rude here, but I think the whole project of DayZ standalone is useless. :( In other words, you were hoping to play the game offline, modify it and port it to ARMA3. Sorry if that's not possible, but that doesn't make it useless. Share this post Link to post Share on other sites
Greenfist 1863 Posted November 6, 2013 Why apocalyptic survival game needs an editor? Isn't the locked down world the whole point? You're at the mercy of the elements. The world plays you, you don't play the world. How many mmorpgs you know has an editor? And of course you can't port it to A3. They're completely different games. You can't port Call of Duty to Sims either, can you? ;) Share this post Link to post Share on other sites
ramius86 13 Posted November 6, 2013 http://steamdb.info/app/223350/#section_history http://steamdb.info/app/221100/#section_history http://steamdb.info/sub/17511/#section_history don't understand how many versions.. Btw it seems there's a dayz standalone for server and a standalone for client.. Share this post Link to post Share on other sites
purepassion 22 Posted November 6, 2013 These are the current closed pre-alpha application of DayZ that's being used for development, the application that will appear as the publically available version and the server executable to set up your own dedicated server. Share this post Link to post Share on other sites
chortles 263 Posted November 6, 2013 Part of the point of a standalone was because the Arma 3 devs would never "lock down" Arma 3 as much as Rocket would want for "the DayZ concept"... and so that he could get an engine designed basically just for the DayZ concept, i.e. no soldier AI/group commanding. Share this post Link to post Share on other sites
Smurf 12 Posted November 9, 2013 Worth reading: http://dayzmod.com/forum/index.php?%2Ftopic%2F151552-quick-status-update-for-week-8-november%2F Also: http://www.reddit.com/r/dayz/comments/1q7bcs/teased_tormented_abusedcome_on_rocket_and_co_give/ Share this post Link to post Share on other sites
St. Jimmy 272 Posted November 16, 2013 New video from Dean Hall Share this post Link to post Share on other sites
papanowel 120 Posted November 24, 2013 Yesterday, Rocket streamed Dayz SA for about 1h30: Share this post Link to post Share on other sites
Smurf 12 Posted November 25, 2013 lol http://gifsforum.com/images/gif/other/grand/3d65063103e5311a79799a28605f27b7.gif Share this post Link to post Share on other sites
krazikilla 5 Posted November 26, 2013 I still think that making dayZ on Arma2 base was the worst desicion BIS did, ever. Hope for BIS, that it still sells as good as the dayZ mod itself was liked and hyped - before some good, free mod for ArmA3 comes out. Share this post Link to post Share on other sites
chortles 263 Posted November 26, 2013 Arma 3 fundamentally differs from DayZ SA in the client-server architecture difference, the Arma 3 project lead's stated that that's by design, so at the very least the SA should have that much going for it. Besides, if an Arma 3 mission or mod does "take the Internet by storm", I admittedly doubt that it would be in the gameplay vein of DayZ... Share this post Link to post Share on other sites
Dwarden 1125 Posted December 5, 2013 ok so i will simplyfy this "we (BI) don't allow hosting No-CD key or any other type of servers for pirated or uvalidated public MP gameplay" Share this post Link to post Share on other sites