Dwarden 1125 Posted July 3, 2012 (edited) http://www.arma2.com/beta-patch.php mirror : http://www.gamefront.com/files/21964998/ARMA2_OA_Build_94444.zip * minor fixes and tweaks Battleye support: already supported Edited July 10, 2012 by Dwarden Share this post Link to post Share on other sites
armatech 8 Posted July 3, 2012 fixs to the new pubvar commands? Share this post Link to post Share on other sites
On_Sabbatical 11 Posted July 3, 2012 Nice,but server's busy :D Now,old betas also are not recognized by BE ? i got kicked from server while using previous beta with unknown game version ... Share this post Link to post Share on other sites
bazza_1964 10 Posted July 3, 2012 Cannot download from http://www.arma2.com/beta-patch.php ...it seems it has a password? Share this post Link to post Share on other sites
Dwarden 1125 Posted July 3, 2012 Cannot download from http://www.arma2.com/beta-patch.php ...it seems it has a password? that happens if it's overloaded ... Share this post Link to post Share on other sites
bazza_1964 10 Posted July 3, 2012 Ah, thanks Dwarden....grabbed it eventually :) Share this post Link to post Share on other sites
KeyCat 131 Posted July 3, 2012 May not be this particular build but I just noticed it and wanted to say thanks for fixing that pesky "auto stand-up" bug when crawling along low stone fences. That one have got me killed several times and glad to see it fixed! /KC Share this post Link to post Share on other sites
froggyluv 2136 Posted July 3, 2012 Hi, am I just stupid or are the Beta changelogs no longer listing anything current, as of 3-4 Betas ago :confused: Share this post Link to post Share on other sites
Dwarden 1125 Posted July 3, 2012 maybe read the first post again? Share this post Link to post Share on other sites
xeno 234 Posted July 4, 2012 maybe read the first post again? You should at least mention that there is at least one new scripting command starting with l...(whatever it is for)... Don't forget that your loyal customer base will be still here once the "zombie crowd" is gone... :-) Xeno Share this post Link to post Share on other sites
froggyluv 2136 Posted July 4, 2012 maybe read the first post again? You can't beat me with vagueness! The first post says nothing but 'minor fixes and tweaks' - thats about as specific as "Somewhere in the world"... What I mean is previous Changelogs always mentioned specific things to test and check out and lately they seem to be neglected :rolleyes: Share this post Link to post Share on other sites
nkenny 1057 Posted July 4, 2012 I understand that Arma3 will bring the removal of the negative mouse acceleration. Perhaps this could be tested in the Arma2 betas? Pretty please. -k Share this post Link to post Share on other sites
b00ce 160 Posted July 4, 2012 You can't beat me with vagueness! The first post says nothing but 'minor fixes and tweaks' - thats about as specific as "Somewhere in the world"... What I mean is previous Changelogs always mentioned specific things to test and check out and lately they seem to be neglected :rolleyes: Perhaps its anti-hack/security stuff that they don't want to advertize? Share this post Link to post Share on other sites
On_Sabbatical 11 Posted July 4, 2012 Don't forget that your loyal customer base will be still here once the "zombie crowd" is gone... :-) Xeno This !!!!! Share this post Link to post Share on other sites
OMAC 254 Posted July 4, 2012 Don't forget that your loyal customer base will be still here once the "zombie crowd" is gone... :-)Xeno Hear, hear! Extremely well said. :D Share this post Link to post Share on other sites
gonk 0 Posted July 4, 2012 I got this game for arma...not dayz, however if this crowd helps with bugs fixes and feature additions... the more the merrier, as product sales drives project funding. This is bit of a symbiotic relationship or maybe more like the story of Kane and Able. Only small tweaks usually means RC is not far away..... :). Thanks. Share this post Link to post Share on other sites
dukenukem. 12 Posted July 4, 2012 Don't forget that your loyal customer base will be still here once the "zombie crowd" is gone... :-) Xeno This!!! But pls keep the discussion on topic and not deviate into zombie related topics, its already derailed 1 beta thread->lock... I echo froggyluv, sometimes changelog with * minor fixes and tweaks is not really helpful... Share this post Link to post Share on other sites
Binkowski 26 Posted July 4, 2012 You should at least mention that there is at least one new scripting command starting with l...(whatever it is for)...Don't forget that your loyal customer base will be still here once the "zombie crowd" is gone... :-) Xeno Well said Xeno. :D Share this post Link to post Share on other sites
nkenny 1057 Posted July 4, 2012 noooo, don't get sidetracked about snarky zombie comments. Think about the fragging!!! Negative Mouse acceleration fix pleeeaase. -k edit: Three exclamation marks. A sure sign of failing mental health. Share this post Link to post Share on other sites
sickboy 13 Posted July 4, 2012 (edited) Isn't there already enough whine threads about this? I don't see why it has to recur in every Beta thread. You forgot all the support BI has already given? These threads are about these betas, not about your baby tantrum that your newly born sister gets more attention temporary from mommy and daddy. Get over it already. Detailed changelogs would certainly be useful, but changelog entries have never been available when the changes involve internal changes, changes to protection, or if the changes involve fixing bugs that were introduced by the betas etc, nothing new here. Edited July 4, 2012 by Sickboy Share this post Link to post Share on other sites
maddogx 13 Posted July 4, 2012 Can we please not have the same fucking "us vs. DayZ" discussion in every single fucking be thread? :rolleyes: Share this post Link to post Share on other sites
bors765 0 Posted July 4, 2012 Hi everyone, It may be just a cosmetic error, but the training mission 02: Parachute Jump doesn't work with this beta. Tried it with 1.60, went fine. 94444 fails to throw the player out of the plane after the initial chit chat. On another note, I haven't found a conclusive answer what color/contrast options will be implemented in the final patch. Could there be a community vote? Will it be selectable in the Graphics Options? Share this post Link to post Share on other sites
sickboy 13 Posted July 4, 2012 (edited) I've reported the posts here for off-topic, and I hope the mods will take a hold of these threads so we can get back to discussing the actual betas and their changes, instead of this endless offtopic fairness debate and anti-dayz bullshit. Make your own "I find it unfair that BIS fixes dayz issues but not years old issues" thread, if you really feel its important, and stop bothering the rest in every other thread. Edited July 4, 2012 by Sickboy Share this post Link to post Share on other sites