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Operation E3

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Recoil looks really really weak...

Caseless intermediate ammunition being ran with the MX 6.5 rifle in the videos. So really we cannot determine it's recoil effects, especially when it's semi-fictional and experimental concept ammunition fired from a fictional gun (to BI's credit they had an actual gun smith come up with the design). From the looks of things most of the recoil is in the gun moving backwards, which with the characters in a rather well supported shooting stance, isn't effecting the operator's accuracy. Also with the right muzzle devices you can nearly eliminate all muzzle rise out of an AR-15, for example, which doesn't have much thanks to it's design.

With all that said, the parameters for the gun's recoil probably isn't even finalized. I guess we can give more scrutiny on the subject when we get to see how the non-fictional weapons fire in comparison, like the M14 and the FS2000, in the current or future builds of the alpha.

---------- Post added at 04:40 ---------- Previous post was at 04:38 ----------

and one more thing where you heard the MX uses caseless ammo?

You know that's a good question, because I been reading that and realized I've been parroting that info without recalling if I read it from a legit source.

Edited by Steakslim

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@InstaGoat- the MX 6.5 mm is NOT caseless ammo ,because the gun itself have the ejection port

about LSAT ammo - that is caseless ,but it still ejects those plastic cases + the belt , so it is not true caseless ammo like the Hk G11 had

and Arma 3 using ONLY Lsat ammo on custom KAC LMG

Informative video, but about half way in I was quite disappointed by the shooting. Recoil was way too weak, not realistic at all :(

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Some great artiles, some good footage (even if most was obviously the same showcase by Ivan/Jay for each) and a few questions answered and many more raised (in a positive sense). My only concern, is the overwhelming focus on DayZ and its implementation in A3 shown by reviewers and the public. Not to take anything away from the remarkable piece of work Rocket has done that very convincingly showcases the strengths of the ArmA series in a somewhat novel way (zombies have been a little overdone these last 5 years, that is all).

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Well like what Jay mentioned in the GameTrailers video, the things learned in helping optimize DayZ to better iron out the MP issues (netcode mainly) work to help ArmA2 and ArmA3 as well. I mean it took us a long ass time to get interpolation, and while that helped a great deal, there's still desync issues that can plague servers.

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@jerryhopper and Foxhound, thanks guys.

Yeah, thanks to you and any others for posting all these A3 gems and making it easy for the rest of us to keep us - appreciated.

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Well like what Jay mentioned in the GameTrailers video, the things learned in helping optimize DayZ to better iron out the MP issues (netcode mainly) work to help ArmA2 and ArmA3 as well.

Yeah the more Jay spoke the more I became firmly assured that Arma 3 is going to meet the expectations of 'hardcore realism' fans. From what Jay and Ivan said at E3 it's clear that the developers are listening very closely to the community, I think DayZ and Arma will actually supplement each other and strenghten both games as a whole. We are in good hands.

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It's impact on the game, without a doubt, you're both correct, hence why I appreciate what it's done. My concern is that people only seem to have played DayZ, rather than ArmA, and the questions fielded seem more geared towards how to make DayZ better, rather than ArmA (obviously neither are mutually exclusive, but its a shame people don't dig deeper into the core of the game, rather than what's merely at the zombie infested surface)

(Note, I'm commenting on the E3 presentations and feedback, not ArmA 3, thats for another thread)

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Yeah, though there have been a lot of newcomers to ArmA, purely due to DayZ. Many of which i'm sure haven't even dabbled around with ArmA itself i'm sure, so yeah, there will be a lot of questions specifically about DayZ in relation to ArmA3 and what it'd bring it. While many of us see an excellent upgrade to our favorite sandbox and what it means for the large number of mods and missions that will follow (many being new ideas that were previously unable to be made due to limitations), we also have a demographic that is mostly interested in DayZ itself and probably nothing more. Whether you think that's good or not, that's still money in BI's pocket in the end, and in turn, good for everyone. Frankly we have pre-existing cliques already of similar behaviors, some of which we all belong to, like me and ACE mod (and partially DayZ, i won't lie :D ), which after it finally pops up, I probably won't really be jumping into vanilla based missions again as I did with ArmA1 and ArmA2. The pvp clique who i imagine their interests in the improvements brought on from DayZ will benefit their corner of the ArmA community, as well as the improvements in the animations and movements seen so far. The singleplayer/editor junkies who wouldn't even dare touch multiplayer with someone else's dick and them pushing. I'm sure there's others but those are the big ones I can think of, but yeah short of showing a working 3d editor I think everyone had seen or heard a little bit of something they've been waiting for in the game so far with the presentations we've seen.

And the keep this on topic, has there been any news on Total Biscuit's video of the E3 presentation or when it'll go up?

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@jerryhopper and Foxhound, thanks guys.

No Problemo, im doing it with pleasure.

I find the Major News-sites ( Armaholic, ArmedAssault.info etc) are too slow/sluggish to get news online.

Although they provide better writeup's, For ultra-fast news, Social Media is dominating.

---------- Post added at 10:43 ---------- Previous post was at 10:40 ----------

Yeah, though there have been a lot of newcomers to ArmA, purely due to DayZ. Many of which i'm sure haven't even dabbled around with ArmA itself i'm sure, so yeah, there will be a lot of questions specifically about DayZ in relation to ArmA3 and what it'd bring it.

And the keep this on topic, has there been any news on Total Biscuit's video of the E3 presentation or when it'll go up?

yea, a LOT of dayz player..... Dean has enough Water & beans to get through WWIII

Au1PaBRCMAAFi2R%255B1%255D.jpg_large

Regarding Cynical-brit : I guess he flies home first, so material from him cannot be expected earlier than sunday/monday or such.

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Yes Jerry and others that put allot of effort into this thread, thanks allot for your time and work to help the community, plenty to mull over and debate for the next few months :)

Also thanks to Ivan/Jay and BI members who were very open with what they could answer, and some comedy moments within this thread :)

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After watching videos some more it appears AI was dumbed down considerably.

Whereas previously they would run into cover and stay there (which is a smart thing to do) during gunfight - here they will just run at a player like a bunch of stupid bots from arcade shooters.

It's especially well seen in that infantry shootout demonstration.

AI either go prone in the open or run at you. There were 3 guys that just literally ran into player's gun and died.

I mean I could hear BIS saying "they now seek cover better" but all I could see is AI becoming absolutely harmless.

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its okay for demo purposes and the maybe there are difficulty levels.. and it is very hard for newcomers to fight against 10 proned AI headshot Bots....

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After watching videos some more it appears AI was dumbed down considerably.

Obviously done purely for demonstration purposes.

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its okay for demo purposes and the maybe there are difficulty levels.. and it is very hard for newcomers to fight against 10 proned AI headshot Bots....

For a FPS yes but if you think in Mil Sim ways, running alone against 10 enemy's you deserve to be executed by your own team for stupid behavior.

Sure it would be nice to see the AI stay in fire teams in buildings and shoot the crap out of a assaulting team, but its a E3 demo.

Lets see what will come in future.

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But BIS has a hard stand. On the one hand the hardcore milsimers, on the other some E3 Journalists.. who can really blame them? Cmon, some common sense pls.

Do you really want to see 30 mins proning crouching of the NEW game? really? (I mean yes of course but... think about the normal people). I guess you can demosntrate a game / an engine, or a gamestyle.. and here it is not about the gameplay more about new features, graphics etc etc...

Edited by tremanarch

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Some nice footage and it's all looking very promising. I've been an OFP, Arma, Arma II player for many years (see my join date). However, I've largely lurked since Arma and Arma II as I didn't feel they were executed well enough (too buggy, not optimized enough and far too ergonomically clunky for my taste). Arma III is now looking like something worth while returning to. I suspect that will be the same for a lot of people. That together with a fresh influx due to DayZ (must give it a go one day) should hopefully put BIS in a better financial situation and that should mean more/better content. A much needed anodyne to the computer game industry's lowest common denominator twitch-fest mentality (not that I don't love some BF2/3). Can't wait to test clipping with the community alpha; One of my lasting impressions of OFP was how often you fell through the floor of a building and became permanently entombed!

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S(see my join date)

noob...:p

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Obviously done purely for demonstration purposes.

So they wanted to demonstrate that AI got worse? I see

and it is very hard for newcomers to fight against 10 proned AI headshot Bots....

...? But it should be hard. That should be impossible in fact. That's like 10:1 advantage. Why are they fighting 10 enemies in the first place?

But BIS has a hard stand. On the one hand the hardcore milsimers, on the other some E3 Journalists.. who can really blame them? Cmon, some common sense pls.

So they developed AI just for E3 journalists? Common sense huh

Do you really want to see 30 mins proning crouching of the NEW game? really?

30 mins? And yeah I want to see a realistic firefight not "Look that dude just ran into my gun barrel! CQB improved!" like a comment earlier. People were complaining for months about how firefights in ArmA are so short.

What do you mean by "normal people"? The people not interested in milsims? Why care about them? So am I abnormal then?

Edited by metalcraze

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So they wanted to demonstrate that AI got worse? I see

Yourself and I may have no qualms hiding behind a rock for an hour from a AI sniper but that shit just won't cut it at E3.

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Yourself and I may have no qualms hiding behind a rock for an hour from a AI sniper but that shit just won't cut it at E3.

And BI-ngo was his name-oh!

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30 mins? And yeah I want to see a realistic firefight not "yay! I can grind dumb bots now that ran into me! CQB improved!"

What do you mean by "normal people"? The people not interested in milsims? So am I abnormal then?

In Gamer standards you are a freak. (me too)

Faster, harder, retard gamers every where, if you cant quick scope 360 in akimbo style a game is not cool, and pations dose not exist.

Normal Gamers are hamsters on speed rushing and gunning the shit out of every thing that moves, siting in one place not shooting for more than 5 min.

May god have mercy on our souls 1 hour, will end in a biblical team kill fest.

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Yourself and I may have no qualms hiding behind a rock for an hour from a AI sniper but that shit just won't cut it at E3.

So just moving and driving for 10 minutes before even getting to proper combat is OK for E3 - but not a 3-4 minutes long gun-fight where AI acts somewhat intelligently (how it is in ArmA2 with 5v5 actually)?

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