-=seany=- 5 Posted March 6, 2012 http://www.arma2.com/beta-patch.php [89964] Fixed: Linux servers were never green in server list. [89899] Fixed: Helicopter is more accurate with unguided rockets [89898] Fixed: Secondary gunner tracks enemies Thank you! Share this post Link to post Share on other sites
On_Sabbatical 11 Posted March 6, 2012 [89898] Fixed: Secondary gunner tracks enemies haaaaaaalelua ,haaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaalelua Nice beta upgrade,will test this :D thanks, Share this post Link to post Share on other sites
Dwarden 1125 Posted March 6, 2012 ideal to combine with latest A2: OA linux beta server (ofcourse for nix server admins) http://forums.bistudio.com/showthread.php?132226-ARMA-2-Operation-Arrowhead-Linux-Server-beta-1-60-89986 Share this post Link to post Share on other sites
NeuroFunker 11 Posted March 6, 2012 this kicks me off servers with: "unknown game version" message. :( Share this post Link to post Share on other sites
Dwarden 1125 Posted March 6, 2012 this kicks me off servers with: "unknown game version" message. :( already resolved, it takes short while before the beta is supported by BattlEye! Share this post Link to post Share on other sites
kremator 1065 Posted March 6, 2012 Downloaded and trying it out now. Thanks BIS ! Share this post Link to post Share on other sites
OMAC 254 Posted March 7, 2012 [89899] Fixed: Helicopter is more accurate with unguided rockets I guess this one didn't make it into ToH 1.04 Cougar patch? :( Share this post Link to post Share on other sites
Atkins 10 Posted March 7, 2012 Btw all the beta patches still say that to uninstall the patch you need to uninstall and re-install whole OA. That is not true so perhaps you should change the installation message so ppl don't get scared. Anyway, trying out this patch --> Share this post Link to post Share on other sites
kremator 1065 Posted March 7, 2012 Interesting. When I join a server now, instead of it telling me what addons I am using, it gives a long alphanumeric string. Anyone else notice that? Share this post Link to post Share on other sites
=kct=blackmamba 44 Posted March 7, 2012 Btw all the beta patches still say that to uninstall the patch you need to uninstall and re-install whole OA. That is not true so perhaps you should change the installation message so ppl don't get scared.Anyway, trying out this patch --> u should always delete the beta folder stored in your expansion folder Drive letter:\Program files\Bohemia Interactive\ArmA 2\Expansion\beta but i gues u know, now the people who gets scared come in here and read it. Share this post Link to post Share on other sites
Atkins 10 Posted March 7, 2012 u should always delete the beta folder stored in your expansion folderDrive letter:\Program files\Bohemia Interactive\ArmA 2\Expansion\beta but i gues u know, now the people who gets scared come in here and read it. Would make sense if BI implemented a different message to the patch installation .exe Not a biggy, just saying that ppl might get a bit confused and not try beta patches... Share this post Link to post Share on other sites
Tonci87 163 Posted March 7, 2012 What is this? [89898] Fixed: Secondary gunner tracks enemies Share this post Link to post Share on other sites
themaster303 22 Posted March 7, 2012 please disable that "lookaround-drive"-feature when trackir is used !! . it really kills the use of trackir. you end up so often somewhere you didnt want to look at. you see it extremly , when you drive slow and hard curves, and than the view flips to the other side. driving no more possible like this. Share this post Link to post Share on other sites
NoRailgunner 0 Posted March 7, 2012 Seems that default A2OA Javelin target + lock procedure is still bugged for players (playing on veteran). Perhaps somekind of mismatch with "I-look-where-I-turn" feature or someone at BIS "sabotages" Javelin/targeting systems?? :( Share this post Link to post Share on other sites
.kju 3245 Posted March 7, 2012 Maybe it got broken by the locking system changes/additions introduced for TKOH/its Hind DLC? Share this post Link to post Share on other sites
OMAC 254 Posted March 7, 2012 Javelin locking is broken in this beta and in 89647. It's fine in 1.60 vanilla. Share this post Link to post Share on other sites
boris5134 10 Posted March 7, 2012 I would be happy if they just fix the A2 units to use backpacks without having to script it. Issue noticed from gunships (Viper and Apache, others possibly - only had current experience with the two atm) - gunner isn't properly locking onto targets even when selected with a left-click in the FOV. Share this post Link to post Share on other sites
OMAC 254 Posted March 8, 2012 Javelin locking is broken in this beta and in 89647. It's fine in 1.60 vanilla. It's broken in 89223 and 89606 as well. Share this post Link to post Share on other sites
cotabucky 10 Posted March 8, 2012 (edited) As far as I can tell the only helicopter I can get to attack bluefor foot soldiers is the mi8(utes island).The other ones in guard just fly around over the enemy.It seemed the same in the regular official 1.60 update.This is when testing in the editor. Maybe its just the second gunner that is the issue or something I'm missing.As far as attacking vehicles they work fine.Just seems the second gunner in the mi24v doesn't always attack foot soldiers.Am I missing something? Edited March 8, 2012 by cotabucky Share this post Link to post Share on other sites
NoRailgunner 0 Posted March 8, 2012 cotabucky not every soldier or team is found or attacked automatically-instantly by pilot/gunner in real - why should they do it in A2OA or break away from their current mission/role? Guess BIS could implement a "loiter" waypoint in A3 or test it within the next betabuilds. Meanwhile try doWatch, doTarget, doFire... ;) Share this post Link to post Share on other sites
Spayker 10 Posted March 8, 2012 Hi All! [89964] Fixed: Linux servers were never green in server list. Seems that it does not work properly. Have installed beta on client side - 90242 Server version (Linux) - v1.60.89986 The server is still yellow. Also I'm using sound mod - JSRS. I believe it can be a reason of yellow server's status. Share this post Link to post Share on other sites
.kju 3245 Posted March 8, 2012 For green you need to have the same mod hash as client as the server has. Mod hash is generated from modfolder names AFAIK. Share this post Link to post Share on other sites
domokun 515 Posted March 8, 2012 [89899] Fixed: Secondary gunner tracks enemies Does this only apply to helicopters? Or all vehicles? Land, air and sea? Share this post Link to post Share on other sites
OMAC 254 Posted March 8, 2012 Updated ticket for Javelin issue: https://dev-heaven.net/issues/28865 Share this post Link to post Share on other sites
Varanon 892 Posted March 8, 2012 I just noticed something that is not directly related to this beta, but is IMHO in need of fixing: When playing multiplayer, remote clients will sometimes have very laggy equipping. Like, you click on a weapon, and it takes a minute until the gun and magazines are loaded. This is directly related to the amount of weapons in the description.ext: The more weapons/magazines, the slower the remote clients work, up to a point of being unbearable. I searched the forum and the CIT but couldn't find anything, so I created a new ticket: https://dev-heaven.net/issues/29233 Share this post Link to post Share on other sites