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bravo93

Micro Destruction

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soldner sucked real bad.. the player models were really low in polycount. the maps were tiny compared with anything offered in a BIS game.

honestly.. it's like comparing a paper clip to a melon.

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While we're making bullshit comparisons, I'd like to point out that Minecraft - a game initially created by only one guy in his spare time - features fully destructable terrain on infinitely large procedurally generated maps. Surely that means BIS could easily add this feature to Arma, no? If just one guy can do it, it must be super easy!

Or maybe we should just stop comparing apples with oranges.

Edited by MadDogX
mistyped

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It's not really "micro" destruction in Söldner. It's pre-modelled building destruction just like Arma2.

It actually has practically limitless map much like Arma2 infinite land, only there's trees too.

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I miss the old soldner that had such bad AI it would kill itself without you interfering. Also the random Lada's flying at you through a forest that would repeatedly crash into trees until the car blew up.

But I do agree, soldners destruction was quite cool for its timeframe.

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Well it isn't like the building is going down there. But if your point is that weapons in ArmA don't kick up enough stuff when firing I agree. I myself like how in ACE when firing weapons prone they kick up dust (which btw also makes you more noticeable to the enemy which is logical). I guess what you want can be done by rendering flying debris when shooting with large cals inside buildings. Would want that too.

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Also punching holes into walls as an improvised gun port with large calibers (if that's what was happening?) would be great and something i've wished i could do for ages.

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Loopholes.

Mad, I had no idea what to call them. Yep loopholes would be awesome. Also that thing where soldiers put their helmet on a stick and raise it above a wall or window to check for enemy snipers. A bit OT but would be great.:D

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Haha I saw that picture. Hell of a decoy.

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Also that thing where soldiers put their helmet on a stick and raise it above a wall or window to check for enemy snipers.

I've seen quite a few photographs of Marine Corps Snipers employing that technique during the battle of An- Najaf in 2004 and during Operation Phantom Fury in 2004 in an attempt to bait insurgents. There was a video uploaded on LiveLeak the other day of Syrian civilians in Hama using ropes to pull a mannequin from one side of an alleyway to the other and it was drawing fire from government troops. Clever.

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Actually, the practice of baiting an enemy sniper with a mannequin dates back to WWII. Helmet on a stick also does, though few snipers were stupid enough to fall for it (or at least, few we know of).

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Actually, the practice of baiting an enemy sniper with a mannequin dates back to WWII. Helmet on a stick also does, though few snipers were stupid enough to fall for it (or at least, few we know of).

If we are in, beeing a smart alec, ill carry on and say: Wrong, they already used it at WW I :yay:

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I've seen quite a few photographs of Marine Corps Snipers employing that technique during the battle of An- Najaf in 2004 and during Operation Phantom Fury in 2004 in an attempt to bait insurgents. There was a video uploaded on LiveLeak the other day of Syrian civilians in Hama using ropes to pull a mannequin from one side of an alleyway to the other and it was drawing fire from government troops. Clever.

Do you have the link by any chance? I would like to see this.

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Do you have the link by any chance? I would like to see this.

Something similar. Snipers baiting insurgants with weapons, explosives and such. Rusty salt blocks as they call'em.

This dude looks like he very very much enjoys his job.

ImWi096Jk5w

Edited by jblackrupert

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Well. I think there are two reason that there won't be BF3 like destructions (though I would love this) in Arma 3. Frist: The World is to big and already know suffering under high Perfomance Problems in Multiplayer. Second: The Engine is not built for such Destructions.

But it would be an awesome feeling and creating much more atmosphere. When you running through a BF 3 street with all this smoke and broken parts of a building flying around you, it just feels like wow.

Also I would welcome some more Close Quarter Combats in Arma 3 and some smaller areas, but I have to admit that I am new to the Arma series and this does not seem to be the way arma works. (I would say, Arma 3 is definitly a game for more grown up people, wide more complex and nearer to a simulation)

Theres another aspect that I don't like, and I saw some pages before (the video where the house is destroyed by that demolation ball) how it should be: when a building crashes in games, most of the demolated parts disappear or a solid as a ground. But it would be much cooler if the ground would be fexible or dynamical. (Remember The Snow in Assassins Creed 3?) All in all, playing Arma 3 I have the feeling that there is almost perfect Animation work, but the character does not fuse with the world. Its like you took a womans Foto and photoshop her to another foto, where she does not really fit in. (blabla, i am so bad in explaining things xD)

Really excited what this game will be in the end (for me personally, there should be a mixed shooter out of battlefield 3 and arma 3 with a cover and lean/blindfire system as smk brought it to arma 2; anyone here who wants to make me that game? :D)

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Well. I think there are two reason that there won't be BF3 like destructions (though I would love this) in Arma 3. Frist: The World is to big and already know suffering under high Perfomance Problems in Multiplayer. Second: The Engine is not built for such Destructions.

To give you another reason: multiplayer synchronisation & bandwidth issues.

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There is never going to be MP-compatible micro-destruction on a map like Fallujah, which is 16 square kilometers of dense houses.

And Bill Gates said home PCs will never need more than 40MB of storage space.

3D games don't even exist for twenty years and we've already reached BF3 levels. In another ten years, BF3 will probably seem like Doom 1 looks now.

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It amazes me how easily people fall for little tricks. BF3's destruction isn't nearly as fancy as people seem to think.

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No, but it does it's job pretty well of giving the illusion/feeling/utility of destruction. And that's what matters in the end.

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BF3 doesn't correctly model the most important weapon systems used against buildings. You just have GPs, RPGs and even 5.56mm rounds taking out whole walls, without any notion of penetration or shaped charges.

From a simulator point of view, knocking down entire structures is fine under the current system (if they fixed the hit points), but you really need some way to shoot through cover with small arms.

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BF3 doesn't correctly model the most important weapon systems used against buildings. You just have GPs, RPGs and even 5.56mm rounds taking out whole walls, without any notion of penetration or shaped charges.

From a simulator point of view, knocking down entire structures is fine under the current system (if they fixed the hit points), but you really need some way to shoot through cover with small arms.

Bullets only destroy some elements of the small, ornamental walls, not the big, supporting ones from houses. You can't have the level of destruction from Red Faction just yet, in MP with lots of people blow stuff up. For that, a dedicated chip will be needed (Ageia style, but using a GPU instead), a beefy server and a serious internet connection. That's way BF and ArmA went the more "arcade"-ish style compared to RF.

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