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About Cripsis

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    Staff Sergeant
  1. I'd like a map similar to Chernarus, with all houses and buildings enterable, and I'm willing to pay handsomely for it!
  2. Cripsis

    ACE for OA 1.13

    Thankyou Giallustio.
  3. Cripsis

    ACE for OA 1.13

    Could someone please help me out with customizing infantry unit loadouts. When starting my mission I want my M107 sniper's ammo to be M107 tracer rounds, and I need to arm some OPFOR RPG gunners with OG-7 rounds. I wrote - this addMagazine "10Rnd. M107 Tracer"; in the m107 snipers Init Field but it didn't work. I think I have a vague idea of how the script should be, something like this - this addWeapon "CLASSNAME"; this addMagazine "CLASSNAME"; but I don't know the proper CLASSNAMES. Any help would be greatly appreciated.
  4. I really like your idea, except I'd prefer all of the buildings to be enterable and the map boundaries to be either ocean or open desert.
  5. Cripsis

    Development Blog & Reveals

    I wonder if we can control the unmanned vehicles from a remote cockpit, or perhaps control a number of unmanned vehicles simultaneously so we can view the battlefield from multiple angles.
  6. Cripsis

    3RD-person viewed character weapon proxys?

    OK thanks, I haven't seen this before.
  7. Cripsis

    3RD-person viewed character weapon proxys?

    Are you guys asking for animations of troops carrying rifles one handed?
  8. Cripsis

    3RD-person viewed character weapon proxys?

    That would be a very rare event, perhaps possible if carrying a wounded comrades weapon but it's an extremely unlikely scenario.
  9. Cripsis

    The trouble with getting people into Arma

    I'm inclined to think the new animations and AI improvements will have a big influence on enticing new players to ARMA3. I was impressed with the ragdoll animations shown at E3, when games are pleasing to the eye it makes the gaming experience even more enjoyable.
  10. Cripsis

    The trouble with getting people into Arma

    I think this guy makes a lot of comments very relevant to this thread topic. GkkQW15x4KA
  11. I love setting up sniper scenarios against a number of enemy AI whose waypoints cycle through multiple buildings, this way I never know which building or floor they will fire from. I'd love to set up sniper missions in highrise buildings similar to this - RQhYlMAjU1E&feature=related e25pkvnTZ54&feature=related
  12. Obviously a city full of enterable skyscrapers is out of the question, but a few highrise buildings would be practicable.
  13. All the buildings in OA are enterable and furnished and the game runs silky smooth even during hectic firefights so I don't see any reason for including any buildings that are un-enterable.
  14. I completely agree with you. I hate the idea of BF3 style buildings that are made simply for "decoration" purposes.
  15. I agree that room to room fighting is out of the question for AI with ARMA 2 engine, but the AI will definitely fight from building to building. I know for certain that the AI move to and fight from the upper floors of buildings in Zargabad and Avgani, I dont see any reason why they wouldnt behave the same way in taller buildings.