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Cripsis

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Everything posted by Cripsis

  1. I'd like a map similar to Chernarus, with all houses and buildings enterable, and I'm willing to pay handsomely for it!
  2. Cripsis

    ACE for OA 1.13

    Thankyou Giallustio.
  3. Cripsis

    ACE for OA 1.13

    Could someone please help me out with customizing infantry unit loadouts. When starting my mission I want my M107 sniper's ammo to be M107 tracer rounds, and I need to arm some OPFOR RPG gunners with OG-7 rounds. I wrote - this addMagazine "10Rnd. M107 Tracer"; in the m107 snipers Init Field but it didn't work. I think I have a vague idea of how the script should be, something like this - this addWeapon "CLASSNAME"; this addMagazine "CLASSNAME"; but I don't know the proper CLASSNAMES. Any help would be greatly appreciated.
  4. I really like your idea, except I'd prefer all of the buildings to be enterable and the map boundaries to be either ocean or open desert.
  5. Cripsis

    Development Blog & Reveals

    I wonder if we can control the unmanned vehicles from a remote cockpit, or perhaps control a number of unmanned vehicles simultaneously so we can view the battlefield from multiple angles.
  6. Cripsis

    3RD-person viewed character weapon proxys?

    OK thanks, I haven't seen this before.
  7. Cripsis

    3RD-person viewed character weapon proxys?

    Are you guys asking for animations of troops carrying rifles one handed?
  8. Cripsis

    3RD-person viewed character weapon proxys?

    That would be a very rare event, perhaps possible if carrying a wounded comrades weapon but it's an extremely unlikely scenario.
  9. Cripsis

    The trouble with getting people into Arma

    I'm inclined to think the new animations and AI improvements will have a big influence on enticing new players to ARMA3. I was impressed with the ragdoll animations shown at E3, when games are pleasing to the eye it makes the gaming experience even more enjoyable.
  10. Cripsis

    The trouble with getting people into Arma

    I think this guy makes a lot of comments very relevant to this thread topic. GkkQW15x4KA
  11. I love setting up sniper scenarios against a number of enemy AI whose waypoints cycle through multiple buildings, this way I never know which building or floor they will fire from. I'd love to set up sniper missions in highrise buildings similar to this - RQhYlMAjU1E&feature=related e25pkvnTZ54&feature=related
  12. Obviously a city full of enterable skyscrapers is out of the question, but a few highrise buildings would be practicable.
  13. All the buildings in OA are enterable and furnished and the game runs silky smooth even during hectic firefights so I don't see any reason for including any buildings that are un-enterable.
  14. I completely agree with you. I hate the idea of BF3 style buildings that are made simply for "decoration" purposes.
  15. I agree that room to room fighting is out of the question for AI with ARMA 2 engine, but the AI will definitely fight from building to building. I know for certain that the AI move to and fight from the upper floors of buildings in Zargabad and Avgani, I dont see any reason why they wouldnt behave the same way in taller buildings.
  16. I agree, providing that they don't overdo the amount of highrise buidings. I'm actually quite surprised that there aren't any mods with enterable highrise buildings. I'm truly flabbergasted that this hasn't already happened yet. It's not rocket science that FPS games set in urban environments sell big, I mean really BIG. Attention to realism would set BIS's titles apart from the COD/BF3 style mainsteam shooters, I'm absolutely convinced they would make far more profit selling games like that than TOH and Carrier Command.
  17. Thankyou for your help ProfTournesol but I don't want to play with low quality textures. I think I'll just buy A2 again, should be interesting to see how it plays on my new rig. :)
  18. Thanks Rye. I lost my A2 disk when moving house so I can only play OA now, which really pisses me off because there are no maps available for OA standalone, they all require A2. (sucks because I really want to try out the Fallujah and Helmand maps). I was going to wait until A3 release but now that it's been delayed to Q4 I might re-purchase A2.
  19. Cripsis

    Greek island protests inclusion in video game

    ARMA 3 mission objective - drop napalm on Mayor's office. :D
  20. How many storeys tall are they Rye? I haven't played that map.
  21. Cripsis

    PhysX

    I think PhysX will also be used to simulate shock waves, like when the grenade blew the four guys over at E3. I wonder if this will also apply to vehicles, for example will large explosions close to vehicles have an effect on the vehicles.
  22. I'd be more than happy with a small city the size of Avgani or Zargabad with a dozen or so high rise office/apartment towers scattered about. Say for example the buildings were roughly ten-storeys tall, that would really change the dynamics of the battlefield. Snipers and marksmen would be a constant danger, counter-sniper duels would make for some epic gameplay, and we would always need to be wary of being trapped in the upper-floors of buildings by enemy infantry sneaking up from below.
  23. Cripsis

    Micro Destruction

    http://marinesmagazine.dodlive.mil/2010/06/29/fallujah-looking-back-at-the-fury/
  24. Cripsis

    PhysX

    Thanks PuFu.
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