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Hmm, I was hoping to learn something new about the game but oh well. Still interesting to watch :)
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If anything, I think the game would be harder to run than ArmA 2, like ArmA 2 was compared to Armed Assault :)
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Will Bohemia finally improve ARMA's PVP to attract New Players?
djfluffwug replied to LockDOwn's topic in ARMA 3 - GENERAL
To clarify, I was just saying that PvP is not fun with a large map with only 5 or so people. I am NOT saying to make ArmA have smaller PvP maps. I was merely stating that the map size is a limitation in terms of PvP action in small groups. Please do not jump to the conclusion that I wish for ArmA to mirror ShooterXYZ. -
Will Bohemia finally improve ARMA's PVP to attract New Players?
djfluffwug replied to LockDOwn's topic in ARMA 3 - GENERAL
Oh that does some good :D Hopefully that will help out with the issue and spotting will be an easier process than it currently is. -
Will Bohemia finally improve ARMA's PVP to attract New Players?
djfluffwug replied to LockDOwn's topic in ARMA 3 - GENERAL
Also adding to that, when there are too many places for the player to hide, the game play can become tiresome or boring. You might be looking around for 10 minutes in a town only to be sniped from someone hiding in one of the thousands of possible spots. While this may be realistic, it won't create a fun PvP atmosphere. -
Anyone else wondering what machine they are using to run all these gameplay videos?
djfluffwug replied to ruhtraeel's topic in ARMA 3 - GENERAL
i herd they where using the google to process the graphix and game!1!wanwan In all seriousness, I don't think anyone knows, but I would be interested in knowing also. -
issue with BattleEye and Steam ARMA2
djfluffwug replied to Kozlovsky's topic in ARMA 2 & OA - GENERAL
#3 was happening to a friend of mine as well. Maybe a steam game issue. Hopefully it gets fixed. -
Should I be freaking out right now, where's the vection based aiming?
djfluffwug replied to pd3's topic in ARMA 3 - GENERAL
I have never really enjoyed using the floating zone in the ArmA series. It seems like there is more smoothing than needed on the movement making it rather awkward to use. As many have said, I would like to also see a floating zone similar to Red Orchestra 2. -
This would solve the many times my friends have had trouble finding the server I am in. I would love to see something like this. It would also be a good way to see if any of my friends are playing ArmA so I can ask to buddy up with them in a server :)
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Param from Description.ext in Min, Mid and Max of trigger.
djfluffwug posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
So, I am trying to create a trigger that gets triggered at a time defined in the mission parameters (The ones the host can select in the mission screen). I have my mission parameters in description.ext as follows: class Params { class Duration { title = "$STR_mp_param_duration"; values[] = {600,1200}; texts[] = {"10 Minutes","20 minutes"}; default = 1; }; } Then in the trigger on the mission, for the Min, Mid and Max I have paramsArray select 0; As I am new to scripting for A2, I have no clue what is going on. Any help would be appreciated :) -
Video Games: Best Music and Original Soundtracks
djfluffwug replied to MADDOGdb7's topic in OFFTOPIC - Games & Gaming
A favourite of mine :) -
Will the BIS Store sell physical copies?
djfluffwug replied to aussieterry84's topic in ARMA 3 - GENERAL
I would also like to see physical copies of this game. I am not a fan of the whole digital thing with computer game purchases :d: -
Will Bohemia finally improve ARMA's PVP to attract New Players?
djfluffwug replied to LockDOwn's topic in ARMA 3 - GENERAL
Exactly this ^ In addition to what Smurf was saying, one of the keys to successful mission design is a clear and concise explanation of the game mode, how you are to complete the objective, and other important information. Players don't want to read a book before joining a game just to be able to enjoy it. On the flip side, people don't want to be dumped into a mission without having a clue how to play the mission successfully. This is one of the reasons the multiplayer games in shooters such as Battlefield and UT are successful. -
Just recorded some bug footage for one of my assignments. Please... please fix this. This really needs to be fixed if any sort of CQC is to happen. It would also be good if on a squad level, AI was aware of what types of enemies (EG. Armor, Air and soldiers) were around and would react accordingly (They sort of do, but lack any tactics).
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The one, single thing you're most looking forward to?
djfluffwug replied to dmarkwick's topic in ARMA 3 - GENERAL
Mech Walkers. :cool: But in all seriousness, probably the PhysX.