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About djfluffwug

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    Programming, Paintball, Drumming

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  1. djfluffwug

    Operation E3

    Hmm, I was hoping to learn something new about the game but oh well. Still interesting to watch :)
  2. If anything, I think the game would be harder to run than ArmA 2, like ArmA 2 was compared to Armed Assault :)
  3. To clarify, I was just saying that PvP is not fun with a large map with only 5 or so people. I am NOT saying to make ArmA have smaller PvP maps. I was merely stating that the map size is a limitation in terms of PvP action in small groups. Please do not jump to the conclusion that I wish for ArmA to mirror ShooterXYZ.
  4. Oh that does some good :D Hopefully that will help out with the issue and spotting will be an easier process than it currently is.
  5. Also adding to that, when there are too many places for the player to hide, the game play can become tiresome or boring. You might be looking around for 10 minutes in a town only to be sniped from someone hiding in one of the thousands of possible spots. While this may be realistic, it won't create a fun PvP atmosphere.
  6. i herd they where using the google to process the graphix and game!1!wanwan In all seriousness, I don't think anyone knows, but I would be interested in knowing also.
  7. djfluffwug

    issue with BattleEye and Steam ARMA2

    #3 was happening to a friend of mine as well. Maybe a steam game issue. Hopefully it gets fixed.
  8. I have never really enjoyed using the floating zone in the ArmA series. It seems like there is more smoothing than needed on the movement making it rather awkward to use. As many have said, I would like to also see a floating zone similar to Red Orchestra 2.
  9. djfluffwug

    Friend system

    This would solve the many times my friends have had trouble finding the server I am in. I would love to see something like this. It would also be a good way to see if any of my friends are playing ArmA so I can ask to buddy up with them in a server :)
  10. So, I am trying to create a trigger that gets triggered at a time defined in the mission parameters (The ones the host can select in the mission screen). I have my mission parameters in description.ext as follows: class Params { class Duration { title = "$STR_mp_param_duration"; values[] = {600,1200}; texts[] = {"10 Minutes","20 minutes"}; default = 1; }; } Then in the trigger on the mission, for the Min, Mid and Max I have paramsArray select 0; As I am new to scripting for A2, I have no clue what is going on. Any help would be appreciated :)
  11. A favourite of mine :)
  12. djfluffwug

    Will the BIS Store sell physical copies?

    I would also like to see physical copies of this game. I am not a fan of the whole digital thing with computer game purchases :d:
  13. Exactly this ^ In addition to what Smurf was saying, one of the keys to successful mission design is a clear and concise explanation of the game mode, how you are to complete the objective, and other important information. Players don't want to read a book before joining a game just to be able to enjoy it. On the flip side, people don't want to be dumped into a mission without having a clue how to play the mission successfully. This is one of the reasons the multiplayer games in shooters such as Battlefield and UT are successful.
  14. djfluffwug

    AI Improvement

    Just recorded some bug footage for one of my assignments. Please... please fix this. This really needs to be fixed if any sort of CQC is to happen. It would also be good if on a squad level, AI was aware of what types of enemies (EG. Armor, Air and soldiers) were around and would react accordingly (They sort of do, but lack any tactics).
  15. Mech Walkers. :cool: But in all seriousness, probably the PhysX.