velebrz 1 Posted January 14, 2012 @ACE\addons\ace_missions.pbo@ACEX_USNAVY\addons\acex_usnavy_missions.pbo greetings Robalo. Thank you for the answer. one issue though. IF i open any of those files, or try to extract, i get an error "seems this is not an arma pbo" im opening with pboview. Share this post Link to post Share on other sites
Tonci87 163 Posted January 14, 2012 Guys are you still working on the problem with AI groups getting stuck in Danger Mode? Share this post Link to post Share on other sites
Guest Posted January 15, 2012 Guys are you still working on the problem with AI groups getting stuck in Danger Mode? No idea, check the tracker. Share this post Link to post Share on other sites
LS37 1 Posted January 15, 2012 I think I have a few bugs. I downloaded ACE from Six Updater. I tired searching for solutions and some troubleshooting. One of my problems I have encountered is I can't place any sachets or ieds. I can only place mines. Share this post Link to post Share on other sites
sickboy 13 Posted January 15, 2012 greetings Robalo. Thank you for the answer.one issue though. IF i open any of those files, or try to extract, i get an error "seems this is not an arma pbo" im opening with pboview. Use "real" pbo tools: https://dev-heaven.net/projects/mikero-pbodll/wiki/DePbo_Project ---------- Post added at 11:24 ---------- Previous post was at 11:23 ---------- I think I have a few bugs. I downloaded ACE from Six Updater. I tired searching for solutions and some troubleshooting. One of my problems I have encountered is I can't place any sachets or ieds. I can only place mines.That's no bug. You just haven't found the Interaction Menu buttons yet I reckon; http://ace.dev-heaven.net/wagn/InteractionOr you are using incompatible mods. Try disabling them. If still issues, find http://ace.dev-heaven.net/wagn/Bug_Reporting ---------- Post added at 11:25 ---------- Previous post was at 11:24 ---------- OK thanks!Can I put requests in for ACE in Arma3 yet SB ;-) ARMA 3 milestone has been around for a while already, basic scheduling / planning for the future ;) Share this post Link to post Share on other sites
noricum 10 Posted January 15, 2012 Seems that there is a problem with the ACE_M4_ACOG_PVS14. In singleplayer everything's fine, but when it comes to dedicated, no player is able to pick it from the ammobox. Share this post Link to post Share on other sites
Robalo 465 Posted January 15, 2012 Seems that there is a problem with the ACE_M4_ACOG_PVS14.In singleplayer everything's fine, but when it comes to dedicated, no player is able to pick it from the ammobox. Update your server with latest ACE including hotfixes, your server probably does not even have that weapon in the box. Share this post Link to post Share on other sites
giallustio 770 Posted January 15, 2012 Hi guys! I'm trying to lift a wreck, a destroyed vehicle, but i have no actions to attach the sling rope...How can i do that? Is there any work around? Share this post Link to post Share on other sites
velebrz 1 Posted January 15, 2012 Use "real" pbo tools: https://dev-heaven.net/projects/mikero-pbodll/wiki/DePbo_Project much obliged Sickboy ! Great tool, works like a charm Share this post Link to post Share on other sites
student 10 Posted January 17, 2012 bug,long time problem Share this post Link to post Share on other sites
sickboy 13 Posted January 17, 2012 bug,long time problemTo report bugs, plz create a ticket; http://ace.dev-heaven.net/wagn/Bug_Reportingthen problems disappear, instead of remain long time. Share this post Link to post Share on other sites
giallustio 770 Posted January 17, 2012 I don't know if it's a bug or a choice by the author... I've no time to create the tickets right now...Maybe in 2-3 days ;) Share this post Link to post Share on other sites
maturin 12 Posted January 17, 2012 I observed something very strange today. APFSDS and some tank HEAT rounds appear to be shattering on impact, creating secondary projectiles that bounce back from impact with a hard target. I was firing at a BMP on a treeline and could clearly see puffs of dust in the leaves and grass. They couldn't have been ricochets, because I was observing 1-5 simultaneous impacts on completely different vectors. This tends to happen with hard targets and you need the perfect view to see it correctly. Has ACE implemented some sort of shrapnel? I have a repro mission I can post, where hitting an APC with sabots causes multiple casualties among popup targets grouped nearby. Share this post Link to post Share on other sites
Tonci87 163 Posted January 18, 2012 Guys could you please do me a favor and test this before I open a ticket? Enable grenade throw modes. Select direct Throw. Switch to third person Try to throw one of the grenades that USMC soldiers have. Instead of throwing the grenade it is spawned on the head of the player and falls to the ground. I will open a ticket if somebody is able to reproduce this. Share this post Link to post Share on other sites
Rich_R 1087 Posted January 18, 2012 Okay, some elementary questions.... I'm trying to set up an ACE server. Here is a screenshot of the files loaded onto the server; From what I read, I need to put the ACE config file in place? This is what I have for that; class ace_server_settings { // ** These are dedicated server settings. They do not affect singleplayer and hosted games. // ** NOTE: pbo names don't always match config names of addons (as seen in cfgPatches). // Following settings need cfgPatches names to be used. // ** NOTE: Avoid creating too long lists, as this will cause an error // check if certain pbo's are missing on client and prevent client from playing if so check_pbos = 1; // verify that all relevant pbos shipped with ace are running on client check_all_ace_pbos = 1; //pbos to check. if check all ace pbos enabled, following pbos are added to the checklist, if not, only these pbos are checked //example: checklist[] = { "ace_sys_stamina", "ace_anims_turn" }; checklist[] = {}; //if all ace pbos check is enabled, exclude following files from check exclude_pbos[] = {}; }; // Uncomment and set to the level of version checking you prefer. -1 means all pieces. 0 means disabled. 1 means only major. 2 means major and minor... etc. #define VERSIONING_LEVEL 0 ACE_SERVERCONFIG_VER = 2; //DO NOT EDIT Online help tells me to put it here - \ArmA2\userconfig\ACE\ACE_serverconfig.hpp but I don't see that file location on my server. Also, which MP location do the PBO's go in? Finally, my start up line should look like this? @CBA;@ACE;@ACEX;@ACEX_USNavy;@ACEX_RU; Thanks an advance for any help! Share this post Link to post Share on other sites
SigintArmA 10 Posted January 18, 2012 @student Are you talking about towing a car behind you with a tow rope? It's not a bug. http://ace.dev-heaven.net/wagn/Towing All I saw in the video was using a towrope to tow one vehicle behind another which is intended when attaching a tow rope to the Tower then attaching it to the Towed vehicle. It's completely intentional and I don't see any bug in the video. Unless I'm blind as a bat and am missing something in the video o.O Share this post Link to post Share on other sites
clawhammer 10 Posted January 19, 2012 I found this two articles about the wind deflection: http://ace.dev-heaven.net/wagn/Wind_Synchronization http://ace.dev-heaven.net/wagn/Wind_Deflection+notes Iam unsure how to adjust the direction where the wind comes from, is there a command too? I would like to create my own script to control the wind. Thanks for help Share this post Link to post Share on other sites
xALIENAx 10 Posted January 19, 2012 Hey guys, Loving the latest stable, Fixed alot of the old things that bugged me last time i played with ACE :) That all said, I have a question regarding the Exchangeable Armament System in single player missions; and cant find any info/topics about this. okay, here goes. I place the Module in the editor near the runway and use "This SetVariable ["NoHangar, True]". EAS trailer appears as normal. I read in the doccumentation that the aircraft must be empty of weapons to rearm a plane, So i tried first setting this vehicle's ammo to 0 in the editor, There is no option to acess the EAS no matter how i position the plane. then, I put the plane's ammo back to full in the editor, took off and flew around Takistan unloading all my ammo, landed and attempted to use it again. No joy, there is no option in the self interaction, interaction, or scroll wheel menu, despite trying many different positions around the trailer Forgive me if im missing something extremely obvious here, I havent made ACE missions in a long time. Share this post Link to post Share on other sites
algrab 1 Posted January 20, 2012 Online help tells me to put it here - \ArmA2\userconfig\ACE\ACE_serverconfig.hppbut I don't see that file location on my server. You will find the userconfigs in @ACE\store\userconfigs.tar, you have to simply unpack it locally at home and then send it over ftp or on sever side when possible and not @CBA;@ACE;@ACEX;@ACEX_USNavy;@ACEX_RU; but @CBA;@ACE;@ACEX;@ACEX_USNavy;@ACEX_RU no semicolon at the end, the rest looks fine BTW.: Can anybody tell me why the 'ace_severconfig.hpp is not working anymore on my deddicated server? // Uncomment and set to the level of version checking you prefer. -1 means all pieces. 0 means disabled. 1 means only major. 2 means major and minor... etc. #define VERSIONING_LEVEL 0 whaterver setting I set here, anybody with different ACE than the server will get annoying green popup screen render the game unplayable ACE ver 1.12 Stable 509 Share this post Link to post Share on other sites
sickboy 13 Posted January 20, 2012 Seems bug, but why don't you run the latest version anyway? Share this post Link to post Share on other sites
drift501 1 Posted January 20, 2012 I searched but I cannot seem to find the answer. I have empty sandbags on Takistan and since that is a desert there should be sand everywhere. But I am using mouse scroll and I see know options to fill the sandbags. Do I use the mousewheel or is there a button I press for the menu to fill sandbags. Share this post Link to post Share on other sites
sickboy 13 Posted January 20, 2012 Did you use the Self-Interaction menu? http://ace.dev-heaven.net/wagn/Sandbags Share this post Link to post Share on other sites
Flash Thunder 10 Posted January 20, 2012 Thanks for all your diligent work ACE crew. Happy hunting in Arma 3! :D Share this post Link to post Share on other sites
Stalkermight 10 Posted January 20, 2012 (edited) Thanks for all your diligent work ACE crew.Happy hunting in Arma 3! :D +1 Thank you! Edited January 20, 2012 by Stalkermight Share this post Link to post Share on other sites
Flash Thunder 10 Posted January 20, 2012 Not sure if these are bugs but, earlier my Night vision got extremely darker, its normal when you first turn it on for a millisecond then it goes pitch black. Also Aiming in with Thermal sight, I don't get the thermal, except for bullet decals. I didn't change anything it just started malfunctioning like a lot of stuff on my computer :mad: other than that Im really enjoying the newest ACE 2, haven't used it in probably a year. Share this post Link to post Share on other sites