mrcash2009 0 Posted January 2, 2012 Thanks for the fast turn around Sickboy. Now I realise why CIT is worth the login, and also its the first time I reported something that helped, previously I posted things that were not so helpful (many moons ago) .. :) Share this post Link to post Share on other sites
sickboy 13 Posted January 2, 2012 Glad to hear mr cash and thanks for participating ;-) The first step towards a (swift) fix is a report with sufficient details, at the right place ;-) Share this post Link to post Share on other sites
ahmedjbh 0 Posted January 2, 2012 Sickboy, Thank you and your team for your fantastic work, it should really give you a source of pride. I am an intelligent man, and a busy one, and slight noob, and I prefer simple installers etc. I have webspace and am happy to host a installer for 1.13 if you want. I was thinking of just zipping these files and putting them in one file, and having a simple pop up free downloading experience. Would that be any use to you? regards, Ahmed. Share this post Link to post Share on other sites
Black² 10 Posted January 3, 2012 Alright, question time lads. Hooking up a cool coop mission for a unit playing with ACE and latest cba etc etc.. all updated and working fine and dandy. now we play tested it last night and we couldnt make use of the backpack system, got myself an ACR backpack from the ACE USMC weapon box and no go! the Pack button in the gear GUI is greyish and not clickable. everything else works like a charm though, any thoughts about this? Share this post Link to post Share on other sites
sickboy 13 Posted January 3, 2012 (edited) Sickboy, Thank you and your team for your fantastic work, it should really give you a source of pride. I am an intelligent man, and a busy one, and slight noob, and I prefer simple installers etc. I have webspace and am happy to host a installer for 1.13 if you want. I was thinking of just zipping these files and putting them in one file, and having a simple pop up free downloading experience. Would that be any use to you? regards, Ahmed. Hi, Thanks for the kind words and offer.If you like you can mirror the stable packages as available on our Download page: http://ace.dev-heaven.net/wagn/Download However ACE still recommends the ongoing development builds with latest hotfixes, obtained through Six Updater. The stable packages will soon be updated with latest hotfixes. Edited January 3, 2012 by Sickboy Share this post Link to post Share on other sites
SD_BOB 10 Posted January 3, 2012 now we play tested it last night and we couldnt make use of the backpack system, got myself an ACR backpack from the ACE USMC weapon box and no go! the Pack button in the gear GUI is greyish and not clickable.everything else works like a charm though, any thoughts about this? Do you have the "No Stamina" module on the mission? If so this will disable the ability to pack equipment. Share this post Link to post Share on other sites
Black² 10 Posted January 3, 2012 Ahh yes, some lazy bastard member requested that module. thanks for the info, appreciate it! Share this post Link to post Share on other sites
cartier90 0 Posted January 3, 2012 I have always noticed that ACE2 hits my FPS by around an avg of 5/6 frames...is the latest release any better in this regard. My OA vanilla fps is borderline as it is, wanted to enjoy ACE2 again though after uninstalling it. thanks... Share this post Link to post Share on other sites
ahmedjbh 0 Posted January 3, 2012 Hi, Thanks for the kind words and offer.If you like you can mirror the stable packages as available on our Download page: http://ace.dev-heaven.net/wagn/Download However ACE still recommends the ongoing development builds with latest hotfixes, obtained through Six Updater. The stable packages will soon be updated with latest hotfixes. After trying it, its so much easier with the six updater, that I think I would actually be doing everyone a dis-service by hosting the files and not the six updater, so I will leave it. thanks, Share this post Link to post Share on other sites
[aps]gnat 28 Posted January 4, 2012 Hi ya's I'm updating some of my aircraft, and if it isn't too painful, I'll add some config entries to improve ACE compatibility. Weapons will all be from the Missilebox Will be single and double seaters Please provide recommended entries. One example I do have; ACE_SYS_EJECT_EJECT = 1; ACE_SYS_EJECT_JUMP = 0; ace_ejection_seat = "ACE_ACESII"; Share this post Link to post Share on other sites
sickboy 13 Posted January 4, 2012 Hey Gnat, Cool! You can find all information on supporting ACE features on classes over at: http://ace.dev-heaven.net/wagn/notes+*plus_cards For aircraft/pilots specifically: http://ace.dev-heaven.net/wagn/Aerial_Refuel+notes http://ace.dev-heaven.net/wagn/Afterburners+notes http://ace.dev-heaven.net/wagn/Cargo+notes http://ace.dev-heaven.net/wagn/DAGR+notes http://ace.dev-heaven.net/wagn/EASA+notes http://ace.dev-heaven.net/wagn/Eject_HALO_System+notes http://ace.dev-heaven.net/wagn/Fast_Roping+notes http://ace.dev-heaven.net/wagn/G_Forces+notes http://ace.dev-heaven.net/wagn/Sling_Loading+notes Share this post Link to post Share on other sites
Gerwazy 10 Posted January 4, 2012 I use old Acex wit ace1.13 and sometimes an error message pops out something like cant find cfg models default or something or cfg magazines. Ace1.13 requires the latest version of Acex? Share this post Link to post Share on other sites
pitpines 1 Posted January 5, 2012 I think I've found a bug with AI Pioneers/Saboteurs. They can´t place/defuse mines via Action-Menu (F2-6-?). Can anyone confirm this? Or am i the only one? Ticket is opened: https://dev-heaven.net/issues/27497 Share this post Link to post Share on other sites
Strikor 10 Posted January 5, 2012 (edited) It doesn't seem to work for me either. I can't remember the last time I even used an AI teammate so it's possible they changed it to something else. Edited January 5, 2012 by Strikor Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted January 6, 2012 (edited) My friend and I want to get back into ACE because... well it's simply awesome! We've just got one question however. Is there a way to tone down or disable the annoying effects of your ears ringing and such? That high squeal noise when you fire a machine gun is much more subtle in real life. In ACE mod it's quite unbearable. It is so bad (and unrealistic) I stopped using ACE just for that reason. If it happened every once in a while it'd be fine, but it happens so often it's unbearable! If a tank fires, a machine gun fires, or anything too loud happens nearby happens.I've fired a KSVK and an M240 with no ear protection. I've only had a little ringing in my ears afterwards so I don't know where your incredibly obnoxious noises came from. Edited January 6, 2012 by JuggernautOfWar Share this post Link to post Share on other sites
roberthammer 582 Posted January 6, 2012 Is there a way to tone down or disable the annoying effects of your ears ringing and such? That high squeal noise when you fire a machine gun is much more subtle in real life. In ACE mod it's quite unbearable. you must use Ear plugs , then it is ok :D Share this post Link to post Share on other sites
sickboy 13 Posted January 6, 2012 Latest hotfixes available on Six Updater, and stable packages updated as well; https://plus.google.com/101920030821185384801/posts/ip1jvVZ6D1n Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted January 6, 2012 (edited) you must use Ear plugs , then it is ok :D So every time I spawn in an MP game I have to find an ammo crate with those in it, put it in my inventory, and then go through the menu to put them in? Ear plugs should be 'activated' normally, then have the option to be taken out manually. Anybody I've ever seen puts ear plugs in before they are in a combat zone so they don't have to screw with it later. The effect is greatly exaggerated anyway compared to real life. I've never known anybody to go deaf from firing even an M2 without ear plugs. Edited January 6, 2012 by JuggernautOfWar Share this post Link to post Share on other sites
maturin 12 Posted January 6, 2012 No, every time you play as a machingunner, the earplugs should already be in your inventory. 25% of U.S. servicemen suffer from tinnitus from normal weapon usage. Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted January 6, 2012 Ah I see thank you for the info. After playing around on my server with ACE it's officially awesome again. We're having a real blast! The only downside I've seen is the incompatibility with WarFX Blastcore. It really is a shame looking at the default BIS effects. Share this post Link to post Share on other sites
Doomguy 0 Posted January 6, 2012 Ah I see thank you for the info. After playing around on my server with ACE it's officially awesome again. We're having a real blast! The only downside I've seen is the incompatibility with WarFX Blastcore. It really is a shame looking at the default BIS effects. They are incompatible? I have been running both alongside for a while and I don't notice any obvious problems. What exactly breaks when you run both ACE and Blastcore? Share this post Link to post Share on other sites
Tonci87 163 Posted January 7, 2012 They are incompatible? I have been running both alongside for a while and I don't notice any obvious problems. What exactly breaks when you run both ACE and Blastcore? Me too. Just make sure that ACE has a higher priority. Share this post Link to post Share on other sites
[aps]gnat 28 Posted January 7, 2012 You can find all information on supporting ACE features on classes over at: http://ace.dev-heaven.net/wagn/notes+*plus_cards Thanks SB. Not as simple as I was hoping ..... Share this post Link to post Share on other sites
islesfan186 83 Posted January 7, 2012 ok im somewhat new to ACE...but i cant figure out some stuff: I cannot deploy any CSW (using the M252 gunner in this case)...ive read the thing on dev-heaven about to how to deploy CSW, but i get no action to deploy tripod or anything. and when i use the AI CSW module i get no option to get the AI to deploy a tripod or anything. Also cant figure out how to tow vehicles. ive tried positioning the vehicles (Humvees in this case) front to front, rear to rear, rear to front, and front to rear. both vehicles have a tow cable...i just dont get the option to attach the tow ropes. also read the how-to on dev-heaven theres gotta be something simple that im overlooking. Share this post Link to post Share on other sites
sickboy 13 Posted January 7, 2012 There are two interaction buttons; interact with self and interact with others (objects/vehicles/etc). You need the latter. http://ace.dev-heaven.net/wagn/Interaction Share this post Link to post Share on other sites