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MavericK96

ArmA 2: OA Beta build 86162

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Will test now! Getting soldiers crawlingbthrough holes will bring back the battle immersion! Thanks BIS!

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I wonder if this also means they will not run through fences/walls anymore? Not sure.

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It needs testing. Test with whatever object with hole underneath you can find - you can force AI to move through it by putting sandbags along the path

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Done a bit of quick testing with the broken wall on Utes Airstrip. They mostly seem to stand up when they're directly under the wall. One of them made it all the way through and it looked awesome though :)

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Done a bit of quick testing with the broken wall on Utes Airstrip. They mostly seem to stand up when they're directly under the wall. One of them made it all the way through and it looked awesome though :)

Yes it needs some polishing - the soldier should go prone later and stand up later than it currently is.

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...immersion and belivabillity is so important

Fully agree... immersion is everything. Good to see that this is being worked on.

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Fully agree... immersion is everything. Good to see that this is being worked on.
Immersion seems to be an annoyance to a lot of online "powerplayers" as they always call for a way to turn it off.

Grass - off

Shadows - off

Post processing - off

Headbob - off

Camera shake - off

Crosshair- on

Lara Croft perspective - on

Labels - on

Infinite respawn with autolock launcher - on

Frag mode - on

Immersion - off

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The AI can still run through the oil tube in OA maps, and I saw the AI can still penetrate the wall/fence with hole in standing and crouching. I hope that it could polish both AI's crawling skills and change these objects into full solid that it's totally non-penetrable.

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Done a bit of quick testing with the broken wall on Utes Airstrip. They mostly seem to stand up when they're directly under the wall. One of them made it all the way through and it looked awesome though :)

so You saying they should try crawl bit longer ?

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Updated ticket with some repros.

http://dev-heaven.net/issues/25348

little note,clean up the chat discussion fromt he CIT comments and put it here into forums

FORUM = discussion

CIT = facts and information and repros and logs and you know stuff that helps to fix bugs but not random essays

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Cleaned.

Edited by OMAC

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so You saying they should try crawl bit longer ?

I think the answer is yes. AI should crawl 2 seconds more than now before they stand up.

Edited by msy

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This is a "regular beta" and not a "RC where you have to reinstall the whole game when updating to the final patch" version?

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This is a "regular beta" and not a "RC where you have to reinstall the whole game when updating to the final patch" version?

Correct.

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so You saying they should try crawl bit longer ?

Actually they should start to crawl a little bit later. When they are almost touching the wall - if they will crawl for the same amount of time it should even out

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I've also tested with the fully broken web fences and walls (not pushed down), the AI don't just pass it through and instead keep searching for a wall with crawl-hole.

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[86128] Fixed: Soldier running instead of crawling through holes (http://dev-heaven.net/issues/25348)
:eek:

Awesome BIS!

#17

Glad to see BIS took a deep dive into solving http://dev-heaven.net/issues/25348.

Thanks for the effort.

Object view slider next?

That would be Awesome too.

If they also manage to make the Stealth mode on AI units really stealth.... it would be WOW

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Immersion seems to be an annoyance to a lot of online "powerplayers" as they always call for a way to turn it off.

Grass - off

Shadows - off

Post processing - off

Headbob - off

Camera shake - off

Crosshair- on

Lara Croft perspective - on

Labels - on

Infinite respawn with autolock launcher - on

Frag mode - on

Immersion - off

Sad but true...

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so You saying they should try crawl bit longer ?

Yes although I noted you've already addressed it in the new beta. Damn you guys move fast :)

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