MavericK96 0 Posted November 7, 2011 http://www.arma2.com/beta-patch.php New Fixes: Changelog:[86159] Fixed: Server response unreliable with long keys (e.g. mod lists) [86128] Fixed: Soldier running instead of crawling through holes (http://dev-heaven.net/issues/25348) Share this post Link to post Share on other sites
kremator 1065 Posted November 7, 2011 Will test now! Getting soldiers crawlingbthrough holes will bring back the battle immersion! Thanks BIS! Share this post Link to post Share on other sites
MavericK96 0 Posted November 7, 2011 I wonder if this also means they will not run through fences/walls anymore? Not sure. Share this post Link to post Share on other sites
metalcraze 290 Posted November 7, 2011 It needs testing. Test with whatever object with hole underneath you can find - you can force AI to move through it by putting sandbags along the path Share this post Link to post Share on other sites
das attorney 858 Posted November 7, 2011 Done a bit of quick testing with the broken wall on Utes Airstrip. They mostly seem to stand up when they're directly under the wall. One of them made it all the way through and it looked awesome though :) Share this post Link to post Share on other sites
twisted 128 Posted November 7, 2011 [86128] Fixed: Soldier running instead of crawling through holes (http://dev-heaven.net/issues/25348) now that's an awesome fix - immersion and belivabillity is so important. go BIS! Share this post Link to post Share on other sites
metalcraze 290 Posted November 7, 2011 Done a bit of quick testing with the broken wall on Utes Airstrip. They mostly seem to stand up when they're directly under the wall. One of them made it all the way through and it looked awesome though :) Yes it needs some polishing - the soldier should go prone later and stand up later than it currently is. Share this post Link to post Share on other sites
twirly 11 Posted November 7, 2011 ...immersion and belivabillity is so important Fully agree... immersion is everything. Good to see that this is being worked on. Share this post Link to post Share on other sites
Beagle 684 Posted November 7, 2011 Fully agree... immersion is everything. Good to see that this is being worked on.Immersion seems to be an annoyance to a lot of online "powerplayers" as they always call for a way to turn it off.Grass - off Shadows - off Post processing - off Headbob - off Camera shake - off Crosshair- on Lara Croft perspective - on Labels - on Infinite respawn with autolock launcher - on Frag mode - on Immersion - off Share this post Link to post Share on other sites
Stalkermight 10 Posted November 7, 2011 Take this opportunity to get in half even with a small request if I can. You might consider this http://dev-heaven.net/issues/12240.Thanks and sorry for my bad English i try again Share this post Link to post Share on other sites
dysta 10 Posted November 7, 2011 The AI can still run through the oil tube in OA maps, and I saw the AI can still penetrate the wall/fence with hole in standing and crouching. I hope that it could polish both AI's crawling skills and change these objects into full solid that it's totally non-penetrable. Share this post Link to post Share on other sites
metalcraze 290 Posted November 8, 2011 You can make a simple repro for the pipe issue and post it here http://dev-heaven.net/issues/25348 Share this post Link to post Share on other sites
Dwarden 1125 Posted November 8, 2011 Done a bit of quick testing with the broken wall on Utes Airstrip. They mostly seem to stand up when they're directly under the wall. One of them made it all the way through and it looked awesome though :) so You saying they should try crawl bit longer ? Share this post Link to post Share on other sites
OMAC 254 Posted November 8, 2011 Updated ticket with some repros. http://dev-heaven.net/issues/25348 Share this post Link to post Share on other sites
Dwarden 1125 Posted November 8, 2011 Updated ticket with some repros.http://dev-heaven.net/issues/25348 little note,clean up the chat discussion fromt he CIT comments and put it here into forums FORUM = discussion CIT = facts and information and repros and logs and you know stuff that helps to fix bugs but not random essays Share this post Link to post Share on other sites
OMAC 254 Posted November 8, 2011 (edited) Cleaned. Edited November 8, 2011 by OMAC Share this post Link to post Share on other sites
Muahaha 10 Posted November 8, 2011 Glad to see BIS took a deep dive into solving http://dev-heaven.net/issues/25348. Thanks for the effort. Object view slider next? :D Share this post Link to post Share on other sites
msy 22 Posted November 8, 2011 (edited) so You saying they should try crawl bit longer ? I think the answer is yes. AI should crawl 2 seconds more than now before they stand up. Edited November 8, 2011 by msy Share this post Link to post Share on other sites
CarlGustaffa 4 Posted November 8, 2011 This is a "regular beta" and not a "RC where you have to reinstall the whole game when updating to the final patch" version? Share this post Link to post Share on other sites
maddogx 13 Posted November 8, 2011 This is a "regular beta" and not a "RC where you have to reinstall the whole game when updating to the final patch" version? Correct. Share this post Link to post Share on other sites
metalcraze 290 Posted November 8, 2011 so You saying they should try crawl bit longer ? Actually they should start to crawl a little bit later. When they are almost touching the wall - if they will crawl for the same amount of time it should even out Share this post Link to post Share on other sites
dysta 10 Posted November 8, 2011 I've also tested with the fully broken web fences and walls (not pushed down), the AI don't just pass it through and instead keep searching for a wall with crawl-hole. Share this post Link to post Share on other sites
Tonci87 163 Posted November 8, 2011 [86128] Fixed: Soldier running instead of crawling through holes (http://dev-heaven.net/issues/25348) :eek:Awesome BIS! #17Glad to see BIS took a deep dive into solving http://dev-heaven.net/issues/25348. Thanks for the effort. Object view slider next? That would be Awesome too. If they also manage to make the Stealth mode on AI units really stealth.... it would be WOW Share this post Link to post Share on other sites
snaiperskaya 10 Posted November 8, 2011 Immersion seems to be an annoyance to a lot of online "powerplayers" as they always call for a way to turn it off.Grass - off Shadows - off Post processing - off Headbob - off Camera shake - off Crosshair- on Lara Croft perspective - on Labels - on Infinite respawn with autolock launcher - on Frag mode - on Immersion - off Sad but true... Share this post Link to post Share on other sites
das attorney 858 Posted November 8, 2011 so You saying they should try crawl bit longer ? Yes although I noted you've already addressed it in the new beta. Damn you guys move fast :) Share this post Link to post Share on other sites