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carlostex

ARMA 2: OA beta build 84527

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Setpos seems to be fixed. SetDir definitely isn't, it's fine on the server player but the host has everything oriented north-south.

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No more flickering on attached objects.

Also M2 gunners now turn quickly to target you when they hear gunfire, previously they could take an age.

Thanks.

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I've been a b*tch about netcode and warping, I understand. We had our moments. But now I must say you pwned me: I just tried some demo mission and the warping is practically, for the sake of being scientific, 99% gone.

Granted, there are still edges to smooth (and the bugs reported above) but in all truth I never thought you'd fix this.

I know it's easy to write in forums because the devs might or might not read this. But thinking about you reading the opinions I just shared.. scares the heck out of me.

Thanks.

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Now BIS just needs to make AI kneel more instead of standing when engaging. Much more.

Kneel.

Please.

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Now BIS just needs to make AI kneel more instead of standing when engaging. Much more.

Kneel.

Please.

+1 I agree

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Seems, that some bugs returns. Like FPS drop with zoom on trees. Aslo I noticed FPS drop during attach. Can anyone confirm this? I have no time today for tests, but tommorow I will check this.

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Yeah, but why release a beta patch solely for that?

Do I smell the foul odo(u)r of PR:A2 in our midst? Or, at the least, driving the further development of our beloved Real Virtuality engine? :confused:

Edit: I don't mean to troll, but seriously, what advantage does binarizing a .bikb have other than hiding code from users and (I presume) slightly faster load times? The hiding / protecting code part is what makes me think of PR and their "If you DARE do ANYTHING to our content WE WILL SUE YOU!" attitude. :\

Edited by BigMorgan

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Beta patches often contain fixes that are not listed in the changelog, especially if those issues were introduced since the beta patches and didnt exist in the last official patch.

e.g:

http://dev-heaven.net/issues/24413#change-109018

http://dev-heaven.net/issues/24368#change-109017

(bikb) http://dev-heaven.net/issues/24433#change-109013

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Yeah, but why release a beta patch solely for that?

Do I smell the foul odo(u)r of PR:A2 in our midst? Or, at the least, driving the further development of our beloved Real Virtuality engine? :confused:

PR server(s) are usually full every night. And PR is a significant source of driven sales at this point in the game. Given that, it'd be totally irresponsible of the DEVs to ignore a few specific issues that the PR team needs to help improve things, considering that PR may very well be the source of a multiplayer revival in A2.

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PR may very well be the source of a multiplayer revival in A2.

A2 multiplayer was dead? Did I miss something?

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A2 multiplayer was dead? Did I miss something?
Probably meant (public) PvP.

MP fixes might increase overall numbers especially after 1.60 as well.

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I can confirm that the wall placement in warfare does work properly again, good job Suma!

@ Big Morgan: It's just for that, faster loading. Binarize doesn't mean locked, just unbinarize the binarized files with unrap if you want to get human-readable text.

oh and cut the PR talk, its off-topic here.

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A2 multiplayer was dead? Did I miss something?

I said revival, not resurrection ;)

And SB has it right. I misspoke; I meant to emphasize PVP, not MP in general.

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A2 multiplayer was dead? Did I miss something?
Yes it is dead, The players you see is mostly zombies doing the same thing on the same Domi or WF map in the same way over and over repeatingly for 2 Years...that not what I would call "alive".

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