carlostex 38 Posted September 12, 2011 New Beta Out: ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_84527.zip Changelog: [84478] Improved: loading of binarized bikb files now supported. Share this post Link to post Share on other sites
vipermaul 246 Posted September 12, 2011 It appears these are also expected to be fixed. http://dev-heaven.net/issues/24413#note-4 http://dev-heaven.net/issues/24368#note-17 I haven't confirmed them yet however, still at work. Share this post Link to post Share on other sites
Alwarren 2767 Posted September 12, 2011 Setpos seems to be fixed. SetDir definitely isn't, it's fine on the server player but the host has everything oriented north-south. Share this post Link to post Share on other sites
sickboy 13 Posted September 12, 2011 Though setPos seems to only work locally, while before it worked also on remote objects: http://dev-heaven.net/issues/24368#change-109095 Share this post Link to post Share on other sites
celery 8 Posted September 12, 2011 Thanks for the headshot fix. :) Share this post Link to post Share on other sites
f2k sel 164 Posted September 12, 2011 No more flickering on attached objects. Also M2 gunners now turn quickly to target you when they hear gunfire, previously they could take an age. Thanks. Share this post Link to post Share on other sites
Reezo 45 Posted September 12, 2011 I've been a b*tch about netcode and warping, I understand. We had our moments. But now I must say you pwned me: I just tried some demo mission and the warping is practically, for the sake of being scientific, 99% gone. Granted, there are still edges to smooth (and the bugs reported above) but in all truth I never thought you'd fix this. I know it's easy to write in forums because the devs might or might not read this. But thinking about you reading the opinions I just shared.. scares the heck out of me. Thanks. Share this post Link to post Share on other sites
metalcraze 290 Posted September 12, 2011 Now BIS just needs to make AI kneel more instead of standing when engaging. Much more. Kneel. Please. Share this post Link to post Share on other sites
inco9nito 10 Posted September 12, 2011 Now BIS just needs to make AI kneel more instead of standing when engaging. Much more.Kneel. Please. +1 I agree Share this post Link to post Share on other sites
DAP 619 Posted September 12, 2011 Seems, that some bugs returns. Like FPS drop with zoom on trees. Aslo I noticed FPS drop during attach. Can anyone confirm this? I have no time today for tests, but tommorow I will check this. Share this post Link to post Share on other sites
soul_assassin 1750 Posted September 12, 2011 loading of binarized bikb files now supported. what is this all about? Share this post Link to post Share on other sites
Brainbug 10 Posted September 12, 2011 what is this all about? bikb files -> http://forums.bistudio.com/showthread.php?t=91875 Share this post Link to post Share on other sites
BigMorgan 11 Posted September 12, 2011 (edited) bikb files -> http://forums.bistudio.com/showthread.php?t=91875 Yeah, but why release a beta patch solely for that? Do I smell the foul odo(u)r of PR:A2 in our midst? Or, at the least, driving the further development of our beloved Real Virtuality engine? :confused: Edit: I don't mean to troll, but seriously, what advantage does binarizing a .bikb have other than hiding code from users and (I presume) slightly faster load times? The hiding / protecting code part is what makes me think of PR and their "If you DARE do ANYTHING to our content WE WILL SUE YOU!" attitude. :\ Edited September 12, 2011 by BigMorgan Share this post Link to post Share on other sites
sickboy 13 Posted September 12, 2011 Beta patches often contain fixes that are not listed in the changelog, especially if those issues were introduced since the beta patches and didnt exist in the last official patch. e.g: http://dev-heaven.net/issues/24413#change-109018 http://dev-heaven.net/issues/24368#change-109017 (bikb) http://dev-heaven.net/issues/24433#change-109013 Share this post Link to post Share on other sites
RSF TheCapulet 59 Posted September 12, 2011 Yeah, but why release a beta patch solely for that?Do I smell the foul odo(u)r of PR:A2 in our midst? Or, at the least, driving the further development of our beloved Real Virtuality engine? :confused: PR server(s) are usually full every night. And PR is a significant source of driven sales at this point in the game. Given that, it'd be totally irresponsible of the DEVs to ignore a few specific issues that the PR team needs to help improve things, considering that PR may very well be the source of a multiplayer revival in A2. Share this post Link to post Share on other sites
BigMorgan 11 Posted September 12, 2011 (edited) (bikb) http://dev-heaven.net/issues/24433#change-109013 Thanks. Everything I needed to know is right there. :) Edited September 12, 2011 by BigMorgan Share this post Link to post Share on other sites
metalcraze 290 Posted September 12, 2011 PR may very well be the source of a multiplayer revival in A2. A2 multiplayer was dead? Did I miss something? Share this post Link to post Share on other sites
sickboy 13 Posted September 12, 2011 A2 multiplayer was dead? Did I miss something?Probably meant (public) PvP.MP fixes might increase overall numbers especially after 1.60 as well. Share this post Link to post Share on other sites
Brainbug 10 Posted September 12, 2011 I can confirm that the wall placement in warfare does work properly again, good job Suma! @ Big Morgan: It's just for that, faster loading. Binarize doesn't mean locked, just unbinarize the binarized files with unrap if you want to get human-readable text. oh and cut the PR talk, its off-topic here. Share this post Link to post Share on other sites
On_Sabbatical 11 Posted September 12, 2011 setDir always broken ... thanks for the patch Share this post Link to post Share on other sites
RSF TheCapulet 59 Posted September 12, 2011 A2 multiplayer was dead? Did I miss something? I said revival, not resurrection ;) And SB has it right. I misspoke; I meant to emphasize PVP, not MP in general. Share this post Link to post Share on other sites
Beagle 684 Posted September 12, 2011 A2 multiplayer was dead? Did I miss something?Yes it is dead, The players you see is mostly zombies doing the same thing on the same Domi or WF map in the same way over and over repeatingly for 2 Years...that not what I would call "alive". Share this post Link to post Share on other sites
Black Russian 10 Posted September 13, 2011 Most things seem to be smooth in MP now except of helicopters. Can somebody confirm this. I mean helis flied by players. Share this post Link to post Share on other sites
On_Sabbatical 11 Posted September 13, 2011 last version know with corrected setDir is 84290 Share this post Link to post Share on other sites