suma 8 Posted August 30, 2011 http://www.arma2.com/beta-patch.php [84057] Fixed: Possible crash after calling joinSilent and deleteVehicle. [83810] Fixed: Rare problem of AI fleeing when all enemies mounted vehicles. Note: this time there is a server-side fix, which should partially reduce unit lagging in MP (sometimes the same position was broadcasted twice erroneously). The fix by itself is not very significant, but it should reduce the artifacts caused by the interpolation. Share this post Link to post Share on other sites
maddogx 13 Posted August 30, 2011 Ooh, the MP warping is getting looked at. Yay! :D Of course, in order to test this, the server will have to use the beta. Any Windows server owners here willing to try it out? Share this post Link to post Share on other sites
roberthammer 582 Posted August 30, 2011 Nice but you forgot fix this bug :-/ http://dev-heaven.net/issues/23754 Share this post Link to post Share on other sites
wiper 0 Posted August 30, 2011 plus non-recognizing of setSkill array values set in missions is still "reintroduced" since [83544] : " Improved: AI skill settings in difficulty options easier to use." Reported it yesterday in the recent beta thread and here: http://dev-heaven.net/issues/4483 including a small test/demo mission. Great to know the game is further improved though :) Thanks ! Share this post Link to post Share on other sites
fabrizio_t 58 Posted August 30, 2011 plus non-recognizing of setSkill array values set in missions is still "reintroduced" since [83544] : " Improved: AI skill settings in difficulty options easier to use." Reported it yesterday in the recent beta thread and here: http://dev-heaven.net/issues/4483 including a small test/demo mission. Great to know the game is further improved though :) Thanks ! I agree, +1 Share this post Link to post Share on other sites
Rough Knight 9 Posted August 30, 2011 Thanks for this. Performance seems very good from what I have played. Have not encountered any bugs yet....but it is time for bed. Will eargerly check for any MP feedback in the morning. Night all : ) Share this post Link to post Share on other sites
suma 8 Posted August 30, 2011 plus non-recognizing of setSkill array values set in missions is still "reintroduced" since [83544] : " Improved: AI skill settings in difficulty options easier to use." Reported it yesterday in the recent beta thread and here: http://dev-heaven.net/issues/4483 including a small test/demo mission. I wanted to check it, but as I did not find the demo mission mentioned, I did not. Share this post Link to post Share on other sites
carlostex 38 Posted August 30, 2011 Any plans for a SetUnitSide command Suma? It would make mission makers lives easier. Share this post Link to post Share on other sites
wiper 0 Posted August 30, 2011 I'm sorry Suma, its attached now: http://dev-heaven.net/issues/4483 (direct link: http://dev-heaven.net/attachments/13808/test_AI_skill.utes.7z) Share this post Link to post Share on other sites
Beagle 684 Posted August 30, 2011 Nice but you forgot fix this bug :-/http://dev-heaven.net/issues/23754 And a lot more. I think we should all know by now that not all issues with ArmA will be fixed. Share this post Link to post Share on other sites
snoops_213 75 Posted August 30, 2011 And a lot more. I think we should all know by now that not all issues with ArmA will be fixed. lol just checked that bug in the tracker, suma fixed it 10mins ago! :butbut: :D Share this post Link to post Share on other sites
nyles 11 Posted August 30, 2011 Nice but you forgot fix this bug :-/http://dev-heaven.net/issues/23754 This one is really really important. With this broken, user-content like Mando Missiles that is part of most Warfare missions is not working. Would be super sweet to get this addressed before the patch goes final. :) Share this post Link to post Share on other sites
sickboy 13 Posted August 30, 2011 This one is really really important. With this broken, user-content like Mando Missiles that is part of most Warfare missions is not working.Would be super sweet to get this addressed before the patch goes final. :) It already has been addressed in 84121. http://dev-heaven.net/issues/23754#note-7 Share this post Link to post Share on other sites
nyles 11 Posted August 30, 2011 It already has been addressed in 84121.http://dev-heaven.net/issues/23754#note-7 Ah, that overlapped. Very nice! Looking forward to the next build then. Cheers! :) Share this post Link to post Share on other sites
alef 0 Posted August 30, 2011 Note: this time there is a server-side fix, which should partially reduce unit lagging in MP (sometimes the same position was broadcasted twice erroneously).This statement sounds related to note #15, but I've tested that very case, and the result doesn't change. Share this post Link to post Share on other sites
Beagle 684 Posted August 30, 2011 lol just checked that bug in the tracker, suma fixed it 10mins ago! :butbut: :DAnd others persist for over a year...I'm not impressed anymore. Share this post Link to post Share on other sites
themaster303 22 Posted August 31, 2011 (edited) This statement sounds related to note #15, but I've tested that very case, and the result doesn't change. here the same, in mp other people still jump a bit back when they stop infront of you. so this seems not to be fixt. yepp ist exactly like in the video: greetz Edited August 31, 2011 by themaster303 Share this post Link to post Share on other sites
Rough Knight 9 Posted August 31, 2011 (edited) On the Video posted by Alef in post #18 [Devheaven], I am not sure if it is significant, but if you watch closely usually there is one guy who does not slide or warp. I don't think this guy is the group leader either. Perhaps part of the issue could be related to specific units or unit config? EDit: Its the guy at the back of the pack at 22secs into the video. He warps a little when approaching the first waypoint but all other units are warping badly up to that point except him. He actually does warp...but much less than the others it seems. He is around the front of the pack on the way back then drops to third position. Like I say, it's probably an optical illusion, maybe I am seeing things : P Thanks Edited August 31, 2011 by Rough Knight Share this post Link to post Share on other sites
MavericK96 0 Posted August 31, 2011 On the Video posted by Alef in post #18 [Devheaven], I am not sure if it is significant, but if you watch closely usually there is one guy who does not slide or warp. I don't think this guy is the group leader either. Perhaps part of the issue could be related to specific units or unit config? EDit: He actually does warp...but much less than the others it seems. Its the guy at the back of the pack when they are moving left to right. He is around the front of the pack on the way back then drops to third position. Like I say, it's probably an optical illusion, maybe I am seeing things : P Thanks Just watched the video again...the warping all looks the same to me. :/ Share this post Link to post Share on other sites
.kju 3243 Posted August 31, 2011 It seems that people and Suma think it is a MP problem - it is NOT. It is also true for pure SP play. Share this post Link to post Share on other sites
On_Sabbatical 11 Posted August 31, 2011 can you fix that viewdistance bug ? There are things that shows up only when you zoom. Share this post Link to post Share on other sites
alef 0 Posted August 31, 2011 It seems that people and Suma think it is a MP problem - it is NOT.It is also true for pure SP play. That's strange. Before doing the test for the video with the dedicated server, I run the repro mission alone as hosted server, without a connected client, and the issue didn't show: the units just run without lag or animation jerkiness (distance 500m).Can someone please record a video also for this case with the very same mission? It would be good for comparison. Share this post Link to post Share on other sites
Guess Who 10 Posted August 31, 2011 That's strange. Before doing the test for the video with the dedicated server, I run the repro mission alone as hosted server, without a connected client, and the issue didn't show: the units just run without lag or animation jerkiness (distance 500m).Can someone please record a video also for this case with the very same mission? It would be good for comparison. I don't know exactly, if this is the same sympton, but try the Benchmark02 mission on Chernarus. At very low fps situations, and that happens a lot in that mission, especially the fast air units (Harriers, SU 34s) "rubberband" like hell. In 1.59 they were only choppy/stuttering. It happens, when fps drop below 20 frames. I didn't try in this build thou, was more like 83780 or even earlier. Share this post Link to post Share on other sites