purepassion 22 Posted August 15, 2012 Oh gawd man - look at that terrain heightmap resolution. It looks like we will finally have ditches (or at least bumps) and not just ridiculously flat terrain. It is indeed very detailed! I'll try to find out the exact resolution and cell size for you. :) As I see it, it rather is one of those rusty wreck models. :) I think so too! "Models" was meant in the context of just actual "models" and not a damage system ;) Share this post Link to post Share on other sites
Iroquois Pliskin 0 Posted August 15, 2012 Wooowhttp://www.abload.de/img/happy_kid61180102_std0eycq.jpg Gentlemen, this will be great! New confirmed stuff in action: HUD system MLRS Turret system I thought the first two were real life photographs: brilliant composition, high-res textures, superb models, outstanding colour range selection! Nice damage models OH, GOD, I'm overflowing with manjuices. :icon_mrgreen: Share this post Link to post Share on other sites
maturin 12 Posted August 15, 2012 I think so too! "Models" was meant in the context of just actual "models" and not a damage system ;) And if they model cosmetics like getting your SLAT armor torn up without actually simulating realistic HEAT penetration, I'll drive a tank over their receptionist. Awesome screenshots, though. The character models are incredible, especially the hair. Share this post Link to post Share on other sites
Iroquois Pliskin 0 Posted August 15, 2012 And if they model cosmetics like getting your SLAT armor torn up without actually simulating realistic HEAT penetration, I'll drive a tank over their receptionist. As has been mentioned before, I think it is a wreck model, since the hatch is already open - crew presumably died from an explosion in the crew compartment. Please. please, please be a new damage model for live tanks. One can hope. :cc: Share this post Link to post Share on other sites
dm 9 Posted August 15, 2012 OH, GOD, I'm overflowing with manjuices. :icon_mrgreen: Not really much different to the existing wreck model style we already have... Does look nice tho. Share this post Link to post Share on other sites
NoRailgunner 0 Posted August 15, 2012 Hmmm.... HUD system with a nice clip-feature, unlimited battery support and unbreakable? MLRS launch - without lots of smoke and dirt? Rangemaster/Instructor units - so yeaah... well ok. PDWs - hope the awesome OFP (AI) pistol configbug won't find a way into A3 !! How fast is the modelswitch for A3 vehicles if they get damaged or destroyed? What happen if vehicles drive into water? ...yes teasers/trailers/previews have to look nice! Btw weren't there some rumours about "Baywatch Limnos" vs "Baywatch Stratis" women's beach volleyball finals??? :cool: Share this post Link to post Share on other sites
purepassion 22 Posted August 15, 2012 Btw weren't there some rumours about "Baywatch Limnos" vs "Baywatch Stratis" women's beach volleyball finals??? :cool: Yup. There are. Tough it's just slightly different Share this post Link to post Share on other sites
onlyrazor 11 Posted August 15, 2012 Yup. There are. Tough it's just slightly different Quick, to the Arma-memes-threadmobile! Share this post Link to post Share on other sites
Smurf 12 Posted August 15, 2012 Yup. There are. Tough it's just slightly different How I've never seen that? And those pics.. damn... Share this post Link to post Share on other sites
grandstack 1 Posted August 15, 2012 They need to work on their ambient occlusion method (ugly halo effect) and remove that unnecessary (resource heavy) hazy blur effect. Something I immediately noticed in those new screenshots. Share this post Link to post Share on other sites
cozza 24 Posted August 15, 2012 is it me of does this guy have the larkin aviation symbol on his sleeve? :p http://www.armaholic.com/datas/users/gs_de_gamescom_bigimage_7_4.jpg http://takeonthegame.com/full/wp-content/uploads/2011/10/LARKIN_1280x800-558x348.png Share this post Link to post Share on other sites
Panda_pl 0 Posted August 15, 2012 They need to work on their ambient occlusion method (ugly halo effect) There is no other method. You can tweak the effect to be more or less subtle as a whole but not make it more selective. SSAO is not actual AO, it just adds a halo around objects. It is supposed to pretend to be actual Ambient Occlusion while being cheap edge-detect-alike effect. If you look at Cryengine tech presentations you will see it's the same thing Share this post Link to post Share on other sites
SASrecon 0 Posted August 15, 2012 is it me of does this guy have the larkin aviation symbol on his sleeve? :phttp://www.armaholic.com/datas/users/gs_de_gamescom_bigimage_7_4.jpg http://takeonthegame.com/full/wp-content/uploads/2011/10/LARKIN_1280x800-558x348.png It seems so, the logo loses the white writing in this pic for some reason but the shape is still recognizable http://images.idgentertainment.de/images/idgwpgsgp/bdb/2337649/bigimage.jpg Share this post Link to post Share on other sites
metalcraze 290 Posted August 15, 2012 They need to work on their ambient occlusion method (ugly halo effect) and remove that unnecessary (resource heavy) hazy blur effect. Something I immediately noticed in those new screenshots. Yes BIS btw - get rid of DoF. Seriously it's annoying since the thing that truly focuses on parts of the gameworld is human eye, not the game's camera. DoF looks awful and eats too much resources while doing so. ... I find ambient occlusion to be fine. Just don't make the shadow it produces way too dark to look like that halo, just make it enough to be slightly noticeable. And again - get rid of that DoF. It just makes otherwise crisp ArmA3 detail blurry like it's some console trick to cover the lack of the detail (except instead it covers its abundance) Share this post Link to post Share on other sites
grandstack 1 Posted August 15, 2012 (edited) There is no other method. You can tweak the effect to be more or less subtle as a whole but not make it more selective.SSAO is not actual AO, it just adds a halo around objects. It is supposed to pretend to be actual Ambient Occlusion while being cheap edge-detect-alike effect. If you look at Cryengine tech presentations you will see it's the same thing Read up on HBAO. http://www.nvidia.com/object/siggraph-2008-HBAO.html Edited August 15, 2012 by grandstack Share this post Link to post Share on other sites
purepassion 22 Posted August 15, 2012 Quick, to the Arma-memes-threadmobile! hehe I'll let you the precedence. Try to think of something to spice it up if you want ;) is it me of does this guy have the larkin aviation symbol on his sleeve? :p Definitely not just you Cozza! That is the Larkin Aviation Logo. Good eyes! :) And did you know that Jeff Larkin is actually a helicopter pilot in TF Bayonet in A3? get rid of that DoF. It just makes otherwise crisp ArmA3 detail blurry like it's some console trick to cover the lack of the detail (except instead it covers its abundance) I'll have to partly agree. While DoF isn't a bad thing per se, this particular implementation does not look good at the moment. It looks very hazy and pixeled instead of smoothly blurred. :( Share this post Link to post Share on other sites
Maio 293 Posted August 15, 2012 Well... I miss out on things for a couple of days and this is what I get... an actual photo of HUD eye-wear ( scratch one of my wishlist list) and the fact that eye-wear is now a separate gear item. Oh and the instructor in the blue shirt is CIA. Cheereo BIS Share this post Link to post Share on other sites
chortles 263 Posted August 16, 2012 HUD system This doesn't show ANYTHING to indicate a "HUD system" :confused: At least, while he seems to have something attached to the right lens of his tactical eyewear, no idea what it's supposed to actually look like. Share this post Link to post Share on other sites
Flash Thunder 10 Posted August 16, 2012 Wow dat hair almost too good to be true. Quality screenshots, really wish BIS had time and to get the deffered rendering into launch though. :( Share this post Link to post Share on other sites
kylania 568 Posted August 16, 2012 Wow dat hair almost too good to be true. When I first saw that I was like "Why is some dude standing in front of my screenshot!?" Share this post Link to post Share on other sites
Smurf 12 Posted August 16, 2012 That hair is part of the "Hat DLC". What is a game without hats nowadays? Yeah, that was the most impressive of the bunch released today. Share this post Link to post Share on other sites
Flash Thunder 10 Posted August 16, 2012 That hair is part of the "Hat DLC". What is a game without hats nowadays? Yeah, that was the most impressive of the bunch released today. I can't wait for what the females look like ingame ; ) FAP FAP FAP Share this post Link to post Share on other sites
NeuroFunker 11 Posted August 16, 2012 I can't wait for what the females look like ingame ; ) FAP FAP FAP hell yeah! They already looked phapable in arma 2, i think we will get orgasm just by looking at them in arma 3. That game should have pegi 21 or more :O :D Share this post Link to post Share on other sites
froggyluv 2135 Posted August 16, 2012 Hmmm, you guys do realise your talking about 'babes' in a miltary shooting game when all the while you have access to the internet........ ...but that guys hair does look fabulous! :pet12: Share this post Link to post Share on other sites
-Coulum- 35 Posted August 16, 2012 New pics look awesome as usual but I won't believe that the game looks that good until I see it in action. There are tons of good looking arma 2 screenshots, yet when playing I still get "paper" trees and "cardboard" terrain even with very high settings and a capable graphics card. And 1.62 hasn't helped any. I am hoping that arma 3 will do away with these issues though. Share this post Link to post Share on other sites